diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs | 139 |
1 files changed, 0 insertions, 139 deletions
diff --git a/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs b/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs deleted file mode 100644 index 4f42a20..0000000 --- a/OpenSim/Grid/AssetInventoryServer/InventoryObjects.cs +++ /dev/null | |||
@@ -1,139 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Grid.AssetInventoryServer | ||
34 | { | ||
35 | //public class InventoryBase | ||
36 | //{ | ||
37 | //} | ||
38 | |||
39 | //public class InventoryFolder : InventoryBase | ||
40 | //{ | ||
41 | // public string Name; | ||
42 | // public UUID Owner; | ||
43 | // public UUID ParentID; | ||
44 | // public UUID ID; | ||
45 | // public short Type; | ||
46 | // public ushort Version; | ||
47 | |||
48 | // [NonSerialized] | ||
49 | // public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>(); | ||
50 | |||
51 | // public InventoryFolder() | ||
52 | // { | ||
53 | // } | ||
54 | |||
55 | // public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType) | ||
56 | // { | ||
57 | // ID = UUID.Random(); | ||
58 | // Name = name; | ||
59 | // Owner = ownerID; | ||
60 | // ParentID = parentID; | ||
61 | // Type = assetType; | ||
62 | // Version = 1; | ||
63 | // } | ||
64 | |||
65 | // public override string ToString() | ||
66 | // { | ||
67 | // return String.Format("{0} ({1})", Name, ID); | ||
68 | // } | ||
69 | //} | ||
70 | |||
71 | //public class InventoryItem : InventoryBase | ||
72 | //{ | ||
73 | // public UUID ID; | ||
74 | // public int InvType; | ||
75 | // public UUID Folder; | ||
76 | // public UUID Owner; | ||
77 | // public UUID Creator; | ||
78 | // public string Name; | ||
79 | // public string Description; | ||
80 | // public uint NextPermissions; | ||
81 | // public uint CurrentPermissions; | ||
82 | // public uint BasePermissions; | ||
83 | // public uint EveryOnePermissions; | ||
84 | // public uint GroupPermissions; | ||
85 | // public int AssetType; | ||
86 | // public UUID AssetID; | ||
87 | // public UUID GroupID; | ||
88 | // public bool GroupOwned; | ||
89 | // public int SalePrice; | ||
90 | // public byte SaleType; | ||
91 | // public uint Flags; | ||
92 | // public int CreationDate; | ||
93 | |||
94 | // public override string ToString() | ||
95 | // { | ||
96 | // return String.Format("{0} ({1})", Name, ID); | ||
97 | // } | ||
98 | //} | ||
99 | |||
100 | public class InventoryFolderWithChildren : InventoryFolderBase | ||
101 | { | ||
102 | public InventoryFolderWithChildren() | ||
103 | { | ||
104 | } | ||
105 | |||
106 | public InventoryFolderWithChildren(InventoryFolderBase folder) | ||
107 | { | ||
108 | // from InventoryNodeBase | ||
109 | Name = folder.Name; | ||
110 | ID = folder.ID; | ||
111 | Owner = folder.Owner; | ||
112 | |||
113 | // from InventoryFolderBase | ||
114 | ParentID = folder.ParentID; | ||
115 | Type = folder.Type; | ||
116 | Version = folder.Version; | ||
117 | } | ||
118 | |||
119 | public InventoryFolderWithChildren(string name, UUID ownerID, UUID parentID, short assetType) | ||
120 | { | ||
121 | ID = UUID.Random(); | ||
122 | Name = name; | ||
123 | Owner = ownerID; | ||
124 | ParentID = parentID; | ||
125 | Type = assetType; | ||
126 | Version = 1; | ||
127 | } | ||
128 | |||
129 | [NonSerialized] | ||
130 | public Dictionary<UUID, InventoryNodeBase> Children = new Dictionary<UUID, InventoryNodeBase>(); | ||
131 | } | ||
132 | |||
133 | public class InventoryCollection | ||
134 | { | ||
135 | public Dictionary<UUID, InventoryFolderWithChildren> Folders; | ||
136 | public Dictionary<UUID, InventoryItemBase> Items; | ||
137 | public UUID UserID; | ||
138 | } | ||
139 | } | ||