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-rw-r--r--OpenSim/Framework/AvatarAppearance.cs36
-rw-r--r--OpenSim/Framework/Capabilities/Caps.cs4
2 files changed, 30 insertions, 10 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 2906af8..18a5733 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Framework
48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; 48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
49 49
50 protected UUID m_owner; 50 protected UUID m_owner;
51 protected int m_serial = 1; 51 protected int m_serial = 0;
52 protected byte[] m_visualparams; 52 protected byte[] m_visualparams;
53 protected Primitive.TextureEntry m_texture; 53 protected Primitive.TextureEntry m_texture;
54 protected AvatarWearable[] m_wearables; 54 protected AvatarWearable[] m_wearables;
@@ -103,7 +103,7 @@ namespace OpenSim.Framework
103 { 103 {
104// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner); 104// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
105 105
106 m_serial = 1; 106 m_serial = 0;
107 m_owner = owner; 107 m_owner = owner;
108 108
109 SetDefaultWearables(); 109 SetDefaultWearables();
@@ -127,7 +127,7 @@ namespace OpenSim.Framework
127 { 127 {
128// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); 128// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
129 129
130 m_serial = 1; 130 m_serial = 0;
131 m_owner = avatarID; 131 m_owner = avatarID;
132 132
133 if (wearables != null) 133 if (wearables != null)
@@ -160,7 +160,7 @@ namespace OpenSim.Framework
160 160
161 if (appearance == null) 161 if (appearance == null)
162 { 162 {
163 m_serial = 1; 163 m_serial = 0;
164 m_owner = UUID.Zero; 164 m_owner = UUID.Zero;
165 165
166 SetDefaultWearables(); 166 SetDefaultWearables();
@@ -229,6 +229,24 @@ namespace OpenSim.Framework
229 m_wearables = AvatarWearable.DefaultWearables; 229 m_wearables = AvatarWearable.DefaultWearables;
230 } 230 }
231 231
232 /// <summary>
233 /// Invalidate all of the baked textures in the appearance, useful
234 /// if you know that none are valid
235 /// </summary>
236 public virtual void ResetAppearance()
237 {
238 m_serial = 0;
239
240 SetDefaultParams();
241 SetDefaultTexture();
242
243 //for (int i = 0; i < BAKE_INDICES.Length; i++)
244 // {
245 // int idx = BAKE_INDICES[i];
246 // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
247 // }
248 }
249
232 protected virtual void SetDefaultParams() 250 protected virtual void SetDefaultParams()
233 { 251 {
234 m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 }; 252 m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
@@ -240,9 +258,10 @@ namespace OpenSim.Framework
240 258
241 protected virtual void SetDefaultTexture() 259 protected virtual void SetDefaultTexture()
242 { 260 {
243 m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); 261 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
244 for (uint i = 0; i < TEXTURE_COUNT; i++) 262
245 m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE); 263 // for (uint i = 0; i < TEXTURE_COUNT; i++)
264 // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
246 } 265 }
247 266
248 /// <summary> 267 /// <summary>
@@ -274,9 +293,6 @@ namespace OpenSim.Framework
274 } 293 }
275 294
276 changed = true; 295 changed = true;
277
278// if (newface != null)
279// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
280 } 296 }
281 297
282 m_texture = textureEntry; 298 m_texture = textureEntry;
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index e7f2e13..63e1e34 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -990,6 +990,7 @@ namespace OpenSim.Framework.Capabilities
990 public void BakedTextureUploaded(UUID assetID, byte[] data) 990 public void BakedTextureUploaded(UUID assetID, byte[] data)
991 { 991 {
992// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); 992// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
993
993 AssetBase asset; 994 AssetBase asset;
994 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); 995 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
995 asset.Data = data; 996 asset.Data = data;
@@ -1331,6 +1332,7 @@ namespace OpenSim.Framework.Capabilities
1331 newAssetID = UUID.Random(); 1332 newAssetID = UUID.Random();
1332 uploaderPath = path; 1333 uploaderPath = path;
1333 httpListener = httpServer; 1334 httpListener = httpServer;
1335 m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
1334 } 1336 }
1335 1337
1336 /// <summary> 1338 /// <summary>
@@ -1358,6 +1360,8 @@ namespace OpenSim.Framework.Capabilities
1358 handlerUpLoad(newAssetID, data); 1360 handlerUpLoad(newAssetID, data);
1359 } 1361 }
1360 1362
1363 m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
1364
1361 return res; 1365 return res;
1362 } 1366 }
1363 } 1367 }