diff options
Diffstat (limited to 'OpenSim/Framework')
16 files changed, 269 insertions, 550 deletions
diff --git a/OpenSim/Framework/Communications/CAPSService.cs b/OpenSim/Framework/Communications/CAPSService.cs index 40d8d37..a8eac26 100644 --- a/OpenSim/Framework/Communications/CAPSService.cs +++ b/OpenSim/Framework/Communications/CAPSService.cs | |||
@@ -8,6 +8,7 @@ using Nwc.XmlRpc; | |||
8 | using OpenSim.Framework.Console; | 8 | using OpenSim.Framework.Console; |
9 | using OpenSim.Framework.Data; | 9 | using OpenSim.Framework.Data; |
10 | using OpenSim.Framework.Interfaces; | 10 | using OpenSim.Framework.Interfaces; |
11 | using OpenSim.Framework.Inventory; | ||
11 | using OpenSim.Framework.Utilities; | 12 | using OpenSim.Framework.Utilities; |
12 | using OpenSim.Framework.Servers; | 13 | using OpenSim.Framework.Servers; |
13 | 14 | ||
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index 9e8c239..99dc45a 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs | |||
@@ -38,7 +38,7 @@ using OpenSim.Framework.Utilities; | |||
38 | 38 | ||
39 | namespace OpenSim.Framework.Communications.Caches | 39 | namespace OpenSim.Framework.Communications.Caches |
40 | { | 40 | { |
41 | public class CachedUserInfo : MarshalByRefObject | 41 | public class CachedUserInfo |
42 | { | 42 | { |
43 | private CommunicationsManager m_parentCommsManager; | 43 | private CommunicationsManager m_parentCommsManager; |
44 | // Fields | 44 | // Fields |
@@ -51,7 +51,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
51 | } | 51 | } |
52 | 52 | ||
53 | // Methods | 53 | // Methods |
54 | public void FolderReceive(LLUUID userID, InventoryFolderBase folderInfo) | 54 | public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) |
55 | { | 55 | { |
56 | if (userID == this.UserProfile.UUID) | 56 | if (userID == this.UserProfile.UUID) |
57 | { | 57 | { |
@@ -59,19 +59,19 @@ namespace OpenSim.Framework.Communications.Caches | |||
59 | { | 59 | { |
60 | if (folderInfo.parentID == LLUUID.Zero) | 60 | if (folderInfo.parentID == LLUUID.Zero) |
61 | { | 61 | { |
62 | this.RootFolder = new InventoryFolder(folderInfo); | 62 | this.RootFolder = folderInfo; |
63 | } | 63 | } |
64 | } | 64 | } |
65 | else if (this.RootFolder.folderID == folderInfo.parentID) | 65 | else if (this.RootFolder.folderID == folderInfo.parentID) |
66 | { | 66 | { |
67 | this.RootFolder.SubFolders.Add(folderInfo.folderID, new InventoryFolder(folderInfo)); | 67 | this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); |
68 | } | 68 | } |
69 | else | 69 | else |
70 | { | 70 | { |
71 | InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID); | 71 | InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID); |
72 | if (folder != null) | 72 | if (folder != null) |
73 | { | 73 | { |
74 | folder.SubFolders.Add(folderInfo.folderID, new InventoryFolder(folderInfo)); | 74 | folder.SubFolders.Add(folderInfo.folderID, folderInfo); |
75 | } | 75 | } |
76 | } | 76 | } |
77 | } | 77 | } |
@@ -131,7 +131,3 @@ namespace OpenSim.Framework.Communications.Caches | |||
131 | 131 | ||
132 | } | 132 | } |
133 | 133 | ||
134 | |||
135 | |||
136 | |||
137 | |||
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs index a212614..885cffc 100644 --- a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs +++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs | |||
@@ -35,9 +35,6 @@ using OpenSim.Framework.Interfaces; | |||
35 | using OpenSim.Framework.Data; | 35 | using OpenSim.Framework.Data; |
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework.Types; |
37 | using OpenSim.Framework.Utilities; | 37 | using OpenSim.Framework.Utilities; |
38 | using OpenSim.Framework.Console; | ||
39 | |||
40 | using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; | ||
41 | 38 | ||
42 | namespace OpenSim.Framework.Communications.Caches | 39 | namespace OpenSim.Framework.Communications.Caches |
43 | { | 40 | { |
@@ -63,7 +60,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
63 | } | 60 | } |
64 | 61 | ||
65 | // Methods | 62 | // Methods |
66 | public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type, InventoryCategory category) | 63 | public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) |
67 | { | 64 | { |
68 | InventoryFolder subFold = new InventoryFolder(); | 65 | InventoryFolder subFold = new InventoryFolder(); |
69 | subFold.name = folderName; | 66 | subFold.name = folderName; |
@@ -71,12 +68,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
71 | subFold.type = (short) type; | 68 | subFold.type = (short) type; |
72 | subFold.parentID = this.folderID; | 69 | subFold.parentID = this.folderID; |
73 | subFold.agentID = this.agentID; | 70 | subFold.agentID = this.agentID; |
74 | subFold.category = category; | 71 | this.SubFolders.Add(subFold.folderID, subFold); |
75 | if (!SubFolders.ContainsKey(subFold.folderID)) | ||
76 | this.SubFolders.Add(subFold.folderID, subFold); | ||
77 | else | ||
78 | MainLog.Instance.Warn("INVENTORYCACHE", "Attempt to create a duplicate folder {0} {1}", folderName, folderID); | ||
79 | |||
80 | return subFold; | 72 | return subFold; |
81 | } | 73 | } |
82 | 74 | ||
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs index 3dadf9c..390b938 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs | |||
@@ -35,11 +35,10 @@ using OpenSim.Framework.Interfaces; | |||
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework.Utilities; |
37 | using OpenSim.Framework.Data; | 37 | using OpenSim.Framework.Data; |
38 | using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; | ||
39 | 38 | ||
40 | namespace OpenSim.Framework.Communications.Caches | 39 | namespace OpenSim.Framework.Communications.Caches |
41 | { | 40 | { |
42 | public class UserProfileCache : MarshalByRefObject | 41 | public class UserProfileCache |
43 | { | 42 | { |
44 | // Fields | 43 | // Fields |
45 | private CommunicationsManager m_parent; | 44 | private CommunicationsManager m_parent; |
@@ -104,7 +103,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
104 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; | 103 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; |
105 | if (info.RootFolder.folderID == parentID) | 104 | if (info.RootFolder.folderID == parentID) |
106 | { | 105 | { |
107 | InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); | 106 | InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType); |
108 | if (createdFolder != null) | 107 | if (createdFolder != null) |
109 | { | 108 | { |
110 | this.m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder); | 109 | this.m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder); |
@@ -115,7 +114,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
115 | InventoryFolder folder = info.RootFolder.HasSubFolder(parentID); | 114 | InventoryFolder folder = info.RootFolder.HasSubFolder(parentID); |
116 | if (folder != null) | 115 | if (folder != null) |
117 | { | 116 | { |
118 | folder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); | 117 | folder.CreateNewSubFolder(folderID, folderName, folderType); |
119 | } | 118 | } |
120 | } | 119 | } |
121 | } | 120 | } |
@@ -125,21 +124,16 @@ namespace OpenSim.Framework.Communications.Caches | |||
125 | public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) | 124 | public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) |
126 | { | 125 | { |
127 | InventoryFolder fold = null; | 126 | InventoryFolder fold = null; |
128 | |||
129 | if (folderID == libraryRoot.folderID ) | 127 | if (folderID == libraryRoot.folderID ) |
130 | { | 128 | { |
131 | // we are looking for the root of the shared inventory | ||
132 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems()); | 129 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems()); |
133 | } | 130 | } |
134 | else if (( fold = libraryRoot.HasSubFolder(folderID)) != null) | 131 | else if (( fold = libraryRoot.HasSubFolder(folderID)) != null) |
135 | { | 132 | { |
136 | // we are looking for a sub folder of the shared inventory | ||
137 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems()); | 133 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems()); |
138 | } | 134 | } |
139 | else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) | 135 | else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) |
140 | { | 136 | { |
141 | //if we get here, we are looking the inventory of an agent in this sim | ||
142 | //now we need to see if we already have the inventory cached | ||
143 | if (this.UserProfiles[remoteClient.AgentId].RootFolder != null) | 137 | if (this.UserProfiles[remoteClient.AgentId].RootFolder != null) |
144 | { | 138 | { |
145 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; | 139 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; |
@@ -159,23 +153,9 @@ namespace OpenSim.Framework.Communications.Caches | |||
159 | } | 153 | } |
160 | } | 154 | } |
161 | } | 155 | } |
162 | else | ||
163 | { | ||
164 | //nope, inventory wasn't cached, so go to the inventory server and ask for the inventory | ||
165 | m_parent.InventoryService.RequestInventoryForUser(remoteClient.AgentId, ReceiveFolderInfo, ReceiveItemInfo); | ||
166 | } | ||
167 | } | 156 | } |
168 | } | 157 | } |
169 | 158 | ||
170 | public void ReceiveFolderInfo(LLUUID userID, InventoryFolderBase folderInfo) | ||
171 | { | ||
172 | } | ||
173 | |||
174 | public void ReceiveItemInfo(LLUUID userID, InventoryItemBase itemInfo) | ||
175 | { | ||
176 | } | ||
177 | |||
178 | |||
179 | public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) | 159 | public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) |
180 | { | 160 | { |
181 | if (ownerID == libraryRoot.agentID) | 161 | if (ownerID == libraryRoot.agentID) |
@@ -201,7 +181,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
201 | /// <param name="userID"></param> | 181 | /// <param name="userID"></param> |
202 | private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) | 182 | private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) |
203 | { | 183 | { |
204 | this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); | 184 | this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); |
205 | } | 185 | } |
206 | 186 | ||
207 | /// <summary> | 187 | /// <summary> |
@@ -241,7 +221,3 @@ namespace OpenSim.Framework.Communications.Caches | |||
241 | } | 221 | } |
242 | } | 222 | } |
243 | 223 | ||
244 | |||
245 | |||
246 | |||
247 | |||
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs index 7b2948f..80c2e64 100644 --- a/OpenSim/Framework/Communications/IInventoryServices.cs +++ b/OpenSim/Framework/Communications/IInventoryServices.cs | |||
@@ -1,31 +1,29 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Text; | ||
3 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
4 | 3 | using System.Text; | |
5 | using libsecondlife; | ||
6 | using OpenSim.Framework.Data; | 4 | using OpenSim.Framework.Data; |
5 | using libsecondlife; | ||
7 | using OpenSim.Framework.Communications.Caches; | 6 | using OpenSim.Framework.Communications.Caches; |
7 | using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder; | ||
8 | 8 | ||
9 | namespace OpenSim.Framework.Communications | 9 | namespace OpenSim.Framework.Communications |
10 | { | 10 | { |
11 | public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderBase folderInfo); | 11 | public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolder folderInfo); |
12 | public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo); | 12 | public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo); |
13 | 13 | ||
14 | public interface IInventoryServices | 14 | public interface IInventoryServices |
15 | { | 15 | { |
16 | void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); | 16 | void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); |
17 | void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); | 17 | void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); |
18 | void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); | 18 | void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); |
19 | void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); | 19 | void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); |
20 | void CreateNewUserInventory(LLUUID libraryRootId, LLUUID user); | 20 | void CreateNewUserInventory(LLUUID user); |
21 | void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder); | ||
22 | 21 | ||
23 | /// <summary> | 22 | /// <summary> |
24 | /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree) | 23 | /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree) |
25 | /// </summary> | 24 | /// </summary> |
26 | /// <param name="userID"></param> | 25 | /// <param name="userID"></param> |
27 | /// <returns></returns> | 26 | /// <returns></returns> |
28 | List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID folderID); | 27 | List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID); |
29 | List<InventoryItemBase> RequestFolderItems(LLUUID folderID); | ||
30 | } | 28 | } |
31 | } | 29 | } |
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index 6283b60..da7a0ce 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs | |||
@@ -1,9 +1,4 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Text; | ||
3 | using System.IO; | ||
4 | using System.Xml; | ||
5 | using System.Xml.Serialization; | ||
6 | using System.Collections; | ||
7 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
8 | using System.Reflection; | 3 | using System.Reflection; |
9 | using libsecondlife; | 4 | using libsecondlife; |
@@ -11,20 +6,21 @@ using OpenSim.Framework.Communications; | |||
11 | using OpenSim.Framework.Console; | 6 | using OpenSim.Framework.Console; |
12 | using OpenSim.Framework.Data; | 7 | using OpenSim.Framework.Data; |
13 | using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder; | 8 | using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder; |
14 | using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; | ||
15 | 9 | ||
16 | namespace OpenSim.Framework.Communications | 10 | namespace OpenSim.Framework.Communications |
17 | { | 11 | { |
18 | public abstract class InventoryServiceBase : MarshalByRefObject, IInventoryServices | 12 | public abstract class InventoryServiceBase : IInventoryServices |
19 | { | 13 | { |
20 | protected IInventoryData _databasePlugin; | 14 | protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); |
15 | //protected IAssetServer m_assetServer; | ||
21 | 16 | ||
22 | public InventoryServiceBase() | 17 | public InventoryServiceBase() |
23 | { | 18 | { |
19 | //m_assetServer = assetServer; | ||
24 | } | 20 | } |
25 | 21 | ||
26 | /// <summary> | 22 | /// <summary> |
27 | /// Adds a new inventory data server plugin | 23 | /// Adds a new user server plugin - plugins will be requested in the order they were loaded. |
28 | /// </summary> | 24 | /// </summary> |
29 | /// <param name="FileName">The filename to the user server plugin DLL</param> | 25 | /// <param name="FileName">The filename to the user server plugin DLL</param> |
30 | public void AddPlugin(string FileName) | 26 | public void AddPlugin(string FileName) |
@@ -45,13 +41,8 @@ namespace OpenSim.Framework.Communications | |||
45 | IInventoryData plug = | 41 | IInventoryData plug = |
46 | (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 42 | (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
47 | plug.Initialise(); | 43 | plug.Initialise(); |
48 | this._databasePlugin = plug; | 44 | this.m_plugins.Add(plug.getName(), plug); |
49 | |||
50 | //TODO! find a better place to create inventory skeletons | ||
51 | loadInventoryFromXmlFile(InventoryCategory.Library, "Inventory_Library.xml"); | ||
52 | loadInventoryFromXmlFile(InventoryCategory.Default, "Inventory_Default.xml"); | ||
53 | MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); | 45 | MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); |
54 | break; | ||
55 | } | 46 | } |
56 | } | 47 | } |
57 | } | 48 | } |
@@ -63,20 +54,20 @@ namespace OpenSim.Framework.Communications | |||
63 | /// </summary> | 54 | /// </summary> |
64 | /// <param name="userID"></param> | 55 | /// <param name="userID"></param> |
65 | /// <returns></returns> | 56 | /// <returns></returns> |
66 | public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID folderID) | 57 | public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID) |
67 | { | 58 | { |
68 | InventoryFolderBase root = _databasePlugin.getInventoryFolder(folderID); | 59 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); |
69 | 60 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | |
70 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||
71 | if (root != null) | ||
72 | { | 61 | { |
73 | folders.Add(root); | 62 | InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID); |
74 | 63 | if (rootFolder != null) | |
75 | List<InventoryFolderBase> subFolders = _databasePlugin.getInventoryFolders(root.folderID); | 64 | { |
76 | foreach (InventoryFolderBase f in subFolders) | 65 | inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID); |
77 | folders.Add(f); | 66 | inventoryList.Insert(0, rootFolder); |
67 | return inventoryList; | ||
68 | } | ||
78 | } | 69 | } |
79 | return folders; | 70 | return inventoryList; |
80 | } | 71 | } |
81 | 72 | ||
82 | /// <summary> | 73 | /// <summary> |
@@ -84,7 +75,11 @@ namespace OpenSim.Framework.Communications | |||
84 | /// </summary> | 75 | /// </summary> |
85 | public InventoryFolderBase RequestUsersRoot(LLUUID userID) | 76 | public InventoryFolderBase RequestUsersRoot(LLUUID userID) |
86 | { | 77 | { |
87 | return _databasePlugin.getInventoryFolder(userID); // the id of the root folder, is the user id | 78 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) |
79 | { | ||
80 | return plugin.Value.getUserRootFolder(userID); | ||
81 | } | ||
82 | return null; | ||
88 | } | 83 | } |
89 | 84 | ||
90 | /// <summary> | 85 | /// <summary> |
@@ -94,27 +89,47 @@ namespace OpenSim.Framework.Communications | |||
94 | /// <returns></returns> | 89 | /// <returns></returns> |
95 | public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID) | 90 | public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID) |
96 | { | 91 | { |
97 | return _databasePlugin.getInventoryFolders(parentFolderID); | 92 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); |
93 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
94 | { | ||
95 | return plugin.Value.getInventoryFolders(parentFolderID); | ||
96 | } | ||
97 | return inventoryList; | ||
98 | } | 98 | } |
99 | 99 | ||
100 | public List<InventoryItemBase> RequestFolderItems(LLUUID folderID) | 100 | public List<InventoryItemBase> RequestFolderItems(LLUUID folderID) |
101 | { | 101 | { |
102 | return _databasePlugin.getInventoryInFolder(folderID); | 102 | List<InventoryItemBase> itemsList = new List<InventoryItemBase>(); |
103 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
104 | { | ||
105 | itemsList = plugin.Value.getInventoryInFolder(folderID); | ||
106 | return itemsList; | ||
107 | } | ||
108 | return itemsList; | ||
103 | } | 109 | } |
104 | 110 | ||
105 | public void AddFolder(InventoryFolderBase folder) | 111 | public void AddFolder(InventoryFolderBase folder) |
106 | { | 112 | { |
107 | _databasePlugin.addInventoryFolder(folder); | 113 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) |
114 | { | ||
115 | plugin.Value.addInventoryFolder(folder); | ||
116 | } | ||
108 | } | 117 | } |
109 | 118 | ||
110 | public void AddItem(InventoryItemBase item) | 119 | public void AddItem(InventoryItemBase item) |
111 | { | 120 | { |
112 | _databasePlugin.addInventoryItem(item); | 121 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) |
122 | { | ||
123 | plugin.Value.addInventoryItem(item); | ||
124 | } | ||
113 | } | 125 | } |
114 | 126 | ||
115 | public void deleteItem(InventoryItemBase item) | 127 | public void deleteItem(InventoryItemBase item) |
116 | { | 128 | { |
117 | _databasePlugin.deleteInventoryItem(item); | 129 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) |
130 | { | ||
131 | plugin.Value.deleteInventoryItem(item); | ||
132 | } | ||
118 | } | 133 | } |
119 | 134 | ||
120 | /// <summary> | 135 | /// <summary> |
@@ -129,53 +144,11 @@ namespace OpenSim.Framework.Communications | |||
129 | } | 144 | } |
130 | } | 145 | } |
131 | 146 | ||
132 | public void CreateNewUserInventory(LLUUID defaultFolders, LLUUID user) | 147 | public void CreateNewUserInventory(LLUUID user) |
133 | { | 148 | { |
134 | try | 149 | UsersInventory inven = new UsersInventory(); |
135 | { | 150 | inven.CreateNewInventorySet(user); |
136 | // Get Default folder set from the database | 151 | this.AddNewInventorySet(inven); |
137 | //TODO! We need to get the whole hierachy and not just one level down | ||
138 | List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(LLUUID.Parse("00000112-000f-0000-0000-000100bba000")); | ||
139 | |||
140 | // create an index list, where each of the elements has the index of its parent in the hierachy | ||
141 | // this algorithm is pretty shoddy O(n^2), but it is only executed once per user. | ||
142 | int[] parentIdx = new int[folders.Count]; | ||
143 | for (int i = 0; i < folders.Count; i++) | ||
144 | parentIdx[i] = -1; | ||
145 | |||
146 | for (int i = 0; i < folders.Count; i++) | ||
147 | for (int j = 0; j < folders.Count; j++) | ||
148 | if (folders[i].folderID == folders[j].parentID) | ||
149 | parentIdx[j] = i; | ||
150 | |||
151 | |||
152 | //assign a new owerid and a new to the folders | ||
153 | foreach (InventoryFolderBase ifb in folders) | ||
154 | { | ||
155 | if (ifb.parentID == LLUUID.Zero) | ||
156 | ifb.folderID = user; | ||
157 | else | ||
158 | ifb.folderID = LLUUID.Random(); | ||
159 | |||
160 | ifb.agentID = user; | ||
161 | ifb.category = InventoryCategory.User; | ||
162 | } | ||
163 | |||
164 | // correct the parent id | ||
165 | for (int i = 0; i < folders.Count; i++) | ||
166 | { | ||
167 | if (folders[i].parentID != LLUUID.Zero) | ||
168 | folders[i].parentID = folders[parentIdx[i]].folderID; // root folder id is the same as the user id | ||
169 | } | ||
170 | |||
171 | // the list is structurally sound, using new folder id's, so save it | ||
172 | foreach (InventoryFolderBase ifb in folders) | ||
173 | _databasePlugin.addInventoryFolder(ifb); | ||
174 | } | ||
175 | catch (Exception e) | ||
176 | { | ||
177 | MainLog.Instance.Error(e.ToString()); | ||
178 | } | ||
179 | } | 152 | } |
180 | 153 | ||
181 | public class UsersInventory | 154 | public class UsersInventory |
@@ -193,11 +166,10 @@ namespace OpenSim.Framework.Communications | |||
193 | InventoryFolderBase folder = new InventoryFolderBase(); | 166 | InventoryFolderBase folder = new InventoryFolderBase(); |
194 | folder.parentID = LLUUID.Zero; | 167 | folder.parentID = LLUUID.Zero; |
195 | folder.agentID = user; | 168 | folder.agentID = user; |
196 | folder.folderID = user; // id of root folder is the same as the agent id | 169 | folder.folderID = LLUUID.Random(); |
197 | folder.name = "My Inventory"; | 170 | folder.name = "My Inventory"; |
198 | folder.type = 8; | 171 | folder.type = 8; |
199 | folder.version = 1; | 172 | folder.version = 1; |
200 | folder.category = InventoryCategory.User; | ||
201 | Folders.Add(folder.folderID, folder); | 173 | Folders.Add(folder.folderID, folder); |
202 | 174 | ||
203 | LLUUID rootFolder = folder.folderID; | 175 | LLUUID rootFolder = folder.folderID; |
@@ -209,7 +181,6 @@ namespace OpenSim.Framework.Communications | |||
209 | folder.name = "Textures"; | 181 | folder.name = "Textures"; |
210 | folder.type = 0; | 182 | folder.type = 0; |
211 | folder.version = 1; | 183 | folder.version = 1; |
212 | folder.category = InventoryCategory.User; | ||
213 | Folders.Add(folder.folderID, folder); | 184 | Folders.Add(folder.folderID, folder); |
214 | 185 | ||
215 | folder = new InventoryFolderBase(); | 186 | folder = new InventoryFolderBase(); |
@@ -219,7 +190,6 @@ namespace OpenSim.Framework.Communications | |||
219 | folder.name = "Objects"; | 190 | folder.name = "Objects"; |
220 | folder.type = 6; | 191 | folder.type = 6; |
221 | folder.version = 1; | 192 | folder.version = 1; |
222 | folder.category = InventoryCategory.User; | ||
223 | Folders.Add(folder.folderID, folder); | 193 | Folders.Add(folder.folderID, folder); |
224 | 194 | ||
225 | folder = new InventoryFolderBase(); | 195 | folder = new InventoryFolderBase(); |
@@ -229,130 +199,13 @@ namespace OpenSim.Framework.Communications | |||
229 | folder.name = "Clothes"; | 199 | folder.name = "Clothes"; |
230 | folder.type = 5; | 200 | folder.type = 5; |
231 | folder.version = 1; | 201 | folder.version = 1; |
232 | folder.category = InventoryCategory.User; | ||
233 | Folders.Add(folder.folderID, folder); | 202 | Folders.Add(folder.folderID, folder); |
234 | } | 203 | } |
235 | } | 204 | } |
236 | 205 | ||
237 | |||
238 | public void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder) | ||
239 | { | ||
240 | List<InventoryFolderBase> folders = _databasePlugin.getUserRootFolders(user); | ||
241 | libraryFolder = LLUUID.Zero; | ||
242 | personalFolder = LLUUID.Zero; | ||
243 | |||
244 | for (int i = 0; i < folders.Count; i++) | ||
245 | { | ||
246 | if (folders[i].category == InventoryCategory.Library) | ||
247 | libraryFolder = folders[i].folderID; | ||
248 | else if (folders[i].category == InventoryCategory.User) | ||
249 | personalFolder = folders[i].folderID; | ||
250 | } | ||
251 | } | ||
252 | |||
253 | /* | ||
254 | * Dot net has some issues, serializing a dictionary, so we cannot reuse the InventoryFolder | ||
255 | * class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize | ||
256 | * into this simpler class, and then use that. | ||
257 | */ | ||
258 | [XmlRoot(ElementName = "inventory", IsNullable = true)] | ||
259 | public class SerializedInventory | ||
260 | { | ||
261 | [XmlRoot(ElementName = "folder", IsNullable = true)] | ||
262 | public class SerializedFolder : InventoryFolderBase | ||
263 | { | ||
264 | [XmlArray(ElementName = "folders", IsNullable = true)] | ||
265 | [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof(SerializedFolder))] | ||
266 | public ArrayList SubFolders; | ||
267 | |||
268 | [XmlArray(ElementName = "items", IsNullable = true)] | ||
269 | [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof(InventoryItemBase))] | ||
270 | public ArrayList Items; | ||
271 | } | ||
272 | |||
273 | [XmlElement(ElementName = "folder", IsNullable = true)] | ||
274 | public SerializedFolder root; | ||
275 | } | ||
276 | |||
277 | public void uploadInventory(SerializedInventory.SerializedFolder folder) | ||
278 | { | ||
279 | foreach (InventoryItemBase iib in folder.Items) | ||
280 | { | ||
281 | // assign default values, if they haven't assigned | ||
282 | iib.avatarID = folder.agentID; | ||
283 | if (iib.assetID == LLUUID.Zero) | ||
284 | iib.assetID = LLUUID.Random(); | ||
285 | if (iib.creatorsID == LLUUID.Zero) | ||
286 | iib.creatorsID = folder.agentID; | ||
287 | if (iib.inventoryID == LLUUID.Zero) | ||
288 | iib.inventoryID = LLUUID.Random(); | ||
289 | if (iib.inventoryName == null || iib.inventoryName.Length == 0) | ||
290 | iib.inventoryName = "new item"; | ||
291 | iib.parentFolderID = folder.folderID; | ||
292 | |||
293 | _databasePlugin.addInventoryItem(iib); | ||
294 | } | ||
295 | |||
296 | foreach (SerializedInventory.SerializedFolder sf in folder.SubFolders) | ||
297 | { | ||
298 | // assign default values, if they haven't assigned | ||
299 | sf.agentID = folder.agentID; | ||
300 | sf.category = folder.category; | ||
301 | if (sf.folderID == LLUUID.Zero) | ||
302 | sf.folderID = LLUUID.Random(); | ||
303 | if (sf.name == null || sf.name.Length == 0) | ||
304 | sf.name = "new folder"; | ||
305 | sf.parentID = folder.folderID; | ||
306 | |||
307 | _databasePlugin.addInventoryFolder(sf); | ||
308 | uploadInventory(sf); | ||
309 | } | ||
310 | } | ||
311 | |||
312 | public void loadInventoryFromXmlFile(InventoryCategory inventoryCategory, string fileName) | ||
313 | { | ||
314 | _databasePlugin.deleteInventoryCategory(inventoryCategory); | ||
315 | |||
316 | FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
317 | XmlReader reader = new XmlTextReader(fs); | ||
318 | XmlSerializer x = new XmlSerializer(typeof(SerializedInventory)); | ||
319 | SerializedInventory inventory = (SerializedInventory)x.Deserialize(reader); | ||
320 | |||
321 | // the library and default inventories has no owner, so we use a random guid. | ||
322 | if (inventory.root.category == InventoryCategory.Library || inventory.root.category == InventoryCategory.Default) | ||
323 | { | ||
324 | if (inventory.root.folderID != LLUUID.Zero) | ||
325 | inventory.root.agentID = inventory.root.folderID; | ||
326 | else | ||
327 | inventory.root.agentID = LLUUID.Random(); | ||
328 | } | ||
329 | else if (inventory.root.category == InventoryCategory.User) | ||
330 | { | ||
331 | if (inventory.root.agentID == LLUUID.Zero) | ||
332 | inventory.root.agentID = LLUUID.Random(); | ||
333 | } | ||
334 | |||
335 | inventory.root.folderID = inventory.root.agentID; // the root folder always has the same id as the owning agent | ||
336 | inventory.root.parentID = LLUUID.Zero; | ||
337 | inventory.root.version = 0; | ||
338 | inventory.root.category = inventoryCategory; | ||
339 | |||
340 | _databasePlugin.addInventoryFolder(inventory.root); | ||
341 | uploadInventory(inventory.root); | ||
342 | } | ||
343 | |||
344 | protected void saveInventoryToXmlFile(SerializedInventory inventory, string fileName) | ||
345 | { | ||
346 | FileStream fs = new FileStream(fileName, FileMode.Create, FileAccess.Write); | ||
347 | XmlTextWriter writer = new XmlTextWriter(fs, Encoding.UTF8); | ||
348 | writer.Formatting = Formatting.Indented; | ||
349 | XmlSerializer x = new XmlSerializer(typeof(SerializedInventory)); | ||
350 | x.Serialize(writer, inventory); | ||
351 | } | ||
352 | |||
353 | public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); | 206 | public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); |
354 | public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); | 207 | public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); |
355 | public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); | 208 | public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); |
356 | public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); | 209 | public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); |
357 | } | 210 | } |
358 | } | 211 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Communications/LoginResponse.cs b/OpenSim/Framework/Communications/LoginResponse.cs index b4280e7..b5a4184 100644 --- a/OpenSim/Framework/Communications/LoginResponse.cs +++ b/OpenSim/Framework/Communications/LoginResponse.cs | |||
@@ -26,10 +26,9 @@ namespace OpenSim.Framework.UserManagement | |||
26 | private ArrayList classifiedCategories; | 26 | private ArrayList classifiedCategories; |
27 | private ArrayList inventoryRoot; | 27 | private ArrayList inventoryRoot; |
28 | private ArrayList initialOutfit; | 28 | private ArrayList initialOutfit; |
29 | private ArrayList inventorySkeleton; | 29 | private ArrayList agentInventory; |
30 | private ArrayList inventoryLibraryOwner; | 30 | private ArrayList inventoryLibraryOwner; |
31 | private ArrayList inventoryLibraryRoot; | 31 | private ArrayList inventoryLibrary; |
32 | private ArrayList inventoryLibrarySkeleton; | ||
33 | 32 | ||
34 | private UserInfo userProfile; | 33 | private UserInfo userProfile; |
35 | 34 | ||
@@ -87,13 +86,11 @@ namespace OpenSim.Framework.UserManagement | |||
87 | 86 | ||
88 | this.defaultXmlRpcResponse = new XmlRpcResponse(); | 87 | this.defaultXmlRpcResponse = new XmlRpcResponse(); |
89 | this.userProfile = new UserInfo(); | 88 | this.userProfile = new UserInfo(); |
90 | |||
91 | this.initialOutfit = new ArrayList(); | ||
92 | this.inventoryRoot = new ArrayList(); | 89 | this.inventoryRoot = new ArrayList(); |
93 | this.inventorySkeleton = new ArrayList(); | 90 | this.initialOutfit = new ArrayList(); |
94 | this.inventoryLibrarySkeleton = new ArrayList(); | 91 | this.agentInventory = new ArrayList(); |
92 | this.inventoryLibrary = new ArrayList(); | ||
95 | this.inventoryLibraryOwner = new ArrayList(); | 93 | this.inventoryLibraryOwner = new ArrayList(); |
96 | this.inventoryLibraryRoot = new ArrayList(); | ||
97 | 94 | ||
98 | this.xmlRpcResponse = new XmlRpcResponse(); | 95 | this.xmlRpcResponse = new XmlRpcResponse(); |
99 | this.defaultXmlRpcResponse = new XmlRpcResponse(); | 96 | this.defaultXmlRpcResponse = new XmlRpcResponse(); |
@@ -240,15 +237,12 @@ namespace OpenSim.Framework.UserManagement | |||
240 | responseData["classified_categories"] = this.classifiedCategories; | 237 | responseData["classified_categories"] = this.classifiedCategories; |
241 | responseData["ui-config"] = this.uiConfig; | 238 | responseData["ui-config"] = this.uiConfig; |
242 | 239 | ||
243 | responseData["inventory-skeleton"] = this.inventorySkeleton; | 240 | responseData["inventory-skeleton"] = this.agentInventory; |
244 | responseData["inventory-skel-lib"] = this.inventoryLibrarySkeleton; | 241 | responseData["inventory-skel-lib"] = this.inventoryLibrary; |
245 | responseData["inventory-root"] = this.inventoryRoot; | 242 | responseData["inventory-root"] = this.inventoryRoot; |
246 | responseData["inventory-lib-owner"] = this.inventoryLibraryOwner; | ||
247 | responseData["inventory-lib-root"] = this.inventoryLibraryRoot; | ||
248 | |||
249 | responseData["gestures"] = new ArrayList(); // todo | 243 | responseData["gestures"] = new ArrayList(); // todo |
244 | responseData["inventory-lib-owner"] = this.inventoryLibraryOwner; | ||
250 | responseData["initial-outfit"] = this.initialOutfit; | 245 | responseData["initial-outfit"] = this.initialOutfit; |
251 | |||
252 | responseData["start_location"] = this.startLocation; | 246 | responseData["start_location"] = this.startLocation; |
253 | responseData["seed_capability"] = this.seedCapability; | 247 | responseData["seed_capability"] = this.seedCapability; |
254 | responseData["home"] = this.home; | 248 | responseData["home"] = this.home; |
@@ -602,23 +596,23 @@ namespace OpenSim.Framework.UserManagement | |||
602 | { | 596 | { |
603 | get | 597 | get |
604 | { | 598 | { |
605 | return this.inventorySkeleton; | 599 | return this.agentInventory; |
606 | } | 600 | } |
607 | set | 601 | set |
608 | { | 602 | { |
609 | this.inventorySkeleton = value; | 603 | this.agentInventory = value; |
610 | } | 604 | } |
611 | } | 605 | } |
612 | 606 | ||
613 | public ArrayList InventoryLibrarySkeleton | 607 | public ArrayList InventoryLibrary |
614 | { | 608 | { |
615 | get | 609 | get |
616 | { | 610 | { |
617 | return this.inventoryLibrarySkeleton; | 611 | return this.inventoryLibrary; |
618 | } | 612 | } |
619 | set | 613 | set |
620 | { | 614 | { |
621 | this.inventoryLibrarySkeleton = value; | 615 | this.inventoryLibrary = value; |
622 | } | 616 | } |
623 | } | 617 | } |
624 | 618 | ||
@@ -634,18 +628,6 @@ namespace OpenSim.Framework.UserManagement | |||
634 | } | 628 | } |
635 | } | 629 | } |
636 | 630 | ||
637 | public ArrayList InventoryLibraryRoot | ||
638 | { | ||
639 | get | ||
640 | { | ||
641 | return this.inventoryLibraryRoot; | ||
642 | } | ||
643 | set | ||
644 | { | ||
645 | this.inventoryLibraryRoot = value; | ||
646 | } | ||
647 | } | ||
648 | |||
649 | public string Home | 631 | public string Home |
650 | { | 632 | { |
651 | get | 633 | get |
@@ -683,7 +665,3 @@ namespace OpenSim.Framework.UserManagement | |||
683 | } | 665 | } |
684 | } | 666 | } |
685 | 667 | ||
686 | |||
687 | |||
688 | |||
689 | |||
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index 4e6aa80..8e7cf80 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -8,10 +8,11 @@ using Nwc.XmlRpc; | |||
8 | using OpenSim.Framework.Console; | 8 | using OpenSim.Framework.Console; |
9 | using OpenSim.Framework.Data; | 9 | using OpenSim.Framework.Data; |
10 | using OpenSim.Framework.Interfaces; | 10 | using OpenSim.Framework.Interfaces; |
11 | using OpenSim.Framework.Inventory; | ||
11 | using OpenSim.Framework.Utilities; | 12 | using OpenSim.Framework.Utilities; |
12 | using OpenSim.Framework.Communications; | ||
13 | using OpenSim.Framework.Configuration; | ||
14 | 13 | ||
14 | using OpenSim.Framework.Configuration; | ||
15 | using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder; | ||
15 | 16 | ||
16 | namespace OpenSim.Framework.UserManagement | 17 | namespace OpenSim.Framework.UserManagement |
17 | { | 18 | { |
@@ -19,12 +20,10 @@ namespace OpenSim.Framework.UserManagement | |||
19 | { | 20 | { |
20 | protected string m_welcomeMessage = "Welcome to OpenSim"; | 21 | protected string m_welcomeMessage = "Welcome to OpenSim"; |
21 | protected UserManagerBase m_userManager = null; | 22 | protected UserManagerBase m_userManager = null; |
22 | protected IInventoryServices m_inventoryServer = null; | ||
23 | 23 | ||
24 | public LoginService(UserManagerBase userManager, IInventoryServices inventoryServer, string welcomeMess) | 24 | public LoginService(UserManagerBase userManager, string welcomeMess) |
25 | { | 25 | { |
26 | m_userManager = userManager; | 26 | m_userManager = userManager; |
27 | m_inventoryServer = inventoryServer; | ||
28 | if (welcomeMess != "") | 27 | if (welcomeMess != "") |
29 | { | 28 | { |
30 | m_welcomeMessage = welcomeMess; | 29 | m_welcomeMessage = welcomeMess; |
@@ -38,6 +37,7 @@ namespace OpenSim.Framework.UserManagement | |||
38 | /// <returns>The response to send</returns> | 37 | /// <returns>The response to send</returns> |
39 | public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) | 38 | public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) |
40 | { | 39 | { |
40 | |||
41 | System.Console.WriteLine("Attempting login now..."); | 41 | System.Console.WriteLine("Attempting login now..."); |
42 | XmlRpcResponse response = new XmlRpcResponse(); | 42 | XmlRpcResponse response = new XmlRpcResponse(); |
43 | Hashtable requestData = (Hashtable)request.Params[0]; | 43 | Hashtable requestData = (Hashtable)request.Params[0]; |
@@ -85,41 +85,15 @@ namespace OpenSim.Framework.UserManagement | |||
85 | { | 85 | { |
86 | LLUUID agentID = userProfile.UUID; | 86 | LLUUID agentID = userProfile.UUID; |
87 | 87 | ||
88 | LLUUID libraryFolderID; | 88 | // Inventory Library Section |
89 | LLUUID personalFolderID; | 89 | InventoryData inventData = this.CreateInventoryData(agentID); |
90 | 90 | ArrayList AgentInventoryArray = inventData.InventoryArray; | |
91 | m_inventoryServer.GetRootFoldersForUser(agentID, out libraryFolderID, out personalFolderID); | ||
92 | if (personalFolderID == LLUUID.Zero) | ||
93 | { | ||
94 | m_inventoryServer.CreateNewUserInventory(libraryFolderID, agentID); | ||
95 | m_inventoryServer.GetRootFoldersForUser(agentID, out libraryFolderID, out personalFolderID); | ||
96 | } | ||
97 | |||
98 | // The option "inventory-lib-owner" requires that we return the id of the | ||
99 | // owner of the library inventory. | ||
100 | Hashtable dynamicStruct = new Hashtable(); | ||
101 | dynamicStruct["agent_id"] = libraryFolderID.ToStringHyphenated(); | ||
102 | logResponse.InventoryLibraryOwner.Add(dynamicStruct); | ||
103 | |||
104 | // The option "inventory-lib-root" requires that we return the id of the | ||
105 | // root folder of the library inventory. | ||
106 | dynamicStruct = new Hashtable(); | ||
107 | dynamicStruct["folder_id"] = libraryFolderID.ToStringHyphenated(); | ||
108 | logResponse.InventoryLibraryRoot.Add(dynamicStruct); | ||
109 | 91 | ||
110 | // The option "inventory-root" requires that we return the id of the | 92 | Hashtable InventoryRootHash = new Hashtable(); |
111 | // root folder of the users inventory. | 93 | InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); |
112 | dynamicStruct = new Hashtable(); | 94 | ArrayList InventoryRoot = new ArrayList(); |
113 | dynamicStruct["folder_id"] = personalFolderID.ToStringHyphenated(); | 95 | InventoryRoot.Add(InventoryRootHash); |
114 | logResponse.InventoryRoot.Add(dynamicStruct); | 96 | userProfile.rootInventoryFolderID = inventData.RootFolderID; |
115 | |||
116 | // The option "inventory-skeleton" requires that we return the structure of the | ||
117 | // users folder hierachy | ||
118 | logResponse.InventorySkeleton = GetInventorySkeleton(personalFolderID); | ||
119 | |||
120 | // The option "inventory-skel-lib" requires that we return the structure of the | ||
121 | // library folder hierachy | ||
122 | logResponse.InventoryLibrarySkeleton = GetInventorySkeleton(libraryFolderID); | ||
123 | 97 | ||
124 | // Circuit Code | 98 | // Circuit Code |
125 | uint circode = (uint)(Util.RandomClass.Next()); | 99 | uint circode = (uint)(Util.RandomClass.Next()); |
@@ -129,6 +103,10 @@ namespace OpenSim.Framework.UserManagement | |||
129 | logResponse.AgentID = agentID.ToStringHyphenated(); | 103 | logResponse.AgentID = agentID.ToStringHyphenated(); |
130 | logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); | 104 | logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); |
131 | logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); | 105 | logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); |
106 | logResponse.InventoryRoot = InventoryRoot; | ||
107 | logResponse.InventorySkeleton = AgentInventoryArray; | ||
108 | logResponse.InventoryLibrary = this.GetInventoryLibrary(); | ||
109 | logResponse.InventoryLibraryOwner = this.GetLibraryOwner(); | ||
132 | logResponse.CircuitCode = (Int32)circode; | 110 | logResponse.CircuitCode = (Int32)circode; |
133 | //logResponse.RegionX = 0; //overwritten | 111 | //logResponse.RegionX = 0; //overwritten |
134 | //logResponse.RegionY = 0; //overwritten | 112 | //logResponse.RegionY = 0; //overwritten |
@@ -234,30 +212,76 @@ namespace OpenSim.Framework.UserManagement | |||
234 | } | 212 | } |
235 | 213 | ||
236 | /// <summary> | 214 | /// <summary> |
237 | /// Create a structure of the generic inventory structure of a specified folder | 215 | /// |
216 | /// </summary> | ||
217 | /// <returns></returns> | ||
218 | protected virtual ArrayList GetInventoryLibrary() | ||
219 | { | ||
220 | //return new ArrayList(); | ||
221 | Hashtable TempHash = new Hashtable(); | ||
222 | TempHash["name"] = "OpenSim Library"; | ||
223 | TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated(); | ||
224 | TempHash["version"] = 1; | ||
225 | TempHash["type_default"] = -1; | ||
226 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; | ||
227 | ArrayList temp = new ArrayList(); | ||
228 | temp.Add(TempHash); | ||
229 | |||
230 | TempHash = new Hashtable(); | ||
231 | TempHash["name"] = "Texture Library"; | ||
232 | TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; | ||
233 | TempHash["version"] = 1; | ||
234 | TempHash["type_default"] = -1; | ||
235 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; | ||
236 | temp.Add(TempHash); | ||
237 | return temp; | ||
238 | } | ||
239 | |||
240 | /// <summary> | ||
241 | /// | ||
238 | /// </summary> | 242 | /// </summary> |
239 | /// <returns></returns> | 243 | /// <returns></returns> |
240 | protected virtual ArrayList GetInventorySkeleton(LLUUID folderID) | 244 | protected virtual ArrayList GetLibraryOwner() |
241 | { | 245 | { |
246 | //for now create random inventory library owner | ||
247 | Hashtable TempHash = new Hashtable(); | ||
248 | TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000"; | ||
249 | ArrayList inventoryLibOwner = new ArrayList(); | ||
250 | inventoryLibOwner.Add(TempHash); | ||
251 | return inventoryLibOwner; | ||
252 | } | ||
242 | 253 | ||
243 | List<InventoryFolderBase> folders = m_inventoryServer.RequestFirstLevelFolders(folderID); | 254 | protected virtual InventoryData CreateInventoryData(LLUUID userID) |
255 | { | ||
256 | AgentInventory userInventory = new AgentInventory(); | ||
257 | userInventory.CreateRootFolder(userID, false); | ||
244 | 258 | ||
245 | ArrayList temp = new ArrayList(); | 259 | ArrayList AgentInventoryArray = new ArrayList(); |
246 | foreach (InventoryFolderBase ifb in folders) | 260 | Hashtable TempHash; |
261 | foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) | ||
247 | { | 262 | { |
248 | LLUUID tempFolderID = ifb.folderID; | 263 | TempHash = new Hashtable(); |
249 | LLUUID tempParentID = ifb.parentID; | 264 | TempHash["name"] = InvFolder.FolderName; |
250 | 265 | TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); | |
251 | Hashtable TempHash = new Hashtable(); | 266 | TempHash["version"] = (Int32)InvFolder.Version; |
252 | TempHash["folder_id"] = tempFolderID.ToStringHyphenated(); | 267 | TempHash["type_default"] = (Int32)InvFolder.DefaultType; |
253 | TempHash["name"] = ifb.name; | 268 | TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); |
254 | TempHash["parent_id"] = tempParentID.ToStringHyphenated(); | 269 | AgentInventoryArray.Add(TempHash); |
255 | TempHash["type_default"] = (Int32)ifb.type; | ||
256 | TempHash["version"] = (Int32)ifb.version+1; | ||
257 | temp.Add(TempHash); | ||
258 | } | 270 | } |
259 | 271 | ||
260 | return temp; | 272 | return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); |
273 | } | ||
274 | |||
275 | public class InventoryData | ||
276 | { | ||
277 | public ArrayList InventoryArray = null; | ||
278 | public LLUUID RootFolderID = LLUUID.Zero; | ||
279 | |||
280 | public InventoryData(ArrayList invList, LLUUID rootID) | ||
281 | { | ||
282 | InventoryArray = invList; | ||
283 | RootFolderID = rootID; | ||
284 | } | ||
261 | } | 285 | } |
262 | } | 286 | } |
263 | } | 287 | } |
diff --git a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs index 8a7e869..5009d9e 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs | |||
@@ -132,7 +132,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
132 | param["?uuid"] = user.ToStringHyphenated(); | 132 | param["?uuid"] = user.ToStringHyphenated(); |
133 | param["?zero"] = LLUUID.Zero.ToStringHyphenated(); | 133 | param["?zero"] = LLUUID.Zero.ToStringHyphenated(); |
134 | 134 | ||
135 | IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND (agentID = ?uuid OR category = 0)", param); | 135 | IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param); |
136 | IDataReader reader = result.ExecuteReader(); | 136 | IDataReader reader = result.ExecuteReader(); |
137 | 137 | ||
138 | List<InventoryFolderBase> items = database.readInventoryFolders(reader); | 138 | List<InventoryFolderBase> items = database.readInventoryFolders(reader); |
@@ -152,6 +152,40 @@ namespace OpenSim.Framework.Data.MySQL | |||
152 | } | 152 | } |
153 | 153 | ||
154 | /// <summary> | 154 | /// <summary> |
155 | /// Returns the users inventory root folder. | ||
156 | /// </summary> | ||
157 | /// <param name="user"></param> | ||
158 | /// <returns></returns> | ||
159 | public InventoryFolderBase getUserRootFolder(LLUUID user) | ||
160 | { | ||
161 | try | ||
162 | { | ||
163 | lock (database) | ||
164 | { | ||
165 | Dictionary<string, string> param = new Dictionary<string, string>(); | ||
166 | param["?uuid"] = user.ToStringHyphenated(); | ||
167 | param["?zero"] = LLUUID.Zero.ToStringHyphenated(); | ||
168 | |||
169 | IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param); | ||
170 | IDataReader reader = result.ExecuteReader(); | ||
171 | |||
172 | List<InventoryFolderBase> items = database.readInventoryFolders(reader); | ||
173 | InventoryFolderBase rootFolder = items[0]; //should only be one folder with parent set to zero (the root one). | ||
174 | reader.Close(); | ||
175 | result.Dispose(); | ||
176 | |||
177 | return rootFolder; | ||
178 | } | ||
179 | } | ||
180 | catch (Exception e) | ||
181 | { | ||
182 | database.Reconnect(); | ||
183 | Console.WriteLine(e.ToString()); | ||
184 | return null; | ||
185 | } | ||
186 | } | ||
187 | |||
188 | /// <summary> | ||
155 | /// Returns a list of folders in a users inventory contained within the specified folder | 189 | /// Returns a list of folders in a users inventory contained within the specified folder |
156 | /// </summary> | 190 | /// </summary> |
157 | /// <param name="parentID">The folder to search</param> | 191 | /// <param name="parentID">The folder to search</param> |
@@ -314,27 +348,5 @@ namespace OpenSim.Framework.Data.MySQL | |||
314 | { | 348 | { |
315 | addInventoryFolder(folder); | 349 | addInventoryFolder(folder); |
316 | } | 350 | } |
317 | |||
318 | public void deleteInventoryCategory(InventoryCategory inventoryCategory) | ||
319 | { | ||
320 | try | ||
321 | { | ||
322 | lock (database) { | ||
323 | IDbCommand cmd = database.Query(string.Format("DELETE FROM inventoryitems WHERE parentFolderID IN (SELECT folderId FROM inventoryfolders WHERE category={0})", (byte)inventoryCategory), null); | ||
324 | cmd.ExecuteNonQuery(); | ||
325 | |||
326 | |||
327 | cmd = database.Query(string.Format("DELETE FROM inventoryfolders WHERE category={0}", (byte)inventoryCategory), null); | ||
328 | cmd.ExecuteNonQuery(); | ||
329 | } | ||
330 | |||
331 | } | ||
332 | catch (Exception e) | ||
333 | { | ||
334 | database.Reconnect(); | ||
335 | Console.WriteLine(e.ToString()); | ||
336 | } | ||
337 | } | ||
338 | |||
339 | } | 351 | } |
340 | } | 352 | } |
diff --git a/OpenSim/Framework/Data.MySQL/MySQLManager.cs b/OpenSim/Framework/Data.MySQL/MySQLManager.cs index e55606e..5037f98 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLManager.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLManager.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
41 | /// <summary> | 41 | /// <summary> |
42 | /// The database connection object | 42 | /// The database connection object |
43 | /// </summary> | 43 | /// </summary> |
44 | MySqlConnection dbcon; | 44 | IDbConnection dbcon; |
45 | /// <summary> | 45 | /// <summary> |
46 | /// Connection string for ADO.net | 46 | /// Connection string for ADO.net |
47 | /// </summary> | 47 | /// </summary> |
@@ -115,11 +115,10 @@ namespace OpenSim.Framework.Data.MySQL | |||
115 | { | 115 | { |
116 | MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); | 116 | MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); |
117 | dbcommand.CommandText = sql; | 117 | dbcommand.CommandText = sql; |
118 | if(parameters != null) | 118 | foreach (KeyValuePair<string, string> param in parameters) |
119 | foreach (KeyValuePair<string, string> param in parameters) | 119 | { |
120 | { | 120 | dbcommand.Parameters.Add(param.Key, param.Value); |
121 | dbcommand.Parameters.Add(param.Key, param.Value); | 121 | } |
122 | } | ||
123 | 122 | ||
124 | return (IDbCommand)dbcommand; | 123 | return (IDbCommand)dbcommand; |
125 | } | 124 | } |
@@ -150,11 +149,10 @@ namespace OpenSim.Framework.Data.MySQL | |||
150 | { | 149 | { |
151 | MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); | 150 | MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); |
152 | dbcommand.CommandText = sql; | 151 | dbcommand.CommandText = sql; |
153 | if(parameters != null) | 152 | foreach (KeyValuePair<string, string> param in parameters) |
154 | foreach (KeyValuePair<string, string> param in parameters) | 153 | { |
155 | { | 154 | dbcommand.Parameters.Add(param.Key, param.Value); |
156 | dbcommand.Parameters.Add(param.Key, param.Value); | 155 | } |
157 | } | ||
158 | 156 | ||
159 | return (IDbCommand)dbcommand; | 157 | return (IDbCommand)dbcommand; |
160 | } | 158 | } |
@@ -372,8 +370,6 @@ namespace OpenSim.Framework.Data.MySQL | |||
372 | folder.parentID = new LLUUID((string)reader["parentFolderID"]); | 370 | folder.parentID = new LLUUID((string)reader["parentFolderID"]); |
373 | folder.folderID = new LLUUID((string)reader["folderID"]); | 371 | folder.folderID = new LLUUID((string)reader["folderID"]); |
374 | folder.name = (string)reader["folderName"]; | 372 | folder.name = (string)reader["folderName"]; |
375 | folder.category = (InventoryCategory)((Int16)reader["category"]); | ||
376 | folder.type = (Int16)reader["folderType"]; | ||
377 | 373 | ||
378 | rows.Add(folder); | 374 | rows.Add(folder); |
379 | } | 375 | } |
@@ -513,32 +509,24 @@ namespace OpenSim.Framework.Data.MySQL | |||
513 | /// <returns>Success?</returns> | 509 | /// <returns>Success?</returns> |
514 | public bool insertFolder(InventoryFolderBase folder) | 510 | public bool insertFolder(InventoryFolderBase folder) |
515 | { | 511 | { |
516 | string sql = "REPLACE INTO inventoryfolders (folderID, agentID, parentFolderID, folderName, category, folderType) VALUES "; | 512 | string sql = "REPLACE INTO inventoryfolders (folderID, agentID, parentFolderID, folderName) VALUES "; |
517 | sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName, ?category, ?folderType)"; | 513 | sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName)"; |
518 | 514 | ||
519 | MySqlCommand dbcmd = dbcon.CreateCommand(); | 515 | Dictionary<string, string> parameters = new Dictionary<string, string>(); |
520 | dbcmd.CommandText = sql; | 516 | parameters["?folderID"] = folder.folderID.ToStringHyphenated(); |
521 | 517 | parameters["?agentID"] = folder.agentID.ToStringHyphenated(); | |
522 | LLUUID tmpID = folder.folderID; | 518 | parameters["?parentFolderID"] = folder.parentID.ToStringHyphenated(); |
523 | dbcmd.Parameters.Add(new MySqlParameter("?folderID", tmpID.ToStringHyphenated())); | 519 | parameters["?folderName"] = folder.name; |
524 | dbcmd.Parameters.Add(new MySqlParameter("?folderID", tmpID.ToStringHyphenated())); | 520 | |
525 | tmpID = folder.agentID; | ||
526 | dbcmd.Parameters.Add(new MySqlParameter("?agentID", tmpID.ToStringHyphenated())); | ||
527 | tmpID = folder.parentID; | ||
528 | dbcmd.Parameters.Add(new MySqlParameter("?parentFolderID", tmpID.ToStringHyphenated())); | ||
529 | dbcmd.Parameters.Add(new MySqlParameter("?folderName", folder.name)); | ||
530 | MySqlParameter p = dbcmd.Parameters.Add(new MySqlParameter("?category", MySqlDbType.Byte)); | ||
531 | p.Value = (byte)folder.category; | ||
532 | |||
533 | p = dbcmd.Parameters.Add(new MySqlParameter("?folderType", MySqlDbType.Byte)); | ||
534 | p.Value = (byte)folder.type; | ||
535 | |||
536 | |||
537 | bool returnval = false; | 521 | bool returnval = false; |
538 | try | 522 | try |
539 | { | 523 | { |
540 | if (dbcmd.ExecuteNonQuery() == 1) | 524 | IDbCommand result = Query(sql, parameters); |
525 | |||
526 | if (result.ExecuteNonQuery() == 1) | ||
541 | returnval = true; | 527 | returnval = true; |
528 | |||
529 | result.Dispose(); | ||
542 | } | 530 | } |
543 | catch (Exception e) | 531 | catch (Exception e) |
544 | { | 532 | { |
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs index eb0ba04..d3d752f 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs | |||
@@ -61,11 +61,10 @@ namespace OpenSim.Framework.Data.SQLite | |||
61 | MainLog.Instance.Verbose("DATASTORE", "Populated Intentory Items Definitions"); | 61 | MainLog.Instance.Verbose("DATASTORE", "Populated Intentory Items Definitions"); |
62 | 62 | ||
63 | ds.AcceptChanges(); | 63 | ds.AcceptChanges(); |
64 | |||
65 | return; | 64 | return; |
66 | } | 65 | } |
67 | 66 | ||
68 | public InventoryItemBase buildItem(DataRow row) | 67 | public InventoryItemBase BuildItem(DataRow row) |
69 | { | 68 | { |
70 | InventoryItemBase item = new InventoryItemBase(); | 69 | InventoryItemBase item = new InventoryItemBase(); |
71 | item.inventoryID = new LLUUID((string)row["UUID"]); | 70 | item.inventoryID = new LLUUID((string)row["UUID"]); |
@@ -183,7 +182,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
183 | DataRow[] rows = inventoryItemTable.Select(selectExp); | 182 | DataRow[] rows = inventoryItemTable.Select(selectExp); |
184 | foreach (DataRow row in rows) | 183 | foreach (DataRow row in rows) |
185 | { | 184 | { |
186 | retval.Add(buildItem(row)); | 185 | retval.Add(BuildItem(row)); |
187 | } | 186 | } |
188 | 187 | ||
189 | return retval; | 188 | return retval; |
@@ -196,16 +195,43 @@ namespace OpenSim.Framework.Data.SQLite | |||
196 | /// <returns>A list of folder objects</returns> | 195 | /// <returns>A list of folder objects</returns> |
197 | public List<InventoryFolderBase> getUserRootFolders(LLUUID user) | 196 | public List<InventoryFolderBase> getUserRootFolders(LLUUID user) |
198 | { | 197 | { |
198 | return null; | ||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// Returns the users inventory root folder. | ||
203 | /// </summary> | ||
204 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | ||
205 | /// <returns>Root inventory folder</returns> | ||
206 | public InventoryFolderBase getUserRootFolder(LLUUID user) | ||
207 | { | ||
199 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 208 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
200 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | 209 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; |
201 | 210 | string selectExp = "agentID = '" + user.ToString() + "' AND parentID = '" + LLUUID.Zero.ToString() + "'"; | |
202 | string selectExp = "parentID = '" + LLUUID.Zero.ToString() + "' AND (agentID = '" + user.ToString() + "' OR category = 0)"; | ||
203 | DataRow[] rows = inventoryFolderTable.Select(selectExp); | 211 | DataRow[] rows = inventoryFolderTable.Select(selectExp); |
204 | foreach (DataRow row in rows) | 212 | foreach (DataRow row in rows) |
205 | { | 213 | { |
206 | folders.Add(this.buildFolder(row)); | 214 | folders.Add(this.buildFolder(row)); |
207 | } | 215 | } |
208 | return folders; | 216 | |
217 | if (folders.Count == 1) | ||
218 | { | ||
219 | //we found the root | ||
220 | //System.Console.WriteLine("found root inventory folder"); | ||
221 | return folders[0]; | ||
222 | } | ||
223 | else if (folders.Count > 1) | ||
224 | { | ||
225 | //err shouldn't be more than one root | ||
226 | //System.Console.WriteLine("found more than one root inventory folder"); | ||
227 | } | ||
228 | else if (folders.Count == 0) | ||
229 | { | ||
230 | // no root? | ||
231 | //System.Console.WriteLine("couldn't find root inventory folder"); | ||
232 | } | ||
233 | |||
234 | return null; | ||
209 | } | 235 | } |
210 | 236 | ||
211 | /// <summary> | 237 | /// <summary> |
@@ -234,11 +260,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
234 | /// <returns>A class containing item information</returns> | 260 | /// <returns>A class containing item information</returns> |
235 | public InventoryItemBase getInventoryItem(LLUUID item) | 261 | public InventoryItemBase getInventoryItem(LLUUID item) |
236 | { | 262 | { |
237 | DataRow row = ds.Tables["inventoryitems"].Rows.Find(item); | 263 | return null; |
238 | if (row != null) | ||
239 | return this.buildItem(row); | ||
240 | else | ||
241 | return null; | ||
242 | } | 264 | } |
243 | 265 | ||
244 | /// <summary> | 266 | /// <summary> |
@@ -248,14 +270,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
248 | /// <returns>A class containing folder information</returns> | 270 | /// <returns>A class containing folder information</returns> |
249 | public InventoryFolderBase getInventoryFolder(LLUUID folder) | 271 | public InventoryFolderBase getInventoryFolder(LLUUID folder) |
250 | { | 272 | { |
251 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | 273 | return null; |
252 | string selectExp = "UUID = '" + folder.ToString() + "'"; | ||
253 | DataRow[] rows = inventoryFolderTable.Select(selectExp); | ||
254 | |||
255 | if (rows.Length == 1) | ||
256 | return this.buildFolder(rows[0]); | ||
257 | else | ||
258 | return null; | ||
259 | } | 274 | } |
260 | 275 | ||
261 | /// <summary> | 276 | /// <summary> |
@@ -293,11 +308,6 @@ namespace OpenSim.Framework.Data.SQLite | |||
293 | this.invItemsDa.Update(ds, "inventoryitems"); | 308 | this.invItemsDa.Update(ds, "inventoryitems"); |
294 | } | 309 | } |
295 | 310 | ||
296 | //TODO! Implement SQLite deleteInventoryCategory | ||
297 | public void deleteInventoryCategory(InventoryCategory inventoryCategory) | ||
298 | { | ||
299 | } | ||
300 | |||
301 | /// <summary> | 311 | /// <summary> |
302 | /// Adds a new folder specified by folder | 312 | /// Adds a new folder specified by folder |
303 | /// </summary> | 313 | /// </summary> |
@@ -316,11 +326,6 @@ namespace OpenSim.Framework.Data.SQLite | |||
316 | this.addFolder(folder); | 326 | this.addFolder(folder); |
317 | } | 327 | } |
318 | 328 | ||
319 | //TODO! implement CreateNewUserInventory | ||
320 | public void CreateNewUserInventory(LLUUID user) | ||
321 | { | ||
322 | throw new Exception("Function not implemented"); | ||
323 | } | ||
324 | 329 | ||
325 | /*********************************************************************** | 330 | /*********************************************************************** |
326 | * | 331 | * |
@@ -345,7 +350,6 @@ namespace OpenSim.Framework.Data.SQLite | |||
345 | createCol(inv, "parentFolderID", typeof(System.String)); | 350 | createCol(inv, "parentFolderID", typeof(System.String)); |
346 | createCol(inv, "avatarID", typeof(System.String)); | 351 | createCol(inv, "avatarID", typeof(System.String)); |
347 | createCol(inv, "creatorsID", typeof(System.String)); | 352 | createCol(inv, "creatorsID", typeof(System.String)); |
348 | createCol(inv, "category", typeof(System.Byte)); | ||
349 | 353 | ||
350 | createCol(inv, "inventoryName", typeof(System.String)); | 354 | createCol(inv, "inventoryName", typeof(System.String)); |
351 | createCol(inv, "inventoryDescription", typeof(System.String)); | 355 | createCol(inv, "inventoryDescription", typeof(System.String)); |
@@ -369,7 +373,6 @@ namespace OpenSim.Framework.Data.SQLite | |||
369 | createCol(fol, "parentID", typeof(System.String)); | 373 | createCol(fol, "parentID", typeof(System.String)); |
370 | createCol(fol, "type", typeof(System.Int32)); | 374 | createCol(fol, "type", typeof(System.Int32)); |
371 | createCol(fol, "version", typeof(System.Int32)); | 375 | createCol(fol, "version", typeof(System.Int32)); |
372 | createCol(fol, "category", typeof(System.Byte)); | ||
373 | 376 | ||
374 | fol.PrimaryKey = new DataColumn[] { fol.Columns["UUID"] }; | 377 | fol.PrimaryKey = new DataColumn[] { fol.Columns["UUID"] }; |
375 | return fol; | 378 | return fol; |
@@ -412,7 +415,6 @@ namespace OpenSim.Framework.Data.SQLite | |||
412 | folder.parentID = new LLUUID((string)row["parentID"]); | 415 | folder.parentID = new LLUUID((string)row["parentID"]); |
413 | folder.type = Convert.ToInt16(row["type"]); | 416 | folder.type = Convert.ToInt16(row["type"]); |
414 | folder.version = Convert.ToUInt16(row["version"]); | 417 | folder.version = Convert.ToUInt16(row["version"]); |
415 | folder.category = (InventoryCategory)Convert.ToByte(row["category"]); | ||
416 | return folder; | 418 | return folder; |
417 | } | 419 | } |
418 | 420 | ||
@@ -424,7 +426,6 @@ namespace OpenSim.Framework.Data.SQLite | |||
424 | row["parentID"] = folder.parentID; | 426 | row["parentID"] = folder.parentID; |
425 | row["type"] = folder.type; | 427 | row["type"] = folder.type; |
426 | row["version"] = folder.version; | 428 | row["version"] = folder.version; |
427 | row["category"] = folder.category; | ||
428 | } | 429 | } |
429 | 430 | ||
430 | 431 | ||
@@ -643,7 +644,3 @@ namespace OpenSim.Framework.Data.SQLite | |||
643 | } | 644 | } |
644 | } | 645 | } |
645 | 646 | ||
646 | |||
647 | |||
648 | |||
649 | |||
diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs index dc857d8..2df26e1 100644 --- a/OpenSim/Framework/Data/InventoryData.cs +++ b/OpenSim/Framework/Data/InventoryData.cs | |||
@@ -25,19 +25,15 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | ||
29 | using System.Xml.Serialization; | ||
30 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
31 | using libsecondlife; | 29 | using libsecondlife; |
32 | 30 | ||
33 | namespace OpenSim.Framework.Data | 31 | namespace OpenSim.Framework.Data |
34 | { | 32 | { |
35 | |||
36 | public enum InventoryCategory : byte { Library, Default, User }; | ||
37 | /// <summary> | 33 | /// <summary> |
38 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | 34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
39 | /// </summary> | 35 | /// </summary> |
40 | public class InventoryItemBase : MarshalByRefObject | 36 | public class InventoryItemBase |
41 | { | 37 | { |
42 | /// <summary> | 38 | /// <summary> |
43 | /// A UUID containing the ID for the inventory item itself | 39 | /// A UUID containing the ID for the inventory item itself |
@@ -70,12 +66,10 @@ namespace OpenSim.Framework.Data | |||
70 | /// <summary> | 66 | /// <summary> |
71 | /// The name of the inventory item (must be less than 64 characters) | 67 | /// The name of the inventory item (must be less than 64 characters) |
72 | /// </summary> | 68 | /// </summary> |
73 | [XmlElement(ElementName="name")] | ||
74 | public string inventoryName; | 69 | public string inventoryName; |
75 | /// <summary> | 70 | /// <summary> |
76 | /// The description of the inventory item (must be less than 64 characters) | 71 | /// The description of the inventory item (must be less than 64 characters) |
77 | /// </summary> | 72 | /// </summary> |
78 | [XmlElement(ElementName = "description")] | ||
79 | public string inventoryDescription; | 73 | public string inventoryDescription; |
80 | /// <summary> | 74 | /// <summary> |
81 | /// A mask containing the permissions for the next owner (cannot be enforced) | 75 | /// A mask containing the permissions for the next owner (cannot be enforced) |
@@ -98,7 +92,7 @@ namespace OpenSim.Framework.Data | |||
98 | /// <summary> | 92 | /// <summary> |
99 | /// A Class for folders which contain users inventory | 93 | /// A Class for folders which contain users inventory |
100 | /// </summary> | 94 | /// </summary> |
101 | public class InventoryFolderBase : MarshalByRefObject | 95 | public class InventoryFolderBase |
102 | { | 96 | { |
103 | /// <summary> | 97 | /// <summary> |
104 | /// The name of the folder (64 characters or less) | 98 | /// The name of the folder (64 characters or less) |
@@ -124,10 +118,6 @@ namespace OpenSim.Framework.Data | |||
124 | /// | 118 | /// |
125 | /// </summary> | 119 | /// </summary> |
126 | public ushort version; | 120 | public ushort version; |
127 | /// <summary> | ||
128 | /// Inventory category, Library, Default, System | ||
129 | /// </summary> | ||
130 | public InventoryCategory category; | ||
131 | } | 121 | } |
132 | 122 | ||
133 | /// <summary> | 123 | /// <summary> |
@@ -172,6 +162,13 @@ namespace OpenSim.Framework.Data | |||
172 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); | 162 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); |
173 | 163 | ||
174 | /// <summary> | 164 | /// <summary> |
165 | /// Returns the users inventory root folder. | ||
166 | /// </summary> | ||
167 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | ||
168 | /// <returns>Root inventory folder</returns> | ||
169 | InventoryFolderBase getUserRootFolder(LLUUID user); | ||
170 | |||
171 | /// <summary> | ||
175 | /// Returns a list of inventory folders contained in the folder 'parentID' | 172 | /// Returns a list of inventory folders contained in the folder 'parentID' |
176 | /// </summary> | 173 | /// </summary> |
177 | /// <param name="parentID">The folder to get subfolders for</param> | 174 | /// <param name="parentID">The folder to get subfolders for</param> |
@@ -221,17 +218,5 @@ namespace OpenSim.Framework.Data | |||
221 | /// </summary> | 218 | /// </summary> |
222 | /// <param name="folder">The inventory folder</param> | 219 | /// <param name="folder">The inventory folder</param> |
223 | void updateInventoryFolder(InventoryFolderBase folder); | 220 | void updateInventoryFolder(InventoryFolderBase folder); |
224 | |||
225 | /// <summary> | ||
226 | /// Delete a complete inventory category | ||
227 | /// </summary> | ||
228 | /// <param name="inventoryCategory">What folder category shout be deleted</param> | ||
229 | void deleteInventoryCategory(InventoryCategory inventoryCategory); | ||
230 | |||
231 | /// <summary> | ||
232 | /// Setup the initial folderset of a user | ||
233 | /// </summary> | ||
234 | /// <param name="user"></param> | ||
235 | //void CreateNewUserInventory(LLUUID user); | ||
236 | } | 221 | } |
237 | } | 222 | } |
diff --git a/OpenSim/Framework/General/Configuration/InventoryConfig.cs b/OpenSim/Framework/General/Configuration/InventoryConfig.cs deleted file mode 100644 index d84609b..0000000 --- a/OpenSim/Framework/General/Configuration/InventoryConfig.cs +++ /dev/null | |||
@@ -1,67 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Framework.Configuration | ||
6 | { | ||
7 | /// <summary> | ||
8 | /// UserConfig -- For User Server Configuration | ||
9 | /// </summary> | ||
10 | public class InventoryConfig | ||
11 | { | ||
12 | public string DefaultStartupMsg = ""; | ||
13 | public string UserServerURL = ""; | ||
14 | public string UserSendKey = ""; | ||
15 | public string UserRecvKey = ""; | ||
16 | |||
17 | public string DatabaseProvider = ""; | ||
18 | |||
19 | public int RemotingPort = 8004; | ||
20 | |||
21 | private ConfigurationMember configMember; | ||
22 | |||
23 | public InventoryConfig(string description, string filename) | ||
24 | { | ||
25 | configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration); | ||
26 | configMember.performConfigurationRetrieve(); | ||
27 | } | ||
28 | |||
29 | public void loadConfigurationOptions() | ||
30 | { | ||
31 | configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false); | ||
32 | configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:8002/", false); | ||
33 | configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false); | ||
34 | configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false); | ||
35 | configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false); | ||
36 | configMember.addConfigurationOption("remoting_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Remoting Listener port", "8004", false); | ||
37 | |||
38 | } | ||
39 | |||
40 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) | ||
41 | { | ||
42 | switch (configuration_key) | ||
43 | { | ||
44 | case "default_startup_message": | ||
45 | this.DefaultStartupMsg = (string)configuration_result; | ||
46 | break; | ||
47 | case "default_user_server": | ||
48 | this.UserServerURL = (string)configuration_result; | ||
49 | break; | ||
50 | case "user_send_key": | ||
51 | this.UserSendKey = (string)configuration_result; | ||
52 | break; | ||
53 | case "user_recv_key": | ||
54 | this.UserRecvKey = (string)configuration_result; | ||
55 | break; | ||
56 | case "database_provider": | ||
57 | this.DatabaseProvider = (string)configuration_result; | ||
58 | break; | ||
59 | case "remoting_port": | ||
60 | RemotingPort = (int)configuration_result; | ||
61 | break; | ||
62 | } | ||
63 | |||
64 | return true; | ||
65 | } | ||
66 | } | ||
67 | } | ||
diff --git a/OpenSim/Framework/General/Configuration/UserConfig.cs b/OpenSim/Framework/General/Configuration/UserConfig.cs index 16a7de4..776b911 100644 --- a/OpenSim/Framework/General/Configuration/UserConfig.cs +++ b/OpenSim/Framework/General/Configuration/UserConfig.cs | |||
@@ -18,9 +18,6 @@ namespace OpenSim.Framework.Configuration | |||
18 | 18 | ||
19 | public uint HttpPort = 8002; | 19 | public uint HttpPort = 8002; |
20 | 20 | ||
21 | public int InventoryServerPort; | ||
22 | public string InventoryServerName; | ||
23 | |||
24 | private ConfigurationMember configMember; | 21 | private ConfigurationMember configMember; |
25 | 22 | ||
26 | public UserConfig(string description, string filename) | 23 | public UserConfig(string description, string filename) |
@@ -40,8 +37,6 @@ namespace OpenSim.Framework.Configuration | |||
40 | 37 | ||
41 | configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", "8002", false); | 38 | configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", "8002", false); |
42 | 39 | ||
43 | configMember.addConfigurationOption("inventory_server_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Portnumber inventory is listening on", "8004", false); | ||
44 | configMember.addConfigurationOption("inventory_server_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DNS name of the inventory server", "127.0.0.1", false); | ||
45 | } | 40 | } |
46 | 41 | ||
47 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) | 42 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) |
@@ -64,12 +59,6 @@ namespace OpenSim.Framework.Configuration | |||
64 | this.DatabaseProvider = (string)configuration_result; | 59 | this.DatabaseProvider = (string)configuration_result; |
65 | break; | 60 | break; |
66 | 61 | ||
67 | case "inventory_server_port": | ||
68 | this.InventoryServerPort = (int)configuration_result; | ||
69 | break; | ||
70 | case "inventory_server_name": | ||
71 | this.InventoryServerName = (string)configuration_result; | ||
72 | break; | ||
73 | case "http_port": | 62 | case "http_port": |
74 | HttpPort = (uint)configuration_result; | 63 | HttpPort = (uint)configuration_result; |
75 | break; | 64 | break; |
diff --git a/OpenSim/Framework/General/Types/NetworkServersInfo.cs b/OpenSim/Framework/General/Types/NetworkServersInfo.cs index cf194fc..b65488a 100644 --- a/OpenSim/Framework/General/Types/NetworkServersInfo.cs +++ b/OpenSim/Framework/General/Types/NetworkServersInfo.cs | |||
@@ -49,8 +49,6 @@ namespace OpenSim.Framework.Types | |||
49 | public int HttpListenerPort = 9000; | 49 | public int HttpListenerPort = 9000; |
50 | public int RemotingListenerPort = 8895; | 50 | public int RemotingListenerPort = 8895; |
51 | 51 | ||
52 | public int InventoryServerPort; | ||
53 | public string InventoryServerName = ""; | ||
54 | 52 | ||
55 | public NetworkServersInfo() | 53 | public NetworkServersInfo() |
56 | { | 54 | { |
@@ -88,8 +86,7 @@ namespace OpenSim.Framework.Types | |||
88 | UserSendKey = config.Configs["Network"].GetString("user_send_key", "null"); | 86 | UserSendKey = config.Configs["Network"].GetString("user_send_key", "null"); |
89 | UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null"); | 87 | UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null"); |
90 | AssetURL = config.Configs["Network"].GetString("asset_server_url", "http://127.0.0.1:8003"); | 88 | AssetURL = config.Configs["Network"].GetString("asset_server_url", "http://127.0.0.1:8003"); |
91 | InventoryServerPort = config.Configs["Network"].GetInt("inventory_server_port", 8004); | 89 | |
92 | InventoryServerName = config.Configs["Network"].GetString("inventory_server_name", "127.0.0.1"); | ||
93 | } | 90 | } |
94 | } | 91 | } |
95 | } | 92 | } |
diff --git a/OpenSim/Framework/General/Types/UUID.cs b/OpenSim/Framework/General/Types/UUID.cs index feae4ae..9e9654d 100644 --- a/OpenSim/Framework/General/Types/UUID.cs +++ b/OpenSim/Framework/General/Types/UUID.cs | |||
@@ -91,12 +91,12 @@ namespace OpenSim.Framework.Types | |||
91 | 91 | ||
92 | public void Combine(UUID other) | 92 | public void Combine(UUID other) |
93 | { | 93 | { |
94 | LLUUID.Combine(llUUID, other.GetLLUUID()); | 94 | llUUID.Combine(other.GetLLUUID()); |
95 | } | 95 | } |
96 | 96 | ||
97 | public void Combine(LLUUID other) | 97 | public void Combine(LLUUID other) |
98 | { | 98 | { |
99 | LLUUID.Combine(llUUID, other); | 99 | llUUID.Combine(other); |
100 | } | 100 | } |
101 | 101 | ||
102 | public override bool Equals(Object other) | 102 | public override bool Equals(Object other) |