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-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs10
-rw-r--r--OpenSim/Framework/Communications/CommunicationsManager.cs10
-rw-r--r--OpenSim/Framework/Communications/LoginService.cs46
-rw-r--r--OpenSim/Framework/Communications/UserManagerBase.cs72
-rw-r--r--OpenSim/Framework/UserProfileData.cs244
5 files changed, 290 insertions, 92 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index e39333b..75fe1aa 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Framework.Communications.Cache
114// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}", 114// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
115// folderInfo.name, folderInfo.folderID, userID); 115// folderInfo.name, folderInfo.folderID, userID);
116 116
117 if (userID == UserProfile.UUID) 117 if (userID == UserProfile.Id)
118 { 118 {
119 if (RootFolder == null) 119 if (RootFolder == null)
120 { 120 {
@@ -169,7 +169,7 @@ namespace OpenSim.Framework.Communications.Cache
169 /// <param name="folderInfo"></param> 169 /// <param name="folderInfo"></param>
170 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) 170 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
171 { 171 {
172 if ((userID == UserProfile.UUID) && (RootFolder != null)) 172 if ((userID == UserProfile.Id) && (RootFolder != null))
173 { 173 {
174 if (itemInfo.Folder == RootFolder.ID) 174 if (itemInfo.Folder == RootFolder.ID)
175 { 175 {
@@ -194,7 +194,7 @@ namespace OpenSim.Framework.Communications.Cache
194 194
195 public void AddItem(LLUUID userID, InventoryItemBase itemInfo) 195 public void AddItem(LLUUID userID, InventoryItemBase itemInfo)
196 { 196 {
197 if ((userID == UserProfile.UUID) && (RootFolder != null)) 197 if ((userID == UserProfile.Id) && (RootFolder != null))
198 { 198 {
199 ItemReceive(userID, itemInfo); 199 ItemReceive(userID, itemInfo);
200 m_parentCommsManager.InventoryService.AddNewInventoryItem(userID, itemInfo); 200 m_parentCommsManager.InventoryService.AddNewInventoryItem(userID, itemInfo);
@@ -203,7 +203,7 @@ namespace OpenSim.Framework.Communications.Cache
203 203
204 public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo) 204 public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo)
205 { 205 {
206 if ((userID == UserProfile.UUID) && (RootFolder != null)) 206 if ((userID == UserProfile.Id) && (RootFolder != null))
207 { 207 {
208 m_parentCommsManager.InventoryService.AddNewInventoryItem(userID, itemInfo); 208 m_parentCommsManager.InventoryService.AddNewInventoryItem(userID, itemInfo);
209 } 209 }
@@ -212,7 +212,7 @@ namespace OpenSim.Framework.Communications.Cache
212 public bool DeleteItem(LLUUID userID, InventoryItemBase item) 212 public bool DeleteItem(LLUUID userID, InventoryItemBase item)
213 { 213 {
214 bool result = false; 214 bool result = false;
215 if ((userID == UserProfile.UUID) && (RootFolder != null)) 215 if ((userID == UserProfile.Id) && (RootFolder != null))
216 { 216 {
217 result = RootFolder.DeleteItem(item.ID); 217 result = RootFolder.DeleteItem(item.ID);
218 if (result) 218 if (result)
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index 95a0e05..6b01d8f 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -164,9 +164,9 @@ namespace OpenSim.Framework.Communications
164 } 164 }
165 else 165 else
166 { 166 {
167 m_inventoryService.CreateNewUserInventory(userProf.UUID); 167 m_inventoryService.CreateNewUserInventory(userProf.Id);
168 m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName); 168 m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName);
169 return userProf.UUID; 169 return userProf.Id;
170 } 170 }
171 } 171 }
172 172
@@ -249,9 +249,9 @@ namespace OpenSim.Framework.Communications
249 UserProfileData profileData = m_userService.GetUserProfile(uuid); 249 UserProfileData profileData = m_userService.GetUserProfile(uuid);
250 if (profileData != null) 250 if (profileData != null)
251 { 251 {
252 LLUUID profileId = profileData.UUID; 252 LLUUID profileId = profileData.Id;
253 string firstname = profileData.username; 253 string firstname = profileData.FirstName;
254 string lastname = profileData.surname; 254 string lastname = profileData.SurName;
255 255
256 remote_client.SendNameReply(profileId, firstname, lastname); 256 remote_client.SendNameReply(profileId, firstname, lastname);
257 } 257 }
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs
index 6f558a0..e5ad7a0 100644
--- a/OpenSim/Framework/Communications/LoginService.cs
+++ b/OpenSim/Framework/Communications/LoginService.cs
@@ -184,13 +184,13 @@ namespace OpenSim.Framework.UserManagement
184 else 184 else
185 { 185 {
186 // If we already have a session... 186 // If we already have a session...
187 if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline) 187 if (userProfile.CurrentAgent != null && userProfile.CurrentAgent.agentOnline)
188 { 188 {
189 //TODO: The following statements can cause trouble: 189 //TODO: The following statements can cause trouble:
190 // If agentOnline could not turn from true back to false normally 190 // If agentOnline could not turn from true back to false normally
191 // because of some problem, for instance, the crashment of server or client, 191 // because of some problem, for instance, the crashment of server or client,
192 // the user cannot log in any longer. 192 // the user cannot log in any longer.
193 userProfile.currentAgent.agentOnline = false; 193 userProfile.CurrentAgent.agentOnline = false;
194 m_userManager.CommitAgent(ref userProfile); 194 m_userManager.CommitAgent(ref userProfile);
195 195
196 // Reject the login 196 // Reject the login
@@ -207,7 +207,7 @@ namespace OpenSim.Framework.UserManagement
207 207
208 try 208 try
209 { 209 {
210 LLUUID agentID = userProfile.UUID; 210 LLUUID agentID = userProfile.Id;
211 211
212 // Inventory Library Section 212 // Inventory Library Section
213 InventoryData inventData = GetInventorySkeleton(agentID); 213 InventoryData inventData = GetInventorySkeleton(agentID);
@@ -217,16 +217,16 @@ namespace OpenSim.Framework.UserManagement
217 InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString(); 217 InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString();
218 ArrayList InventoryRoot = new ArrayList(); 218 ArrayList InventoryRoot = new ArrayList();
219 InventoryRoot.Add(InventoryRootHash); 219 InventoryRoot.Add(InventoryRootHash);
220 userProfile.rootInventoryFolderID = inventData.RootFolderID; 220 userProfile.RootInventoryFolderID = inventData.RootFolderID;
221 221
222 // Circuit Code 222 // Circuit Code
223 uint circode = (uint) (Util.RandomClass.Next()); 223 uint circode = (uint) (Util.RandomClass.Next());
224 224
225 logResponse.Lastname = userProfile.surname; 225 logResponse.Lastname = userProfile.SurName;
226 logResponse.Firstname = userProfile.username; 226 logResponse.Firstname = userProfile.FirstName;
227 logResponse.AgentID = agentID.ToString(); 227 logResponse.AgentID = agentID.ToString();
228 logResponse.SessionID = userProfile.currentAgent.sessionID.ToString(); 228 logResponse.SessionID = userProfile.CurrentAgent.sessionID.ToString();
229 logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToString(); 229 logResponse.SecureSessionID = userProfile.CurrentAgent.secureSessionID.ToString();
230 logResponse.InventoryRoot = InventoryRoot; 230 logResponse.InventoryRoot = InventoryRoot;
231 logResponse.InventorySkeleton = AgentInventoryArray; 231 logResponse.InventorySkeleton = AgentInventoryArray;
232 logResponse.InventoryLibrary = GetInventoryLibrary(); 232 logResponse.InventoryLibrary = GetInventoryLibrary();
@@ -334,9 +334,9 @@ namespace OpenSim.Framework.UserManagement
334 else 334 else
335 { 335 {
336 // If we already have a session... 336 // If we already have a session...
337 if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline) 337 if (userProfile.CurrentAgent != null && userProfile.CurrentAgent.agentOnline)
338 { 338 {
339 userProfile.currentAgent = null; 339 userProfile.CurrentAgent = null;
340 m_userManager.CommitAgent(ref userProfile); 340 m_userManager.CommitAgent(ref userProfile);
341 341
342 // Reject the login 342 // Reject the login
@@ -349,7 +349,7 @@ namespace OpenSim.Framework.UserManagement
349 349
350 try 350 try
351 { 351 {
352 LLUUID agentID = userProfile.UUID; 352 LLUUID agentID = userProfile.Id;
353 353
354 // Inventory Library Section 354 // Inventory Library Section
355 InventoryData inventData = GetInventorySkeleton(agentID); 355 InventoryData inventData = GetInventorySkeleton(agentID);
@@ -359,16 +359,16 @@ namespace OpenSim.Framework.UserManagement
359 InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString(); 359 InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString();
360 ArrayList InventoryRoot = new ArrayList(); 360 ArrayList InventoryRoot = new ArrayList();
361 InventoryRoot.Add(InventoryRootHash); 361 InventoryRoot.Add(InventoryRootHash);
362 userProfile.rootInventoryFolderID = inventData.RootFolderID; 362 userProfile.RootInventoryFolderID = inventData.RootFolderID;
363 363
364 // Circuit Code 364 // Circuit Code
365 uint circode = (uint)(Util.RandomClass.Next()); 365 uint circode = (uint)(Util.RandomClass.Next());
366 366
367 logResponse.Lastname = userProfile.surname; 367 logResponse.Lastname = userProfile.SurName;
368 logResponse.Firstname = userProfile.username; 368 logResponse.Firstname = userProfile.FirstName;
369 logResponse.AgentID = agentID.ToString(); 369 logResponse.AgentID = agentID.ToString();
370 logResponse.SessionID = userProfile.currentAgent.sessionID.ToString(); 370 logResponse.SessionID = userProfile.CurrentAgent.sessionID.ToString();
371 logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToString(); 371 logResponse.SecureSessionID = userProfile.CurrentAgent.secureSessionID.ToString();
372 logResponse.InventoryRoot = InventoryRoot; 372 logResponse.InventoryRoot = InventoryRoot;
373 logResponse.InventorySkeleton = AgentInventoryArray; 373 logResponse.InventorySkeleton = AgentInventoryArray;
374 logResponse.InventoryLibrary = GetInventoryLibrary(); 374 logResponse.InventoryLibrary = GetInventoryLibrary();
@@ -491,7 +491,7 @@ namespace OpenSim.Framework.UserManagement
491 if (goodweblogin) 491 if (goodweblogin)
492 { 492 {
493 LLUUID webloginkey = LLUUID.Random(); 493 LLUUID webloginkey = LLUUID.Random();
494 m_userManager.StoreWebLoginKey(user.UUID, webloginkey); 494 m_userManager.StoreWebLoginKey(user.Id, webloginkey);
495 statuscode = 301; 495 statuscode = 301;
496 496
497 string redirectURL = "about:blank?redirect-http-hack=" + 497 string redirectURL = "about:blank?redirect-http-hack=" +
@@ -639,7 +639,7 @@ namespace OpenSim.Framework.UserManagement
639 public virtual bool AuthenticateUser(UserProfileData profile, string password) 639 public virtual bool AuthenticateUser(UserProfileData profile, string password)
640 { 640 {
641 bool passwordSuccess = false; 641 bool passwordSuccess = false;
642 m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.username, profile.surname, profile.UUID); 642 m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.Id);
643 643
644 // Web Login method seems to also occasionally send the hashed password itself 644 // Web Login method seems to also occasionally send the hashed password itself
645 645
@@ -650,13 +650,13 @@ namespace OpenSim.Framework.UserManagement
650 650
651 password = password.Remove(0, 3); //remove $1$ 651 password = password.Remove(0, 3); //remove $1$
652 652
653 string s = Util.Md5Hash(password + ":" + profile.passwordSalt); 653 string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
654 // Testing... 654 // Testing...
655 //m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash); 655 //m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
656 //m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password); 656 //m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
657 657
658 passwordSuccess = (profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase) 658 passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
659 || profile.passwordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase)); 659 || profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
660 660
661 return passwordSuccess; 661 return passwordSuccess;
662 } 662 }
@@ -664,10 +664,10 @@ namespace OpenSim.Framework.UserManagement
664 public virtual bool AuthenticateUser(UserProfileData profile, LLUUID webloginkey) 664 public virtual bool AuthenticateUser(UserProfileData profile, LLUUID webloginkey)
665 { 665 {
666 bool passwordSuccess = false; 666 bool passwordSuccess = false;
667 m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.username, profile.surname, profile.UUID); 667 m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.Id);
668 668
669 // Match web login key unless it's the default weblogin key LLUUID.Zero 669 // Match web login key unless it's the default weblogin key LLUUID.Zero
670 passwordSuccess = ((profile.webLoginKey==webloginkey) && profile.webLoginKey != LLUUID.Zero); 670 passwordSuccess = ((profile.WebLoginKey==webloginkey) && profile.WebLoginKey != LLUUID.Zero);
671 671
672 return passwordSuccess; 672 return passwordSuccess;
673 } 673 }
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs
index 332583c..02be6bd 100644
--- a/OpenSim/Framework/Communications/UserManagerBase.cs
+++ b/OpenSim/Framework/Communications/UserManagerBase.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Framework.UserManagement
96 96
97 if (profile != null) 97 if (profile != null)
98 { 98 {
99 profile.currentAgent = getUserAgent(profile.UUID); 99 profile.CurrentAgent = getUserAgent(profile.Id);
100 return profile; 100 return profile;
101 } 101 }
102 } 102 }
@@ -113,7 +113,7 @@ namespace OpenSim.Framework.UserManagement
113 113
114 if (null != profile) 114 if (null != profile)
115 { 115 {
116 profile.currentAgent = getUserAgent(profile.UUID); 116 profile.CurrentAgent = getUserAgent(profile.Id);
117 return profile; 117 return profile;
118 } 118 }
119 } 119 }
@@ -298,7 +298,7 @@ namespace OpenSim.Framework.UserManagement
298 public void clearUserAgent(LLUUID agentID) 298 public void clearUserAgent(LLUUID agentID)
299 { 299 {
300 UserProfileData profile = GetUserProfile(agentID); 300 UserProfileData profile = GetUserProfile(agentID);
301 profile.currentAgent = null; 301 profile.CurrentAgent = null;
302 302
303 setUserProfile(profile); 303 setUserProfile(profile);
304 } 304 }
@@ -355,28 +355,28 @@ namespace OpenSim.Framework.UserManagement
355 agent.sessionID = new LLUUID(randDataS, 0); 355 agent.sessionID = new LLUUID(randDataS, 0);
356 356
357 // Profile UUID 357 // Profile UUID
358 agent.UUID = profile.UUID; 358 agent.UUID = profile.Id;
359 359
360 // Current position (from Home) 360 // Current position (from Home)
361 agent.currentHandle = profile.homeRegion; 361 agent.currentHandle = profile.HomeRegion;
362 agent.currentPos = profile.homeLocation; 362 agent.currentPos = profile.HomeLocation;
363 363
364 // If user specified additional start, use that 364 // If user specified additional start, use that
365 if (requestData.ContainsKey("start")) 365 if (requestData.ContainsKey("start"))
366 { 366 {
367 string startLoc = ((string)requestData["start"]).Trim(); 367 string startLoc = ((string)requestData["start"]).Trim();
368 if (("last" == startLoc) && (profile.currentAgent != null)) 368 if (("last" == startLoc) && (profile.CurrentAgent != null))
369 { 369 {
370 if ((profile.currentAgent.currentPos.X > 0) 370 if ((profile.CurrentAgent.currentPos.X > 0)
371 && (profile.currentAgent.currentPos.Y > 0) 371 && (profile.CurrentAgent.currentPos.Y > 0)
372 && (profile.currentAgent.currentPos.Z > 0) 372 && (profile.CurrentAgent.currentPos.Z > 0)
373 ) 373 )
374 { 374 {
375 // TODO: Right now, currentRegion has not been used in GridServer for requesting region. 375 // TODO: Right now, currentRegion has not been used in GridServer for requesting region.
376 // TODO: It is only using currentHandle. 376 // TODO: It is only using currentHandle.
377 agent.currentRegion = profile.currentAgent.currentRegion; 377 agent.currentRegion = profile.CurrentAgent.currentRegion;
378 agent.currentHandle = profile.currentAgent.currentHandle; 378 agent.currentHandle = profile.CurrentAgent.currentHandle;
379 agent.currentPos = profile.currentAgent.currentPos; 379 agent.currentPos = profile.CurrentAgent.currentPos;
380 } 380 }
381 } 381 }
382 382
@@ -406,7 +406,7 @@ namespace OpenSim.Framework.UserManagement
406 agent.regionID = LLUUID.Zero; // Fill in later 406 agent.regionID = LLUUID.Zero; // Fill in later
407 agent.currentRegion = LLUUID.Zero; // Fill in later 407 agent.currentRegion = LLUUID.Zero; // Fill in later
408 408
409 profile.currentAgent = agent; 409 profile.CurrentAgent = agent;
410 } 410 }
411 411
412 /// <summary> 412 /// <summary>
@@ -432,9 +432,9 @@ namespace OpenSim.Framework.UserManagement
432 if (userProfile != null) 432 if (userProfile != null)
433 { 433 {
434 // This line needs to be in side the above if statement or the UserServer will crash on some logouts. 434 // This line needs to be in side the above if statement or the UserServer will crash on some logouts.
435 m_log.Info("[LOGOUT]: " + userProfile.username + " " + userProfile.surname + " from " + regionhandle + "(" + posx + "," + posy + "," + posz + ")"); 435 m_log.Info("[LOGOUT]: " + userProfile.FirstName + " " + userProfile.SurName + " from " + regionhandle + "(" + posx + "," + posy + "," + posz + ")");
436 436
437 userAgent = userProfile.currentAgent; 437 userAgent = userProfile.CurrentAgent;
438 if (userAgent != null) 438 if (userAgent != null)
439 { 439 {
440 userAgent.agentOnline = false; 440 userAgent.agentOnline = false;
@@ -447,7 +447,7 @@ namespace OpenSim.Framework.UserManagement
447 447
448 userAgent.currentHandle = regionhandle; 448 userAgent.currentHandle = regionhandle;
449 userAgent.currentPos = currentPos; 449 userAgent.currentPos = currentPos;
450 userProfile.currentAgent = userAgent; 450 userProfile.CurrentAgent = userAgent;
451 451
452 CommitAgent(ref userProfile); 452 CommitAgent(ref userProfile);
453 } 453 }
@@ -481,11 +481,11 @@ namespace OpenSim.Framework.UserManagement
481 agent.sessionID = new LLUUID(randDataS, 0); 481 agent.sessionID = new LLUUID(randDataS, 0);
482 482
483 // Profile UUID 483 // Profile UUID
484 agent.UUID = profile.UUID; 484 agent.UUID = profile.Id;
485 485
486 // Current position (from Home) 486 // Current position (from Home)
487 agent.currentHandle = profile.homeRegion; 487 agent.currentHandle = profile.HomeRegion;
488 agent.currentPos = profile.homeLocation; 488 agent.currentPos = profile.HomeLocation;
489 489
490 // What time did the user login? 490 // What time did the user login?
491 agent.loginTime = Util.UnixTimeSinceEpoch(); 491 agent.loginTime = Util.UnixTimeSinceEpoch();
@@ -495,7 +495,7 @@ namespace OpenSim.Framework.UserManagement
495 agent.regionID = LLUUID.Zero; // Fill in later 495 agent.regionID = LLUUID.Zero; // Fill in later
496 agent.currentRegion = LLUUID.Zero; // Fill in later 496 agent.currentRegion = LLUUID.Zero; // Fill in later
497 497
498 profile.currentAgent = agent; 498 profile.CurrentAgent = agent;
499 } 499 }
500 500
501 /// <summary> 501 /// <summary>
@@ -508,7 +508,7 @@ namespace OpenSim.Framework.UserManagement
508 // TODO: how is this function different from setUserProfile? -> Add AddUserAgent() here and commit both tables "users" and "agents" 508 // TODO: how is this function different from setUserProfile? -> Add AddUserAgent() here and commit both tables "users" and "agents"
509 // TODO: what is the logic should be? 509 // TODO: what is the logic should be?
510 bool ret = false; 510 bool ret = false;
511 ret = AddUserAgent(profile.currentAgent); 511 ret = AddUserAgent(profile.CurrentAgent);
512 ret = ret & setUserProfile(profile); 512 ret = ret & setUserProfile(profile);
513 return ret; 513 return ret;
514 } 514 }
@@ -522,16 +522,16 @@ namespace OpenSim.Framework.UserManagement
522 public LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY) 522 public LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
523 { 523 {
524 UserProfileData user = new UserProfileData(); 524 UserProfileData user = new UserProfileData();
525 user.homeLocation = new LLVector3(128, 128, 100); 525 user.HomeLocation = new LLVector3(128, 128, 100);
526 user.UUID = LLUUID.Random(); 526 user.Id = LLUUID.Random();
527 user.username = firstName; 527 user.FirstName = firstName;
528 user.surname = lastName; 528 user.SurName = lastName;
529 user.passwordHash = pass; 529 user.PasswordHash = pass;
530 user.passwordSalt = String.Empty; 530 user.PasswordSalt = String.Empty;
531 user.created = Util.UnixTimeSinceEpoch(); 531 user.Created = Util.UnixTimeSinceEpoch();
532 user.homeLookAt = new LLVector3(100, 100, 100); 532 user.HomeLookAt = new LLVector3(100, 100, 100);
533 user.homeRegionX = regX; 533 user.HomeRegionX = regX;
534 user.homeRegionY = regY; 534 user.HomeRegionY = regY;
535 535
536 foreach (KeyValuePair<string, IUserData> plugin in _plugins) 536 foreach (KeyValuePair<string, IUserData> plugin in _plugins)
537 { 537 {
@@ -545,14 +545,14 @@ namespace OpenSim.Framework.UserManagement
545 } 545 }
546 } 546 }
547 547
548 return user.UUID; 548 return user.Id;
549 } 549 }
550 550
551 public bool UpdateUserProfileProperties(UserProfileData UserProfile) 551 public bool UpdateUserProfileProperties(UserProfileData UserProfile)
552 { 552 {
553 if (null == GetUserProfile(UserProfile.UUID)) 553 if (null == GetUserProfile(UserProfile.Id))
554 { 554 {
555 m_log.Info("[USERSTORAGE]: Failed to find User by UUID " + UserProfile.UUID.ToString()); 555 m_log.Info("[USERSTORAGE]: Failed to find User by UUID " + UserProfile.Id.ToString());
556 return false; 556 return false;
557 } 557 }
558 foreach (KeyValuePair<string, IUserData> plugin in _plugins) 558 foreach (KeyValuePair<string, IUserData> plugin in _plugins)
@@ -563,7 +563,7 @@ namespace OpenSim.Framework.UserManagement
563 } 563 }
564 catch (Exception e) 564 catch (Exception e)
565 { 565 {
566 m_log.Info("[USERSTORAGE]: Unable to update user " + UserProfile.UUID.ToString() 566 m_log.Info("[USERSTORAGE]: Unable to update user " + UserProfile.Id.ToString()
567 + " via " + plugin.Key + "(" + e.ToString() + ")"); 567 + " via " + plugin.Key + "(" + e.ToString() + ")");
568 return false; 568 return false;
569 } 569 }
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs
index 6a49f0d..016dc8d 100644
--- a/OpenSim/Framework/UserProfileData.cs
+++ b/OpenSim/Framework/UserProfileData.cs
@@ -38,37 +38,37 @@ namespace OpenSim.Framework
38 /// <summary> 38 /// <summary>
39 /// The ID value for this user 39 /// The ID value for this user
40 /// </summary> 40 /// </summary>
41 public LLUUID UUID; 41 private LLUUID _id;
42 42
43 /// <summary> 43 /// <summary>
44 /// The last used Web_login_key 44 /// The last used Web_login_key
45 /// </summary> 45 /// </summary>
46 public LLUUID webLoginKey; 46 private LLUUID webLoginKey;
47 /// <summary> 47 /// <summary>
48 /// The first component of a users account name 48 /// The first component of a users account name
49 /// </summary> 49 /// </summary>
50 public string username; 50 private string username;
51 51
52 /// <summary> 52 /// <summary>
53 /// The second component of a users account name 53 /// The second component of a users account name
54 /// </summary> 54 /// </summary>
55 public string surname; 55 private string surname;
56 56
57 /// <summary> 57 /// <summary>
58 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) 58 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
59 /// </summary> 59 /// </summary>
60 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> 60 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
61 public string passwordHash; 61 private string passwordHash;
62 62
63 /// <summary> 63 /// <summary>
64 /// The salt used for the users hash, should be 32 bytes or longer 64 /// The salt used for the users hash, should be 32 bytes or longer
65 /// </summary> 65 /// </summary>
66 public string passwordSalt; 66 private string passwordSalt;
67 67
68 /// <summary> 68 /// <summary>
69 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into 69 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
70 /// </summary> 70 /// </summary>
71 public ulong homeRegion 71 public ulong HomeRegion
72 { 72 {
73 get { return Helpers.UIntsToLong((homeRegionX * (uint)Constants.RegionSize), (homeRegionY * (uint)Constants.RegionSize)); } 73 get { return Helpers.UIntsToLong((homeRegionX * (uint)Constants.RegionSize), (homeRegionY * (uint)Constants.RegionSize)); }
74 set 74 set
@@ -78,74 +78,272 @@ namespace OpenSim.Framework
78 } 78 }
79 } 79 }
80 80
81 public uint homeRegionX; 81 public LLUUID Id {
82 public uint homeRegionY; 82 get {
83 return _id;
84 }
85 set {
86 _id = value;
87 }
88 }
89
90 public LLUUID WebLoginKey {
91 get {
92 return webLoginKey;
93 }
94 set {
95 webLoginKey = value;
96 }
97 }
98
99 public string FirstName {
100 get {
101 return username;
102 }
103 set {
104 username = value;
105 }
106 }
107
108 public string SurName {
109 get {
110 return surname;
111 }
112 set {
113 surname = value;
114 }
115 }
116
117 public string PasswordHash {
118 get {
119 return passwordHash;
120 }
121 set {
122 passwordHash = value;
123 }
124 }
125
126 public string PasswordSalt {
127 get {
128 return passwordSalt;
129 }
130 set {
131 passwordSalt = value;
132 }
133 }
134
135 public uint HomeRegionX {
136 get {
137 return homeRegionX;
138 }
139 set {
140 homeRegionX = value;
141 }
142 }
143
144 public uint HomeRegionY {
145 get {
146 return homeRegionY;
147 }
148 set {
149 homeRegionY = value;
150 }
151 }
152
153 public LLVector3 HomeLocation {
154 get {
155 return homeLocation;
156 }
157 set {
158 homeLocation = value;
159 }
160 }
161
162 public LLVector3 HomeLookAt {
163 get {
164 return homeLookAt;
165 }
166 set {
167 homeLookAt = value;
168 }
169 }
170
171 public int Created {
172 get {
173 return created;
174 }
175 set {
176 created = value;
177 }
178 }
179
180 public int LastLogin {
181 get {
182 return lastLogin;
183 }
184 set {
185 lastLogin = value;
186 }
187 }
188
189 public LLUUID RootInventoryFolderID {
190 get {
191 return rootInventoryFolderID;
192 }
193 set {
194 rootInventoryFolderID = value;
195 }
196 }
197
198 public string UserInventoryURI {
199 get {
200 return userInventoryURI;
201 }
202 set {
203 userInventoryURI = value;
204 }
205 }
206
207 public string UserAssetURI {
208 get {
209 return userAssetURI;
210 }
211 set {
212 userAssetURI = value;
213 }
214 }
215
216 public uint ProfileCanDoMask {
217 get {
218 return profileCanDoMask;
219 }
220 set {
221 profileCanDoMask = value;
222 }
223 }
224
225 public uint ProfileWantDoMask {
226 get {
227 return profileWantDoMask;
228 }
229 set {
230 profileWantDoMask = value;
231 }
232 }
233
234 public string ProfileAboutText {
235 get {
236 return profileAboutText;
237 }
238 set {
239 profileAboutText = value;
240 }
241 }
242
243 public string ProfileFirstText {
244 get {
245 return profileFirstText;
246 }
247 set {
248 profileFirstText = value;
249 }
250 }
251
252 public LLUUID ProfileImage {
253 get {
254 return profileImage;
255 }
256 set {
257 profileImage = value;
258 }
259 }
260
261 public LLUUID ProfileFirstImage {
262 get {
263 return profileFirstImage;
264 }
265 set {
266 profileFirstImage = value;
267 }
268 }
269
270 public UserAgentData CurrentAgent {
271 get {
272 return currentAgent;
273 }
274 set {
275 currentAgent = value;
276 }
277 }
278
279 private uint homeRegionX;
280 private uint homeRegionY;
83 281
84 /// <summary> 282 /// <summary>
85 /// The coordinates inside the region of the home location 283 /// The coordinates inside the region of the home location
86 /// </summary> 284 /// </summary>
87 public LLVector3 homeLocation; 285 private LLVector3 homeLocation;
88 286
89 /// <summary> 287 /// <summary>
90 /// Where the user will be looking when they rez. 288 /// Where the user will be looking when they rez.
91 /// </summary> 289 /// </summary>
92 public LLVector3 homeLookAt; 290 private LLVector3 homeLookAt;
93 291
94 /// <summary> 292 /// <summary>
95 /// A UNIX Timestamp (seconds since epoch) for the users creation 293 /// A UNIX Timestamp (seconds since epoch) for the users creation
96 /// </summary> 294 /// </summary>
97 public int created; 295 private int created;
98 296
99 /// <summary> 297 /// <summary>
100 /// A UNIX Timestamp for the users last login date / time 298 /// A UNIX Timestamp for the users last login date / time
101 /// </summary> 299 /// </summary>
102 public int lastLogin; 300 private int lastLogin;
103 301
104 public LLUUID rootInventoryFolderID; 302 private LLUUID rootInventoryFolderID;
105 303
106 /// <summary> 304 /// <summary>
107 /// A URI to the users inventory server, used for foreigners and large grids 305 /// A URI to the users inventory server, used for foreigners and large grids
108 /// </summary> 306 /// </summary>
109 public string userInventoryURI = String.Empty; 307 private string userInventoryURI = String.Empty;
110 308
111 /// <summary> 309 /// <summary>
112 /// A URI to the users asset server, used for foreigners and large grids. 310 /// A URI to the users asset server, used for foreigners and large grids.
113 /// </summary> 311 /// </summary>
114 public string userAssetURI = String.Empty; 312 private string userAssetURI = String.Empty;
115 313
116 /// <summary> 314 /// <summary>
117 /// A uint mask containing the "I can do" fields of the users profile 315 /// A uint mask containing the "I can do" fields of the users profile
118 /// </summary> 316 /// </summary>
119 public uint profileCanDoMask; 317 private uint profileCanDoMask;
120 318
121 /// <summary> 319 /// <summary>
122 /// A uint mask containing the "I want to do" part of the users profile 320 /// A uint mask containing the "I want to do" part of the users profile
123 /// </summary> 321 /// </summary>
124 public uint profileWantDoMask; // Profile window "I want to" mask 322 private uint profileWantDoMask; // Profile window "I want to" mask
125 323
126 /// <summary> 324 /// <summary>
127 /// The about text listed in a users profile. 325 /// The about text listed in a users profile.
128 /// </summary> 326 /// </summary>
129 public string profileAboutText = String.Empty; 327 private string profileAboutText = String.Empty;
130 328
131 /// <summary> 329 /// <summary>
132 /// The first life about text listed in a users profile 330 /// The first life about text listed in a users profile
133 /// </summary> 331 /// </summary>
134 public string profileFirstText = String.Empty; 332 private string profileFirstText = String.Empty;
135 333
136 /// <summary> 334 /// <summary>
137 /// The profile image for an avatar stored on the asset server 335 /// The profile image for an avatar stored on the asset server
138 /// </summary> 336 /// </summary>
139 public LLUUID profileImage; 337 private LLUUID profileImage;
140 338
141 /// <summary> 339 /// <summary>
142 /// The profile image for the users first life tab 340 /// The profile image for the users first life tab
143 /// </summary> 341 /// </summary>
144 public LLUUID profileFirstImage; 342 private LLUUID profileFirstImage;
145 343
146 /// <summary> 344 /// <summary>
147 /// The users last registered agent (filled in on the user server) 345 /// The users last registered agent (filled in on the user server)
148 /// </summary> 346 /// </summary>
149 public UserAgentData currentAgent; 347 private UserAgentData currentAgent;
150 } 348 }
151} 349}