diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index 399c795..9ffde03 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Framework | |||
42 | { | 42 | { |
43 | // The point is an absolute position, so we need the relative | 43 | // The point is an absolute position, so we need the relative |
44 | // location to the spawn point | 44 | // location to the spawn point |
45 | Vector3 offset = pos - point; | 45 | Vector3 offset = point - pos; |
46 | Distance = Vector3.Mag(offset); | 46 | Distance = Vector3.Mag(offset); |
47 | 47 | ||
48 | // Next we need to rotate this vector into the spawn point's | 48 | // Next we need to rotate this vector into the spawn point's |
@@ -58,7 +58,7 @@ namespace OpenSim.Framework | |||
58 | Pitch = (float)-Math.Atan2(dir.Z, Math.Sqrt(dir.X * dir.X + dir.Y * dir.Y)); | 58 | Pitch = (float)-Math.Atan2(dir.Z, Math.Sqrt(dir.X * dir.X + dir.Y * dir.Y)); |
59 | } | 59 | } |
60 | 60 | ||
61 | public Vector3 GetLocation(Quaternion rot) | 61 | public Vector3 GetLocation(Vector3 pos, Quaternion rot) |
62 | { | 62 | { |
63 | Quaternion y = Quaternion.CreateFromEulers(0, 0, Yaw); | 63 | Quaternion y = Quaternion.CreateFromEulers(0, 0, Yaw); |
64 | Quaternion p = Quaternion.CreateFromEulers(0, Pitch, 0); | 64 | Quaternion p = Quaternion.CreateFromEulers(0, Pitch, 0); |
@@ -69,7 +69,7 @@ namespace OpenSim.Framework | |||
69 | rot.W = -rot.W; | 69 | rot.W = -rot.W; |
70 | offset *= rot; | 70 | offset *= rot; |
71 | 71 | ||
72 | return offset; | 72 | return pos + offset; |
73 | } | 73 | } |
74 | } | 74 | } |
75 | 75 | ||