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-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs128
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs35
-rw-r--r--OpenSim/Framework/Communications/InventoryServiceBase.cs21
-rw-r--r--OpenSim/Framework/Communications/LoginService.cs2
4 files changed, 159 insertions, 27 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 59e5b6e..f2dd2bf 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -25,6 +25,9 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
29using System.Collections.Generic;
30
28using libsecondlife; 31using libsecondlife;
29 32
30namespace OpenSim.Framework.Communications.Cache 33namespace OpenSim.Framework.Communications.Cache
@@ -35,50 +38,135 @@ namespace OpenSim.Framework.Communications.Cache
35 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 38 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
36 39
37 private readonly CommunicationsManager m_parentCommsManager; 40 private readonly CommunicationsManager m_parentCommsManager;
38 // Fields 41
42 // FIXME: These need to be hidden behind accessors
39 public InventoryFolderImpl RootFolder = null; 43 public InventoryFolderImpl RootFolder = null;
40 public UserProfileData UserProfile = null; 44 public UserProfileData UserProfile = null;
45
46 /// <summary>
47 /// Stores received folders for which we have not yet received the parents.
48 /// </summary></param>
49 private IDictionary<LLUUID, IList<InventoryFolderImpl>> pendingCategorizationFolders
50 = new Dictionary<LLUUID, IList<InventoryFolderImpl>>();
41 51
42 public CachedUserInfo(CommunicationsManager commsManager) 52 public CachedUserInfo(CommunicationsManager commsManager)
43 { 53 {
44 m_parentCommsManager = commsManager; 54 m_parentCommsManager = commsManager;
45 } 55 }
46 56
47 // Methods 57 /// <summary>
48 public void FolderReceive(LLUUID userID, InventoryFolderImpl folderInfo) 58 /// Store a folder pending categorization when its parent is received.
59 /// </summary>
60 /// <param name="folder"></param>
61 private void AddPendingFolder(InventoryFolderImpl folder)
49 { 62 {
50 //m_log.DebugFormat("[INVENTORY CACHE]: Received folder {0} {1} for user {2}", folderInfo.name, folderInfo.folderID, userID); 63 LLUUID parentFolderId = folder.parentID;
51 64
52 if (userID == UserProfile.UUID) 65 if (pendingCategorizationFolders.ContainsKey(parentFolderId))
66 {
67 pendingCategorizationFolders[parentFolderId].Add(folder);
68 }
69 else
70 {
71 IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
72 folders.Add(folder);
73
74 pendingCategorizationFolders[parentFolderId] = folders;
75 }
76 }
77
78 /// <summary>
79 /// Add any pending folders which are children of parent
80 /// </summary>
81 /// <param name="parentId">
82 /// A <see cref="LLUUID"/>
83 /// </param>
84 private void ResolvePendingFolders(InventoryFolderImpl parent)
85 {
86 if (pendingCategorizationFolders.ContainsKey(parent.folderID))
53 { 87 {
54 if (RootFolder == null) 88 foreach (InventoryFolderImpl folder in pendingCategorizationFolders[parent.folderID])
55 { 89 {
56 if (folderInfo.parentID == LLUUID.Zero) 90// m_log.DebugFormat(
91// "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}",
92// folder.name, folder.folderID, parent.name, parent.folderID);
93
94 if (!parent.SubFolders.ContainsKey(folder.folderID))
57 { 95 {
58 RootFolder = folderInfo; 96 parent.SubFolders.Add(folder.folderID, folder);
59 } 97 }
60 } 98 }
61 else if (RootFolder.folderID == folderInfo.parentID) 99 }
100 }
101
102 /// <summary>
103 /// Callback invoked when a folder is received from an async request to the inventory service.
104 /// </summary>
105 /// <param name="userID"></param>
106 /// <param name="folderInfo"></param>
107 public void FolderReceive(LLUUID userID, InventoryFolderImpl folderInfo)
108 {
109 // FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
110 // are simply being swallowed
111 try
112 {
113// m_log.DebugFormat(
114// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
115// folderInfo.name, folderInfo.folderID, userID);
116
117 if (userID == UserProfile.UUID)
62 { 118 {
63 if (!RootFolder.SubFolders.ContainsKey(folderInfo.folderID)) 119 if (RootFolder == null)
64 { 120 {
65 RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); 121 if (folderInfo.parentID == LLUUID.Zero)
122 {
123 RootFolder = folderInfo;
124 }
66 } 125 }
67 } 126 else if (RootFolder.folderID == folderInfo.parentID)
68 else
69 {
70 InventoryFolderImpl folder = RootFolder.HasSubFolder(folderInfo.parentID);
71 if (folder != null)
72 { 127 {
73 if (!folder.SubFolders.ContainsKey(folderInfo.folderID)) 128 if (!RootFolder.SubFolders.ContainsKey(folderInfo.folderID))
74 { 129 {
75 folder.SubFolders.Add(folderInfo.folderID, folderInfo); 130 RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
76 } 131 }
132 else
133 {
134 AddPendingFolder(folderInfo);
135 }
77 } 136 }
137 else
138 {
139 InventoryFolderImpl folder = RootFolder.HasSubFolder(folderInfo.parentID);
140 if (folder != null)
141 {
142 if (!folder.SubFolders.ContainsKey(folderInfo.folderID))
143 {
144 folder.SubFolders.Add(folderInfo.folderID, folderInfo);
145 }
146 }
147 else
148 {
149 AddPendingFolder(folderInfo);
150 }
151 }
152
153 ResolvePendingFolders(folderInfo);
78 } 154 }
79 } 155 }
156 catch (Exception e)
157 {
158 m_log.ErrorFormat("[INVENTORY CACHE] {0}", e);
159 }
80 } 160 }
81 161
162 /// <summary>
163 /// Callback invoked when an item is received from an async request to the inventory service.
164 ///
165 /// FIXME: We're assuming here that items are always received after all the folders have been
166 /// received.
167 /// </summary>
168 /// <param name="userID"></param>
169 /// <param name="folderInfo"></param>
82 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) 170 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
83 { 171 {
84 if ((userID == UserProfile.UUID) && (RootFolder != null)) 172 if ((userID == UserProfile.UUID) && (RootFolder != null))
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index 67022c7..c3f51da 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -27,7 +27,10 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading;
31
30using libsecondlife; 32using libsecondlife;
33
31using OpenSim.Framework.Console; 34using OpenSim.Framework.Console;
32 35
33namespace OpenSim.Framework.Communications.Cache 36namespace OpenSim.Framework.Communications.Cache
@@ -65,9 +68,7 @@ namespace OpenSim.Framework.Communications.Cache
65 68
66 if (userInfo.UserProfile != null) 69 if (userInfo.UserProfile != null)
67 { 70 {
68 // The request itself will occur when the agent finishes logging on to the region 71 // The inventory will be populated when the user actually enters the scene
69 // so there's no need to do it here.
70 //RequestInventoryForUser(userID, userInfo);
71 m_userProfiles.Add(userID, userInfo); 72 m_userProfiles.Add(userID, userInfo);
72 } 73 }
73 else 74 else
@@ -219,10 +220,34 @@ namespace OpenSim.Framework.Communications.Cache
219 CachedUserInfo userProfile; 220 CachedUserInfo userProfile;
220 if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) 221 if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
221 { 222 {
223 // XXX: When a client crosses into a scene, their entire inventory is fetched
224 // asynchronously. However, if the client is logging on and does not have a cached root
225 // folder, then the root folder request usually comes in *before* the async completes, leading to
226 // inventory failure.
227 //
228 // This is a crude way of dealing with that by retrying the lookup.
229 if (userProfile.RootFolder == null)
230 {
231 int attempts = 5;
232 while (attempts-- > 0)
233 {
234 Thread.Sleep(3000);
235
236 if (userProfile.RootFolder != null)
237 {
238 break;
239 }
240 }
241 }
242
222 if (userProfile.RootFolder != null) 243 if (userProfile.RootFolder != null)
223 { 244 {
224 if (userProfile.RootFolder.folderID == folderID) 245 if (userProfile.RootFolder.folderID == folderID)
225 { 246 {
247// m_log.DebugFormat(
248// "[AGENT INVENTORY]: Found root folder {0} for client {1}",
249// folderID, remoteClient.AgentId);
250
226 remoteClient.SendInventoryFolderDetails( 251 remoteClient.SendInventoryFolderDetails(
227 remoteClient.AgentId, folderID, userProfile.RootFolder.RequestListOfItems(), 252 remoteClient.AgentId, folderID, userProfile.RootFolder.RequestListOfItems(),
228 userProfile.RootFolder.RequestListOfFolders(), 253 userProfile.RootFolder.RequestListOfFolders(),
@@ -234,6 +259,10 @@ namespace OpenSim.Framework.Communications.Cache
234 { 259 {
235 if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null) 260 if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null)
236 { 261 {
262// m_log.DebugFormat(
263// "[AGENT INVENTORY]: Found folder {0} for client {1}",
264// folderID, remoteClient.AgentId);
265
237 remoteClient.SendInventoryFolderDetails( 266 remoteClient.SendInventoryFolderDetails(
238 remoteClient.AgentId, folderID, fold.RequestListOfItems(), 267 remoteClient.AgentId, folderID, fold.RequestListOfItems(),
239 fold.RequestListOfFolders(), fetchFolders, fetchItems); 268 fold.RequestListOfFolders(), fetchFolders, fetchItems);
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs
index 6e909da..5515c77 100644
--- a/OpenSim/Framework/Communications/InventoryServiceBase.cs
+++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs
@@ -76,12 +76,27 @@ namespace OpenSim.Framework.Communications
76 76
77 #region IInventoryServices methods 77 #region IInventoryServices methods
78 78
79 // See IInventoryServices 79 /// <summary>
80 /// Guid to UUID wrapper for same name IInventoryServices method
81 /// </summary>
82 /// <param name="rawUserID"></param>
83 /// <returns></returns>
80 public List<InventoryFolderBase> RequestFirstLevelFolders(Guid rawUserID) 84 public List<InventoryFolderBase> RequestFirstLevelFolders(Guid rawUserID)
81 { 85 {
82 LLUUID userID = new LLUUID(rawUserID); 86 LLUUID userID = new LLUUID(rawUserID);
83 return RequestFirstLevelFolders(userID); 87 return RequestFirstLevelFolders(userID);
84 } 88 }
89
90 /// <summary>
91 /// Guid to UUID wrapper for same name IInventoryServices method
92 /// </summary>
93 /// <param name="rawUserID"></param>
94 /// <returns></returns>
95 public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
96 {
97 LLUUID userID = new LLUUID(rawUserID);
98 return GetInventorySkeleton(userID);
99 }
85 100
86 // See IInventoryServices 101 // See IInventoryServices
87 public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID) 102 public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
@@ -112,7 +127,7 @@ namespace OpenSim.Framework.Communications
112 // See IInventoryServices 127 // See IInventoryServices
113 public List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId) 128 public List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId)
114 { 129 {
115// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId); 130 m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId);
116 131
117 List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>(); 132 List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
118 133
@@ -173,7 +188,7 @@ namespace OpenSim.Framework.Communications
173 188
174 if (null != existingRootFolder) 189 if (null != existingRootFolder)
175 { 190 {
176 m_log.ErrorFormat("[AGENTINVENTORY]: " + 191 m_log.ErrorFormat("[AGENT INVENTORY]: " +
177 "Did not create a new inventory for user {0} since they already have " 192 "Did not create a new inventory for user {0} since they already have "
178 + "a root inventory folder with id {1}", user, existingRootFolder); 193 + "a root inventory folder with id {1}", user, existingRootFolder);
179 } 194 }
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs
index e738d0b..cbe8783 100644
--- a/OpenSim/Framework/Communications/LoginService.cs
+++ b/OpenSim/Framework/Communications/LoginService.cs
@@ -272,7 +272,7 @@ namespace OpenSim.Framework.UserManagement
272 } 272 }
273 catch (Exception e) 273 catch (Exception e)
274 { 274 {
275 m_log.Info("[LOGIN]: Login failed, exception" + e.ToString()); 275 m_log.Info("[LOGIN]: Login failed, " + e.ToString());
276 } 276 }
277 } 277 }
278 278