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-rw-r--r--OpenSim/Framework/Util.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index d2797e6..02da7f4 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -392,6 +392,36 @@ namespace OpenSim.Framework
392 || platformId == PlatformID.WinCE); 392 || platformId == PlatformID.WinCE);
393 } 393 }
394 394
395 public static bool LoadArchSpecificWindowsDll(string libraryName)
396 {
397 // We do this so that OpenSimulator on Windows loads the correct native library depending on whether
398 // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
399 // will find it already loaded later on.
400 //
401 // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
402 // controlled in config files.
403 string nativeLibraryPath;
404
405 if (Util.Is64BitProcess())
406 nativeLibraryPath = "lib64/" + libraryName;
407 else
408 nativeLibraryPath = "lib32/" + libraryName;
409
410 m_log.DebugFormat("[UTIL]: Loading native Windows library at {0}", nativeLibraryPath);
411
412 if (Util.LoadLibrary(nativeLibraryPath) == IntPtr.Zero)
413 {
414 m_log.ErrorFormat(
415 "[UTIL]: Couldn't find native Windows library at {0}", nativeLibraryPath);
416
417 return false;
418 }
419 else
420 {
421 return true;
422 }
423 }
424
395 public static bool IsEnvironmentSupported(ref string reason) 425 public static bool IsEnvironmentSupported(ref string reason)
396 { 426 {
397 // Must have .NET 2.0 (Generics / libsl) 427 // Must have .NET 2.0 (Generics / libsl)