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-rw-r--r--OpenSim/Framework/Communications/Tests/LoginServiceTests.cs151
1 files changed, 4 insertions, 147 deletions
diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
index e891d9c..60f0ba8 100644
--- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Framework.Communications.Tests
75 75
76 m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName)); 76 m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName));
77 77
78 //IInventoryService m_inventoryService = new TestInventoryService(); 78 //IInventoryService m_inventoryService = new MockInventoryService();
79 79
80 m_localUserServices = (LocalUserServices) m_commsManager.UserService; 80 m_localUserServices = (LocalUserServices) m_commsManager.UserService;
81 m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43); 81 m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43);
@@ -95,7 +95,8 @@ namespace OpenSim.Framework.Communications.Tests
95 TestHelper.InMethod(); 95 TestHelper.InMethod();
96 // We want to use our own LoginService for this test, one that 96 // We want to use our own LoginService for this test, one that
97 // doesn't require authentication. 97 // doesn't require authentication.
98 new LLStandaloneLoginService((UserManagerBase)m_commsManager.UserService, "Hello folks", new TestInventoryService(), 98 new LLStandaloneLoginService(
99 (UserManagerBase)m_commsManager.UserService, "Hello folks", new MockInventoryService(),
99 m_commsManager.NetworkServersInfo, false, new LibraryRootFolder(String.Empty), m_regionConnector); 100 m_commsManager.NetworkServersInfo, false, new LibraryRootFolder(String.Empty), m_regionConnector);
100 101
101 Hashtable loginParams = new Hashtable(); 102 Hashtable loginParams = new Hashtable();
@@ -457,148 +458,4 @@ namespace OpenSim.Framework.Communications.Tests
457 #endregion 458 #endregion
458 } 459 }
459 } 460 }
460 461} \ No newline at end of file
461 class TestInventoryService : IInventoryService
462 {
463 public TestInventoryService()
464 {
465 }
466
467 /// <summary>
468 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
469 /// </summary>
470 /// <param name="userId"></param>
471 /// <returns></returns>
472 public bool CreateUserInventory(UUID userId)
473 {
474 return false;
475 }
476
477 /// <summary>
478 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
479 /// </summary>
480 /// <param name="userId"></param>
481 /// <returns></returns>
482 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
483 {
484 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
485 InventoryFolderBase folder = new InventoryFolderBase();
486 folder.ID = UUID.Random();
487 folder.Owner = userId;
488 folders.Add(folder);
489 return folders;
490 }
491
492 /// <summary>
493 /// Returns a list of all the active gestures in a user's inventory.
494 /// </summary>
495 /// <param name="userId">
496 /// The <see cref="UUID"/> of the user
497 /// </param>
498 /// <returns>
499 /// A flat list of the gesture items.
500 /// </returns>
501 public List<InventoryItemBase> GetActiveGestures(UUID userId)
502 {
503 return null;
504 }
505
506 public InventoryCollection GetUserInventory(UUID userID)
507 {
508 return null;
509 }
510
511 public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
512 {
513 }
514
515 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
516 {
517 return null;
518 }
519
520 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
521 {
522 return null;
523 }
524
525 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
526 {
527 return null;
528 }
529
530 public bool AddFolder(InventoryFolderBase folder)
531 {
532 return false;
533 }
534
535 public bool UpdateFolder(InventoryFolderBase folder)
536 {
537 return false;
538 }
539
540 public bool MoveFolder(InventoryFolderBase folder)
541 {
542 return false;
543 }
544
545 public bool DeleteFolders(UUID ownerID, List<UUID> ids)
546 {
547 return false;
548 }
549
550 public bool PurgeFolder(InventoryFolderBase folder)
551 {
552 return false;
553 }
554
555 public bool AddItem(InventoryItemBase item)
556 {
557 return false;
558 }
559
560 public bool UpdateItem(InventoryItemBase item)
561 {
562 return false;
563 }
564
565 public bool MoveItems(UUID owner, List<InventoryItemBase> items)
566 {
567 return false;
568 }
569
570 public bool DeleteItems(UUID owner, List<UUID> items)
571 {
572 return false;
573 }
574
575 public InventoryItemBase GetItem(InventoryItemBase item)
576 {
577 return null;
578 }
579
580 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
581 {
582 return null;
583 }
584
585 public bool HasInventoryForUser(UUID userID)
586 {
587 return false;
588 }
589
590 public InventoryFolderBase GetRootFolder(UUID userID)
591 {
592 InventoryFolderBase root = new InventoryFolderBase();
593 root.ID = UUID.Random();
594 root.Owner = userID;
595 root.ParentID = UUID.Zero;
596 return root;
597 }
598
599 public int GetAssetPermissions(UUID userID, UUID assetID)
600 {
601 return 1;
602 }
603 }
604}