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-rw-r--r--OpenSim/Framework/AssetBase.cs10
-rw-r--r--OpenSim/Framework/InventoryFolderBase.cs3
-rw-r--r--OpenSim/Framework/InventoryItemBase.cs6
-rw-r--r--OpenSim/Framework/SLUtil.cs68
-rw-r--r--OpenSim/Framework/Serialization/ArchiveConstants.cs10
-rw-r--r--OpenSim/Framework/Tests/AssetBaseTest.cs4
6 files changed, 53 insertions, 48 deletions
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 153a1d0..2f04d2e 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Framework
136 get 136 get
137 { 137 {
138 return 138 return
139 (Type == (sbyte) AssetType.Animation || 139 (Type == (sbyte)AssetType.Animation ||
140 Type == (sbyte)AssetType.Gesture || 140 Type == (sbyte)AssetType.Gesture ||
141 Type == (sbyte)AssetType.Simstate || 141 Type == (sbyte)AssetType.Simstate ||
142 Type == (sbyte)AssetType.Unknown || 142 Type == (sbyte)AssetType.Unknown ||
@@ -146,13 +146,9 @@ namespace OpenSim.Framework
146 Type == (sbyte)AssetType.Texture || 146 Type == (sbyte)AssetType.Texture ||
147 Type == (sbyte)AssetType.TextureTGA || 147 Type == (sbyte)AssetType.TextureTGA ||
148 Type == (sbyte)AssetType.Folder || 148 Type == (sbyte)AssetType.Folder ||
149 Type == (sbyte)AssetType.RootFolder ||
150 Type == (sbyte)AssetType.LostAndFoundFolder ||
151 Type == (sbyte)AssetType.SnapshotFolder ||
152 Type == (sbyte)AssetType.TrashFolder ||
153 Type == (sbyte)AssetType.ImageJPEG || 149 Type == (sbyte)AssetType.ImageJPEG ||
154 Type == (sbyte) AssetType.ImageTGA || 150 Type == (sbyte)AssetType.ImageTGA ||
155 Type == (sbyte) AssetType.LSLBytecode); 151 Type == (sbyte)AssetType.LSLBytecode);
156 } 152 }
157 } 153 }
158 154
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs
index b3457a6..fb66056 100644
--- a/OpenSim/Framework/InventoryFolderBase.cs
+++ b/OpenSim/Framework/InventoryFolderBase.cs
@@ -34,6 +34,9 @@ namespace OpenSim.Framework
34 /// </summary> 34 /// </summary>
35 public class InventoryFolderBase : InventoryNodeBase 35 public class InventoryFolderBase : InventoryNodeBase
36 { 36 {
37 public static readonly string ROOT_FOLDER_NAME = "My Inventory";
38 public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase";
39
37 /// <summary> 40 /// <summary>
38 /// The folder this folder is contained in 41 /// The folder this folder is contained in
39 /// </summary> 42 /// </summary>
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index ce63ee0..f9fd752 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -34,11 +34,7 @@ namespace OpenSim.Framework
34 /// Inventory Item - contains all the properties associated with an individual inventory piece. 34 /// Inventory Item - contains all the properties associated with an individual inventory piece.
35 /// </summary> 35 /// </summary>
36 public class InventoryItemBase : InventoryNodeBase, ICloneable 36 public class InventoryItemBase : InventoryNodeBase, ICloneable
37 { 37 {
38 public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase";
39 public static readonly sbyte SUITCASE_FOLDER_TYPE = 100;
40 public static readonly sbyte SUITCASE_FOLDER_FAKE_TYPE = 8;
41
42 /// <value> 38 /// <value>
43 /// The inventory type of the item. This is slightly different from the asset type in some situations. 39 /// The inventory type of the item. This is slightly different from the asset type in some situations.
44 /// </value> 40 /// </value>
diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs
index 027fc0e..e66d5be 100644
--- a/OpenSim/Framework/SLUtil.cs
+++ b/OpenSim/Framework/SLUtil.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Framework
64 private class TypeMapping 64 private class TypeMapping
65 { 65 {
66 private sbyte assetType; 66 private sbyte assetType;
67 private InventoryType inventoryType; 67 private sbyte inventoryType;
68 private string contentType; 68 private string contentType;
69 private string contentType2; 69 private string contentType2;
70 private string extension; 70 private string extension;
@@ -79,7 +79,7 @@ namespace OpenSim.Framework
79 get { return AssetTypeFromCode(assetType); } 79 get { return AssetTypeFromCode(assetType); }
80 } 80 }
81 81
82 public InventoryType InventoryType 82 public sbyte InventoryType
83 { 83 {
84 get { return inventoryType; } 84 get { return inventoryType; }
85 } 85 }
@@ -99,7 +99,7 @@ namespace OpenSim.Framework
99 get { return extension; } 99 get { return extension; }
100 } 100 }
101 101
102 private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) 102 private TypeMapping(sbyte assetType, sbyte inventoryType, string contentType, string contentType2, string extension)
103 { 103 {
104 this.assetType = assetType; 104 this.assetType = assetType;
105 this.inventoryType = inventoryType; 105 this.inventoryType = inventoryType;
@@ -108,18 +108,28 @@ namespace OpenSim.Framework
108 this.extension = extension; 108 this.extension = extension;
109 } 109 }
110 110
111 public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) 111 public TypeMapping(AssetType assetType, sbyte inventoryType, string contentType, string contentType2, string extension)
112 : this((sbyte)assetType, inventoryType, contentType, contentType2, extension) 112 : this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
113 { 113 {
114 } 114 }
115 115
116 public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
117 : this((sbyte)assetType, (sbyte)inventoryType, contentType, contentType2, extension)
118 {
119 }
120
116 public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension) 121 public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
117 : this((sbyte)assetType, inventoryType, contentType, null, extension) 122 : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension)
123 {
124 }
125
126 public TypeMapping(AssetType assetType, FolderType inventoryType, string contentType, string extension)
127 : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension)
118 { 128 {
119 } 129 }
120 130
121 public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension) 131 public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension)
122 : this((sbyte)assetType, inventoryType, contentType, null, extension) 132 : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension)
123 { 133 {
124 } 134 }
125 } 135 }
@@ -145,53 +155,65 @@ namespace OpenSim.Framework
145 new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), 155 new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
146 new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), 156 new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
147 new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"), 157 new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
148 new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
149 new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"),
150 new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"), 158 new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
151 new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"), 159 new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
152 new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"), 160 new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
153 new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"),
154 new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
155 new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
156 new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"), 161 new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
157 new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"), 162 new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
158 new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"), 163 new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
159 new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"),
160 new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"), 164 new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
161 new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"), 165 new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
162 new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
163 new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
164 new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
165 new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"), 166 new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"),
167
168 // The next few items are about inventory folders
169 new TypeMapping(AssetType.Folder, FolderType.None, "application/vnd.ll.folder", "folder"),
170 new TypeMapping(AssetType.Folder, FolderType.Root, "application/vnd.ll.rootfolder", "rootfolder"),
171 new TypeMapping(AssetType.Folder, FolderType.Trash, "application/vnd.ll.trashfolder", "trashfolder"),
172 new TypeMapping(AssetType.Folder, FolderType.Snapshot, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
173 new TypeMapping(AssetType.Folder, FolderType.LostAndFound, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
174 new TypeMapping(AssetType.Folder, FolderType.Favorites, "application/vnd.ll.favoritefolder", "favoritefolder"),
175 new TypeMapping(AssetType.Folder, FolderType.CurrentOutfit, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
176 new TypeMapping(AssetType.Folder, FolderType.Outfit, "application/vnd.ll.outfitfolder", "outfitfolder"),
177 new TypeMapping(AssetType.Folder, FolderType.MyOutfits, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
166 178
179 // This next mappping is an asset to inventory item mapping.
180 // Note: LL stores folders as assets of type Folder = 8, and it has a corresponding InventoryType = 8
181 // OpenSim doesn't store folders as assets, so this mapping should only be used when parsing things from the viewer to the server
182 new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
183
184 // OpenSim specific
167 new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material") 185 new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material")
168 }; 186 };
169 187
170 private static Dictionary<sbyte, string> asset2Content; 188 private static Dictionary<sbyte, string> asset2Content;
171 private static Dictionary<sbyte, string> asset2Extension; 189 private static Dictionary<sbyte, string> asset2Extension;
172 private static Dictionary<InventoryType, string> inventory2Content; 190 private static Dictionary<sbyte, string> inventory2Content;
173 private static Dictionary<string, sbyte> content2Asset; 191 private static Dictionary<string, sbyte> content2Asset;
174 private static Dictionary<string, InventoryType> content2Inventory; 192 private static Dictionary<string, sbyte> content2Inventory;
175 193
176 static SLUtil() 194 static SLUtil()
177 { 195 {
178 asset2Content = new Dictionary<sbyte, string>(); 196 asset2Content = new Dictionary<sbyte, string>();
179 asset2Extension = new Dictionary<sbyte, string>(); 197 asset2Extension = new Dictionary<sbyte, string>();
180 inventory2Content = new Dictionary<InventoryType, string>(); 198 inventory2Content = new Dictionary<sbyte, string>();
181 content2Asset = new Dictionary<string, sbyte>(); 199 content2Asset = new Dictionary<string, sbyte>();
182 content2Inventory = new Dictionary<string, InventoryType>(); 200 content2Inventory = new Dictionary<string, sbyte>();
183 201
184 foreach (TypeMapping mapping in MAPPINGS) 202 foreach (TypeMapping mapping in MAPPINGS)
185 { 203 {
186 sbyte assetType = mapping.AssetTypeCode; 204 sbyte assetType = mapping.AssetTypeCode;
187 if (!asset2Content.ContainsKey(assetType)) 205 if (!asset2Content.ContainsKey(assetType))
188 asset2Content.Add(assetType, mapping.ContentType); 206 asset2Content.Add(assetType, mapping.ContentType);
207
189 if (!asset2Extension.ContainsKey(assetType)) 208 if (!asset2Extension.ContainsKey(assetType))
190 asset2Extension.Add(assetType, mapping.Extension); 209 asset2Extension.Add(assetType, mapping.Extension);
210
191 if (!inventory2Content.ContainsKey(mapping.InventoryType)) 211 if (!inventory2Content.ContainsKey(mapping.InventoryType))
192 inventory2Content.Add(mapping.InventoryType, mapping.ContentType); 212 inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
213
193 if (!content2Asset.ContainsKey(mapping.ContentType)) 214 if (!content2Asset.ContainsKey(mapping.ContentType))
194 content2Asset.Add(mapping.ContentType, assetType); 215 content2Asset.Add(mapping.ContentType, assetType);
216
195 if (!content2Inventory.ContainsKey(mapping.ContentType)) 217 if (!content2Inventory.ContainsKey(mapping.ContentType))
196 content2Inventory.Add(mapping.ContentType, mapping.InventoryType); 218 content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
197 219
@@ -216,8 +238,8 @@ namespace OpenSim.Framework
216 public static string SLInvTypeToContentType(int invType) 238 public static string SLInvTypeToContentType(int invType)
217 { 239 {
218 string contentType; 240 string contentType;
219 if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType)) 241 if (!inventory2Content.TryGetValue((sbyte)invType, out contentType))
220 contentType = inventory2Content[InventoryType.Unknown]; 242 contentType = inventory2Content[(sbyte)InventoryType.Unknown];
221 return contentType; 243 return contentType;
222 } 244 }
223 245
@@ -231,9 +253,9 @@ namespace OpenSim.Framework
231 253
232 public static sbyte ContentTypeToSLInvType(string contentType) 254 public static sbyte ContentTypeToSLInvType(string contentType)
233 { 255 {
234 InventoryType invType; 256 sbyte invType;
235 if (!content2Inventory.TryGetValue(contentType, out invType)) 257 if (!content2Inventory.TryGetValue(contentType, out invType))
236 invType = InventoryType.Unknown; 258 invType = (sbyte)InventoryType.Unknown;
237 return (sbyte)invType; 259 return (sbyte)invType;
238 } 260 }
239 261
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs
index 73ebfae..ab3c285 100644
--- a/OpenSim/Framework/Serialization/ArchiveConstants.cs
+++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs
@@ -115,20 +115,16 @@ namespace OpenSim.Framework.Serialization
115 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg"; 115 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg";
116 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga"; 116 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga";
117 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark] = ASSET_EXTENSION_SEPARATOR + "landmark.txt"; 117 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark] = ASSET_EXTENSION_SEPARATOR + "landmark.txt";
118 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"; // Not sure if we'll ever see this
119 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso"; 118 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso";
120 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl"; 119 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl";
121 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Mesh] = ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"; 120 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Mesh] = ASSET_EXTENSION_SEPARATOR + "mesh.llmesh";
122 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt"; 121 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt";
123 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml"; 122 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml";
124 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"; // Not sure if we'll ever see this
125 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this 123 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this
126 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"; // Not sure if we'll ever see this
127 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg"; 124 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg";
128 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav"; 125 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav";
129 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; 126 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2";
130 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; 127 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga";
131 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this
132 ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this 128 ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this
133 129
134 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; 130 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation;
@@ -140,21 +136,17 @@ namespace OpenSim.Framework.Serialization
140 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = (sbyte)AssetType.ImageJPEG; 136 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = (sbyte)AssetType.ImageJPEG;
141 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = (sbyte)AssetType.ImageTGA; 137 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = (sbyte)AssetType.ImageTGA;
142 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"] = (sbyte)AssetType.Landmark; 138 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"] = (sbyte)AssetType.Landmark;
143 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"] = (sbyte)AssetType.LostAndFoundFolder;
144 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode; 139 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode;
145 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText; 140 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText;
146 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"] = (sbyte)AssetType.Mesh; 141 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"] = (sbyte)AssetType.Mesh;
147 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard; 142 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard;
148 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object; 143 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object;
149 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"] = (sbyte)AssetType.RootFolder;
150 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate; 144 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate;
151 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder;
152 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound; 145 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound;
153 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV; 146 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV;
154 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; 147 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture;
155 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; 148 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA;
156 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; 149 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material;
157 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material;
158 } 150 }
159 151
160 public static string CreateOarLandDataPath(LandData ld) 152 public static string CreateOarLandDataPath(LandData ld)
diff --git a/OpenSim/Framework/Tests/AssetBaseTest.cs b/OpenSim/Framework/Tests/AssetBaseTest.cs
index 25d2393..1975a4d 100644
--- a/OpenSim/Framework/Tests/AssetBaseTest.cs
+++ b/OpenSim/Framework/Tests/AssetBaseTest.cs
@@ -50,19 +50,15 @@ namespace OpenSim.Framework.Tests
50 CheckContainsReferences(AssetType.ImageJPEG , false); 50 CheckContainsReferences(AssetType.ImageJPEG , false);
51 CheckContainsReferences(AssetType.ImageTGA , false); 51 CheckContainsReferences(AssetType.ImageTGA , false);
52 CheckContainsReferences(AssetType.Landmark , false); 52 CheckContainsReferences(AssetType.Landmark , false);
53 CheckContainsReferences(AssetType.LostAndFoundFolder, false);
54 CheckContainsReferences(AssetType.LSLBytecode, false); 53 CheckContainsReferences(AssetType.LSLBytecode, false);
55 CheckContainsReferences(AssetType.LSLText, false); 54 CheckContainsReferences(AssetType.LSLText, false);
56 CheckContainsReferences(AssetType.Notecard, false); 55 CheckContainsReferences(AssetType.Notecard, false);
57 CheckContainsReferences(AssetType.Object, false); 56 CheckContainsReferences(AssetType.Object, false);
58 CheckContainsReferences(AssetType.RootFolder, false);
59 CheckContainsReferences(AssetType.Simstate, false); 57 CheckContainsReferences(AssetType.Simstate, false);
60 CheckContainsReferences(AssetType.SnapshotFolder, false);
61 CheckContainsReferences(AssetType.Sound, false); 58 CheckContainsReferences(AssetType.Sound, false);
62 CheckContainsReferences(AssetType.SoundWAV, false); 59 CheckContainsReferences(AssetType.SoundWAV, false);
63 CheckContainsReferences(AssetType.Texture, false); 60 CheckContainsReferences(AssetType.Texture, false);
64 CheckContainsReferences(AssetType.TextureTGA, false); 61 CheckContainsReferences(AssetType.TextureTGA, false);
65 CheckContainsReferences(AssetType.TrashFolder, false);
66 CheckContainsReferences(AssetType.Unknown, false); 62 CheckContainsReferences(AssetType.Unknown, false);
67 } 63 }
68 64