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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs6
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs392
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCache.cs2
-rw-r--r--OpenSim/Framework/General/Types/PrimData.cs228
-rw-r--r--OpenSim/Framework/General/Types/RegionInfo.cs2
-rw-r--r--OpenSim/Framework/General/UserProfile.cs87
6 files changed, 397 insertions, 320 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 1b3bb18..3d31ba6 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Caches
72 /// </summary> 72 /// </summary>
73 public AssetCache(IAssetServer assetServer) 73 public AssetCache(IAssetServer assetServer)
74 { 74 {
75 Console.WriteLine("Creating Asset cache"); 75 System.Console.WriteLine("Creating Asset cache");
76 _assetServer = assetServer; 76 _assetServer = assetServer;
77 _assetServer.SetReceiver(this); 77 _assetServer.SetReceiver(this);
78 Assets = new Dictionary<LLUUID, AssetInfo>(); 78 Assets = new Dictionary<LLUUID, AssetInfo>();
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Communications.Caches
89 89
90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) 90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
91 { 91 {
92 Console.WriteLine("Creating Asset cache"); 92 System.Console.WriteLine("Creating Asset cache");
93 _assetServer = this.LoadAssetDll(assetServerDLLName); 93 _assetServer = this.LoadAssetDll(assetServerDLLName);
94 _assetServer.SetServerInfo(assetServerURL, assetServerKey); 94 _assetServer.SetServerInfo(assetServerURL, assetServerKey);
95 _assetServer.SetReceiver(this); 95 _assetServer.SetReceiver(this);
@@ -119,7 +119,7 @@ namespace OpenSim.Framework.Communications.Caches
119 } 119 }
120 catch (Exception e) 120 catch (Exception e)
121 { 121 {
122 Console.WriteLine(e.Message + " : " + e.StackTrace); 122 System.Console.WriteLine(e.Message + " : " + e.StackTrace);
123 } 123 }
124 } 124 }
125 } 125 }
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
new file mode 100644
index 0000000..fd203f7
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -0,0 +1,392 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.IO;
30using System.Threading;
31using Db4objects.Db4o;
32using Db4objects.Db4o.Query;
33using libsecondlife;
34using Nini.Config;
35using OpenSim.Framework.Console;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types;
38using OpenSim.Framework.Utilities;
39
40namespace OpenSim.Framework.Communications.Caches
41{
42
43 public class LocalAssetServer : IAssetServer
44 {
45 private IAssetReceiver _receiver;
46 private BlockingQueue<ARequest> _assetRequests;
47 private IObjectContainer db;
48 private Thread _localAssetServerThread;
49
50 public LocalAssetServer()
51 {
52 bool yapfile;
53 this._assetRequests = new BlockingQueue<ARequest>();
54 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
55
56 MainLog.Instance.Verbose("Local Asset Server class created");
57 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
58 MainLog.Instance.Verbose("Db4 Asset database creation");
59
60 if (!yapfile)
61 {
62 this.SetUpAssetDatabase();
63 }
64
65 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
66 this._localAssetServerThread.IsBackground = true;
67 this._localAssetServerThread.Start();
68
69 }
70
71 public void SetReceiver(IAssetReceiver receiver)
72 {
73 this._receiver = receiver;
74 }
75
76 public void RequestAsset(LLUUID assetID, bool isTexture)
77 {
78 ARequest req = new ARequest();
79 req.AssetID = assetID;
80 req.IsTexture = isTexture;
81 this._assetRequests.Enqueue(req);
82 }
83
84 public void UpdateAsset(AssetBase asset)
85 {
86
87 }
88
89 public void UploadNewAsset(AssetBase asset)
90 {
91 AssetStorage store = new AssetStorage();
92 store.Data = asset.Data;
93 store.Name = asset.Name;
94 store.UUID = asset.FullID;
95 db.Set(store);
96 db.Commit();
97 }
98
99 public void SetServerInfo(string ServerUrl, string ServerKey)
100 {
101
102 }
103 public void Close()
104 {
105 if (db != null)
106 {
107 MainLog.Instance.Verbose("Closing local asset server database");
108 db.Close();
109 }
110 }
111
112 private void RunRequests()
113 {
114 while (true)
115 {
116 byte[] idata = null;
117 bool found = false;
118 AssetStorage foundAsset = null;
119 ARequest req = this._assetRequests.Dequeue();
120 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
121 if (result.Count > 0)
122 {
123 foundAsset = (AssetStorage)result.Next();
124 found = true;
125 }
126
127 AssetBase asset = new AssetBase();
128 if (found)
129 {
130 asset.FullID = foundAsset.UUID;
131 asset.Type = foundAsset.Type;
132 asset.InvType = foundAsset.Type;
133 asset.Name = foundAsset.Name;
134 idata = foundAsset.Data;
135 asset.Data = idata;
136 _receiver.AssetReceived(asset, req.IsTexture);
137 }
138 else
139 {
140 //asset.FullID = ;
141 _receiver.AssetNotFound(req.AssetID);
142 }
143
144 }
145
146 }
147
148 private void SetUpAssetDatabase()
149 {
150 MainLog.Instance.Verbose("Setting up asset database");
151
152 AssetBase Image = new AssetBase();
153 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
154 Image.Name = "Bricks";
155 this.LoadAsset(Image, true, "bricks.jp2");
156 AssetStorage store = new AssetStorage();
157 store.Data = Image.Data;
158 store.Name = Image.Name;
159 store.UUID = Image.FullID;
160 db.Set(store);
161 db.Commit();
162
163 Image = new AssetBase();
164 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
165 Image.Name = "Plywood";
166 this.LoadAsset(Image, true, "plywood.jp2");
167 store = new AssetStorage();
168 store.Data = Image.Data;
169 store.Name = Image.Name;
170 store.UUID = Image.FullID;
171 db.Set(store);
172 db.Commit();
173
174 Image = new AssetBase();
175 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
176 Image.Name = "Rocks";
177 this.LoadAsset(Image, true, "rocks.jp2");
178 store = new AssetStorage();
179 store.Data = Image.Data;
180 store.Name = Image.Name;
181 store.UUID = Image.FullID;
182 db.Set(store);
183 db.Commit();
184
185 Image = new AssetBase();
186 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
187 Image.Name = "Granite";
188 this.LoadAsset(Image, true, "granite.jp2");
189 store = new AssetStorage();
190 store.Data = Image.Data;
191 store.Name = Image.Name;
192 store.UUID = Image.FullID;
193 db.Set(store);
194 db.Commit();
195
196 Image = new AssetBase();
197 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
198 Image.Name = "Hardwood";
199 this.LoadAsset(Image, true, "hardwood.jp2");
200 store = new AssetStorage();
201 store.Data = Image.Data;
202 store.Name = Image.Name;
203 store.UUID = Image.FullID;
204 db.Set(store);
205 db.Commit();
206
207 Image = new AssetBase();
208 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
209 Image.Name = "Prim Base Texture";
210 this.LoadAsset(Image, true, "plywood.jp2");
211 store = new AssetStorage();
212 store.Data = Image.Data;
213 store.Name = Image.Name;
214 store.UUID = Image.FullID;
215 db.Set(store);
216 db.Commit();
217
218 Image = new AssetBase();
219 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
220 Image.Name = "Map Base Texture";
221 this.LoadAsset(Image, true, "map_base.jp2");
222 store = new AssetStorage();
223 store.Data = Image.Data;
224 store.Name = Image.Name;
225 store.UUID = Image.FullID;
226 db.Set(store);
227 db.Commit();
228
229 Image = new AssetBase();
230 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
231 Image.Name = "Map Texture";
232 this.LoadAsset(Image, true, "map1.jp2");
233 store = new AssetStorage();
234 store.Data = Image.Data;
235 store.Name = Image.Name;
236 store.UUID = Image.FullID;
237 db.Set(store);
238 db.Commit();
239
240 Image = new AssetBase();
241 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
242 Image.Name = "Female Body Texture";
243 this.LoadAsset(Image, true, "femalebody.jp2");
244 store = new AssetStorage();
245 store.Data = Image.Data;
246 store.Name = Image.Name;
247 store.UUID = Image.FullID;
248 db.Set(store);
249 db.Commit();
250
251 Image = new AssetBase();
252 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
253 Image.Name = "Female Bottom Texture";
254 this.LoadAsset(Image, true, "femalebottom.jp2");
255 store = new AssetStorage();
256 store.Data = Image.Data;
257 store.Name = Image.Name;
258 store.UUID = Image.FullID;
259 db.Set(store);
260 db.Commit();
261
262 Image = new AssetBase();
263 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
264 Image.Name = "Female Face Texture";
265 this.LoadAsset(Image, true, "femaleface.jp2");
266 store = new AssetStorage();
267 store.Data = Image.Data;
268 store.Name = Image.Name;
269 store.UUID = Image.FullID;
270 db.Set(store);
271 db.Commit();
272
273 Image = new AssetBase();
274 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
275 Image.Name = "Skin";
276 Image.Type = 13;
277 Image.InvType = 13;
278 this.LoadAsset(Image, false, "base_skin.dat");
279 store = new AssetStorage();
280 store.Data = Image.Data;
281 store.Name = Image.Name;
282 store.UUID = Image.FullID;
283 db.Set(store);
284 db.Commit();
285
286
287 Image = new AssetBase();
288 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
289 Image.Name = "Shape";
290 Image.Type = 13;
291 Image.InvType = 13;
292 this.LoadAsset(Image, false, "base_shape.dat");
293 store = new AssetStorage();
294 store.Data = Image.Data;
295 store.Name = Image.Name;
296 store.UUID = Image.FullID;
297 db.Set(store);
298 db.Commit();
299
300 Image = new AssetBase();
301 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
302 Image.Name = "Shirt";
303 Image.Type = 5;
304 Image.InvType = 18;
305 this.LoadAsset(Image, false, "newshirt.dat");
306 store = new AssetStorage();
307 store.Data = Image.Data;
308 store.Name = Image.Name;
309 store.UUID = Image.FullID;
310 db.Set(store);
311 db.Commit();
312
313 Image = new AssetBase();
314 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
315 Image.Name = "Shirt";
316 Image.Type = 5;
317 Image.InvType = 18;
318 this.LoadAsset(Image, false, "newpants.dat");
319 store = new AssetStorage();
320 store.Data = Image.Data;
321 store.Name = Image.Name;
322 store.UUID = Image.FullID;
323 db.Set(store);
324 db.Commit();
325
326 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
327 if (File.Exists(filePath))
328 {
329 XmlConfigSource source = new XmlConfigSource(filePath);
330 ReadAssetDetails(source);
331 }
332 }
333
334 protected void ReadAssetDetails(IConfigSource source)
335 {
336 AssetBase newAsset = null;
337 for (int i = 0; i < source.Configs.Count; i++)
338 {
339 newAsset = new AssetBase();
340 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
341 newAsset.Name = source.Configs[i].GetString("name", "");
342 newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
343 newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
344 string fileName = source.Configs[i].GetString("fileName", "");
345 if (fileName != "")
346 {
347 this.LoadAsset(newAsset, false, fileName);
348 AssetStorage store = new AssetStorage();
349 store.Data = newAsset.Data;
350 store.Name = newAsset.Name;
351 store.UUID = newAsset.FullID;
352 db.Set(store);
353 db.Commit();
354 }
355 }
356 }
357
358 private void LoadAsset(AssetBase info, bool image, string filename)
359 {
360 //should request Asset from storage manager
361 //but for now read from file
362
363 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
364 string fileName = Path.Combine(dataPath, filename);
365 FileInfo fInfo = new FileInfo(fileName);
366 long numBytes = fInfo.Length;
367 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
368 byte[] idata = new byte[numBytes];
369 BinaryReader br = new BinaryReader(fStream);
370 idata = br.ReadBytes((int)numBytes);
371 br.Close();
372 fStream.Close();
373 info.Data = idata;
374 //info.loaded=true;
375 }
376 }
377 public class AssetUUIDQuery : Predicate
378 {
379 private LLUUID _findID;
380
381 public AssetUUIDQuery(LLUUID find)
382 {
383 _findID = find;
384 }
385 public bool Match(AssetStorage asset)
386 {
387 return (asset.UUID == _findID);
388 }
389 }
390
391}
392
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
index a599a19..07d7cf4 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Framework.Communications.Caches
70 } 70 }
71 else 71 else
72 { 72 {
73 Console.WriteLine("CACHE", "User profile for user not found"); 73 System.Console.WriteLine("CACHE", "User profile for user not found");
74 } 74 }
75 } 75 }
76 } 76 }
diff --git a/OpenSim/Framework/General/Types/PrimData.cs b/OpenSim/Framework/General/Types/PrimData.cs
deleted file mode 100644
index 9b24c0f..0000000
--- a/OpenSim/Framework/General/Types/PrimData.cs
+++ /dev/null
@@ -1,228 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30
31namespace OpenSim.Framework.Types
32{
33 public class PrimData
34 {
35 private const uint FULL_MASK_PERMISSIONS = 2147483647;
36
37 public LLUUID OwnerID;
38 public byte PCode;
39 public ushort PathBegin;
40 public ushort PathEnd;
41 public byte PathScaleX;
42 public byte PathScaleY;
43 public byte PathShearX;
44 public byte PathShearY;
45 public sbyte PathSkew;
46 public ushort ProfileBegin;
47 public ushort ProfileEnd;
48 public LLVector3 Scale;
49 public byte PathCurve;
50 public byte ProfileCurve;
51 public uint ParentID = 0;
52 public ushort ProfileHollow;
53 public sbyte PathRadiusOffset;
54 public byte PathRevolutions;
55 public sbyte PathTaperX;
56 public sbyte PathTaperY;
57 public sbyte PathTwist;
58 public sbyte PathTwistBegin;
59 public byte[] TextureEntry; // a LL textureEntry in byte[] format
60
61 public Int32 CreationDate;
62 public uint OwnerMask = FULL_MASK_PERMISSIONS;
63 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
64 public uint GroupMask = FULL_MASK_PERMISSIONS;
65 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
66 public uint BaseMask = FULL_MASK_PERMISSIONS;
67
68 //following only used during prim storage
69 public LLVector3 Position;
70 public LLQuaternion Rotation = new LLQuaternion(0, 1, 0, 0);
71 public uint LocalID;
72 public LLUUID FullID;
73
74 public PrimData()
75 {
76
77 }
78
79 public PrimData(byte[] data)
80 {
81 int i = 0;
82
83 this.OwnerID = new LLUUID(data, i); i += 16;
84 this.PCode = data[i++];
85 this.PathBegin = (ushort)(data[i++] + (data[i++] << 8));
86 this.PathEnd = (ushort)(data[i++] + (data[i++] << 8));
87 this.PathScaleX = data[i++];
88 this.PathScaleY = data[i++];
89 this.PathShearX = data[i++];
90 this.PathShearY = data[i++];
91 this.PathSkew = (sbyte)data[i++];
92 this.ProfileBegin = (ushort)(data[i++] + (data[i++] << 8));
93 this.ProfileEnd = (ushort)(data[i++] + (data[i++] << 8));
94 this.Scale = new LLVector3(data, i); i += 12;
95 this.PathCurve = data[i++];
96 this.ProfileCurve = data[i++];
97 this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
98 this.ProfileHollow = (ushort)(data[i++] + (data[i++] << 8));
99 this.PathRadiusOffset = (sbyte)data[i++];
100 this.PathRevolutions = data[i++];
101 this.PathTaperX = (sbyte)data[i++];
102 this.PathTaperY = (sbyte)data[i++];
103 this.PathTwist = (sbyte)data[i++];
104 this.PathTwistBegin = (sbyte)data[i++];
105 ushort length = (ushort)(data[i++] + (data[i++] << 8));
106 this.TextureEntry = new byte[length];
107 Array.Copy(data, i, TextureEntry, 0, length); i += length;
108 this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
109 this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
110 this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
111 this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
112 this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
113 this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
114 this.Position = new LLVector3(data, i); i += 12;
115 this.Rotation = new LLQuaternion(data, i, true); i += 12;
116 this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
117 this.FullID = new LLUUID(data, i); i += 16;
118
119 }
120
121 public byte[] ToBytes()
122 {
123 int i = 0;
124 byte[] bytes = new byte[126 + TextureEntry.Length];
125 Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16;
126 bytes[i++] = this.PCode;
127 bytes[i++] = (byte)(this.PathBegin % 256);
128 bytes[i++] = (byte)((this.PathBegin >> 8) % 256);
129 bytes[i++] = (byte)(this.PathEnd % 256);
130 bytes[i++] = (byte)((this.PathEnd >> 8) % 256);
131 bytes[i++] = this.PathScaleX;
132 bytes[i++] = this.PathScaleY;
133 bytes[i++] = this.PathShearX;
134 bytes[i++] = this.PathShearY;
135 bytes[i++] = (byte)this.PathSkew;
136 bytes[i++] = (byte)(this.ProfileBegin % 256);
137 bytes[i++] = (byte)((this.ProfileBegin >> 8) % 256);
138 bytes[i++] = (byte)(this.ProfileEnd % 256);
139 bytes[i++] = (byte)((this.ProfileEnd >> 8) % 256);
140 Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12;
141 bytes[i++] = this.PathCurve;
142 bytes[i++] = this.ProfileCurve;
143 bytes[i++] = (byte)(ParentID % 256);
144 bytes[i++] = (byte)((ParentID >> 8) % 256);
145 bytes[i++] = (byte)((ParentID >> 16) % 256);
146 bytes[i++] = (byte)((ParentID >> 24) % 256);
147 bytes[i++] = (byte)(this.ProfileHollow % 256);
148 bytes[i++] = (byte)((this.ProfileHollow >> 8) % 256);
149 bytes[i++] = ((byte)this.PathRadiusOffset);
150 bytes[i++] = this.PathRevolutions;
151 bytes[i++] = ((byte)this.PathTaperX);
152 bytes[i++] = ((byte)this.PathTaperY);
153 bytes[i++] = ((byte)this.PathTwist);
154 bytes[i++] = ((byte)this.PathTwistBegin);
155 bytes[i++] = (byte)(TextureEntry.Length % 256);
156 bytes[i++] = (byte)((TextureEntry.Length >> 8) % 256);
157 Array.Copy(TextureEntry, 0, bytes, i, TextureEntry.Length); i += TextureEntry.Length;
158 bytes[i++] = (byte)(this.CreationDate % 256);
159 bytes[i++] = (byte)((this.CreationDate >> 8) % 256);
160 bytes[i++] = (byte)((this.CreationDate >> 16) % 256);
161 bytes[i++] = (byte)((this.CreationDate >> 24) % 256);
162 bytes[i++] = (byte)(this.OwnerMask % 256);
163 bytes[i++] = (byte)((this.OwnerMask >> 8) % 256);
164 bytes[i++] = (byte)((this.OwnerMask >> 16) % 256);
165 bytes[i++] = (byte)((this.OwnerMask >> 24) % 256);
166 bytes[i++] = (byte)(this.NextOwnerMask % 256);
167 bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256);
168 bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256);
169 bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256);
170 bytes[i++] = (byte)(this.GroupMask % 256);
171 bytes[i++] = (byte)((this.GroupMask >> 8) % 256);
172 bytes[i++] = (byte)((this.GroupMask >> 16) % 256);
173 bytes[i++] = (byte)((this.GroupMask >> 24) % 256);
174 bytes[i++] = (byte)(this.EveryoneMask % 256);
175 bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256);
176 bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256);
177 bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256);
178 bytes[i++] = (byte)(this.BaseMask % 256);
179 bytes[i++] = (byte)((this.BaseMask >> 8) % 256);
180 bytes[i++] = (byte)((this.BaseMask >> 16) % 256);
181 bytes[i++] = (byte)((this.BaseMask >> 24) % 256);
182 Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12;
183 if (this.Rotation == new LLQuaternion(0, 0, 0, 0))
184 {
185 this.Rotation = new LLQuaternion(0, 1, 0, 0);
186 }
187 Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12;
188 bytes[i++] = (byte)(this.LocalID % 256);
189 bytes[i++] = (byte)((this.LocalID >> 8) % 256);
190 bytes[i++] = (byte)((this.LocalID >> 16) % 256);
191 bytes[i++] = (byte)((this.LocalID >> 24) % 256);
192 Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16;
193
194 return bytes;
195 }
196
197 //public static PrimData DefaultCube()
198 //{
199 // PrimData primData = new PrimData();
200 // primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
201 // primData.FullID = LLUUID.Random();
202 // primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
203 // primData.Rotation = new LLQuaternion(0, 0, 0, 1);
204 // primData.PCode = 9;
205 // primData.ParentID = 0;
206 // primData.PathBegin = 0;
207 // primData.PathEnd = 0;
208 // primData.PathScaleX = 0;
209 // primData.PathScaleY = 0;
210 // primData.PathShearX = 0;
211 // primData.PathShearY = 0;
212 // primData.PathSkew = 0;
213 // primData.ProfileBegin = 0;
214 // primData.ProfileEnd = 0;
215 // primData.PathCurve = 16;
216 // primData.ProfileCurve = 1;
217 // primData.ProfileHollow = 0;
218 // primData.PathRadiusOffset = 0;
219 // primData.PathRevolutions = 0;
220 // primData.PathTaperX = 0;
221 // primData.PathTaperY = 0;
222 // primData.PathTwist = 0;
223 // primData.PathTwistBegin = 0;
224
225 // return primData;
226 //}
227 }
228}
diff --git a/OpenSim/Framework/General/Types/RegionInfo.cs b/OpenSim/Framework/General/Types/RegionInfo.cs
index c567aa6..b7dff17 100644
--- a/OpenSim/Framework/General/Types/RegionInfo.cs
+++ b/OpenSim/Framework/General/Types/RegionInfo.cs
@@ -216,7 +216,7 @@ namespace OpenSim.Framework.Types
216 configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Simulator Name", "OpenSim Test", false); 216 configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Simulator Name", "OpenSim Test", false);
217 configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false); 217 configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false);
218 configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false); 218 configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false);
219 configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "localworld.yap", false); 219 configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false);
220 configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false); 220 configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false);
221 configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", "9000", false); 221 configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", "9000", false);
222 configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false); 222 configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false);
diff --git a/OpenSim/Framework/General/UserProfile.cs b/OpenSim/Framework/General/UserProfile.cs
deleted file mode 100644
index ec5a485..0000000
--- a/OpenSim/Framework/General/UserProfile.cs
+++ /dev/null
@@ -1,87 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Collections.Generic;
29using System.Security.Cryptography;
30using libsecondlife;
31using OpenSim.Framework.Inventory;
32
33namespace OpenSim.Framework.User
34{
35 public class UserProfile
36 {
37
38 public string firstname;
39 public string lastname;
40 public ulong homeregionhandle;
41 public LLVector3 homepos;
42 public LLVector3 homelookat;
43
44 public bool IsGridGod = false;
45 public bool IsLocal = true; // will be used in future for visitors from foreign grids
46 public string AssetURL;
47 public string MD5passwd;
48
49 public LLUUID CurrentSessionID;
50 public LLUUID CurrentSecureSessionID;
51 public LLUUID UUID;
52 public Dictionary<LLUUID, uint> Circuits = new Dictionary<LLUUID, uint>(); // tracks circuit codes
53
54 public AgentInventory Inventory;
55
56 public UserProfile()
57 {
58 Circuits = new Dictionary<LLUUID, uint>();
59 Inventory = new AgentInventory();
60 homeregionhandle = Helpers.UIntsToLong((1000 * 256), (1000 * 256));
61 homepos = new LLVector3();
62 homelookat = new LLVector3();
63 }
64
65 public void InitSessionData()
66 {
67 RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
68
69 byte[] randDataS = new byte[16];
70 byte[] randDataSS = new byte[16];
71
72 rand.GetBytes(randDataS);
73 rand.GetBytes(randDataSS);
74
75 CurrentSecureSessionID = new LLUUID(randDataSS,0);
76 CurrentSessionID = new LLUUID(randDataS,0);
77
78 }
79
80 public void AddSimCircuit(uint circuitCode, LLUUID regionUUID)
81 {
82 if (this.Circuits.ContainsKey(regionUUID) == false)
83 this.Circuits.Add(regionUUID, circuitCode);
84 }
85
86 }
87}