diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/AssetBase.cs | 10 | ||||
-rw-r--r-- | OpenSim/Framework/InventoryFolderBase.cs | 3 | ||||
-rw-r--r-- | OpenSim/Framework/InventoryItemBase.cs | 6 | ||||
-rw-r--r-- | OpenSim/Framework/SLUtil.cs | 68 | ||||
-rw-r--r-- | OpenSim/Framework/Serialization/ArchiveConstants.cs | 10 | ||||
-rw-r--r-- | OpenSim/Framework/Tests/AssetBaseTest.cs | 4 |
6 files changed, 53 insertions, 48 deletions
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs index 153a1d0..2f04d2e 100644 --- a/OpenSim/Framework/AssetBase.cs +++ b/OpenSim/Framework/AssetBase.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Framework | |||
136 | get | 136 | get |
137 | { | 137 | { |
138 | return | 138 | return |
139 | (Type == (sbyte) AssetType.Animation || | 139 | (Type == (sbyte)AssetType.Animation || |
140 | Type == (sbyte)AssetType.Gesture || | 140 | Type == (sbyte)AssetType.Gesture || |
141 | Type == (sbyte)AssetType.Simstate || | 141 | Type == (sbyte)AssetType.Simstate || |
142 | Type == (sbyte)AssetType.Unknown || | 142 | Type == (sbyte)AssetType.Unknown || |
@@ -146,13 +146,9 @@ namespace OpenSim.Framework | |||
146 | Type == (sbyte)AssetType.Texture || | 146 | Type == (sbyte)AssetType.Texture || |
147 | Type == (sbyte)AssetType.TextureTGA || | 147 | Type == (sbyte)AssetType.TextureTGA || |
148 | Type == (sbyte)AssetType.Folder || | 148 | Type == (sbyte)AssetType.Folder || |
149 | Type == (sbyte)AssetType.RootFolder || | ||
150 | Type == (sbyte)AssetType.LostAndFoundFolder || | ||
151 | Type == (sbyte)AssetType.SnapshotFolder || | ||
152 | Type == (sbyte)AssetType.TrashFolder || | ||
153 | Type == (sbyte)AssetType.ImageJPEG || | 149 | Type == (sbyte)AssetType.ImageJPEG || |
154 | Type == (sbyte) AssetType.ImageTGA || | 150 | Type == (sbyte)AssetType.ImageTGA || |
155 | Type == (sbyte) AssetType.LSLBytecode); | 151 | Type == (sbyte)AssetType.LSLBytecode); |
156 | } | 152 | } |
157 | } | 153 | } |
158 | 154 | ||
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs index b3457a6..fb66056 100644 --- a/OpenSim/Framework/InventoryFolderBase.cs +++ b/OpenSim/Framework/InventoryFolderBase.cs | |||
@@ -34,6 +34,9 @@ namespace OpenSim.Framework | |||
34 | /// </summary> | 34 | /// </summary> |
35 | public class InventoryFolderBase : InventoryNodeBase | 35 | public class InventoryFolderBase : InventoryNodeBase |
36 | { | 36 | { |
37 | public static readonly string ROOT_FOLDER_NAME = "My Inventory"; | ||
38 | public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase"; | ||
39 | |||
37 | /// <summary> | 40 | /// <summary> |
38 | /// The folder this folder is contained in | 41 | /// The folder this folder is contained in |
39 | /// </summary> | 42 | /// </summary> |
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index ce63ee0..f9fd752 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -34,11 +34,7 @@ namespace OpenSim.Framework | |||
34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | 34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
35 | /// </summary> | 35 | /// </summary> |
36 | public class InventoryItemBase : InventoryNodeBase, ICloneable | 36 | public class InventoryItemBase : InventoryNodeBase, ICloneable |
37 | { | 37 | { |
38 | public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase"; | ||
39 | public static readonly sbyte SUITCASE_FOLDER_TYPE = 100; | ||
40 | public static readonly sbyte SUITCASE_FOLDER_FAKE_TYPE = 8; | ||
41 | |||
42 | /// <value> | 38 | /// <value> |
43 | /// The inventory type of the item. This is slightly different from the asset type in some situations. | 39 | /// The inventory type of the item. This is slightly different from the asset type in some situations. |
44 | /// </value> | 40 | /// </value> |
diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs index 027fc0e..e66d5be 100644 --- a/OpenSim/Framework/SLUtil.cs +++ b/OpenSim/Framework/SLUtil.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Framework | |||
64 | private class TypeMapping | 64 | private class TypeMapping |
65 | { | 65 | { |
66 | private sbyte assetType; | 66 | private sbyte assetType; |
67 | private InventoryType inventoryType; | 67 | private sbyte inventoryType; |
68 | private string contentType; | 68 | private string contentType; |
69 | private string contentType2; | 69 | private string contentType2; |
70 | private string extension; | 70 | private string extension; |
@@ -79,7 +79,7 @@ namespace OpenSim.Framework | |||
79 | get { return AssetTypeFromCode(assetType); } | 79 | get { return AssetTypeFromCode(assetType); } |
80 | } | 80 | } |
81 | 81 | ||
82 | public InventoryType InventoryType | 82 | public sbyte InventoryType |
83 | { | 83 | { |
84 | get { return inventoryType; } | 84 | get { return inventoryType; } |
85 | } | 85 | } |
@@ -99,7 +99,7 @@ namespace OpenSim.Framework | |||
99 | get { return extension; } | 99 | get { return extension; } |
100 | } | 100 | } |
101 | 101 | ||
102 | private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) | 102 | private TypeMapping(sbyte assetType, sbyte inventoryType, string contentType, string contentType2, string extension) |
103 | { | 103 | { |
104 | this.assetType = assetType; | 104 | this.assetType = assetType; |
105 | this.inventoryType = inventoryType; | 105 | this.inventoryType = inventoryType; |
@@ -108,18 +108,28 @@ namespace OpenSim.Framework | |||
108 | this.extension = extension; | 108 | this.extension = extension; |
109 | } | 109 | } |
110 | 110 | ||
111 | public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) | 111 | public TypeMapping(AssetType assetType, sbyte inventoryType, string contentType, string contentType2, string extension) |
112 | : this((sbyte)assetType, inventoryType, contentType, contentType2, extension) | 112 | : this((sbyte)assetType, inventoryType, contentType, contentType2, extension) |
113 | { | 113 | { |
114 | } | 114 | } |
115 | 115 | ||
116 | public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) | ||
117 | : this((sbyte)assetType, (sbyte)inventoryType, contentType, contentType2, extension) | ||
118 | { | ||
119 | } | ||
120 | |||
116 | public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension) | 121 | public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension) |
117 | : this((sbyte)assetType, inventoryType, contentType, null, extension) | 122 | : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension) |
123 | { | ||
124 | } | ||
125 | |||
126 | public TypeMapping(AssetType assetType, FolderType inventoryType, string contentType, string extension) | ||
127 | : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension) | ||
118 | { | 128 | { |
119 | } | 129 | } |
120 | 130 | ||
121 | public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension) | 131 | public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension) |
122 | : this((sbyte)assetType, inventoryType, contentType, null, extension) | 132 | : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension) |
123 | { | 133 | { |
124 | } | 134 | } |
125 | } | 135 | } |
@@ -145,53 +155,65 @@ namespace OpenSim.Framework | |||
145 | new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), | 155 | new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), |
146 | new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), | 156 | new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), |
147 | new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"), | 157 | new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"), |
148 | new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"), | ||
149 | new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"), | ||
150 | new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"), | 158 | new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"), |
151 | new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"), | 159 | new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"), |
152 | new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"), | 160 | new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"), |
153 | new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"), | ||
154 | new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"), | ||
155 | new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"), | ||
156 | new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"), | 161 | new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"), |
157 | new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"), | 162 | new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"), |
158 | new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"), | 163 | new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"), |
159 | new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"), | ||
160 | new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"), | 164 | new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"), |
161 | new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"), | 165 | new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"), |
162 | new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"), | ||
163 | new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"), | ||
164 | new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"), | ||
165 | new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"), | 166 | new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"), |
167 | |||
168 | // The next few items are about inventory folders | ||
169 | new TypeMapping(AssetType.Folder, FolderType.None, "application/vnd.ll.folder", "folder"), | ||
170 | new TypeMapping(AssetType.Folder, FolderType.Root, "application/vnd.ll.rootfolder", "rootfolder"), | ||
171 | new TypeMapping(AssetType.Folder, FolderType.Trash, "application/vnd.ll.trashfolder", "trashfolder"), | ||
172 | new TypeMapping(AssetType.Folder, FolderType.Snapshot, "application/vnd.ll.snapshotfolder", "snapshotfolder"), | ||
173 | new TypeMapping(AssetType.Folder, FolderType.LostAndFound, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"), | ||
174 | new TypeMapping(AssetType.Folder, FolderType.Favorites, "application/vnd.ll.favoritefolder", "favoritefolder"), | ||
175 | new TypeMapping(AssetType.Folder, FolderType.CurrentOutfit, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"), | ||
176 | new TypeMapping(AssetType.Folder, FolderType.Outfit, "application/vnd.ll.outfitfolder", "outfitfolder"), | ||
177 | new TypeMapping(AssetType.Folder, FolderType.MyOutfits, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"), | ||
166 | 178 | ||
179 | // This next mappping is an asset to inventory item mapping. | ||
180 | // Note: LL stores folders as assets of type Folder = 8, and it has a corresponding InventoryType = 8 | ||
181 | // OpenSim doesn't store folders as assets, so this mapping should only be used when parsing things from the viewer to the server | ||
182 | new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"), | ||
183 | |||
184 | // OpenSim specific | ||
167 | new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material") | 185 | new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material") |
168 | }; | 186 | }; |
169 | 187 | ||
170 | private static Dictionary<sbyte, string> asset2Content; | 188 | private static Dictionary<sbyte, string> asset2Content; |
171 | private static Dictionary<sbyte, string> asset2Extension; | 189 | private static Dictionary<sbyte, string> asset2Extension; |
172 | private static Dictionary<InventoryType, string> inventory2Content; | 190 | private static Dictionary<sbyte, string> inventory2Content; |
173 | private static Dictionary<string, sbyte> content2Asset; | 191 | private static Dictionary<string, sbyte> content2Asset; |
174 | private static Dictionary<string, InventoryType> content2Inventory; | 192 | private static Dictionary<string, sbyte> content2Inventory; |
175 | 193 | ||
176 | static SLUtil() | 194 | static SLUtil() |
177 | { | 195 | { |
178 | asset2Content = new Dictionary<sbyte, string>(); | 196 | asset2Content = new Dictionary<sbyte, string>(); |
179 | asset2Extension = new Dictionary<sbyte, string>(); | 197 | asset2Extension = new Dictionary<sbyte, string>(); |
180 | inventory2Content = new Dictionary<InventoryType, string>(); | 198 | inventory2Content = new Dictionary<sbyte, string>(); |
181 | content2Asset = new Dictionary<string, sbyte>(); | 199 | content2Asset = new Dictionary<string, sbyte>(); |
182 | content2Inventory = new Dictionary<string, InventoryType>(); | 200 | content2Inventory = new Dictionary<string, sbyte>(); |
183 | 201 | ||
184 | foreach (TypeMapping mapping in MAPPINGS) | 202 | foreach (TypeMapping mapping in MAPPINGS) |
185 | { | 203 | { |
186 | sbyte assetType = mapping.AssetTypeCode; | 204 | sbyte assetType = mapping.AssetTypeCode; |
187 | if (!asset2Content.ContainsKey(assetType)) | 205 | if (!asset2Content.ContainsKey(assetType)) |
188 | asset2Content.Add(assetType, mapping.ContentType); | 206 | asset2Content.Add(assetType, mapping.ContentType); |
207 | |||
189 | if (!asset2Extension.ContainsKey(assetType)) | 208 | if (!asset2Extension.ContainsKey(assetType)) |
190 | asset2Extension.Add(assetType, mapping.Extension); | 209 | asset2Extension.Add(assetType, mapping.Extension); |
210 | |||
191 | if (!inventory2Content.ContainsKey(mapping.InventoryType)) | 211 | if (!inventory2Content.ContainsKey(mapping.InventoryType)) |
192 | inventory2Content.Add(mapping.InventoryType, mapping.ContentType); | 212 | inventory2Content.Add(mapping.InventoryType, mapping.ContentType); |
213 | |||
193 | if (!content2Asset.ContainsKey(mapping.ContentType)) | 214 | if (!content2Asset.ContainsKey(mapping.ContentType)) |
194 | content2Asset.Add(mapping.ContentType, assetType); | 215 | content2Asset.Add(mapping.ContentType, assetType); |
216 | |||
195 | if (!content2Inventory.ContainsKey(mapping.ContentType)) | 217 | if (!content2Inventory.ContainsKey(mapping.ContentType)) |
196 | content2Inventory.Add(mapping.ContentType, mapping.InventoryType); | 218 | content2Inventory.Add(mapping.ContentType, mapping.InventoryType); |
197 | 219 | ||
@@ -216,8 +238,8 @@ namespace OpenSim.Framework | |||
216 | public static string SLInvTypeToContentType(int invType) | 238 | public static string SLInvTypeToContentType(int invType) |
217 | { | 239 | { |
218 | string contentType; | 240 | string contentType; |
219 | if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType)) | 241 | if (!inventory2Content.TryGetValue((sbyte)invType, out contentType)) |
220 | contentType = inventory2Content[InventoryType.Unknown]; | 242 | contentType = inventory2Content[(sbyte)InventoryType.Unknown]; |
221 | return contentType; | 243 | return contentType; |
222 | } | 244 | } |
223 | 245 | ||
@@ -231,9 +253,9 @@ namespace OpenSim.Framework | |||
231 | 253 | ||
232 | public static sbyte ContentTypeToSLInvType(string contentType) | 254 | public static sbyte ContentTypeToSLInvType(string contentType) |
233 | { | 255 | { |
234 | InventoryType invType; | 256 | sbyte invType; |
235 | if (!content2Inventory.TryGetValue(contentType, out invType)) | 257 | if (!content2Inventory.TryGetValue(contentType, out invType)) |
236 | invType = InventoryType.Unknown; | 258 | invType = (sbyte)InventoryType.Unknown; |
237 | return (sbyte)invType; | 259 | return (sbyte)invType; |
238 | } | 260 | } |
239 | 261 | ||
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs index 73ebfae..ab3c285 100644 --- a/OpenSim/Framework/Serialization/ArchiveConstants.cs +++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs | |||
@@ -115,20 +115,16 @@ namespace OpenSim.Framework.Serialization | |||
115 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg"; | 115 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg"; |
116 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga"; | 116 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga"; |
117 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark] = ASSET_EXTENSION_SEPARATOR + "landmark.txt"; | 117 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark] = ASSET_EXTENSION_SEPARATOR + "landmark.txt"; |
118 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"; // Not sure if we'll ever see this | ||
119 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso"; | 118 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso"; |
120 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl"; | 119 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl"; |
121 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Mesh] = ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"; | 120 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Mesh] = ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"; |
122 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt"; | 121 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt"; |
123 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml"; | 122 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml"; |
124 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"; // Not sure if we'll ever see this | ||
125 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this | 123 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this |
126 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"; // Not sure if we'll ever see this | ||
127 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg"; | 124 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg"; |
128 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav"; | 125 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav"; |
129 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; | 126 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; |
130 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; | 127 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; |
131 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this | ||
132 | ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this | 128 | ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this |
133 | 129 | ||
134 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; | 130 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; |
@@ -140,21 +136,17 @@ namespace OpenSim.Framework.Serialization | |||
140 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = (sbyte)AssetType.ImageJPEG; | 136 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = (sbyte)AssetType.ImageJPEG; |
141 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = (sbyte)AssetType.ImageTGA; | 137 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = (sbyte)AssetType.ImageTGA; |
142 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"] = (sbyte)AssetType.Landmark; | 138 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"] = (sbyte)AssetType.Landmark; |
143 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"] = (sbyte)AssetType.LostAndFoundFolder; | ||
144 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode; | 139 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode; |
145 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText; | 140 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText; |
146 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"] = (sbyte)AssetType.Mesh; | 141 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"] = (sbyte)AssetType.Mesh; |
147 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard; | 142 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard; |
148 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object; | 143 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object; |
149 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"] = (sbyte)AssetType.RootFolder; | ||
150 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate; | 144 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate; |
151 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder; | ||
152 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound; | 145 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound; |
153 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV; | 146 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV; |
154 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; | 147 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; |
155 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; | 148 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; |
156 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; | 149 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material; |
157 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material; | ||
158 | } | 150 | } |
159 | 151 | ||
160 | public static string CreateOarLandDataPath(LandData ld) | 152 | public static string CreateOarLandDataPath(LandData ld) |
diff --git a/OpenSim/Framework/Tests/AssetBaseTest.cs b/OpenSim/Framework/Tests/AssetBaseTest.cs index 25d2393..1975a4d 100644 --- a/OpenSim/Framework/Tests/AssetBaseTest.cs +++ b/OpenSim/Framework/Tests/AssetBaseTest.cs | |||
@@ -50,19 +50,15 @@ namespace OpenSim.Framework.Tests | |||
50 | CheckContainsReferences(AssetType.ImageJPEG , false); | 50 | CheckContainsReferences(AssetType.ImageJPEG , false); |
51 | CheckContainsReferences(AssetType.ImageTGA , false); | 51 | CheckContainsReferences(AssetType.ImageTGA , false); |
52 | CheckContainsReferences(AssetType.Landmark , false); | 52 | CheckContainsReferences(AssetType.Landmark , false); |
53 | CheckContainsReferences(AssetType.LostAndFoundFolder, false); | ||
54 | CheckContainsReferences(AssetType.LSLBytecode, false); | 53 | CheckContainsReferences(AssetType.LSLBytecode, false); |
55 | CheckContainsReferences(AssetType.LSLText, false); | 54 | CheckContainsReferences(AssetType.LSLText, false); |
56 | CheckContainsReferences(AssetType.Notecard, false); | 55 | CheckContainsReferences(AssetType.Notecard, false); |
57 | CheckContainsReferences(AssetType.Object, false); | 56 | CheckContainsReferences(AssetType.Object, false); |
58 | CheckContainsReferences(AssetType.RootFolder, false); | ||
59 | CheckContainsReferences(AssetType.Simstate, false); | 57 | CheckContainsReferences(AssetType.Simstate, false); |
60 | CheckContainsReferences(AssetType.SnapshotFolder, false); | ||
61 | CheckContainsReferences(AssetType.Sound, false); | 58 | CheckContainsReferences(AssetType.Sound, false); |
62 | CheckContainsReferences(AssetType.SoundWAV, false); | 59 | CheckContainsReferences(AssetType.SoundWAV, false); |
63 | CheckContainsReferences(AssetType.Texture, false); | 60 | CheckContainsReferences(AssetType.Texture, false); |
64 | CheckContainsReferences(AssetType.TextureTGA, false); | 61 | CheckContainsReferences(AssetType.TextureTGA, false); |
65 | CheckContainsReferences(AssetType.TrashFolder, false); | ||
66 | CheckContainsReferences(AssetType.Unknown, false); | 62 | CheckContainsReferences(AssetType.Unknown, false); |
67 | } | 63 | } |
68 | 64 | ||