diff options
Diffstat (limited to 'OpenSim/Grid/AssetServer/Main.cs')
-rw-r--r-- | OpenSim/Grid/AssetServer/Main.cs | 193 |
1 files changed, 22 insertions, 171 deletions
diff --git a/OpenSim/Grid/AssetServer/Main.cs b/OpenSim/Grid/AssetServer/Main.cs index 6bdb9da..9272f24 100644 --- a/OpenSim/Grid/AssetServer/Main.cs +++ b/OpenSim/Grid/AssetServer/Main.cs | |||
@@ -28,14 +28,21 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Text; | 31 | |
32 | using Db4objects.Db4o; | ||
33 | using libsecondlife; | 32 | using libsecondlife; |
34 | using OpenSim.Framework.Console; | 33 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Framework.Servers; | 34 | using OpenSim.Framework.Servers; |
35 | using OpenSim.Framework.Configuration; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.Framework.Utilities; | 37 | using OpenSim.Framework.Utilities; |
38 | 38 | using OpenSim.Framework.Communications.Caches; | |
39 | /* | ||
40 | using System.Text; | ||
41 | using Db4objects.Db4o; | ||
42 | using OpenSim.Framework.Types; | ||
43 | using OpenSim.Framework.Utilities; | ||
44 | using OpenSim.Framework.Communications.Caches; | ||
45 | */ | ||
39 | namespace OpenSim.Grid.AssetServer | 46 | namespace OpenSim.Grid.AssetServer |
40 | { | 47 | { |
41 | /// <summary> | 48 | /// <summary> |
@@ -43,11 +50,11 @@ namespace OpenSim.Grid.AssetServer | |||
43 | /// </summary> | 50 | /// </summary> |
44 | public class OpenAsset_Main : conscmd_callback | 51 | public class OpenAsset_Main : conscmd_callback |
45 | { | 52 | { |
46 | private IObjectContainer db; | ||
47 | |||
48 | public static OpenAsset_Main assetserver; | 53 | public static OpenAsset_Main assetserver; |
49 | 54 | ||
50 | private LogBase m_console; | 55 | private LogBase m_console; |
56 | private AssetConfig m_config; | ||
57 | private IAssetServer m_assetServer; | ||
51 | 58 | ||
52 | [STAThread] | 59 | [STAThread] |
53 | public static void Main(string[] args) | 60 | public static void Main(string[] args) |
@@ -82,8 +89,10 @@ namespace OpenSim.Grid.AssetServer | |||
82 | 89 | ||
83 | public void Startup() | 90 | public void Startup() |
84 | { | 91 | { |
92 | m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml"))); | ||
93 | |||
85 | m_console.Verbose("ASSET", "Setting up asset DB"); | 94 | m_console.Verbose("ASSET", "Setting up asset DB"); |
86 | setupDB(); | 95 | setupDB(m_config); |
87 | 96 | ||
88 | m_console.Verbose("ASSET", "Starting HTTP process"); | 97 | m_console.Verbose("ASSET", "Starting HTTP process"); |
89 | BaseHttpServer httpServer = new BaseHttpServer(8003); | 98 | BaseHttpServer httpServer = new BaseHttpServer(8003); |
@@ -97,180 +106,22 @@ namespace OpenSim.Grid.AssetServer | |||
97 | 106 | ||
98 | public byte[] GetAssetData(LLUUID assetID, bool isTexture) | 107 | public byte[] GetAssetData(LLUUID assetID, bool isTexture) |
99 | { | 108 | { |
100 | bool found = false; | 109 | return null; |
101 | AssetStorage foundAsset = null; | ||
102 | |||
103 | IObjectSet result = db.Get(new AssetStorage(assetID)); | ||
104 | if (result.Count > 0) | ||
105 | { | ||
106 | foundAsset = (AssetStorage)result.Next(); | ||
107 | found = true; | ||
108 | } | ||
109 | |||
110 | if (found) | ||
111 | { | ||
112 | return foundAsset.Data; | ||
113 | } | ||
114 | else | ||
115 | { | ||
116 | return null; | ||
117 | } | ||
118 | } | 110 | } |
119 | 111 | ||
120 | public void setupDB() | 112 | public void setupDB(AssetConfig config) |
121 | { | 113 | { |
122 | string yappath=(Path.Combine(Util.dataDir(),"gridassets.yap")); | ||
123 | bool yapfile = File.Exists(yappath); | ||
124 | try | 114 | try |
125 | { | 115 | { |
126 | db = Db4oFactory.OpenFile(yappath); | 116 | m_assetServer = new SQLAssetServer(config.DatabaseProvider); |
127 | MainLog.Instance.Verbose("storage", "Main.cs:setupDB() - creation"); | ||
128 | } | 117 | } |
129 | catch (Exception e) | 118 | catch (Exception e) |
130 | { | 119 | { |
131 | db.Close(); | 120 | MainLog.Instance.Warn("ASSET", "setupDB() - Exception occured"); |
132 | MainLog.Instance.Warn("storage", "Main.cs:setupDB() - Exception occured"); | 121 | MainLog.Instance.Warn("ASSET", e.ToString()); |
133 | MainLog.Instance.Warn("storage", e.ToString()); | ||
134 | } | ||
135 | if (!yapfile) | ||
136 | { | ||
137 | this.LoadDB(); | ||
138 | } | 122 | } |
139 | } | 123 | } |
140 | 124 | ||
141 | public void LoadDB() | ||
142 | { | ||
143 | try | ||
144 | { | ||
145 | |||
146 | Console.WriteLine("setting up Asset database"); | ||
147 | |||
148 | AssetBase Image = new AssetBase(); | ||
149 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
150 | Image.Name = "Bricks"; | ||
151 | this.LoadAsset(Image, true, "bricks.jp2"); | ||
152 | AssetStorage store = new AssetStorage(); | ||
153 | store.Data = Image.Data; | ||
154 | store.Name = Image.Name; | ||
155 | store.UUID = Image.FullID; | ||
156 | db.Set(store); | ||
157 | db.Commit(); | ||
158 | |||
159 | Image = new AssetBase(); | ||
160 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
161 | Image.Name = "Plywood"; | ||
162 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
163 | store = new AssetStorage(); | ||
164 | store.Data = Image.Data; | ||
165 | store.Name = Image.Name; | ||
166 | store.UUID = Image.FullID; | ||
167 | db.Set(store); | ||
168 | db.Commit(); | ||
169 | |||
170 | Image = new AssetBase(); | ||
171 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
172 | Image.Name = "Rocks"; | ||
173 | this.LoadAsset(Image, true, "rocks.jp2"); | ||
174 | store = new AssetStorage(); | ||
175 | store.Data = Image.Data; | ||
176 | store.Name = Image.Name; | ||
177 | store.UUID = Image.FullID; | ||
178 | db.Set(store); | ||
179 | db.Commit(); | ||
180 | |||
181 | Image = new AssetBase(); | ||
182 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
183 | Image.Name = "Granite"; | ||
184 | this.LoadAsset(Image, true, "granite.jp2"); | ||
185 | store = new AssetStorage(); | ||
186 | store.Data = Image.Data; | ||
187 | store.Name = Image.Name; | ||
188 | store.UUID = Image.FullID; | ||
189 | db.Set(store); | ||
190 | db.Commit(); | ||
191 | |||
192 | Image = new AssetBase(); | ||
193 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
194 | Image.Name = "Hardwood"; | ||
195 | this.LoadAsset(Image, true, "hardwood.jp2"); | ||
196 | store = new AssetStorage(); | ||
197 | store.Data = Image.Data; | ||
198 | store.Name = Image.Name; | ||
199 | store.UUID = Image.FullID; | ||
200 | db.Set(store); | ||
201 | db.Commit(); | ||
202 | |||
203 | Image = new AssetBase(); | ||
204 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
205 | Image.Name = "Prim Base Texture"; | ||
206 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
207 | store = new AssetStorage(); | ||
208 | store.Data = Image.Data; | ||
209 | store.Name = Image.Name; | ||
210 | store.UUID = Image.FullID; | ||
211 | db.Set(store); | ||
212 | db.Commit(); | ||
213 | |||
214 | Image = new AssetBase(); | ||
215 | Image.FullID = new LLUUID("13371337-1337-1337-1337-133713371337"); | ||
216 | Image.Name = "Peaches"; | ||
217 | this.LoadAsset(Image, true, "peaches.jp2"); | ||
218 | store = new AssetStorage(); | ||
219 | store.Data = Image.Data; | ||
220 | store.Name = Image.Name; | ||
221 | store.UUID = Image.FullID; | ||
222 | db.Set(store); | ||
223 | db.Commit(); | ||
224 | |||
225 | Image = new AssetBase(); | ||
226 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
227 | Image.Name = "Shape"; | ||
228 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
229 | store = new AssetStorage(); | ||
230 | store.Data = Image.Data; | ||
231 | store.Name = Image.Name; | ||
232 | store.UUID = Image.FullID; | ||
233 | db.Set(store); | ||
234 | db.Commit(); | ||
235 | } | ||
236 | catch (Exception e) | ||
237 | { | ||
238 | Console.WriteLine(e.Message); | ||
239 | } | ||
240 | } | ||
241 | |||
242 | private void LoadAsset(AssetBase info, bool image, string filename) | ||
243 | { | ||
244 | |||
245 | |||
246 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | ||
247 | string fileName = Path.Combine(dataPath, filename); | ||
248 | FileInfo fInfo = new FileInfo(fileName); | ||
249 | long numBytes = fInfo.Length; | ||
250 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
251 | byte[] idata = new byte[numBytes]; | ||
252 | BinaryReader br = new BinaryReader(fStream); | ||
253 | idata = br.ReadBytes((int)numBytes); | ||
254 | br.Close(); | ||
255 | fStream.Close(); | ||
256 | info.Data = idata; | ||
257 | //info.loaded=true; | ||
258 | } | ||
259 | |||
260 | public void CreateAsset(LLUUID assetId, byte[] assetData) | ||
261 | { | ||
262 | AssetBase asset = new AssetBase(); | ||
263 | asset.Name = ""; | ||
264 | asset.FullID = assetId; | ||
265 | asset.Data = assetData; | ||
266 | |||
267 | AssetStorage store = new AssetStorage(); | ||
268 | store.Data = asset.Data; | ||
269 | store.Name = asset.Name; | ||
270 | store.UUID = asset.FullID; | ||
271 | db.Set(store); | ||
272 | db.Commit(); | ||
273 | } | ||
274 | 125 | ||
275 | public void RunCmd(string cmd, string[] cmdparams) | 126 | public void RunCmd(string cmd, string[] cmdparams) |
276 | { | 127 | { |
@@ -339,7 +190,7 @@ namespace OpenSim.Grid.AssetServer | |||
339 | 190 | ||
340 | byte[] assetData = memoryStream.ToArray(); | 191 | byte[] assetData = memoryStream.ToArray(); |
341 | 192 | ||
342 | m_assetManager.CreateAsset(assetId, assetData); | 193 | // m_assetManager.CreateAsset(assetId, assetData); |
343 | } | 194 | } |
344 | } | 195 | } |
345 | 196 | ||