diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 116 |
1 files changed, 45 insertions, 71 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index 9b5bbf2..0a59f43 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -32,6 +32,47 @@ using OpenMetaverse; | |||
32 | 32 | ||
33 | namespace OpenSim.Framework | 33 | namespace OpenSim.Framework |
34 | { | 34 | { |
35 | public struct SpawnPoint | ||
36 | { | ||
37 | public float Yaw; | ||
38 | public float Pitch; | ||
39 | public float Distance; | ||
40 | |||
41 | public void SetLocation(Vector3 pos, Quaternion rot, Vector3 point) | ||
42 | { | ||
43 | // The point is an absolute position, so we need the relative | ||
44 | // location to the spawn point | ||
45 | Vector3 offset = pos - point; | ||
46 | Distance = Vector3.Mag(offset); | ||
47 | |||
48 | // Next we need to rotate this vector into the spawn point's | ||
49 | // coordinate system | ||
50 | offset = offset * rot; | ||
51 | |||
52 | Vector3 dir = Vector3.Normalize(offset); | ||
53 | |||
54 | // Get the bearing (yaw) | ||
55 | Yaw = (float)Math.Atan2(dir.Y, dir.X); | ||
56 | |||
57 | // Get the elevation (pitch) | ||
58 | Pitch = (float)-Math.Atan2(dir.Z, Math.Sqrt(dir.X * dir.X + dir.Y * dir.Y)); | ||
59 | } | ||
60 | |||
61 | public Vector3 GetLocation(Vector3 pos, Quaternion rot) | ||
62 | { | ||
63 | Quaternion y = Quaternion.CreateFromEulers(0, 0, Yaw); | ||
64 | Quaternion p = Quaternion.CreateFromEulers(0, Pitch, 0); | ||
65 | |||
66 | Vector3 dir = new Vector3(1, 0, 0) * p * y; | ||
67 | Vector3 offset = dir * (float)Distance; | ||
68 | |||
69 | rot.W = -rot.W; | ||
70 | offset *= rot; | ||
71 | |||
72 | return pos + offset; | ||
73 | } | ||
74 | } | ||
75 | |||
35 | public class RegionSettings | 76 | public class RegionSettings |
36 | { | 77 | { |
37 | public delegate void SaveDelegate(RegionSettings rs); | 78 | public delegate void SaveDelegate(RegionSettings rs); |
@@ -398,28 +439,13 @@ namespace OpenSim.Framework | |||
398 | set { m_LoadedCreationID = value; } | 439 | set { m_LoadedCreationID = value; } |
399 | } | 440 | } |
400 | 441 | ||
401 | // Telehub support | ||
402 | private bool m_TelehubEnabled = false; | ||
403 | public bool HasTelehub | ||
404 | { | ||
405 | get { return m_TelehubEnabled; } | ||
406 | set { m_TelehubEnabled = value; } | ||
407 | } | ||
408 | |||
409 | // Connected Telehub object | 442 | // Connected Telehub object |
410 | private UUID m_TelehubObject; | 443 | private UUID m_TelehubObject; |
411 | public UUID TelehubObject | 444 | public UUID TelehubObject |
412 | { | 445 | { |
413 | get | 446 | get |
414 | { | 447 | { |
415 | if (HasTelehub) | 448 | return m_TelehubObject; |
416 | { | ||
417 | return m_TelehubObject; | ||
418 | } | ||
419 | else | ||
420 | { | ||
421 | return UUID.Zero; | ||
422 | } | ||
423 | } | 449 | } |
424 | set | 450 | set |
425 | { | 451 | { |
@@ -427,66 +453,14 @@ namespace OpenSim.Framework | |||
427 | } | 453 | } |
428 | } | 454 | } |
429 | 455 | ||
430 | // Connected Telehub name | ||
431 | private string m_TelehubName; | ||
432 | public string TelehubName | ||
433 | { | ||
434 | get | ||
435 | { | ||
436 | if (HasTelehub) | ||
437 | { | ||
438 | return m_TelehubName; | ||
439 | } | ||
440 | else | ||
441 | { | ||
442 | return String.Empty; | ||
443 | } | ||
444 | } | ||
445 | set | ||
446 | { | ||
447 | m_TelehubName = value; | ||
448 | } | ||
449 | } | ||
450 | |||
451 | // Connected Telehub position | ||
452 | private Vector3 m_TelehubPos; | ||
453 | public Vector3 TelehubPos | ||
454 | { | ||
455 | get | ||
456 | { | ||
457 | if (HasTelehub) | ||
458 | { | ||
459 | return m_TelehubPos; | ||
460 | } | ||
461 | else | ||
462 | { | ||
463 | return Vector3.Zero; | ||
464 | } | ||
465 | } | ||
466 | set | ||
467 | { | ||
468 | m_TelehubPos = value; | ||
469 | } | ||
470 | } | ||
471 | |||
472 | // Connected Telehub rotation | ||
473 | private Quaternion m_TelehubRot; | ||
474 | public Quaternion TelehubRot | ||
475 | { | ||
476 | get | ||
477 | { return m_TelehubRot; } | ||
478 | set | ||
479 | { m_TelehubRot = value; } | ||
480 | } | ||
481 | |||
482 | // Our Connected Telehub's SpawnPoints | 456 | // Our Connected Telehub's SpawnPoints |
483 | public List<Vector3> l_SpawnPoints = new List<Vector3>(); | 457 | public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>(); |
484 | 458 | ||
485 | // Add a SpawnPoint | 459 | // Add a SpawnPoint |
486 | // ** These are not region coordinates ** | 460 | // ** These are not region coordinates ** |
487 | // They are relative to the Telehub coordinates | 461 | // They are relative to the Telehub coordinates |
488 | // | 462 | // |
489 | public void AddSpawnPoint(Vector3 point) | 463 | public void AddSpawnPoint(SpawnPoint point) |
490 | { | 464 | { |
491 | l_SpawnPoints.Add(point); | 465 | l_SpawnPoints.Add(point); |
492 | } | 466 | } |
@@ -498,7 +472,7 @@ namespace OpenSim.Framework | |||
498 | } | 472 | } |
499 | 473 | ||
500 | // Return the List of SpawnPoints | 474 | // Return the List of SpawnPoints |
501 | public List<Vector3> SpawnPoints() | 475 | public List<SpawnPoint> SpawnPoints() |
502 | { | 476 | { |
503 | return l_SpawnPoints; | 477 | return l_SpawnPoints; |
504 | 478 | ||