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-rw-r--r--OpenSim/Framework/InventoryFolderImpl.cs (renamed from OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs)936
1 files changed, 466 insertions, 470 deletions
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs b/OpenSim/Framework/InventoryFolderImpl.cs
index 71f6f1b..248783f 100644
--- a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs
+++ b/OpenSim/Framework/InventoryFolderImpl.cs
@@ -1,470 +1,466 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31 31
32//using System.Reflection; 32namespace OpenSim.Framework
33 33{
34//using log4net; 34 public class InventoryFolderImpl : InventoryFolderBase
35 35 {
36namespace OpenSim.Framework.Communications.Cache 36 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
37{ 37
38 public class InventoryFolderImpl : InventoryFolderBase 38 public static readonly string PATH_DELIMITER = "/";
39 { 39
40 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40 /// <summary>
41 41 /// Items that are contained in this folder
42 public static readonly string PATH_DELIMITER = "/"; 42 /// </summary>
43 43 public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
44 /// <summary> 44
45 /// Items that are contained in this folder 45 /// <summary>
46 /// </summary> 46 /// Child folders that are contained in this folder
47 public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>(); 47 /// </summary>
48 48 protected Dictionary<UUID, InventoryFolderImpl> m_childFolders = new Dictionary<UUID, InventoryFolderImpl>();
49 /// <summary> 49
50 /// Child folders that are contained in this folder 50 // Constructors
51 /// </summary> 51 public InventoryFolderImpl(InventoryFolderBase folderbase)
52 protected Dictionary<UUID, InventoryFolderImpl> m_childFolders = new Dictionary<UUID, InventoryFolderImpl>(); 52 {
53 53 Owner = folderbase.Owner;
54 // Constructors 54 ID = folderbase.ID;
55 public InventoryFolderImpl(InventoryFolderBase folderbase) 55 Name = folderbase.Name;
56 { 56 ParentID = folderbase.ParentID;
57 Owner = folderbase.Owner; 57 Type = folderbase.Type;
58 ID = folderbase.ID; 58 Version = folderbase.Version;
59 Name = folderbase.Name; 59 }
60 ParentID = folderbase.ParentID; 60
61 Type = folderbase.Type; 61 public InventoryFolderImpl()
62 Version = folderbase.Version; 62 {
63 } 63 }
64 64
65 public InventoryFolderImpl() 65 /// <summary>
66 { 66 /// Create a new subfolder.
67 } 67 /// </summary>
68 68 /// <param name="folderID"></param>
69 /// <summary> 69 /// <param name="folderName"></param>
70 /// Create a new subfolder. 70 /// <param name="type"></param>
71 /// </summary> 71 /// <returns>The newly created subfolder. Returns null if the folder already exists</returns>
72 /// <param name="folderID"></param> 72 public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type)
73 /// <param name="folderName"></param> 73 {
74 /// <param name="type"></param> 74 lock (m_childFolders)
75 /// <returns>The newly created subfolder. Returns null if the folder already exists</returns> 75 {
76 public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type) 76 if (!m_childFolders.ContainsKey(folderID))
77 { 77 {
78 lock (m_childFolders) 78 InventoryFolderImpl subFold = new InventoryFolderImpl();
79 { 79 subFold.Name = folderName;
80 if (!m_childFolders.ContainsKey(folderID)) 80 subFold.ID = folderID;
81 { 81 subFold.Type = (short)type;
82 InventoryFolderImpl subFold = new InventoryFolderImpl(); 82 subFold.ParentID = this.ID;
83 subFold.Name = folderName; 83 subFold.Owner = Owner;
84 subFold.ID = folderID; 84 m_childFolders.Add(subFold.ID, subFold);
85 subFold.Type = (short) type; 85
86 subFold.ParentID = this.ID; 86 return subFold;
87 subFold.Owner = Owner; 87 }
88 m_childFolders.Add(subFold.ID, subFold); 88 }
89 89
90 return subFold; 90 return null;
91 } 91 }
92 } 92
93 93 /// <summary>
94 return null; 94 /// Add a folder that already exists.
95 } 95 /// </summary>
96 96 /// <param name="folder"></param>
97 /// <summary> 97 public void AddChildFolder(InventoryFolderImpl folder)
98 /// Add a folder that already exists. 98 {
99 /// </summary> 99 lock (m_childFolders)
100 /// <param name="folder"></param> 100 {
101 public void AddChildFolder(InventoryFolderImpl folder) 101 folder.ParentID = ID;
102 { 102 m_childFolders[folder.ID] = folder;
103 lock (m_childFolders) 103 }
104 { 104 }
105 folder.ParentID = ID; 105
106 m_childFolders[folder.ID] = folder; 106 /// <summary>
107 } 107 /// Does this folder contain the given child folder?
108 } 108 /// </summary>
109 109 /// <param name="folderID"></param>
110 /// <summary> 110 /// <returns></returns>
111 /// Does this folder contain the given child folder? 111 public bool ContainsChildFolder(UUID folderID)
112 /// </summary> 112 {
113 /// <param name="folderID"></param> 113 return m_childFolders.ContainsKey(folderID);
114 /// <returns></returns> 114 }
115 public bool ContainsChildFolder(UUID folderID) 115
116 { 116 /// <summary>
117 return m_childFolders.ContainsKey(folderID); 117 /// Get a child folder
118 } 118 /// </summary>
119 119 /// <param name="folderID"></param>
120 /// <summary> 120 /// <returns>The folder if it exists, null if it doesn't</returns>
121 /// Get a child folder 121 public InventoryFolderImpl GetChildFolder(UUID folderID)
122 /// </summary> 122 {
123 /// <param name="folderID"></param> 123 InventoryFolderImpl folder = null;
124 /// <returns>The folder if it exists, null if it doesn't</returns> 124
125 public InventoryFolderImpl GetChildFolder(UUID folderID) 125 lock (m_childFolders)
126 { 126 {
127 InventoryFolderImpl folder = null; 127 m_childFolders.TryGetValue(folderID, out folder);
128 128 }
129 lock (m_childFolders) 129
130 { 130 return folder;
131 m_childFolders.TryGetValue(folderID, out folder); 131 }
132 } 132
133 133 /// <summary>
134 return folder; 134 /// Removes the given child subfolder.
135 } 135 /// </summary>
136 136 /// <param name="folderID"></param>
137 /// <summary> 137 /// <returns>
138 /// Removes the given child subfolder. 138 /// The folder removed, or null if the folder was not present.
139 /// </summary> 139 /// </returns>
140 /// <param name="folderID"></param> 140 public InventoryFolderImpl RemoveChildFolder(UUID folderID)
141 /// <returns> 141 {
142 /// The folder removed, or null if the folder was not present. 142 InventoryFolderImpl removedFolder = null;
143 /// </returns> 143
144 public InventoryFolderImpl RemoveChildFolder(UUID folderID) 144 lock (m_childFolders)
145 { 145 {
146 InventoryFolderImpl removedFolder = null; 146 if (m_childFolders.ContainsKey(folderID))
147 147 {
148 lock (m_childFolders) 148 removedFolder = m_childFolders[folderID];
149 { 149 m_childFolders.Remove(folderID);
150 if (m_childFolders.ContainsKey(folderID)) 150 }
151 { 151 }
152 removedFolder = m_childFolders[folderID]; 152
153 m_childFolders.Remove(folderID); 153 return removedFolder;
154 } 154 }
155 } 155
156 156 /// <summary>
157 return removedFolder; 157 /// Delete all the folders and items in this folder.
158 } 158 /// </summary>
159 159 public void Purge()
160 /// <summary> 160 {
161 /// Delete all the folders and items in this folder. 161 foreach (InventoryFolderImpl folder in m_childFolders.Values)
162 /// </summary> 162 {
163 public void Purge() 163 folder.Purge();
164 { 164 }
165 foreach (InventoryFolderImpl folder in m_childFolders.Values) 165
166 { 166 m_childFolders.Clear();
167 folder.Purge(); 167 Items.Clear();
168 } 168 }
169 169
170 m_childFolders.Clear(); 170 /// <summary>
171 Items.Clear(); 171 /// Returns the item if it exists in this folder or in any of this folder's descendant folders
172 } 172 /// </summary>
173 173 /// <param name="itemID"></param>
174 /// <summary> 174 /// <returns>null if the item is not found</returns>
175 /// Returns the item if it exists in this folder or in any of this folder's descendant folders 175 public InventoryItemBase FindItem(UUID itemID)
176 /// </summary> 176 {
177 /// <param name="itemID"></param> 177 lock (Items)
178 /// <returns>null if the item is not found</returns> 178 {
179 public InventoryItemBase FindItem(UUID itemID) 179 if (Items.ContainsKey(itemID))
180 { 180 {
181 lock (Items) 181 return Items[itemID];
182 { 182 }
183 if (Items.ContainsKey(itemID)) 183 }
184 { 184
185 return Items[itemID]; 185 lock (m_childFolders)
186 } 186 {
187 } 187 foreach (InventoryFolderImpl folder in m_childFolders.Values)
188 188 {
189 lock (m_childFolders) 189 InventoryItemBase item = folder.FindItem(itemID);
190 { 190
191 foreach (InventoryFolderImpl folder in m_childFolders.Values) 191 if (item != null)
192 { 192 {
193 InventoryItemBase item = folder.FindItem(itemID); 193 return item;
194 194 }
195 if (item != null) 195 }
196 { 196 }
197 return item; 197
198 } 198 return null;
199 } 199 }
200 } 200
201 201 public InventoryItemBase FindAsset(UUID assetID)
202 return null; 202 {
203 } 203 lock (Items)
204 204 {
205 public InventoryItemBase FindAsset(UUID assetID) 205 foreach (InventoryItemBase item in Items.Values)
206 { 206 {
207 lock (Items) 207 if (item.AssetID == assetID)
208 { 208 return item;
209 foreach (InventoryItemBase item in Items.Values) 209 }
210 { 210 }
211 if (item.AssetID == assetID) 211
212 return item; 212 lock (m_childFolders)
213 } 213 {
214 } 214 foreach (InventoryFolderImpl folder in m_childFolders.Values)
215 215 {
216 lock (m_childFolders) 216 InventoryItemBase item = folder.FindAsset(assetID);
217 { 217
218 foreach (InventoryFolderImpl folder in m_childFolders.Values) 218 if (item != null)
219 { 219 {
220 InventoryItemBase item = folder.FindAsset(assetID); 220 return item;
221 221 }
222 if (item != null) 222 }
223 { 223 }
224 return item; 224
225 } 225 return null;
226 } 226 }
227 } 227
228 228 /// <summary>
229 return null; 229 /// Deletes an item if it exists in this folder or any children
230 } 230 /// </summary>
231 231 /// <param name="folderID"></param>
232 /// <summary> 232 /// <returns></returns>
233 /// Deletes an item if it exists in this folder or any children 233 public bool DeleteItem(UUID itemID)
234 /// </summary> 234 {
235 /// <param name="folderID"></param> 235 bool found = false;
236 /// <returns></returns> 236
237 public bool DeleteItem(UUID itemID) 237 lock (Items)
238 { 238 {
239 bool found = false; 239 if (Items.ContainsKey(itemID))
240 240 {
241 lock (Items) 241 Items.Remove(itemID);
242 { 242 return true;
243 if (Items.ContainsKey(itemID)) 243 }
244 { 244 }
245 Items.Remove(itemID); 245
246 return true; 246 lock (m_childFolders)
247 } 247 {
248 } 248 foreach (InventoryFolderImpl folder in m_childFolders.Values)
249 249 {
250 lock (m_childFolders) 250 found = folder.DeleteItem(itemID);
251 { 251
252 foreach (InventoryFolderImpl folder in m_childFolders.Values) 252 if (found == true)
253 { 253 {
254 found = folder.DeleteItem(itemID); 254 break;
255 255 }
256 if (found == true) 256 }
257 { 257 }
258 break; 258
259 } 259 return found;
260 } 260 }
261 } 261
262 262 /// <summary>
263 return found; 263 /// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth
264 } 264 /// first.
265 265 /// </summary>
266 /// <summary> 266 /// <returns>The requested folder if it exists, null if it does not.</returns>
267 /// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth 267 public InventoryFolderImpl FindFolder(UUID folderID)
268 /// first. 268 {
269 /// </summary> 269 if (folderID == ID)
270 /// <returns>The requested folder if it exists, null if it does not.</returns> 270 return this;
271 public InventoryFolderImpl FindFolder(UUID folderID) 271
272 { 272 lock (m_childFolders)
273 if (folderID == ID) 273 {
274 return this; 274 foreach (InventoryFolderImpl folder in m_childFolders.Values)
275 275 {
276 lock (m_childFolders) 276 InventoryFolderImpl returnFolder = folder.FindFolder(folderID);
277 { 277
278 foreach (InventoryFolderImpl folder in m_childFolders.Values) 278 if (returnFolder != null)
279 { 279 return returnFolder;
280 InventoryFolderImpl returnFolder = folder.FindFolder(folderID); 280 }
281 281 }
282 if (returnFolder != null) 282
283 return returnFolder; 283 return null;
284 } 284 }
285 } 285
286 286 /// <summary>
287 return null; 287 /// Look through all child subfolders for a folder marked as one for a particular asset type, and return it.
288 } 288 /// </summary>
289 289 /// <param name="type"></param>
290 /// <summary> 290 /// <returns>Returns null if no such folder is found</returns>
291 /// Look through all child subfolders for a folder marked as one for a particular asset type, and return it. 291 public InventoryFolderImpl FindFolderForType(int type)
292 /// </summary> 292 {
293 /// <param name="type"></param> 293 lock (m_childFolders)
294 /// <returns>Returns null if no such folder is found</returns> 294 {
295 public InventoryFolderImpl FindFolderForType(int type) 295 foreach (InventoryFolderImpl f in m_childFolders.Values)
296 { 296 {
297 lock (m_childFolders) 297 if (f.Type == type)
298 { 298 return f;
299 foreach (InventoryFolderImpl f in m_childFolders.Values) 299 }
300 { 300 }
301 if (f.Type == type) 301
302 return f; 302 return null;
303 } 303 }
304 } 304
305 305 /// <summary>
306 return null; 306 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder
307 } 307 /// </summary>
308 308 ///
309 /// <summary> 309 /// This method does not handle paths that contain multiple delimitors
310 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder 310 ///
311 /// </summary> 311 /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
312 /// 312 /// XPath like expression
313 /// This method does not handle paths that contain multiple delimitors 313 ///
314 /// 314 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
315 /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some 315 ///
316 /// XPath like expression 316 /// <param name="path">
317 /// 317 /// The path to the required folder.
318 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 318 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
319 /// 319 /// </param>
320 /// <param name="path"> 320 /// <returns>null if the folder is not found</returns>
321 /// The path to the required folder. 321 public InventoryFolderImpl FindFolderByPath(string path)
322 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 322 {
323 /// </param> 323 if (path == string.Empty)
324 /// <returns>null if the folder is not found</returns> 324 return this;
325 public InventoryFolderImpl FindFolderByPath(string path) 325
326 { 326 path = path.Trim();
327 if (path == string.Empty) 327
328 return this; 328 if (path == PATH_DELIMITER)
329 329 return this;
330 path = path.Trim(); 330
331 331 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
332 if (path == PATH_DELIMITER) 332
333 return this; 333 lock (m_childFolders)
334 334 {
335 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 335 foreach (InventoryFolderImpl folder in m_childFolders.Values)
336 336 {
337 lock (m_childFolders) 337 if (folder.Name == components[0])
338 { 338 if (components.Length > 1)
339 foreach (InventoryFolderImpl folder in m_childFolders.Values) 339 return folder.FindFolderByPath(components[1]);
340 { 340 else
341 if (folder.Name == components[0]) 341 return folder;
342 if (components.Length > 1) 342 }
343 return folder.FindFolderByPath(components[1]); 343 }
344 else 344
345 return folder; 345 // We didn't find a folder with the given name
346 } 346 return null;
347 } 347 }
348 348
349 // We didn't find a folder with the given name 349 /// <summary>
350 return null; 350 /// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
351 } 351 ///
352 352 /// This method does not handle paths that contain multiple delimitors
353 /// <summary> 353 ///
354 /// Find an item given a PATH_DELIMITOR delimited path starting from this folder. 354 /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
355 /// 355 /// XPath like expression
356 /// This method does not handle paths that contain multiple delimitors 356 ///
357 /// 357 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
358 /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some 358 /// </summary>
359 /// XPath like expression 359 /// <param name="path">
360 /// 360 /// The path to the required item.
361 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 361 /// </param>
362 /// </summary> 362 /// <returns>null if the item is not found</returns>
363 /// <param name="path"> 363 public InventoryItemBase FindItemByPath(string path)
364 /// The path to the required item. 364 {
365 /// </param> 365 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
366 /// <returns>null if the item is not found</returns> 366
367 public InventoryItemBase FindItemByPath(string path) 367 if (components.Length == 1)
368 { 368 {
369 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 369 lock (Items)
370 370 {
371 if (components.Length == 1) 371 foreach (InventoryItemBase item in Items.Values)
372 { 372 {
373 lock (Items) 373 if (item.Name == components[0])
374 { 374 return item;
375 foreach (InventoryItemBase item in Items.Values) 375 }
376 { 376 }
377 if (item.Name == components[0]) 377 }
378 return item; 378 else
379 } 379 {
380 } 380 lock (m_childFolders)
381 } 381 {
382 else 382 foreach (InventoryFolderImpl folder in m_childFolders.Values)
383 { 383 {
384 lock (m_childFolders) 384 if (folder.Name == components[0])
385 { 385 return folder.FindItemByPath(components[1]);
386 foreach (InventoryFolderImpl folder in m_childFolders.Values) 386 }
387 { 387 }
388 if (folder.Name == components[0]) 388 }
389 return folder.FindItemByPath(components[1]); 389
390 } 390 // We didn't find an item or intermediate folder with the given name
391 } 391 return null;
392 } 392 }
393 393
394 // We didn't find an item or intermediate folder with the given name 394 /// <summary>
395 return null; 395 /// Return a copy of the list of child items in this folder. The items themselves are the originals.
396 } 396 /// </summary>
397 397 public List<InventoryItemBase> RequestListOfItems()
398 /// <summary> 398 {
399 /// Return a copy of the list of child items in this folder. The items themselves are the originals. 399 List<InventoryItemBase> itemList = new List<InventoryItemBase>();
400 /// </summary> 400
401 public List<InventoryItemBase> RequestListOfItems() 401 lock (Items)
402 { 402 {
403 List<InventoryItemBase> itemList = new List<InventoryItemBase>(); 403 foreach (InventoryItemBase item in Items.Values)
404 404 {
405 lock (Items) 405 itemList.Add(item);
406 { 406 }
407 foreach (InventoryItemBase item in Items.Values) 407 }
408 { 408
409 itemList.Add(item); 409 //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count);
410 } 410
411 } 411 return itemList;
412 412 }
413 //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count); 413
414 414 /// <summary>
415 return itemList; 415 /// Return a copy of the list of child folders in this folder. The folders themselves are the originals.
416 } 416 /// </summary>
417 417 public List<InventoryFolderBase> RequestListOfFolders()
418 /// <summary> 418 {
419 /// Return a copy of the list of child folders in this folder. The folders themselves are the originals. 419 List<InventoryFolderBase> folderList = new List<InventoryFolderBase>();
420 /// </summary> 420
421 public List<InventoryFolderBase> RequestListOfFolders() 421 lock (m_childFolders)
422 { 422 {
423 List<InventoryFolderBase> folderList = new List<InventoryFolderBase>(); 423 foreach (InventoryFolderBase folder in m_childFolders.Values)
424 424 {
425 lock (m_childFolders) 425 folderList.Add(folder);
426 { 426 }
427 foreach (InventoryFolderBase folder in m_childFolders.Values) 427 }
428 { 428
429 folderList.Add(folder); 429 return folderList;
430 } 430 }
431 } 431
432 432 public List<InventoryFolderImpl> RequestListOfFolderImpls()
433 return folderList; 433 {
434 } 434 List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>();
435 435
436 public List<InventoryFolderImpl> RequestListOfFolderImpls() 436 lock (m_childFolders)
437 { 437 {
438 List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>(); 438 foreach (InventoryFolderImpl folder in m_childFolders.Values)
439 439 {
440 lock (m_childFolders) 440 folderList.Add(folder);
441 { 441 }
442 foreach (InventoryFolderImpl folder in m_childFolders.Values) 442 }
443 { 443
444 folderList.Add(folder); 444 return folderList;
445 } 445 }
446 } 446
447 447 /// <value>
448 return folderList; 448 /// The total number of items in this folder and in the immediate child folders (though not from other
449 } 449 /// descendants).
450 450 /// </value>
451 /// <value> 451 public int TotalCount
452 /// The total number of items in this folder and in the immediate child folders (though not from other 452 {
453 /// descendants). 453 get
454 /// </value> 454 {
455 public int TotalCount 455 int total = Items.Count;
456 { 456
457 get 457 foreach (InventoryFolderImpl folder in m_childFolders.Values)
458 { 458 {
459 int total = Items.Count; 459 total = total + folder.TotalCount;
460 460 }
461 foreach (InventoryFolderImpl folder in m_childFolders.Values) 461
462 { 462 return total;
463 total = total + folder.TotalCount; 463 }
464 } 464 }
465 465 }
466 return total; 466}
467 }
468 }
469 }
470}