diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 25 | ||||
-rw-r--r-- | OpenSim/Framework/AvatarWearable.cs | 10 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 29 |
3 files changed, 50 insertions, 14 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 0c0cfd5..e1d0bbe 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -28,8 +28,10 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | ||
31 | using System.Runtime.Serialization; | 32 | using System.Runtime.Serialization; |
32 | using System.Security.Permissions; | 33 | using System.Security.Permissions; |
34 | using log4net; | ||
33 | using OpenMetaverse; | 35 | using OpenMetaverse; |
34 | using OpenMetaverse.Packets; | 36 | using OpenMetaverse.Packets; |
35 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
@@ -39,6 +41,9 @@ namespace OpenSim.Framework | |||
39 | [Serializable] | 41 | [Serializable] |
40 | public class AvatarAppearance : ISerializable | 42 | public class AvatarAppearance : ISerializable |
41 | { | 43 | { |
44 | // private static readonly ILog m_log | ||
45 | // = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
42 | // these are guessed at by the list here - | 47 | // these are guessed at by the list here - |
43 | // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll | 48 | // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll |
44 | // correct them over time for when were are wrong. | 49 | // correct them over time for when were are wrong. |
@@ -258,7 +263,7 @@ namespace OpenSim.Framework | |||
258 | } | 263 | } |
259 | 264 | ||
260 | /// <summary> | 265 | /// <summary> |
261 | /// | 266 | /// Set up appearance textures and avatar parameters, including a height calculation |
262 | /// </summary> | 267 | /// </summary> |
263 | /// <param name="texture"></param> | 268 | /// <param name="texture"></param> |
264 | /// <param name="visualParam"></param> | 269 | /// <param name="visualParam"></param> |
@@ -266,7 +271,15 @@ namespace OpenSim.Framework | |||
266 | { | 271 | { |
267 | Primitive.TextureEntry textureEnt = new Primitive.TextureEntry(texture, 0, texture.Length); | 272 | Primitive.TextureEntry textureEnt = new Primitive.TextureEntry(texture, 0, texture.Length); |
268 | m_texture = textureEnt; | 273 | m_texture = textureEnt; |
269 | 274 | ||
275 | // m_log.DebugFormat("[APPEARANCE]: Setting an avatar appearance with {0} faces", m_texture.FaceTextures.Length); | ||
276 | // for (int i = 0; i < m_texture.FaceTextures.Length; i++) | ||
277 | // { | ||
278 | // Primitive.TextureEntryFace face = m_texture.FaceTextures[i]; | ||
279 | // String textureIdString = (face != null ? face.TextureID.ToString() : "none"); | ||
280 | // m_log.DebugFormat("[APPEARANCE]: Texture {0} is {1}", i, textureIdString); | ||
281 | // } | ||
282 | |||
270 | m_visualparams = visualParam.ToArray(); | 283 | m_visualparams = visualParam.ToArray(); |
271 | 284 | ||
272 | // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. | 285 | // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. |
@@ -297,10 +310,10 @@ namespace OpenSim.Framework | |||
297 | public override String ToString() | 310 | public override String ToString() |
298 | { | 311 | { |
299 | String s = "[Wearables] =>"; | 312 | String s = "[Wearables] =>"; |
300 | s += "Body Item: " + BodyItem.ToString() + ";"; | 313 | s += " Body Item: " + BodyItem.ToString() + ";"; |
301 | s += "Skin Item: " + SkinItem.ToString() + ";"; | 314 | s += " Skin Item: " + SkinItem.ToString() + ";"; |
302 | s += "Shirt Item: " + ShirtItem.ToString() + ";"; | 315 | s += " Shirt Item: " + ShirtItem.ToString() + ";"; |
303 | s += "Pants Item: " + PantsItem.ToString() + ";"; | 316 | s += " Pants Item: " + PantsItem.ToString() + ";"; |
304 | return s; | 317 | return s; |
305 | } | 318 | } |
306 | 319 | ||
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs index 62971ea..52f162e 100644 --- a/OpenSim/Framework/AvatarWearable.cs +++ b/OpenSim/Framework/AvatarWearable.cs | |||
@@ -73,19 +73,19 @@ namespace OpenSim.Framework | |||
73 | } | 73 | } |
74 | 74 | ||
75 | // Body | 75 | // Body |
76 | defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); | 76 | defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); |
77 | defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); | 77 | defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); |
78 | 78 | ||
79 | // Skin | 79 | // Skin |
80 | defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"); | 80 | defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"); |
81 | defaultWearables[1].AssetID = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); | 81 | defaultWearables[1].AssetID = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); |
82 | 82 | ||
83 | // Shirt | 83 | // Shirt |
84 | defaultWearables[4].ItemID = new UUID("77c41e39-38f9-f75a-0000-585989bf0000"); | 84 | defaultWearables[4].ItemID = new UUID("77c41e39-38f9-f75a-0000-585989bf0000"); |
85 | defaultWearables[4].AssetID = new UUID("00000000-38f9-1111-024e-222222111110"); | 85 | defaultWearables[4].AssetID = new UUID("00000000-38f9-1111-024e-222222111110"); |
86 | 86 | ||
87 | // Pants | 87 | // Pants |
88 | defaultWearables[5].ItemID = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); | 88 | defaultWearables[5].ItemID = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); |
89 | defaultWearables[5].AssetID = new UUID("00000000-38f9-1111-024e-222222111120"); | 89 | defaultWearables[5].AssetID = new UUID("00000000-38f9-1111-024e-222222111120"); |
90 | 90 | ||
91 | return defaultWearables; | 91 | return defaultWearables; |
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 1a442ea..1ae7eb7 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -334,6 +334,10 @@ namespace OpenSim.Framework.Communications.Cache | |||
334 | /// <param name="asset"></param> | 334 | /// <param name="asset"></param> |
335 | public void AddAsset(AssetBase asset) | 335 | public void AddAsset(AssetBase asset) |
336 | { | 336 | { |
337 | // m_log.DebugFormat( | ||
338 | // "[ASSET CACHE]: Uploaded asset {0}, temporary {1}, store local {2}", | ||
339 | // asset.ID, asset.Temporary, asset.Local); | ||
340 | |||
337 | if (asset.Type == (int)AssetType.Texture) | 341 | if (asset.Type == (int)AssetType.Texture) |
338 | { | 342 | { |
339 | if (!Textures.ContainsKey(asset.FullID)) | 343 | if (!Textures.ContainsKey(asset.FullID)) |
@@ -344,11 +348,23 @@ namespace OpenSim.Framework.Communications.Cache | |||
344 | if (StatsManager.SimExtraStats != null) | 348 | if (StatsManager.SimExtraStats != null) |
345 | StatsManager.SimExtraStats.AddTexture(textur); | 349 | StatsManager.SimExtraStats.AddTexture(textur); |
346 | 350 | ||
347 | if (!asset.Temporary) | 351 | // According to http://wiki.secondlife.com/wiki/AssetUploadRequest, Local signifies that the |
352 | // information is stored locally. It could disappear, in which case we could send the | ||
353 | // ImageNotInDatabase packet to tell the client this. However, when this was enabled in | ||
354 | // TextureNotFoundSender it ended up crashing clients - we need to go back and try this again. | ||
355 | // | ||
356 | // In the mean time, we're just going to push local assets to the permanent store instead. | ||
357 | // TODO: Need to come back and address this. | ||
358 | // TODO: Also, Temporary is now deprecated. We should start ignoring it and not passing it out from LLClientView. | ||
359 | if (!asset.Temporary || asset.Local) | ||
348 | { | 360 | { |
349 | m_assetServer.StoreAsset(asset); | 361 | m_assetServer.StoreAsset(asset); |
350 | } | 362 | } |
351 | } | 363 | } |
364 | // else | ||
365 | // { | ||
366 | // m_log.DebugFormat("[ASSET CACHE]: Textures already contains {0}", asset.ID); | ||
367 | // } | ||
352 | } | 368 | } |
353 | else | 369 | else |
354 | { | 370 | { |
@@ -360,11 +376,16 @@ namespace OpenSim.Framework.Communications.Cache | |||
360 | if (StatsManager.SimExtraStats != null) | 376 | if (StatsManager.SimExtraStats != null) |
361 | StatsManager.SimExtraStats.AddAsset(assetInf); | 377 | StatsManager.SimExtraStats.AddAsset(assetInf); |
362 | 378 | ||
363 | if (!asset.Temporary) | 379 | // See comment above. |
380 | if (!asset.Temporary || asset.Local) | ||
364 | { | 381 | { |
365 | m_assetServer.StoreAsset(asset); | 382 | m_assetServer.StoreAsset(asset); |
366 | } | 383 | } |
367 | } | 384 | } |
385 | // else | ||
386 | // { | ||
387 | // m_log.DebugFormat("[ASSET CACHE]: Assets already contains {0}", asset.ID); | ||
388 | // } | ||
368 | } | 389 | } |
369 | } | 390 | } |
370 | 391 | ||
@@ -394,6 +415,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
394 | // See IAssetReceiver | 415 | // See IAssetReceiver |
395 | public void AssetReceived(AssetBase asset, bool IsTexture) | 416 | public void AssetReceived(AssetBase asset, bool IsTexture) |
396 | { | 417 | { |
418 | // m_log.DebugFormat("[ASSET CACHE]: Received asset {0}", asset.ID); | ||
419 | |||
397 | //check if it is a texture or not | 420 | //check if it is a texture or not |
398 | //then add to the correct cache list | 421 | //then add to the correct cache list |
399 | //then check for waiting requests for this asset/texture (in the Requested lists) | 422 | //then check for waiting requests for this asset/texture (in the Requested lists) |
@@ -464,7 +487,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
464 | // See IAssetReceiver | 487 | // See IAssetReceiver |
465 | public void AssetNotFound(UUID assetID, bool IsTexture) | 488 | public void AssetNotFound(UUID assetID, bool IsTexture) |
466 | { | 489 | { |
467 | //m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID); | 490 | // m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID); |
468 | 491 | ||
469 | if (IsTexture) | 492 | if (IsTexture) |
470 | { | 493 | { |