diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 8 | ||||
-rw-r--r-- | OpenSim/Framework/Statistics/SimExtraStatsCollector.cs | 33 |
2 files changed, 27 insertions, 14 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 053cb0f..74b1976 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -31,6 +31,7 @@ using System.Threading; | |||
31 | using libsecondlife; | 31 | using libsecondlife; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework.AssetLoader.Filesystem; | 33 | using OpenSim.Framework.AssetLoader.Filesystem; |
34 | using OpenSim.Framework.Statistics; | ||
34 | 35 | ||
35 | namespace OpenSim.Framework.Communications.Cache | 36 | namespace OpenSim.Framework.Communications.Cache |
36 | { | 37 | { |
@@ -80,6 +81,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
80 | { | 81 | { |
81 | m_log.ErrorFormat("[ASSET]: Asset request for {0} threw exception {1}", req.AssetID, e); | 82 | m_log.ErrorFormat("[ASSET]: Asset request for {0} threw exception {1}", req.AssetID, e); |
82 | 83 | ||
84 | if (StatsManager.SimExtraStats != null) | ||
85 | StatsManager.SimExtraStats.AddAssetServiceRequestFailure(); | ||
86 | |||
83 | m_receiver.AssetNotFound(req.AssetID, req.IsTexture); | 87 | m_receiver.AssetNotFound(req.AssetID, req.IsTexture); |
84 | 88 | ||
85 | return; | 89 | return; |
@@ -87,13 +91,13 @@ namespace OpenSim.Framework.Communications.Cache | |||
87 | 91 | ||
88 | if (asset != null) | 92 | if (asset != null) |
89 | { | 93 | { |
90 | m_log.DebugFormat("[ASSET]: Asset {0} received from asset server", req.AssetID); | 94 | //m_log.DebugFormat("[ASSET]: Asset {0} received from asset server", req.AssetID); |
91 | 95 | ||
92 | m_receiver.AssetReceived(asset, req.IsTexture); | 96 | m_receiver.AssetReceived(asset, req.IsTexture); |
93 | } | 97 | } |
94 | else | 98 | else |
95 | { | 99 | { |
96 | m_log.WarnFormat("[ASSET]: Asset {0} not found by asset server", req.AssetID); | 100 | //m_log.WarnFormat("[ASSET]: Asset {0} not found by asset server", req.AssetID); |
97 | 101 | ||
98 | m_receiver.AssetNotFound(req.AssetID, req.IsTexture); | 102 | m_receiver.AssetNotFound(req.AssetID, req.IsTexture); |
99 | } | 103 | } |
diff --git a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs index 6c67c9e..968ed3f 100644 --- a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs +++ b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs | |||
@@ -46,6 +46,7 @@ namespace OpenSim.Framework.Statistics | |||
46 | private long textureCacheMemoryUsage; | 46 | private long textureCacheMemoryUsage; |
47 | private long blockedMissingTextureRequests; | 47 | private long blockedMissingTextureRequests; |
48 | 48 | ||
49 | private long assetServiceRequestFailures; | ||
49 | private long inventoryServiceRetrievalFailures; | 50 | private long inventoryServiceRetrievalFailures; |
50 | 51 | ||
51 | /// <summary> | 52 | /// <summary> |
@@ -72,6 +73,13 @@ namespace OpenSim.Framework.Statistics | |||
72 | public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } } | 73 | public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } } |
73 | 74 | ||
74 | /// <summary> | 75 | /// <summary> |
76 | /// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as | ||
77 | /// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted | ||
78 | /// as a failure | ||
79 | /// </summary> | ||
80 | public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } } | ||
81 | |||
82 | /// <summary> | ||
75 | /// Number of known failures to retrieve avatar inventory from the inventory service. This does not | 83 | /// Number of known failures to retrieve avatar inventory from the inventory service. This does not |
76 | /// cover situations where the inventory service accepts the request but never returns any data, since | 84 | /// cover situations where the inventory service accepts the request but never returns any data, since |
77 | /// we do not yet timeout this situation. | 85 | /// we do not yet timeout this situation. |
@@ -122,6 +130,11 @@ namespace OpenSim.Framework.Statistics | |||
122 | blockedMissingTextureRequests++; | 130 | blockedMissingTextureRequests++; |
123 | } | 131 | } |
124 | 132 | ||
133 | public void AddAssetServiceRequestFailure() | ||
134 | { | ||
135 | assetServiceRequestFailures++; | ||
136 | } | ||
137 | |||
125 | public void AddInventoryServiceRetrievalFailure() | 138 | public void AddInventoryServiceRetrievalFailure() |
126 | { | 139 | { |
127 | inventoryServiceRetrievalFailures++; | 140 | inventoryServiceRetrievalFailures++; |
@@ -163,18 +176,14 @@ namespace OpenSim.Framework.Statistics | |||
163 | sb.Append(Environment.NewLine); | 176 | sb.Append(Environment.NewLine); |
164 | sb.Append( | 177 | sb.Append( |
165 | string.Format( | 178 | string.Format( |
166 | @"Asset cache contains {0,6} assets using {1,10} K" + Environment.NewLine, | 179 | @"Asset cache contains {0,6} non-texture assets using {1,10} K |
167 | AssetsInCache, Math.Round(AssetCacheMemoryUsage / 1024.0))); | 180 | Texture cache contains {2,6} texture assets using {3,10} K |
168 | 181 | Blocked client requests for missing textures: {4} | |
169 | sb.Append(Environment.NewLine); | 182 | Asset service request failures: {5}"+ Environment.NewLine, |
170 | sb.Append("TEXTURE STATISTICS"); | 183 | AssetsInCache, Math.Round(AssetCacheMemoryUsage / 1024.0), |
171 | sb.Append(Environment.NewLine); | 184 | TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0), |
172 | sb.Append( | 185 | BlockedMissingTextureRequests, |
173 | string.Format( | 186 | AssetServiceRequestFailures)); |
174 | @"Texture cache contains {0,6} textures using {1,10} K | ||
175 | Blocked requests for missing textures: {2}" + Environment.NewLine, | ||
176 | TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0), | ||
177 | BlockedMissingTextureRequests)); | ||
178 | 187 | ||
179 | sb.Append(Environment.NewLine); | 188 | sb.Append(Environment.NewLine); |
180 | sb.Append("CONNECTION STATISTICS"); | 189 | sb.Append("CONNECTION STATISTICS"); |