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-rw-r--r--OpenSim/Grid/InventoryServer/GridInventoryService.cs104
1 files changed, 104 insertions, 0 deletions
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework;
5using OpenSim.Framework.Communications;
6using libsecondlife;
7
8namespace OpenSim.Grid.InventoryServer
9{
10 public class GridInventoryService : InventoryServiceBase
11 {
12 public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
13 InventoryItemInfo itemCallBack)
14 {
15
16 }
17
18 private bool TryGetUsersInventory(LLUUID userID, out List<InventoryFolderBase> folderList, out List<InventoryItemBase> itemsList)
19 {
20 List<InventoryFolderBase> folders = RequestFirstLevelFolders(userID);
21 List<InventoryItemBase> allItems = new List<InventoryItemBase>();
22
23 if (folders != null)
24 {
25 foreach (InventoryFolderBase folder in folders)
26 {
27 if (folder.parentID != LLUUID.Zero)
28 {
29 List<InventoryItemBase> items = RequestFolderItems(folder.folderID);
30 if (items != null)
31 {
32 allItems.InsertRange(0, items);
33 }
34 }
35 }
36 }
37
38 folderList = folders;
39 itemsList = allItems;
40 if (folderList != null)
41 {
42 return true;
43 }
44 else
45 {
46 return false;
47 }
48 }
49
50 public InventoryCollection GetUserInventory(LLUUID userID)
51 {
52 InventoryCollection invCollection = new InventoryCollection();
53 List<InventoryFolderBase> folders;
54 List<InventoryItemBase> allItems;
55 if (TryGetUsersInventory(userID, out folders, out allItems))
56 {
57 invCollection.AllItems = allItems;
58 invCollection.Folders = folders;
59 invCollection.UserID = userID;
60 }
61 return invCollection;
62 }
63
64 public bool CreateUsersInventory(LLUUID user)
65 {
66 CreateNewUserInventory(user);
67 return true;
68 }
69
70
71 public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
72 {
73 AddFolder(folder);
74 }
75
76 public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
77 {
78 AddItem(item);
79 }
80
81 public bool AddInventoryFolder( InventoryFolderBase folder)
82 {
83 AddNewInventoryFolder(folder.agentID, folder);
84 return true;
85 }
86
87 public bool AddInventoryItem( InventoryItemBase item)
88 {
89 AddNewInventoryItem(item.avatarID, item);
90 return true;
91 }
92
93 public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
94 {
95 DeleteItem(item);
96 }
97
98 public bool DeleteInvItem( InventoryItemBase item)
99 {
100 DeleteInventoryItem(item.avatarID, item);
101 return true;
102 }
103 }
104}