diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/PluginLoader.cs | 12 |
2 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index cf601f1..6fe9fb4 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
52 | 52 | ||
53 | if (!String.IsNullOrEmpty(path)) | 53 | if (!String.IsNullOrEmpty(path)) |
54 | { | 54 | { |
55 | m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); | 55 | //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); |
56 | 56 | ||
57 | LoadAsset(asset, isImage, path); | 57 | LoadAsset(asset, isImage, path); |
58 | } | 58 | } |
@@ -131,7 +131,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
131 | /// <param name="assets"></param> | 131 | /// <param name="assets"></param> |
132 | protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) | 132 | protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) |
133 | { | 133 | { |
134 | m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); | 134 | //m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); |
135 | 135 | ||
136 | if (File.Exists(assetSetPath)) | 136 | if (File.Exists(assetSetPath)) |
137 | { | 137 | { |
diff --git a/OpenSim/Framework/PluginLoader.cs b/OpenSim/Framework/PluginLoader.cs index 497d9f5..440e0d5 100644 --- a/OpenSim/Framework/PluginLoader.cs +++ b/OpenSim/Framework/PluginLoader.cs | |||
@@ -171,6 +171,7 @@ namespace OpenSim.Framework | |||
171 | if (filters.ContainsKey (ext)) | 171 | if (filters.ContainsKey (ext)) |
172 | filter = filters [ext]; | 172 | filter = filters [ext]; |
173 | 173 | ||
174 | List<T> loadedPlugins = new List<T>(); | ||
174 | foreach (PluginExtensionNode node in AddinManager.GetExtensionNodes (ext)) | 175 | foreach (PluginExtensionNode node in AddinManager.GetExtensionNodes (ext)) |
175 | { | 176 | { |
176 | log.Info("[PLUGINS]: Trying plugin " + node.Path); | 177 | log.Info("[PLUGINS]: Trying plugin " + node.Path); |
@@ -179,8 +180,15 @@ namespace OpenSim.Framework | |||
179 | continue; | 180 | continue; |
180 | 181 | ||
181 | T plugin = (T) node.CreateInstance(); | 182 | T plugin = (T) node.CreateInstance(); |
182 | Initialiser.Initialise (plugin); | 183 | loadedPlugins.Add(plugin); |
183 | Plugins.Add (plugin); | 184 | } |
185 | // We do Initialise() in a second loop after CreateInstance | ||
186 | // So that modules who need init before others can do it | ||
187 | // Example: Script Engine Component System needs to load its components before RegionLoader starts | ||
188 | foreach (T plugin in loadedPlugins) | ||
189 | { | ||
190 | Initialiser.Initialise(plugin); | ||
191 | Plugins.Add(plugin); | ||
184 | } | 192 | } |
185 | } | 193 | } |
186 | } | 194 | } |