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-rw-r--r--OpenSim/Framework/AvatarAppearance.cs11
1 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 05330c7..e66a1e7 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -233,7 +233,7 @@ namespace OpenSim.Framework
233// DEBUG ON 233// DEBUG ON
234 m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner); 234 m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner);
235// DEBUG OFF 235// DEBUG OFF
236 m_serial = 0; 236 m_serial = 1;
237 m_owner = owner; 237 m_owner = owner;
238 238
239 SetDefaultWearables(); 239 SetDefaultWearables();
@@ -289,7 +289,7 @@ namespace OpenSim.Framework
289// DEBUG OFF 289// DEBUG OFF
290 if (appearance == null) 290 if (appearance == null)
291 { 291 {
292 m_serial = 0; 292 m_serial = 1;
293 m_owner = UUID.Zero; 293 m_owner = UUID.Zero;
294 294
295 SetDefaultWearables(); 295 SetDefaultWearables();
@@ -467,6 +467,9 @@ namespace OpenSim.Framework
467 public override String ToString() 467 public override String ToString()
468 { 468 {
469 String s = ""; 469 String s = "";
470
471 s += String.Format("Serial: {0}\n",m_serial);
472
470 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) 473 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
471 if (m_texture.FaceTextures[i] != null) 474 if (m_texture.FaceTextures[i] != null)
472 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); 475 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
@@ -625,8 +628,8 @@ namespace OpenSim.Framework
625 /// </summary> 628 /// </summary>
626 public void Unpack(OSDMap data) 629 public void Unpack(OSDMap data)
627 { 630 {
628 if ((data != null) && (data["appearance_serial"] != null)) 631 if ((data != null) && (data["serial"] != null))
629 m_serial = data["appearance_serial"].AsInteger(); 632 m_serial = data["serial"].AsInteger();
630 if ((data != null) && (data["height"] != null)) 633 if ((data != null) && (data["height"] != null))
631 m_avatarHeight = (float)data["height"].AsReal(); 634 m_avatarHeight = (float)data["height"].AsReal();
632 if ((data != null) && (data["hipoffset"] != null)) 635 if ((data != null) && (data["hipoffset"] != null))