diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/ClientInfo.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/RestClient.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/Monitoring/JobEngine.cs | 320 | ||||
-rw-r--r-- | OpenSim/Framework/Monitoring/Watchdog.cs | 96 | ||||
-rw-r--r-- | OpenSim/Framework/Monitoring/WorkManager.cs | 212 | ||||
-rw-r--r-- | OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/Servers/ServerBase.cs | 64 | ||||
-rw-r--r-- | OpenSim/Framework/ServiceAuth/BasicHttpAuthentication.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/Tests/AnimationTests.cs | 1 | ||||
-rw-r--r-- | OpenSim/Framework/Util.cs | 63 |
10 files changed, 669 insertions, 101 deletions
diff --git a/OpenSim/Framework/ClientInfo.cs b/OpenSim/Framework/ClientInfo.cs index d68078e..98e4465 100644 --- a/OpenSim/Framework/ClientInfo.cs +++ b/OpenSim/Framework/ClientInfo.cs | |||
@@ -54,6 +54,10 @@ namespace OpenSim.Framework | |||
54 | public int assetThrottle; | 54 | public int assetThrottle; |
55 | public int textureThrottle; | 55 | public int textureThrottle; |
56 | public int totalThrottle; | 56 | public int totalThrottle; |
57 | |||
58 | // Used by adaptive only | ||
59 | public int targetThrottle; | ||
60 | |||
57 | public int maxThrottle; | 61 | public int maxThrottle; |
58 | 62 | ||
59 | public Dictionary<string, int> SyncRequests = new Dictionary<string,int>(); | 63 | public Dictionary<string, int> SyncRequests = new Dictionary<string,int>(); |
diff --git a/OpenSim/Framework/Communications/RestClient.cs b/OpenSim/Framework/Communications/RestClient.cs index de6fe30..72018e4 100644 --- a/OpenSim/Framework/Communications/RestClient.cs +++ b/OpenSim/Framework/Communications/RestClient.cs | |||
@@ -483,7 +483,7 @@ namespace OpenSim.Framework.Communications | |||
483 | /// In case, we are invoked asynchroneously this object will keep track of the state | 483 | /// In case, we are invoked asynchroneously this object will keep track of the state |
484 | /// </summary> | 484 | /// </summary> |
485 | AsyncResult<Stream> ar = new AsyncResult<Stream>(callback, state); | 485 | AsyncResult<Stream> ar = new AsyncResult<Stream>(callback, state); |
486 | Util.FireAndForget(RequestHelper, ar); | 486 | Util.FireAndForget(RequestHelper, ar, "RestClient.BeginRequest"); |
487 | return ar; | 487 | return ar; |
488 | } | 488 | } |
489 | 489 | ||
diff --git a/OpenSim/Framework/Monitoring/JobEngine.cs b/OpenSim/Framework/Monitoring/JobEngine.cs new file mode 100644 index 0000000..5925867 --- /dev/null +++ b/OpenSim/Framework/Monitoring/JobEngine.cs | |||
@@ -0,0 +1,320 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Concurrent; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using log4net; | ||
33 | using OpenSim.Framework; | ||
34 | |||
35 | namespace OpenSim.Framework.Monitoring | ||
36 | { | ||
37 | public class Job | ||
38 | { | ||
39 | public string Name; | ||
40 | public WaitCallback Callback; | ||
41 | public object O; | ||
42 | |||
43 | public Job(string name, WaitCallback callback, object o) | ||
44 | { | ||
45 | Name = name; | ||
46 | Callback = callback; | ||
47 | O = o; | ||
48 | } | ||
49 | } | ||
50 | |||
51 | public class JobEngine | ||
52 | { | ||
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
54 | |||
55 | public int LogLevel { get; set; } | ||
56 | |||
57 | public bool IsRunning { get; private set; } | ||
58 | |||
59 | /// <summary> | ||
60 | /// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping. | ||
61 | /// </summary> | ||
62 | public int RequestProcessTimeoutOnStop { get; set; } | ||
63 | |||
64 | /// <summary> | ||
65 | /// Controls whether we need to warn in the log about exceeding the max queue size. | ||
66 | /// </summary> | ||
67 | /// <remarks> | ||
68 | /// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in | ||
69 | /// order to avoid spamming the log with lots of warnings. | ||
70 | /// </remarks> | ||
71 | private bool m_warnOverMaxQueue = true; | ||
72 | |||
73 | private BlockingCollection<Job> m_requestQueue; | ||
74 | |||
75 | private CancellationTokenSource m_cancelSource = new CancellationTokenSource(); | ||
76 | |||
77 | private Stat m_requestsWaitingStat; | ||
78 | |||
79 | private Job m_currentJob; | ||
80 | |||
81 | /// <summary> | ||
82 | /// Used to signal that we are ready to complete stop. | ||
83 | /// </summary> | ||
84 | private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false); | ||
85 | |||
86 | public JobEngine() | ||
87 | { | ||
88 | RequestProcessTimeoutOnStop = 5000; | ||
89 | |||
90 | MainConsole.Instance.Commands.AddCommand( | ||
91 | "Debug", | ||
92 | false, | ||
93 | "debug jobengine", | ||
94 | "debug jobengine <start|stop|status|log>", | ||
95 | "Start, stop, get status or set logging level of the job engine.", | ||
96 | "If stopped then all outstanding jobs are processed immediately.", | ||
97 | HandleControlCommand); | ||
98 | } | ||
99 | |||
100 | public void Start() | ||
101 | { | ||
102 | lock (this) | ||
103 | { | ||
104 | if (IsRunning) | ||
105 | return; | ||
106 | |||
107 | IsRunning = true; | ||
108 | |||
109 | m_finishedProcessingAfterStop.Reset(); | ||
110 | |||
111 | m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000); | ||
112 | |||
113 | m_requestsWaitingStat = | ||
114 | new Stat( | ||
115 | "JobsWaiting", | ||
116 | "Number of jobs waiting for processing.", | ||
117 | "", | ||
118 | "", | ||
119 | "server", | ||
120 | "jobengine", | ||
121 | StatType.Pull, | ||
122 | MeasuresOfInterest.None, | ||
123 | stat => stat.Value = m_requestQueue.Count, | ||
124 | StatVerbosity.Debug); | ||
125 | |||
126 | StatsManager.RegisterStat(m_requestsWaitingStat); | ||
127 | |||
128 | WorkManager.StartThread( | ||
129 | ProcessRequests, | ||
130 | "JobEngineThread", | ||
131 | ThreadPriority.Normal, | ||
132 | false, | ||
133 | true, | ||
134 | null, | ||
135 | int.MaxValue); | ||
136 | } | ||
137 | } | ||
138 | |||
139 | public void Stop() | ||
140 | { | ||
141 | lock (this) | ||
142 | { | ||
143 | try | ||
144 | { | ||
145 | if (!IsRunning) | ||
146 | return; | ||
147 | |||
148 | IsRunning = false; | ||
149 | |||
150 | int requestsLeft = m_requestQueue.Count; | ||
151 | |||
152 | if (requestsLeft <= 0) | ||
153 | { | ||
154 | m_cancelSource.Cancel(); | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | m_log.InfoFormat("[JOB ENGINE]: Waiting to write {0} events after stop.", requestsLeft); | ||
159 | |||
160 | while (requestsLeft > 0) | ||
161 | { | ||
162 | if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop)) | ||
163 | { | ||
164 | // After timeout no events have been written | ||
165 | if (requestsLeft == m_requestQueue.Count) | ||
166 | { | ||
167 | m_log.WarnFormat( | ||
168 | "[JOB ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests", | ||
169 | RequestProcessTimeoutOnStop, requestsLeft); | ||
170 | |||
171 | break; | ||
172 | } | ||
173 | } | ||
174 | |||
175 | requestsLeft = m_requestQueue.Count; | ||
176 | } | ||
177 | } | ||
178 | } | ||
179 | finally | ||
180 | { | ||
181 | m_cancelSource.Dispose(); | ||
182 | StatsManager.DeregisterStat(m_requestsWaitingStat); | ||
183 | m_requestsWaitingStat = null; | ||
184 | m_requestQueue = null; | ||
185 | } | ||
186 | } | ||
187 | } | ||
188 | |||
189 | public bool QueueRequest(string name, WaitCallback req, object o) | ||
190 | { | ||
191 | if (LogLevel >= 1) | ||
192 | m_log.DebugFormat("[JOB ENGINE]: Queued job {0}", name); | ||
193 | |||
194 | if (m_requestQueue.Count < m_requestQueue.BoundedCapacity) | ||
195 | { | ||
196 | // m_log.DebugFormat( | ||
197 | // "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}", | ||
198 | // categories, client.AgentID, m_udpServer.Scene.Name); | ||
199 | |||
200 | m_requestQueue.Add(new Job(name, req, o)); | ||
201 | |||
202 | if (!m_warnOverMaxQueue) | ||
203 | m_warnOverMaxQueue = true; | ||
204 | |||
205 | return true; | ||
206 | } | ||
207 | else | ||
208 | { | ||
209 | if (m_warnOverMaxQueue) | ||
210 | { | ||
211 | // m_log.WarnFormat( | ||
212 | // "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}", | ||
213 | // client.AgentID, m_udpServer.Scene.Name); | ||
214 | |||
215 | m_log.WarnFormat("[JOB ENGINE]: Request queue at maximum capacity, not recording job"); | ||
216 | |||
217 | m_warnOverMaxQueue = false; | ||
218 | } | ||
219 | |||
220 | return false; | ||
221 | } | ||
222 | } | ||
223 | |||
224 | private void ProcessRequests() | ||
225 | { | ||
226 | try | ||
227 | { | ||
228 | while (IsRunning || m_requestQueue.Count > 0) | ||
229 | { | ||
230 | m_currentJob = m_requestQueue.Take(m_cancelSource.Token); | ||
231 | |||
232 | // QueueEmpty callback = req.Client.OnQueueEmpty; | ||
233 | // | ||
234 | // if (callback != null) | ||
235 | // { | ||
236 | // try | ||
237 | // { | ||
238 | // callback(req.Categories); | ||
239 | // } | ||
240 | // catch (Exception e) | ||
241 | // { | ||
242 | // m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e); | ||
243 | // } | ||
244 | // } | ||
245 | |||
246 | if (LogLevel >= 1) | ||
247 | m_log.DebugFormat("[JOB ENGINE]: Processing job {0}", m_currentJob.Name); | ||
248 | |||
249 | try | ||
250 | { | ||
251 | m_currentJob.Callback.Invoke(m_currentJob.O); | ||
252 | } | ||
253 | catch (Exception e) | ||
254 | { | ||
255 | m_log.Error( | ||
256 | string.Format( | ||
257 | "[JOB ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e); | ||
258 | } | ||
259 | |||
260 | if (LogLevel >= 1) | ||
261 | m_log.DebugFormat("[JOB ENGINE]: Processed job {0}", m_currentJob.Name); | ||
262 | |||
263 | m_currentJob = null; | ||
264 | } | ||
265 | } | ||
266 | catch (OperationCanceledException) | ||
267 | { | ||
268 | } | ||
269 | |||
270 | m_finishedProcessingAfterStop.Set(); | ||
271 | } | ||
272 | |||
273 | private void HandleControlCommand(string module, string[] args) | ||
274 | { | ||
275 | // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene) | ||
276 | // return; | ||
277 | |||
278 | if (args.Length < 3) | ||
279 | { | ||
280 | MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|log>"); | ||
281 | return; | ||
282 | } | ||
283 | |||
284 | string subCommand = args[2]; | ||
285 | |||
286 | if (subCommand == "stop") | ||
287 | { | ||
288 | Stop(); | ||
289 | MainConsole.Instance.OutputFormat("Stopped job engine."); | ||
290 | } | ||
291 | else if (subCommand == "start") | ||
292 | { | ||
293 | Start(); | ||
294 | MainConsole.Instance.OutputFormat("Started job engine."); | ||
295 | } | ||
296 | else if (subCommand == "status") | ||
297 | { | ||
298 | MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning); | ||
299 | MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none"); | ||
300 | MainConsole.Instance.OutputFormat( | ||
301 | "Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a"); | ||
302 | MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel); | ||
303 | } | ||
304 | else if (subCommand == "log") | ||
305 | { | ||
306 | // int logLevel; | ||
307 | int logLevel = int.Parse(args[3]); | ||
308 | // if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel)) | ||
309 | // { | ||
310 | LogLevel = logLevel; | ||
311 | MainConsole.Instance.OutputFormat("Set debug log level to {0}", LogLevel); | ||
312 | // } | ||
313 | } | ||
314 | else | ||
315 | { | ||
316 | MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand); | ||
317 | } | ||
318 | } | ||
319 | } | ||
320 | } | ||
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs index 0fcb195..a644fa5 100644 --- a/OpenSim/Framework/Monitoring/Watchdog.cs +++ b/OpenSim/Framework/Monitoring/Watchdog.cs | |||
@@ -38,6 +38,8 @@ namespace OpenSim.Framework.Monitoring | |||
38 | /// </summary> | 38 | /// </summary> |
39 | public static class Watchdog | 39 | public static class Watchdog |
40 | { | 40 | { |
41 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | |||
41 | /// <summary>Timer interval in milliseconds for the watchdog timer</summary> | 43 | /// <summary>Timer interval in milliseconds for the watchdog timer</summary> |
42 | public const double WATCHDOG_INTERVAL_MS = 2500.0d; | 44 | public const double WATCHDOG_INTERVAL_MS = 2500.0d; |
43 | 45 | ||
@@ -141,7 +143,7 @@ namespace OpenSim.Framework.Monitoring | |||
141 | get { return m_enabled; } | 143 | get { return m_enabled; } |
142 | set | 144 | set |
143 | { | 145 | { |
144 | // m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value); | 146 | // m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value); |
145 | 147 | ||
146 | if (value == m_enabled) | 148 | if (value == m_enabled) |
147 | return; | 149 | return; |
@@ -157,9 +159,8 @@ namespace OpenSim.Framework.Monitoring | |||
157 | m_watchdogTimer.Enabled = m_enabled; | 159 | m_watchdogTimer.Enabled = m_enabled; |
158 | } | 160 | } |
159 | } | 161 | } |
160 | private static bool m_enabled; | ||
161 | 162 | ||
162 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 163 | private static bool m_enabled; |
163 | private static Dictionary<int, ThreadWatchdogInfo> m_threads; | 164 | private static Dictionary<int, ThreadWatchdogInfo> m_threads; |
164 | private static System.Timers.Timer m_watchdogTimer; | 165 | private static System.Timers.Timer m_watchdogTimer; |
165 | 166 | ||
@@ -180,94 +181,19 @@ namespace OpenSim.Framework.Monitoring | |||
180 | } | 181 | } |
181 | 182 | ||
182 | /// <summary> | 183 | /// <summary> |
183 | /// Start a new thread that is tracked by the watchdog timer. | 184 | /// Add a thread to the watchdog tracker. |
184 | /// </summary> | 185 | /// </summary> |
185 | /// <param name="start">The method that will be executed in a new thread</param> | 186 | /// <param name="info">Information about the thread.</info> |
186 | /// <param name="name">A name to give to the new thread</param> | 187 | /// <param name="info">Name of the thread.</info> |
187 | /// <param name="priority">Priority to run the thread at</param> | ||
188 | /// <param name="isBackground">True to run this thread as a background thread, otherwise false</param> | ||
189 | /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param> | ||
190 | /// <param name="log">If true then creation of thread is logged.</param> | 188 | /// <param name="log">If true then creation of thread is logged.</param> |
191 | /// <returns>The newly created Thread object</returns> | 189 | public static void AddThread(ThreadWatchdogInfo info, string name, bool log = true) |
192 | public static Thread StartThread( | ||
193 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, bool log = true) | ||
194 | { | 190 | { |
195 | return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS, log); | ||
196 | } | ||
197 | |||
198 | /// <summary> | ||
199 | /// Start a new thread that is tracked by the watchdog | ||
200 | /// </summary> | ||
201 | /// <param name="start">The method that will be executed in a new thread</param> | ||
202 | /// <param name="name">A name to give to the new thread</param> | ||
203 | /// <param name="priority">Priority to run the thread at</param> | ||
204 | /// <param name="isBackground">True to run this thread as a background | ||
205 | /// thread, otherwise false</param> | ||
206 | /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param> | ||
207 | /// <param name="alarmMethod"> | ||
208 | /// Alarm method to call if alarmIfTimeout is true and there is a timeout. | ||
209 | /// Normally, this will just return some useful debugging information. | ||
210 | /// </param> | ||
211 | /// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param> | ||
212 | /// <param name="log">If true then creation of thread is logged.</param> | ||
213 | /// <returns>The newly created Thread object</returns> | ||
214 | public static Thread StartThread( | ||
215 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, | ||
216 | bool alarmIfTimeout, Func<string> alarmMethod, int timeout, bool log = true) | ||
217 | { | ||
218 | Thread thread = new Thread(start); | ||
219 | thread.Priority = priority; | ||
220 | thread.IsBackground = isBackground; | ||
221 | |||
222 | ThreadWatchdogInfo twi | ||
223 | = new ThreadWatchdogInfo(thread, timeout, name) | ||
224 | { AlarmIfTimeout = alarmIfTimeout, AlarmMethod = alarmMethod }; | ||
225 | |||
226 | if (log) | 191 | if (log) |
227 | m_log.DebugFormat( | 192 | m_log.DebugFormat( |
228 | "[WATCHDOG]: Started tracking thread {0}, ID {1}", name, twi.Thread.ManagedThreadId); | 193 | "[WATCHDOG]: Started tracking thread {0}, ID {1}", name, info.Thread.ManagedThreadId); |
229 | 194 | ||
230 | lock (m_threads) | 195 | lock (m_threads) |
231 | m_threads.Add(twi.Thread.ManagedThreadId, twi); | 196 | m_threads.Add(info.Thread.ManagedThreadId, info); |
232 | |||
233 | thread.Start(); | ||
234 | thread.Name = name; | ||
235 | |||
236 | |||
237 | return thread; | ||
238 | } | ||
239 | |||
240 | /// <summary> | ||
241 | /// Run the callback in a new thread immediately. If the thread exits with an exception log it but do | ||
242 | /// not propogate it. | ||
243 | /// </summary> | ||
244 | /// <param name="callback">Code for the thread to execute.</param> | ||
245 | /// <param name="name">Name of the thread</param> | ||
246 | /// <param name="obj">Object to pass to the thread.</param> | ||
247 | public static void RunInThread(WaitCallback callback, string name, object obj, bool log = false) | ||
248 | { | ||
249 | if (Util.FireAndForgetMethod == FireAndForgetMethod.RegressionTest) | ||
250 | { | ||
251 | Culture.SetCurrentCulture(); | ||
252 | callback(obj); | ||
253 | return; | ||
254 | } | ||
255 | |||
256 | ThreadStart ts = new ThreadStart(delegate() | ||
257 | { | ||
258 | try | ||
259 | { | ||
260 | Culture.SetCurrentCulture(); | ||
261 | callback(obj); | ||
262 | Watchdog.RemoveThread(log:false); | ||
263 | } | ||
264 | catch (Exception e) | ||
265 | { | ||
266 | m_log.Error(string.Format("[WATCHDOG]: Exception in thread {0}.", name), e); | ||
267 | } | ||
268 | }); | ||
269 | |||
270 | StartThread(ts, name, ThreadPriority.Normal, true, false, log:log); | ||
271 | } | 197 | } |
272 | 198 | ||
273 | /// <summary> | 199 | /// <summary> |
@@ -358,7 +284,7 @@ namespace OpenSim.Framework.Monitoring | |||
358 | } | 284 | } |
359 | catch { } | 285 | catch { } |
360 | } | 286 | } |
361 | 287 | ||
362 | /// <summary> | 288 | /// <summary> |
363 | /// Get currently watched threads for diagnostic purposes | 289 | /// Get currently watched threads for diagnostic purposes |
364 | /// </summary> | 290 | /// </summary> |
diff --git a/OpenSim/Framework/Monitoring/WorkManager.cs b/OpenSim/Framework/Monitoring/WorkManager.cs new file mode 100644 index 0000000..9d0eefc --- /dev/null +++ b/OpenSim/Framework/Monitoring/WorkManager.cs | |||
@@ -0,0 +1,212 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Threading; | ||
31 | using log4net; | ||
32 | |||
33 | namespace OpenSim.Framework.Monitoring | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Manages various work items in the simulator. | ||
37 | /// </summary> | ||
38 | /// <remarks> | ||
39 | /// Currently, here work can be started | ||
40 | /// * As a long-running and monitored thread. | ||
41 | /// * In a thread that will never timeout but where the job is expected to eventually complete. | ||
42 | /// * In a threadpool thread that will timeout if it takes a very long time to complete (> 10 mins). | ||
43 | /// * As a job which will be run in a single-threaded job engine. Such jobs must not incorporate delays (sleeps, | ||
44 | /// network waits, etc.). | ||
45 | /// | ||
46 | /// This is an evolving approach to better manage the work that OpenSimulator is asked to do from a very diverse | ||
47 | /// range of sources (client actions, incoming network, outgoing network calls, etc.). | ||
48 | /// | ||
49 | /// Util.FireAndForget is still available to insert jobs in the threadpool, though this is equivalent to | ||
50 | /// WorkManager.RunInThreadPool(). | ||
51 | /// </remarks> | ||
52 | public static class WorkManager | ||
53 | { | ||
54 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | public static JobEngine JobEngine { get; private set; } | ||
57 | |||
58 | static WorkManager() | ||
59 | { | ||
60 | JobEngine = new JobEngine(); | ||
61 | } | ||
62 | |||
63 | /// <summary> | ||
64 | /// Start a new long-lived thread. | ||
65 | /// </summary> | ||
66 | /// <param name="start">The method that will be executed in a new thread</param> | ||
67 | /// <param name="name">A name to give to the new thread</param> | ||
68 | /// <param name="priority">Priority to run the thread at</param> | ||
69 | /// <param name="isBackground">True to run this thread as a background thread, otherwise false</param> | ||
70 | /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param> | ||
71 | /// <param name="log">If true then creation of thread is logged.</param> | ||
72 | /// <returns>The newly created Thread object</returns> | ||
73 | public static Thread StartThread( | ||
74 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, bool log = true) | ||
75 | { | ||
76 | return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS, log); | ||
77 | } | ||
78 | |||
79 | /// <summary> | ||
80 | /// Start a new thread that is tracked by the watchdog | ||
81 | /// </summary> | ||
82 | /// <param name="start">The method that will be executed in a new thread</param> | ||
83 | /// <param name="name">A name to give to the new thread</param> | ||
84 | /// <param name="priority">Priority to run the thread at</param> | ||
85 | /// <param name="isBackground">True to run this thread as a background | ||
86 | /// thread, otherwise false</param> | ||
87 | /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param> | ||
88 | /// <param name="alarmMethod"> | ||
89 | /// Alarm method to call if alarmIfTimeout is true and there is a timeout. | ||
90 | /// Normally, this will just return some useful debugging information. | ||
91 | /// </param> | ||
92 | /// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param> | ||
93 | /// <param name="log">If true then creation of thread is logged.</param> | ||
94 | /// <returns>The newly created Thread object</returns> | ||
95 | public static Thread StartThread( | ||
96 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, | ||
97 | bool alarmIfTimeout, Func<string> alarmMethod, int timeout, bool log = true) | ||
98 | { | ||
99 | Thread thread = new Thread(start); | ||
100 | thread.Priority = priority; | ||
101 | thread.IsBackground = isBackground; | ||
102 | |||
103 | Watchdog.ThreadWatchdogInfo twi | ||
104 | = new Watchdog.ThreadWatchdogInfo(thread, timeout, name) | ||
105 | { AlarmIfTimeout = alarmIfTimeout, AlarmMethod = alarmMethod }; | ||
106 | |||
107 | Watchdog.AddThread(twi, name, log:log); | ||
108 | |||
109 | thread.Start(); | ||
110 | thread.Name = name; | ||
111 | |||
112 | return thread; | ||
113 | } | ||
114 | |||
115 | /// <summary> | ||
116 | /// Run the callback in a new thread immediately. If the thread exits with an exception log it but do | ||
117 | /// not propogate it. | ||
118 | /// </summary> | ||
119 | /// <param name="callback">Code for the thread to execute.</param> | ||
120 | /// <param name="obj">Object to pass to the thread.</param> | ||
121 | /// <param name="name">Name of the thread</param> | ||
122 | public static void RunInThread(WaitCallback callback, object obj, string name, bool log = false) | ||
123 | { | ||
124 | if (Util.FireAndForgetMethod == FireAndForgetMethod.RegressionTest) | ||
125 | { | ||
126 | Culture.SetCurrentCulture(); | ||
127 | callback(obj); | ||
128 | return; | ||
129 | } | ||
130 | |||
131 | ThreadStart ts = new ThreadStart(delegate() | ||
132 | { | ||
133 | try | ||
134 | { | ||
135 | Culture.SetCurrentCulture(); | ||
136 | callback(obj); | ||
137 | Watchdog.RemoveThread(log:false); | ||
138 | } | ||
139 | catch (Exception e) | ||
140 | { | ||
141 | m_log.Error(string.Format("[WATCHDOG]: Exception in thread {0}.", name), e); | ||
142 | } | ||
143 | }); | ||
144 | |||
145 | StartThread(ts, name, ThreadPriority.Normal, true, false, log:log); | ||
146 | } | ||
147 | |||
148 | /// <summary> | ||
149 | /// Run the callback via a threadpool thread. | ||
150 | /// </summary> | ||
151 | /// <remarks> | ||
152 | /// Such jobs may run after some delay but must always complete. | ||
153 | /// </remarks> | ||
154 | /// <param name="callback"></param> | ||
155 | /// <param name="obj"></param> | ||
156 | /// <param name="name">The name of the job. This is used in monitoring and debugging.</param> | ||
157 | public static void RunInThreadPool(System.Threading.WaitCallback callback, object obj, string name) | ||
158 | { | ||
159 | Util.FireAndForget(callback, obj, name); | ||
160 | } | ||
161 | |||
162 | /// <summary> | ||
163 | /// Run a job. | ||
164 | /// </summary> | ||
165 | /// <remarks> | ||
166 | /// This differs from direct scheduling (e.g. Util.FireAndForget) in that a job can be run in the job | ||
167 | /// engine if it is running, where all jobs are currently performed in sequence on a single thread. This is | ||
168 | /// to prevent observed overload and server freeze problems when there are hundreds of connections which all attempt to | ||
169 | /// perform work at once (e.g. in conference situations). With lower numbers of connections, the small | ||
170 | /// delay in performing jobs in sequence rather than concurrently has not been notiecable in testing, though a future more | ||
171 | /// sophisticated implementation could perform jobs concurrently when the server is under low load. | ||
172 | /// | ||
173 | /// However, be advised that some callers of this function rely on all jobs being performed in sequence if any | ||
174 | /// jobs are performed in sequence (i.e. if jobengine is active or not). Therefore, expanding the jobengine | ||
175 | /// beyond a single thread will require considerable thought. | ||
176 | /// | ||
177 | /// Also, any jobs submitted must be guaranteed to complete within a reasonable timeframe (e.g. they cannot | ||
178 | /// incorporate a network delay with a long timeout). At the moment, work that could suffer such issues | ||
179 | /// should still be run directly with RunInThread(), Util.FireAndForget(), etc. This is another area where | ||
180 | /// the job engine could be improved and so CPU utilization improved by better management of concurrency within | ||
181 | /// OpenSimulator. | ||
182 | /// </remarks> | ||
183 | /// <param name="jobType">General classification for the job (e.g. "RezAttachments").</param> | ||
184 | /// <param name="callback">Callback for job.</param> | ||
185 | /// <param name="obj">Object to pass to callback when run</param> | ||
186 | /// <param name="name">Specific name of job (e.g. "RezAttachments for Joe Bloggs"</param> | ||
187 | /// <param name="canRunInThisThread">If set to true then the job may be run in ths calling thread.</param> | ||
188 | /// <param name="mustNotTimeout">If the true then the job must never timeout.</param> | ||
189 | /// <param name="log">If set to true then extra logging is performed.</param> | ||
190 | public static void RunJob( | ||
191 | string jobType, WaitCallback callback, object obj, string name, | ||
192 | bool canRunInThisThread = false, bool mustNotTimeout = false, | ||
193 | bool log = false) | ||
194 | { | ||
195 | if (Util.FireAndForgetMethod == FireAndForgetMethod.RegressionTest) | ||
196 | { | ||
197 | Culture.SetCurrentCulture(); | ||
198 | callback(obj); | ||
199 | return; | ||
200 | } | ||
201 | |||
202 | if (JobEngine.IsRunning) | ||
203 | JobEngine.QueueRequest(name, callback, obj); | ||
204 | else if (canRunInThisThread) | ||
205 | callback(obj); | ||
206 | else if (mustNotTimeout) | ||
207 | RunInThread(callback, obj, name, log); | ||
208 | else | ||
209 | Util.FireAndForget(callback, obj, name); | ||
210 | } | ||
211 | } | ||
212 | } \ No newline at end of file | ||
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs index 4561d23..28bba70 100644 --- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs +++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs | |||
@@ -120,7 +120,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
120 | for (uint i = 0; i < m_WorkerThreadCount; i++) | 120 | for (uint i = 0; i < m_WorkerThreadCount; i++) |
121 | { | 121 | { |
122 | m_workerThreads[i] | 122 | m_workerThreads[i] |
123 | = Watchdog.StartThread( | 123 | = WorkManager.StartThread( |
124 | PoolWorkerJob, | 124 | PoolWorkerJob, |
125 | string.Format("PollServiceWorkerThread{0}:{1}", i, m_server.Port), | 125 | string.Format("PollServiceWorkerThread{0}:{1}", i, m_server.Port), |
126 | ThreadPriority.Normal, | 126 | ThreadPriority.Normal, |
@@ -130,7 +130,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
130 | int.MaxValue); | 130 | int.MaxValue); |
131 | } | 131 | } |
132 | 132 | ||
133 | Watchdog.StartThread( | 133 | WorkManager.StartThread( |
134 | this.CheckLongPollThreads, | 134 | this.CheckLongPollThreads, |
135 | string.Format("LongPollServiceWatcherThread:{0}", m_server.Port), | 135 | string.Format("LongPollServiceWatcherThread:{0}", m_server.Port), |
136 | ThreadPriority.Normal, | 136 | ThreadPriority.Normal, |
diff --git a/OpenSim/Framework/Servers/ServerBase.cs b/OpenSim/Framework/Servers/ServerBase.cs index fd56587..c22c119 100644 --- a/OpenSim/Framework/Servers/ServerBase.cs +++ b/OpenSim/Framework/Servers/ServerBase.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; | 30 | using System.Diagnostics; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Linq; | ||
32 | using System.Reflection; | 33 | using System.Reflection; |
33 | using System.Text; | 34 | using System.Text; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
@@ -292,6 +293,18 @@ namespace OpenSim.Framework.Servers | |||
292 | HandleDebugThreadpoolLevel); | 293 | HandleDebugThreadpoolLevel); |
293 | 294 | ||
294 | m_console.Commands.AddCommand( | 295 | m_console.Commands.AddCommand( |
296 | "Debug", false, "show threadpool calls active", | ||
297 | "show threadpool calls active", | ||
298 | "Show details about threadpool calls that are still active (currently waiting or in progress)", | ||
299 | HandleShowThreadpoolCallsActive); | ||
300 | |||
301 | m_console.Commands.AddCommand( | ||
302 | "Debug", false, "show threadpool calls complete", | ||
303 | "show threadpool calls complete", | ||
304 | "Show details about threadpool calls that have been completed.", | ||
305 | HandleShowThreadpoolCallsComplete); | ||
306 | |||
307 | m_console.Commands.AddCommand( | ||
295 | "Debug", false, "force gc", | 308 | "Debug", false, "force gc", |
296 | "force gc", | 309 | "force gc", |
297 | "Manually invoke runtime garbage collection. For debugging purposes", | 310 | "Manually invoke runtime garbage collection. For debugging purposes", |
@@ -354,6 +367,57 @@ namespace OpenSim.Framework.Servers | |||
354 | Notice("serialosdreq is now {0}", setSerializeOsdRequests); | 367 | Notice("serialosdreq is now {0}", setSerializeOsdRequests); |
355 | } | 368 | } |
356 | 369 | ||
370 | private void HandleShowThreadpoolCallsActive(string module, string[] args) | ||
371 | { | ||
372 | List<KeyValuePair<string, int>> calls = Util.GetFireAndForgetCallsInProgress().ToList(); | ||
373 | calls.Sort((kvp1, kvp2) => kvp2.Value.CompareTo(kvp1.Value)); | ||
374 | int namedCalls = 0; | ||
375 | |||
376 | ConsoleDisplayList cdl = new ConsoleDisplayList(); | ||
377 | foreach (KeyValuePair<string, int> kvp in calls) | ||
378 | { | ||
379 | if (kvp.Value > 0) | ||
380 | { | ||
381 | cdl.AddRow(kvp.Key, kvp.Value); | ||
382 | namedCalls += kvp.Value; | ||
383 | } | ||
384 | } | ||
385 | |||
386 | cdl.AddRow("TOTAL NAMED", namedCalls); | ||
387 | |||
388 | long allQueuedCalls = Util.TotalQueuedFireAndForgetCalls; | ||
389 | long allRunningCalls = Util.TotalRunningFireAndForgetCalls; | ||
390 | |||
391 | cdl.AddRow("TOTAL QUEUED", allQueuedCalls); | ||
392 | cdl.AddRow("TOTAL RUNNING", allRunningCalls); | ||
393 | cdl.AddRow("TOTAL ANONYMOUS", allQueuedCalls + allRunningCalls - namedCalls); | ||
394 | cdl.AddRow("TOTAL ALL", allQueuedCalls + allRunningCalls); | ||
395 | |||
396 | MainConsole.Instance.Output(cdl.ToString()); | ||
397 | } | ||
398 | |||
399 | private void HandleShowThreadpoolCallsComplete(string module, string[] args) | ||
400 | { | ||
401 | List<KeyValuePair<string, int>> calls = Util.GetFireAndForgetCallsMade().ToList(); | ||
402 | calls.Sort((kvp1, kvp2) => kvp2.Value.CompareTo(kvp1.Value)); | ||
403 | int namedCallsMade = 0; | ||
404 | |||
405 | ConsoleDisplayList cdl = new ConsoleDisplayList(); | ||
406 | foreach (KeyValuePair<string, int> kvp in calls) | ||
407 | { | ||
408 | cdl.AddRow(kvp.Key, kvp.Value); | ||
409 | namedCallsMade += kvp.Value; | ||
410 | } | ||
411 | |||
412 | cdl.AddRow("TOTAL NAMED", namedCallsMade); | ||
413 | |||
414 | long allCallsMade = Util.TotalFireAndForgetCallsMade; | ||
415 | cdl.AddRow("TOTAL ANONYMOUS", allCallsMade - namedCallsMade); | ||
416 | cdl.AddRow("TOTAL ALL", allCallsMade); | ||
417 | |||
418 | MainConsole.Instance.Output(cdl.ToString()); | ||
419 | } | ||
420 | |||
357 | private void HandleDebugThreadpoolStatus(string module, string[] args) | 421 | private void HandleDebugThreadpoolStatus(string module, string[] args) |
358 | { | 422 | { |
359 | int workerThreads, iocpThreads; | 423 | int workerThreads, iocpThreads; |
diff --git a/OpenSim/Framework/ServiceAuth/BasicHttpAuthentication.cs b/OpenSim/Framework/ServiceAuth/BasicHttpAuthentication.cs index f33a045..d182a71 100644 --- a/OpenSim/Framework/ServiceAuth/BasicHttpAuthentication.cs +++ b/OpenSim/Framework/ServiceAuth/BasicHttpAuthentication.cs | |||
@@ -15,7 +15,7 @@ namespace OpenSim.Framework.ServiceAuth | |||
15 | private string m_Username, m_Password; | 15 | private string m_Username, m_Password; |
16 | private string m_CredentialsB64; | 16 | private string m_CredentialsB64; |
17 | 17 | ||
18 | private string remove_me; | 18 | // private string remove_me; |
19 | 19 | ||
20 | public string Credentials | 20 | public string Credentials |
21 | { | 21 | { |
@@ -24,7 +24,7 @@ namespace OpenSim.Framework.ServiceAuth | |||
24 | 24 | ||
25 | public BasicHttpAuthentication(IConfigSource config, string section) | 25 | public BasicHttpAuthentication(IConfigSource config, string section) |
26 | { | 26 | { |
27 | remove_me = section; | 27 | // remove_me = section; |
28 | m_Username = Util.GetConfigVarFromSections<string>(config, "HttpAuthUsername", new string[] { "Network", section }, string.Empty); | 28 | m_Username = Util.GetConfigVarFromSections<string>(config, "HttpAuthUsername", new string[] { "Network", section }, string.Empty); |
29 | m_Password = Util.GetConfigVarFromSections<string>(config, "HttpAuthPassword", new string[] { "Network", section }, string.Empty); | 29 | m_Password = Util.GetConfigVarFromSections<string>(config, "HttpAuthPassword", new string[] { "Network", section }, string.Empty); |
30 | string str = m_Username + ":" + m_Password; | 30 | string str = m_Username + ":" + m_Password; |
diff --git a/OpenSim/Framework/Tests/AnimationTests.cs b/OpenSim/Framework/Tests/AnimationTests.cs index f3be81b..d8f17d0 100644 --- a/OpenSim/Framework/Tests/AnimationTests.cs +++ b/OpenSim/Framework/Tests/AnimationTests.cs | |||
@@ -32,7 +32,6 @@ using OpenMetaverse; | |||
32 | using OpenMetaverse.StructuredData; | 32 | using OpenMetaverse.StructuredData; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Tests.Common; | 34 | using OpenSim.Tests.Common; |
35 | using OpenSim.Tests.Common.Mock; | ||
36 | using Animation = OpenSim.Framework.Animation; | 35 | using Animation = OpenSim.Framework.Animation; |
37 | 36 | ||
38 | namespace OpenSim.Framework.Tests | 37 | namespace OpenSim.Framework.Tests |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index fefa050..97c958a 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -1928,11 +1928,6 @@ namespace OpenSim.Framework | |||
1928 | } | 1928 | } |
1929 | } | 1929 | } |
1930 | 1930 | ||
1931 | public static void FireAndForget(System.Threading.WaitCallback callback) | ||
1932 | { | ||
1933 | FireAndForget(callback, null, null); | ||
1934 | } | ||
1935 | |||
1936 | public static void InitThreadPool(int minThreads, int maxThreads) | 1931 | public static void InitThreadPool(int minThreads, int maxThreads) |
1937 | { | 1932 | { |
1938 | if (maxThreads < 2) | 1933 | if (maxThreads < 2) |
@@ -1977,8 +1972,7 @@ namespace OpenSim.Framework | |||
1977 | throw new NotImplementedException(); | 1972 | throw new NotImplementedException(); |
1978 | } | 1973 | } |
1979 | } | 1974 | } |
1980 | 1975 | ||
1981 | |||
1982 | /// <summary> | 1976 | /// <summary> |
1983 | /// Additional information about threads in the main thread pool. Used to time how long the | 1977 | /// Additional information about threads in the main thread pool. Used to time how long the |
1984 | /// thread has been running, and abort it if it has timed-out. | 1978 | /// thread has been running, and abort it if it has timed-out. |
@@ -2052,12 +2046,15 @@ namespace OpenSim.Framework | |||
2052 | } | 2046 | } |
2053 | } | 2047 | } |
2054 | 2048 | ||
2055 | |||
2056 | private static long nextThreadFuncNum = 0; | 2049 | private static long nextThreadFuncNum = 0; |
2057 | private static long numQueuedThreadFuncs = 0; | 2050 | private static long numQueuedThreadFuncs = 0; |
2058 | private static long numRunningThreadFuncs = 0; | 2051 | private static long numRunningThreadFuncs = 0; |
2052 | private static long numTotalThreadFuncsCalled = 0; | ||
2059 | private static Int32 threadFuncOverloadMode = 0; | 2053 | private static Int32 threadFuncOverloadMode = 0; |
2060 | 2054 | ||
2055 | public static long TotalQueuedFireAndForgetCalls { get { return numQueuedThreadFuncs; } } | ||
2056 | public static long TotalRunningFireAndForgetCalls { get { return numRunningThreadFuncs; } } | ||
2057 | |||
2061 | // Maps (ThreadFunc number -> Thread) | 2058 | // Maps (ThreadFunc number -> Thread) |
2062 | private static ConcurrentDictionary<long, ThreadInfo> activeThreads = new ConcurrentDictionary<long, ThreadInfo>(); | 2059 | private static ConcurrentDictionary<long, ThreadInfo> activeThreads = new ConcurrentDictionary<long, ThreadInfo>(); |
2063 | 2060 | ||
@@ -2086,14 +2083,49 @@ namespace OpenSim.Framework | |||
2086 | } | 2083 | } |
2087 | } | 2084 | } |
2088 | 2085 | ||
2086 | public static long TotalFireAndForgetCallsMade { get { return numTotalThreadFuncsCalled; } } | ||
2087 | |||
2088 | public static Dictionary<string, int> GetFireAndForgetCallsMade() | ||
2089 | { | ||
2090 | return new Dictionary<string, int>(m_fireAndForgetCallsMade); | ||
2091 | } | ||
2092 | |||
2093 | private static Dictionary<string, int> m_fireAndForgetCallsMade = new Dictionary<string, int>(); | ||
2094 | |||
2095 | public static Dictionary<string, int> GetFireAndForgetCallsInProgress() | ||
2096 | { | ||
2097 | return new Dictionary<string, int>(m_fireAndForgetCallsInProgress); | ||
2098 | } | ||
2099 | |||
2100 | private static Dictionary<string, int> m_fireAndForgetCallsInProgress = new Dictionary<string, int>(); | ||
2101 | |||
2102 | public static void FireAndForget(System.Threading.WaitCallback callback) | ||
2103 | { | ||
2104 | FireAndForget(callback, null, null); | ||
2105 | } | ||
2089 | 2106 | ||
2090 | public static void FireAndForget(System.Threading.WaitCallback callback, object obj) | 2107 | public static void FireAndForget(System.Threading.WaitCallback callback, object obj) |
2091 | { | 2108 | { |
2092 | FireAndForget(callback, obj, null); | 2109 | FireAndForget(callback, obj, null); |
2093 | } | 2110 | } |
2094 | 2111 | ||
2095 | public static void FireAndForget(System.Threading.WaitCallback callback, object obj, string context) | 2112 | public static void FireAndForget(System.Threading.WaitCallback callback, object obj, string context) |
2096 | { | 2113 | { |
2114 | Interlocked.Increment(ref numTotalThreadFuncsCalled); | ||
2115 | |||
2116 | if (context != null) | ||
2117 | { | ||
2118 | if (!m_fireAndForgetCallsMade.ContainsKey(context)) | ||
2119 | m_fireAndForgetCallsMade[context] = 1; | ||
2120 | else | ||
2121 | m_fireAndForgetCallsMade[context]++; | ||
2122 | |||
2123 | if (!m_fireAndForgetCallsInProgress.ContainsKey(context)) | ||
2124 | m_fireAndForgetCallsInProgress[context] = 1; | ||
2125 | else | ||
2126 | m_fireAndForgetCallsInProgress[context]++; | ||
2127 | } | ||
2128 | |||
2097 | WaitCallback realCallback; | 2129 | WaitCallback realCallback; |
2098 | 2130 | ||
2099 | bool loggingEnabled = LogThreadPool > 0; | 2131 | bool loggingEnabled = LogThreadPool > 0; |
@@ -2104,7 +2136,15 @@ namespace OpenSim.Framework | |||
2104 | if (FireAndForgetMethod == FireAndForgetMethod.RegressionTest) | 2136 | if (FireAndForgetMethod == FireAndForgetMethod.RegressionTest) |
2105 | { | 2137 | { |
2106 | // If we're running regression tests, then we want any exceptions to rise up to the test code. | 2138 | // If we're running regression tests, then we want any exceptions to rise up to the test code. |
2107 | realCallback = o => { Culture.SetCurrentCulture(); callback(o); }; | 2139 | realCallback = |
2140 | o => | ||
2141 | { | ||
2142 | Culture.SetCurrentCulture(); | ||
2143 | callback(o); | ||
2144 | |||
2145 | if (context != null) | ||
2146 | m_fireAndForgetCallsInProgress[context]--; | ||
2147 | }; | ||
2108 | } | 2148 | } |
2109 | else | 2149 | else |
2110 | { | 2150 | { |
@@ -2143,6 +2183,9 @@ namespace OpenSim.Framework | |||
2143 | activeThreads.TryRemove(threadFuncNum, out dummy); | 2183 | activeThreads.TryRemove(threadFuncNum, out dummy); |
2144 | if ((loggingEnabled || (threadFuncOverloadMode == 1)) && threadInfo.LogThread) | 2184 | if ((loggingEnabled || (threadFuncOverloadMode == 1)) && threadInfo.LogThread) |
2145 | m_log.DebugFormat("Exit threadfunc {0} ({1})", threadFuncNum, FormatDuration(threadInfo.Elapsed())); | 2185 | m_log.DebugFormat("Exit threadfunc {0} ({1})", threadFuncNum, FormatDuration(threadInfo.Elapsed())); |
2186 | |||
2187 | if (context != null) | ||
2188 | m_fireAndForgetCallsInProgress[context]--; | ||
2146 | } | 2189 | } |
2147 | }; | 2190 | }; |
2148 | } | 2191 | } |