diff options
Diffstat (limited to 'OpenSim/Framework')
20 files changed, 95 insertions, 669 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 7270f32..1fb01ba 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -503,7 +503,14 @@ namespace OpenSim.Framework | |||
503 | Owner = new UUID((string)h["owner"]); | 503 | Owner = new UUID((string)h["owner"]); |
504 | Serial = Convert.ToInt32((string)h["serial"]); | 504 | Serial = Convert.ToInt32((string)h["serial"]); |
505 | VisualParams = (byte[])h["visual_params"]; | 505 | VisualParams = (byte[])h["visual_params"]; |
506 | Texture = new Primitive.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length); | 506 | |
507 | if (h.Contains("texture")) | ||
508 | { | ||
509 | byte[] te = h["texture"] as byte[]; | ||
510 | if (te != null && te.Length > 0) | ||
511 | Texture = new Primitive.TextureEntry(te, 0, te.Length); | ||
512 | } | ||
513 | |||
507 | AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); | 514 | AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); |
508 | 515 | ||
509 | m_wearables = new AvatarWearable[MAX_WEARABLES]; | 516 | m_wearables = new AvatarWearable[MAX_WEARABLES]; |
diff --git a/OpenSim/Framework/Communications/Cache/AuthedSessionCache.cs b/OpenSim/Framework/Communications/Cache/AuthedSessionCache.cs deleted file mode 100644 index d56e48a..0000000 --- a/OpenSim/Framework/Communications/Cache/AuthedSessionCache.cs +++ /dev/null | |||
@@ -1,133 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | |||
31 | namespace OpenSim.Framework.Communications.Cache | ||
32 | { | ||
33 | public class AuthedSessionCache | ||
34 | { | ||
35 | public class CacheData | ||
36 | { | ||
37 | private static readonly DateTime UNIX_EPOCH = new DateTime(1970, 1, 1); | ||
38 | private string m_session_id; | ||
39 | private string m_agent_id; | ||
40 | private int m_expire; | ||
41 | |||
42 | private int get_current_unix_time() | ||
43 | { | ||
44 | return (int)(DateTime.UtcNow - UNIX_EPOCH).TotalSeconds; | ||
45 | } | ||
46 | |||
47 | public CacheData(string sid, string aid) | ||
48 | { | ||
49 | m_session_id = sid; | ||
50 | m_agent_id = aid; | ||
51 | m_expire = get_current_unix_time() + DEFAULT_LIFETIME; | ||
52 | } | ||
53 | |||
54 | public CacheData(string sid, string aid, int time_now) | ||
55 | { | ||
56 | m_session_id = sid; | ||
57 | m_agent_id = aid; | ||
58 | m_expire = time_now + DEFAULT_LIFETIME; | ||
59 | } | ||
60 | |||
61 | public string SessionID | ||
62 | { | ||
63 | get { return m_session_id; } | ||
64 | set { m_session_id = value; } | ||
65 | } | ||
66 | |||
67 | public string AgentID | ||
68 | { | ||
69 | get { return m_agent_id; } | ||
70 | set { m_agent_id = value; } | ||
71 | } | ||
72 | |||
73 | public bool isExpired | ||
74 | { | ||
75 | get { return m_expire < get_current_unix_time(); } | ||
76 | } | ||
77 | |||
78 | public void Renew() | ||
79 | { | ||
80 | m_expire = get_current_unix_time() + DEFAULT_LIFETIME; | ||
81 | } | ||
82 | } | ||
83 | |||
84 | private static readonly int DEFAULT_LIFETIME = 30; | ||
85 | private Dictionary<string, CacheData> m_authed_sessions = new Dictionary<string,CacheData>(); | ||
86 | // private int m_session_lifetime = DEFAULT_LIFETIME; | ||
87 | |||
88 | public AuthedSessionCache() | ||
89 | { | ||
90 | // m_session_lifetime = DEFAULT_LIFETIME; | ||
91 | } | ||
92 | |||
93 | public AuthedSessionCache(int timeout) | ||
94 | { | ||
95 | // m_session_lifetime = timeout; | ||
96 | } | ||
97 | |||
98 | public CacheData getCachedSession(string session_id, string agent_id) | ||
99 | { | ||
100 | CacheData ret = null; | ||
101 | lock (m_authed_sessions) | ||
102 | { | ||
103 | if (m_authed_sessions.ContainsKey(session_id)) | ||
104 | { | ||
105 | CacheData cached_session = m_authed_sessions[session_id]; | ||
106 | if (!cached_session.isExpired && cached_session.AgentID == agent_id) | ||
107 | { | ||
108 | ret = m_authed_sessions[session_id]; | ||
109 | // auto renew | ||
110 | m_authed_sessions[session_id].Renew(); | ||
111 | } | ||
112 | } | ||
113 | } | ||
114 | return ret; | ||
115 | } | ||
116 | |||
117 | public void Add(string session_id, string agent_id) | ||
118 | { | ||
119 | CacheData data = new CacheData(session_id, agent_id); | ||
120 | lock (m_authed_sessions) | ||
121 | { | ||
122 | if (m_authed_sessions.ContainsKey(session_id)) | ||
123 | { | ||
124 | m_authed_sessions[session_id] = data; | ||
125 | } | ||
126 | else | ||
127 | { | ||
128 | m_authed_sessions.Add(session_id, data); | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | } | ||
133 | } | ||
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index ca641d0..238810a 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs | |||
@@ -653,7 +653,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
653 | 653 | ||
654 | if (RootFolder.DeleteItem(item.ID)) | 654 | if (RootFolder.DeleteItem(item.ID)) |
655 | { | 655 | { |
656 | return m_InventoryService.DeleteItem(item); | 656 | List<UUID> uuids = new List<UUID>(); |
657 | uuids.Add(itemID); | ||
658 | return m_InventoryService.DeleteItems(this.UserProfile.ID, uuids); | ||
657 | } | 659 | } |
658 | } | 660 | } |
659 | else | 661 | else |
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs index c9f5236..7f1c7e9 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | |||
@@ -184,7 +184,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
184 | // Commented out for now. The implementation needs to be improved by protecting against race conditions, | 184 | // Commented out for now. The implementation needs to be improved by protecting against race conditions, |
185 | // probably by making sure that the update doesn't use the UserCacheInfo.UserProfile directly (possibly via | 185 | // probably by making sure that the update doesn't use the UserCacheInfo.UserProfile directly (possibly via |
186 | // returning a read only class from the cache). | 186 | // returning a read only class from the cache). |
187 | // public bool UpdateProfile(UserProfileData userProfile) | 187 | // public bool StoreProfile(UserProfileData userProfile) |
188 | // { | 188 | // { |
189 | // lock (m_userProfilesById) | 189 | // lock (m_userProfilesById) |
190 | // { | 190 | // { |
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs deleted file mode 100644 index 309c415..0000000 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ /dev/null | |||
@@ -1,517 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Data; | ||
33 | |||
34 | namespace OpenSim.Framework.Communications | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// Abstract base class used by local and grid implementations of an inventory service. | ||
38 | /// </summary> | ||
39 | public abstract class InventoryServiceBase : IInterServiceInventoryServices | ||
40 | { | ||
41 | |||
42 | private static readonly ILog m_log | ||
43 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | protected List<IInventoryDataPlugin> m_plugins = new List<IInventoryDataPlugin>(); | ||
46 | |||
47 | #region Plugin methods | ||
48 | |||
49 | /// <summary> | ||
50 | /// Add a new inventory data plugin - plugins will be requested in the order they were added. | ||
51 | /// </summary> | ||
52 | /// <param name="plugin">The plugin that will provide data</param> | ||
53 | public void AddPlugin(IInventoryDataPlugin plugin) | ||
54 | { | ||
55 | m_plugins.Add(plugin); | ||
56 | } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Adds a list of inventory data plugins, as described by `provider' | ||
60 | /// and `connect', to `m_plugins'. | ||
61 | /// </summary> | ||
62 | /// <param name="provider"> | ||
63 | /// The filename of the inventory server plugin DLL. | ||
64 | /// </param> | ||
65 | /// <param name="connect"> | ||
66 | /// The connection string for the storage backend. | ||
67 | /// </param> | ||
68 | public void AddPlugin(string provider, string connect) | ||
69 | { | ||
70 | m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(provider, connect)); | ||
71 | } | ||
72 | |||
73 | #endregion | ||
74 | |||
75 | #region IInventoryServices methods | ||
76 | |||
77 | public string Host | ||
78 | { | ||
79 | get { return "default"; } | ||
80 | } | ||
81 | |||
82 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | ||
83 | { | ||
84 | // m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId); | ||
85 | |||
86 | InventoryFolderBase rootFolder = RequestRootFolder(userId); | ||
87 | |||
88 | // Agent has no inventory structure yet. | ||
89 | if (null == rootFolder) | ||
90 | { | ||
91 | return null; | ||
92 | } | ||
93 | |||
94 | List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>(); | ||
95 | |||
96 | userFolders.Add(rootFolder); | ||
97 | |||
98 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
99 | { | ||
100 | IList<InventoryFolderBase> folders = plugin.getFolderHierarchy(rootFolder.ID); | ||
101 | userFolders.AddRange(folders); | ||
102 | } | ||
103 | |||
104 | // foreach (InventoryFolderBase folder in userFolders) | ||
105 | // { | ||
106 | // m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID); | ||
107 | // } | ||
108 | |||
109 | return userFolders; | ||
110 | } | ||
111 | |||
112 | // See IInventoryServices | ||
113 | public virtual bool HasInventoryForUser(UUID userID) | ||
114 | { | ||
115 | return false; | ||
116 | } | ||
117 | |||
118 | // See IInventoryServices | ||
119 | public virtual InventoryFolderBase RequestRootFolder(UUID userID) | ||
120 | { | ||
121 | // Retrieve the first root folder we get from the list of plugins. | ||
122 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
123 | { | ||
124 | InventoryFolderBase rootFolder = plugin.getUserRootFolder(userID); | ||
125 | if (rootFolder != null) | ||
126 | return rootFolder; | ||
127 | } | ||
128 | |||
129 | // Return nothing if no plugin was able to supply a root folder | ||
130 | return null; | ||
131 | } | ||
132 | |||
133 | // See IInventoryServices | ||
134 | public bool CreateNewUserInventory(UUID user) | ||
135 | { | ||
136 | InventoryFolderBase existingRootFolder = RequestRootFolder(user); | ||
137 | |||
138 | if (null != existingRootFolder) | ||
139 | { | ||
140 | m_log.WarnFormat( | ||
141 | "[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have " | ||
142 | + "a root inventory folder with id {1}", | ||
143 | user, existingRootFolder.ID); | ||
144 | } | ||
145 | else | ||
146 | { | ||
147 | UsersInventory inven = new UsersInventory(); | ||
148 | inven.CreateNewInventorySet(user); | ||
149 | AddNewInventorySet(inven); | ||
150 | |||
151 | return true; | ||
152 | } | ||
153 | |||
154 | return false; | ||
155 | } | ||
156 | |||
157 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | ||
158 | { | ||
159 | List<InventoryItemBase> activeGestures = new List<InventoryItemBase>(); | ||
160 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
161 | { | ||
162 | activeGestures.AddRange(plugin.fetchActiveGestures(userId)); | ||
163 | } | ||
164 | |||
165 | return activeGestures; | ||
166 | } | ||
167 | |||
168 | #endregion | ||
169 | |||
170 | #region Methods used by GridInventoryService | ||
171 | |||
172 | public List<InventoryFolderBase> RequestSubFolders(UUID parentFolderID) | ||
173 | { | ||
174 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | ||
175 | |||
176 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
177 | { | ||
178 | inventoryList.AddRange(plugin.getInventoryFolders(parentFolderID)); | ||
179 | } | ||
180 | |||
181 | return inventoryList; | ||
182 | } | ||
183 | |||
184 | public List<InventoryItemBase> RequestFolderItems(UUID folderID) | ||
185 | { | ||
186 | List<InventoryItemBase> itemsList = new List<InventoryItemBase>(); | ||
187 | |||
188 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
189 | { | ||
190 | itemsList.AddRange(plugin.getInventoryInFolder(folderID)); | ||
191 | } | ||
192 | |||
193 | return itemsList; | ||
194 | } | ||
195 | |||
196 | #endregion | ||
197 | |||
198 | // See IInventoryServices | ||
199 | public virtual bool AddFolder(InventoryFolderBase folder) | ||
200 | { | ||
201 | m_log.DebugFormat( | ||
202 | "[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); | ||
203 | |||
204 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
205 | { | ||
206 | plugin.addInventoryFolder(folder); | ||
207 | } | ||
208 | |||
209 | // FIXME: Should return false on failure | ||
210 | return true; | ||
211 | } | ||
212 | |||
213 | // See IInventoryServices | ||
214 | public virtual bool UpdateFolder(InventoryFolderBase folder) | ||
215 | { | ||
216 | m_log.DebugFormat( | ||
217 | "[AGENT INVENTORY]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); | ||
218 | |||
219 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
220 | { | ||
221 | plugin.updateInventoryFolder(folder); | ||
222 | } | ||
223 | |||
224 | // FIXME: Should return false on failure | ||
225 | return true; | ||
226 | } | ||
227 | |||
228 | // See IInventoryServices | ||
229 | public virtual bool MoveFolder(InventoryFolderBase folder) | ||
230 | { | ||
231 | m_log.DebugFormat( | ||
232 | "[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); | ||
233 | |||
234 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
235 | { | ||
236 | plugin.moveInventoryFolder(folder); | ||
237 | } | ||
238 | |||
239 | // FIXME: Should return false on failure | ||
240 | return true; | ||
241 | } | ||
242 | |||
243 | // See IInventoryServices | ||
244 | public virtual bool AddItem(InventoryItemBase item) | ||
245 | { | ||
246 | m_log.DebugFormat( | ||
247 | "[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder); | ||
248 | |||
249 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
250 | { | ||
251 | plugin.addInventoryItem(item); | ||
252 | } | ||
253 | |||
254 | // FIXME: Should return false on failure | ||
255 | return true; | ||
256 | } | ||
257 | |||
258 | // See IInventoryServices | ||
259 | public virtual bool UpdateItem(InventoryItemBase item) | ||
260 | { | ||
261 | m_log.InfoFormat( | ||
262 | "[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder); | ||
263 | |||
264 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
265 | { | ||
266 | plugin.updateInventoryItem(item); | ||
267 | } | ||
268 | |||
269 | // FIXME: Should return false on failure | ||
270 | return true; | ||
271 | } | ||
272 | |||
273 | // See IInventoryServices | ||
274 | public virtual bool DeleteItem(InventoryItemBase item) | ||
275 | { | ||
276 | m_log.InfoFormat( | ||
277 | "[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder); | ||
278 | |||
279 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
280 | { | ||
281 | plugin.deleteInventoryItem(item.ID); | ||
282 | } | ||
283 | |||
284 | // FIXME: Should return false on failure | ||
285 | return true; | ||
286 | } | ||
287 | |||
288 | public virtual InventoryItemBase QueryItem(InventoryItemBase item) | ||
289 | { | ||
290 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
291 | { | ||
292 | InventoryItemBase result = plugin.queryInventoryItem(item.ID); | ||
293 | if (result != null) | ||
294 | return result; | ||
295 | } | ||
296 | |||
297 | return null; | ||
298 | } | ||
299 | |||
300 | public virtual InventoryFolderBase QueryFolder(InventoryFolderBase item) | ||
301 | { | ||
302 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
303 | { | ||
304 | InventoryFolderBase result = plugin.queryInventoryFolder(item.ID); | ||
305 | if (result != null) | ||
306 | return result; | ||
307 | } | ||
308 | |||
309 | return null; | ||
310 | } | ||
311 | |||
312 | /// <summary> | ||
313 | /// Purge a folder of all items items and subfolders. | ||
314 | /// | ||
315 | /// FIXME: Really nasty in a sense, because we have to query the database to get information we may | ||
316 | /// already know... Needs heavy refactoring. | ||
317 | /// </summary> | ||
318 | /// <param name="folder"></param> | ||
319 | public virtual bool PurgeFolder(InventoryFolderBase folder) | ||
320 | { | ||
321 | m_log.DebugFormat( | ||
322 | "[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID); | ||
323 | |||
324 | List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID); | ||
325 | |||
326 | foreach (InventoryFolderBase subFolder in subFolders) | ||
327 | { | ||
328 | // m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID); | ||
329 | |||
330 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
331 | { | ||
332 | plugin.deleteInventoryFolder(subFolder.ID); | ||
333 | } | ||
334 | } | ||
335 | |||
336 | List<InventoryItemBase> items = RequestFolderItems(folder.ID); | ||
337 | |||
338 | foreach (InventoryItemBase item in items) | ||
339 | { | ||
340 | DeleteItem(item); | ||
341 | } | ||
342 | |||
343 | // FIXME: Should return false on failure | ||
344 | return true; | ||
345 | } | ||
346 | |||
347 | private void AddNewInventorySet(UsersInventory inventory) | ||
348 | { | ||
349 | foreach (InventoryFolderBase folder in inventory.Folders.Values) | ||
350 | { | ||
351 | AddFolder(folder); | ||
352 | } | ||
353 | } | ||
354 | |||
355 | public InventoryItemBase GetInventoryItem(UUID itemID) | ||
356 | { | ||
357 | foreach (IInventoryDataPlugin plugin in m_plugins) | ||
358 | { | ||
359 | InventoryItemBase item = plugin.getInventoryItem(itemID); | ||
360 | if (item != null) | ||
361 | return item; | ||
362 | } | ||
363 | |||
364 | return null; | ||
365 | } | ||
366 | |||
367 | /// <summary> | ||
368 | /// Used to create a new user inventory. | ||
369 | /// </summary> | ||
370 | private class UsersInventory | ||
371 | { | ||
372 | public Dictionary<UUID, InventoryFolderBase> Folders = new Dictionary<UUID, InventoryFolderBase>(); | ||
373 | public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>(); | ||
374 | |||
375 | public virtual void CreateNewInventorySet(UUID user) | ||
376 | { | ||
377 | InventoryFolderBase folder = new InventoryFolderBase(); | ||
378 | |||
379 | folder.ParentID = UUID.Zero; | ||
380 | folder.Owner = user; | ||
381 | folder.ID = UUID.Random(); | ||
382 | folder.Name = "My Inventory"; | ||
383 | folder.Type = (short)AssetType.Folder; | ||
384 | folder.Version = 1; | ||
385 | Folders.Add(folder.ID, folder); | ||
386 | |||
387 | UUID rootFolder = folder.ID; | ||
388 | |||
389 | folder = new InventoryFolderBase(); | ||
390 | folder.ParentID = rootFolder; | ||
391 | folder.Owner = user; | ||
392 | folder.ID = UUID.Random(); | ||
393 | folder.Name = "Animations"; | ||
394 | folder.Type = (short)AssetType.Animation; | ||
395 | folder.Version = 1; | ||
396 | Folders.Add(folder.ID, folder); | ||
397 | |||
398 | folder = new InventoryFolderBase(); | ||
399 | folder.ParentID = rootFolder; | ||
400 | folder.Owner = user; | ||
401 | folder.ID = UUID.Random(); | ||
402 | folder.Name = "Body Parts"; | ||
403 | folder.Type = (short)AssetType.Bodypart; | ||
404 | folder.Version = 1; | ||
405 | Folders.Add(folder.ID, folder); | ||
406 | |||
407 | folder = new InventoryFolderBase(); | ||
408 | folder.ParentID = rootFolder; | ||
409 | folder.Owner = user; | ||
410 | folder.ID = UUID.Random(); | ||
411 | folder.Name = "Calling Cards"; | ||
412 | folder.Type = (short)AssetType.CallingCard; | ||
413 | folder.Version = 1; | ||
414 | Folders.Add(folder.ID, folder); | ||
415 | |||
416 | folder = new InventoryFolderBase(); | ||
417 | folder.ParentID = rootFolder; | ||
418 | folder.Owner = user; | ||
419 | folder.ID = UUID.Random(); | ||
420 | folder.Name = "Clothing"; | ||
421 | folder.Type = (short)AssetType.Clothing; | ||
422 | folder.Version = 1; | ||
423 | Folders.Add(folder.ID, folder); | ||
424 | |||
425 | folder = new InventoryFolderBase(); | ||
426 | folder.ParentID = rootFolder; | ||
427 | folder.Owner = user; | ||
428 | folder.ID = UUID.Random(); | ||
429 | folder.Name = "Gestures"; | ||
430 | folder.Type = (short)AssetType.Gesture; | ||
431 | folder.Version = 1; | ||
432 | Folders.Add(folder.ID, folder); | ||
433 | |||
434 | folder = new InventoryFolderBase(); | ||
435 | folder.ParentID = rootFolder; | ||
436 | folder.Owner = user; | ||
437 | folder.ID = UUID.Random(); | ||
438 | folder.Name = "Landmarks"; | ||
439 | folder.Type = (short)AssetType.Landmark; | ||
440 | folder.Version = 1; | ||
441 | Folders.Add(folder.ID, folder); | ||
442 | |||
443 | folder = new InventoryFolderBase(); | ||
444 | folder.ParentID = rootFolder; | ||
445 | folder.Owner = user; | ||
446 | folder.ID = UUID.Random(); | ||
447 | folder.Name = "Lost And Found"; | ||
448 | folder.Type = (short)AssetType.LostAndFoundFolder; | ||
449 | folder.Version = 1; | ||
450 | Folders.Add(folder.ID, folder); | ||
451 | |||
452 | folder = new InventoryFolderBase(); | ||
453 | folder.ParentID = rootFolder; | ||
454 | folder.Owner = user; | ||
455 | folder.ID = UUID.Random(); | ||
456 | folder.Name = "Notecards"; | ||
457 | folder.Type = (short)AssetType.Notecard; | ||
458 | folder.Version = 1; | ||
459 | Folders.Add(folder.ID, folder); | ||
460 | |||
461 | folder = new InventoryFolderBase(); | ||
462 | folder.ParentID = rootFolder; | ||
463 | folder.Owner = user; | ||
464 | folder.ID = UUID.Random(); | ||
465 | folder.Name = "Objects"; | ||
466 | folder.Type = (short)AssetType.Object; | ||
467 | folder.Version = 1; | ||
468 | Folders.Add(folder.ID, folder); | ||
469 | |||
470 | folder = new InventoryFolderBase(); | ||
471 | folder.ParentID = rootFolder; | ||
472 | folder.Owner = user; | ||
473 | folder.ID = UUID.Random(); | ||
474 | folder.Name = "Photo Album"; | ||
475 | folder.Type = (short)AssetType.SnapshotFolder; | ||
476 | folder.Version = 1; | ||
477 | Folders.Add(folder.ID, folder); | ||
478 | |||
479 | folder = new InventoryFolderBase(); | ||
480 | folder.ParentID = rootFolder; | ||
481 | folder.Owner = user; | ||
482 | folder.ID = UUID.Random(); | ||
483 | folder.Name = "Scripts"; | ||
484 | folder.Type = (short)AssetType.LSLText; | ||
485 | folder.Version = 1; | ||
486 | Folders.Add(folder.ID, folder); | ||
487 | |||
488 | folder = new InventoryFolderBase(); | ||
489 | folder.ParentID = rootFolder; | ||
490 | folder.Owner = user; | ||
491 | folder.ID = UUID.Random(); | ||
492 | folder.Name = "Sounds"; | ||
493 | folder.Type = (short)AssetType.Sound; | ||
494 | folder.Version = 1; | ||
495 | Folders.Add(folder.ID, folder); | ||
496 | |||
497 | folder = new InventoryFolderBase(); | ||
498 | folder.ParentID = rootFolder; | ||
499 | folder.Owner = user; | ||
500 | folder.ID = UUID.Random(); | ||
501 | folder.Name = "Textures"; | ||
502 | folder.Type = (short)AssetType.Texture; | ||
503 | folder.Version = 1; | ||
504 | Folders.Add(folder.ID, folder); | ||
505 | |||
506 | folder = new InventoryFolderBase(); | ||
507 | folder.ParentID = rootFolder; | ||
508 | folder.Owner = user; | ||
509 | folder.ID = UUID.Random(); | ||
510 | folder.Name = "Trash"; | ||
511 | folder.Type = (short)AssetType.TrashFolder; | ||
512 | folder.Version = 1; | ||
513 | Folders.Add(folder.ID, folder); | ||
514 | } | ||
515 | } | ||
516 | } | ||
517 | } | ||
diff --git a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs index 670c9ff..933fa12 100644 --- a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs +++ b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs | |||
@@ -110,14 +110,14 @@ namespace OpenSim.Framework.Communications.Tests | |||
110 | IUserDataPlugin userDataPlugin = commsManager.UserDataPlugin; | 110 | IUserDataPlugin userDataPlugin = commsManager.UserDataPlugin; |
111 | 111 | ||
112 | // Check that we can't update info before it exists | 112 | // Check that we can't update info before it exists |
113 | Assert.That(userCacheService.UpdateProfile(newProfile), Is.False); | 113 | Assert.That(userCacheService.StoreProfile(newProfile), Is.False); |
114 | Assert.That(userDataPlugin.GetUserByUUID(userId), Is.Null); | 114 | Assert.That(userDataPlugin.GetUserByUUID(userId), Is.Null); |
115 | 115 | ||
116 | // Check that we can update a profile once it exists | 116 | // Check that we can update a profile once it exists |
117 | LocalUserServices lus = (LocalUserServices)commsManager.UserService; | 117 | LocalUserServices lus = (LocalUserServices)commsManager.UserService; |
118 | lus.AddUser(firstName, originalLastName, "pingu", "ted@excellentadventure.com", 1000, 1000, userId); | 118 | lus.AddUser(firstName, originalLastName, "pingu", "ted@excellentadventure.com", 1000, 1000, userId); |
119 | 119 | ||
120 | Assert.That(userCacheService.UpdateProfile(newProfile), Is.True); | 120 | Assert.That(userCacheService.StoreProfile(newProfile), Is.True); |
121 | UserProfileData retrievedProfile = userCacheService.GetUserDetails(userId).UserProfile; | 121 | UserProfileData retrievedProfile = userCacheService.GetUserDetails(userId).UserProfile; |
122 | Assert.That(retrievedProfile.SurName, Is.EqualTo(newLastName)); | 122 | Assert.That(retrievedProfile.SurName, Is.EqualTo(newLastName)); |
123 | Assert.That(userDataPlugin.GetUserByUUID(userId).SurName, Is.EqualTo(newLastName)); | 123 | Assert.That(userDataPlugin.GetUserByUUID(userId).SurName, Is.EqualTo(newLastName)); |
diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs index 22dcef9..57a908e 100644 --- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs +++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs | |||
@@ -532,6 +532,11 @@ namespace OpenSim.Framework.Communications.Tests | |||
532 | return false; | 532 | return false; |
533 | } | 533 | } |
534 | 534 | ||
535 | public bool DeleteFolders(UUID ownerID, List<UUID> ids) | ||
536 | { | ||
537 | return false; | ||
538 | } | ||
539 | |||
535 | public bool PurgeFolder(InventoryFolderBase folder) | 540 | public bool PurgeFolder(InventoryFolderBase folder) |
536 | { | 541 | { |
537 | return false; | 542 | return false; |
@@ -547,7 +552,12 @@ namespace OpenSim.Framework.Communications.Tests | |||
547 | return false; | 552 | return false; |
548 | } | 553 | } |
549 | 554 | ||
550 | public bool DeleteItem(InventoryItemBase item) | 555 | public bool MoveItems(UUID owner, List<InventoryItemBase> items) |
556 | { | ||
557 | return false; | ||
558 | } | ||
559 | |||
560 | public bool DeleteItems(UUID owner, List<UUID> items) | ||
551 | { | 561 | { |
552 | return false; | 562 | return false; |
553 | } | 563 | } |
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs index 3387013..06136ff 100644 --- a/OpenSim/Framework/Console/CommandConsole.cs +++ b/OpenSim/Framework/Console/CommandConsole.cs | |||
@@ -576,7 +576,7 @@ namespace OpenSim.Framework.Console | |||
576 | 576 | ||
577 | public void Prompt() | 577 | public void Prompt() |
578 | { | 578 | { |
579 | string line = ReadLine(m_defaultPrompt, true, true); | 579 | string line = ReadLine(m_defaultPrompt + "# ", true, true); |
580 | 580 | ||
581 | if (line != String.Empty) | 581 | if (line != String.Empty) |
582 | { | 582 | { |
@@ -592,7 +592,7 @@ namespace OpenSim.Framework.Console | |||
592 | 592 | ||
593 | public override string ReadLine(string p, bool isCommand, bool e) | 593 | public override string ReadLine(string p, bool isCommand, bool e) |
594 | { | 594 | { |
595 | System.Console.Write("{0}", prompt); | 595 | System.Console.Write("{0}", p); |
596 | string cmdinput = System.Console.ReadLine(); | 596 | string cmdinput = System.Console.ReadLine(); |
597 | 597 | ||
598 | if (isCommand) | 598 | if (isCommand) |
diff --git a/OpenSim/Framework/Console/ConsoleBase.cs b/OpenSim/Framework/Console/ConsoleBase.cs index 5e258ae..0a51266 100644 --- a/OpenSim/Framework/Console/ConsoleBase.cs +++ b/OpenSim/Framework/Console/ConsoleBase.cs | |||
@@ -48,7 +48,7 @@ namespace OpenSim.Framework.Console | |||
48 | /// </summary> | 48 | /// </summary> |
49 | public string DefaultPrompt | 49 | public string DefaultPrompt |
50 | { | 50 | { |
51 | set { m_defaultPrompt = value + "# "; } | 51 | set { m_defaultPrompt = value; } |
52 | get { return m_defaultPrompt; } | 52 | get { return m_defaultPrompt; } |
53 | } | 53 | } |
54 | protected string m_defaultPrompt; | 54 | protected string m_defaultPrompt; |
@@ -123,7 +123,7 @@ namespace OpenSim.Framework.Console | |||
123 | 123 | ||
124 | public virtual string ReadLine(string p, bool isCommand, bool e) | 124 | public virtual string ReadLine(string p, bool isCommand, bool e) |
125 | { | 125 | { |
126 | System.Console.Write("{0}", prompt); | 126 | System.Console.Write("{0}", p); |
127 | string cmdinput = System.Console.ReadLine(); | 127 | string cmdinput = System.Console.ReadLine(); |
128 | 128 | ||
129 | return cmdinput; | 129 | return cmdinput; |
diff --git a/OpenSim/Framework/Console/RemoteConsole.cs b/OpenSim/Framework/Console/RemoteConsole.cs index da8556a..1810614 100644 --- a/OpenSim/Framework/Console/RemoteConsole.cs +++ b/OpenSim/Framework/Console/RemoteConsole.cs | |||
@@ -217,6 +217,12 @@ namespace OpenSim.Framework.Console | |||
217 | id.AppendChild(xmldoc.CreateTextNode(sessionID.ToString())); | 217 | id.AppendChild(xmldoc.CreateTextNode(sessionID.ToString())); |
218 | 218 | ||
219 | rootElement.AppendChild(id); | 219 | rootElement.AppendChild(id); |
220 | |||
221 | XmlElement prompt = xmldoc.CreateElement("", "Prompt", ""); | ||
222 | prompt.AppendChild(xmldoc.CreateTextNode(DefaultPrompt)); | ||
223 | |||
224 | rootElement.AppendChild(prompt); | ||
225 | |||
220 | rootElement.AppendChild(MainConsole.Instance.Commands.GetXml(xmldoc)); | 226 | rootElement.AppendChild(MainConsole.Instance.Commands.GetXml(xmldoc)); |
221 | 227 | ||
222 | reply["str_response_string"] = xmldoc.InnerXml; | 228 | reply["str_response_string"] = xmldoc.InnerXml; |
diff --git a/OpenSim/Framework/GridConfig.cs b/OpenSim/Framework/GridConfig.cs index a3c1032..9aa5d03 100644 --- a/OpenSim/Framework/GridConfig.cs +++ b/OpenSim/Framework/GridConfig.cs | |||
@@ -45,6 +45,8 @@ namespace OpenSim.Framework | |||
45 | public string SimSendKey = String.Empty; | 45 | public string SimSendKey = String.Empty; |
46 | public string UserRecvKey = String.Empty; | 46 | public string UserRecvKey = String.Empty; |
47 | public string UserSendKey = String.Empty; | 47 | public string UserSendKey = String.Empty; |
48 | public string ConsoleUser = String.Empty; | ||
49 | public string ConsolePass = String.Empty; | ||
48 | 50 | ||
49 | public GridConfig(string description, string filename) | 51 | public GridConfig(string description, string filename) |
50 | { | 52 | { |
@@ -95,6 +97,12 @@ namespace OpenSim.Framework | |||
95 | "Allow regions to register immediately upon grid server startup? true/false", | 97 | "Allow regions to register immediately upon grid server startup? true/false", |
96 | "True", | 98 | "True", |
97 | false); | 99 | false); |
100 | m_configMember.addConfigurationOption("console_user", ConfigurationOption.ConfigurationTypes.TYPE_STRING, | ||
101 | "Remote console access user name [Default: disabled]", "", false); | ||
102 | |||
103 | m_configMember.addConfigurationOption("console_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING, | ||
104 | "Remote console access password [Default: disabled]", "", false); | ||
105 | |||
98 | } | 106 | } |
99 | 107 | ||
100 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) | 108 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) |
@@ -140,9 +148,15 @@ namespace OpenSim.Framework | |||
140 | case "allow_region_registration": | 148 | case "allow_region_registration": |
141 | AllowRegionRegistration = (bool)configuration_result; | 149 | AllowRegionRegistration = (bool)configuration_result; |
142 | break; | 150 | break; |
151 | case "console_user": | ||
152 | ConsoleUser = (string)configuration_result; | ||
153 | break; | ||
154 | case "console_pass": | ||
155 | ConsolePass = (string)configuration_result; | ||
156 | break; | ||
143 | } | 157 | } |
144 | 158 | ||
145 | return true; | 159 | return true; |
146 | } | 160 | } |
147 | } | 161 | } |
148 | } \ No newline at end of file | 162 | } |
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index e451dd8..444adf9 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -254,13 +254,13 @@ namespace OpenSim.Framework | |||
254 | string newName); | 254 | string newName); |
255 | 255 | ||
256 | public delegate void MoveInventoryItem( | 256 | public delegate void MoveInventoryItem( |
257 | IClientAPI remoteClient, UUID folderID, UUID itemID, int length, string newName); | 257 | IClientAPI remoteClient, List<InventoryItemBase> items); |
258 | 258 | ||
259 | public delegate void RemoveInventoryItem( | 259 | public delegate void RemoveInventoryItem( |
260 | IClientAPI remoteClient, UUID itemID); | 260 | IClientAPI remoteClient, List<UUID> itemIDs); |
261 | 261 | ||
262 | public delegate void RemoveInventoryFolder( | 262 | public delegate void RemoveInventoryFolder( |
263 | IClientAPI remoteClient, UUID folderID); | 263 | IClientAPI remoteClient, List<UUID> folderIDs); |
264 | 264 | ||
265 | public delegate void RequestAsset(IClientAPI remoteClient, RequestAssetArgs transferRequest); | 265 | public delegate void RequestAsset(IClientAPI remoteClient, RequestAssetArgs transferRequest); |
266 | 266 | ||
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs index 05f11a4..1869d48 100644 --- a/OpenSim/Framework/InventoryFolderBase.cs +++ b/OpenSim/Framework/InventoryFolderBase.cs | |||
@@ -78,6 +78,12 @@ namespace OpenSim.Framework | |||
78 | ID = id; | 78 | ID = id; |
79 | } | 79 | } |
80 | 80 | ||
81 | public InventoryFolderBase(UUID id, UUID owner) | ||
82 | { | ||
83 | ID = id; | ||
84 | Owner = owner; | ||
85 | } | ||
86 | |||
81 | public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version) | 87 | public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version) |
82 | { | 88 | { |
83 | ID = id; | 89 | ID = id; |
diff --git a/OpenSim/Framework/MessageServerConfig.cs b/OpenSim/Framework/MessageServerConfig.cs index d0ceebc..884c0ea 100644 --- a/OpenSim/Framework/MessageServerConfig.cs +++ b/OpenSim/Framework/MessageServerConfig.cs | |||
@@ -46,6 +46,8 @@ namespace OpenSim.Framework | |||
46 | public string UserRecvKey = String.Empty; | 46 | public string UserRecvKey = String.Empty; |
47 | public string UserSendKey = String.Empty; | 47 | public string UserSendKey = String.Empty; |
48 | public string UserServerURL = String.Empty; | 48 | public string UserServerURL = String.Empty; |
49 | public string ConsoleUser = String.Empty; | ||
50 | public string ConsolePass = String.Empty; | ||
49 | 51 | ||
50 | public MessageServerConfig(string description, string filename) | 52 | public MessageServerConfig(string description, string filename) |
51 | { | 53 | { |
@@ -88,6 +90,12 @@ namespace OpenSim.Framework | |||
88 | "Use SSL? true/false", ConfigSettings.DefaultMessageServerHttpSSL.ToString(), false); | 90 | "Use SSL? true/false", ConfigSettings.DefaultMessageServerHttpSSL.ToString(), false); |
89 | m_configMember.addConfigurationOption("published_ip", ConfigurationOption.ConfigurationTypes.TYPE_STRING, | 91 | m_configMember.addConfigurationOption("published_ip", ConfigurationOption.ConfigurationTypes.TYPE_STRING, |
90 | "My Published IP Address", "127.0.0.1", false); | 92 | "My Published IP Address", "127.0.0.1", false); |
93 | m_configMember.addConfigurationOption("console_user", ConfigurationOption.ConfigurationTypes.TYPE_STRING, | ||
94 | "Remote console access user name [Default: disabled]", "", false); | ||
95 | |||
96 | m_configMember.addConfigurationOption("console_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING, | ||
97 | "Remote console access password [Default: disabled]", "", false); | ||
98 | |||
91 | } | 99 | } |
92 | 100 | ||
93 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) | 101 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) |
@@ -130,9 +138,15 @@ namespace OpenSim.Framework | |||
130 | case "published_ip": | 138 | case "published_ip": |
131 | MessageServerIP = (string) configuration_result; | 139 | MessageServerIP = (string) configuration_result; |
132 | break; | 140 | break; |
141 | case "console_user": | ||
142 | ConsoleUser = (string)configuration_result; | ||
143 | break; | ||
144 | case "console_pass": | ||
145 | ConsolePass = (string)configuration_result; | ||
146 | break; | ||
133 | } | 147 | } |
134 | 148 | ||
135 | return true; | 149 | return true; |
136 | } | 150 | } |
137 | } | 151 | } |
138 | } \ No newline at end of file | 152 | } |
diff --git a/OpenSim/Framework/Servers/GetAssetStreamHandler.cs b/OpenSim/Framework/Servers/GetAssetStreamHandler.cs index bc046cf..c6958de 100644 --- a/OpenSim/Framework/Servers/GetAssetStreamHandler.cs +++ b/OpenSim/Framework/Servers/GetAssetStreamHandler.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Framework.Servers | |||
57 | 57 | ||
58 | protected override AssetBase GetAsset(UUID assetID) | 58 | protected override AssetBase GetAsset(UUID assetID) |
59 | { | 59 | { |
60 | return m_assetProvider.FetchAsset(assetID); | 60 | return m_assetProvider.GetAsset(assetID); |
61 | } | 61 | } |
62 | } | 62 | } |
63 | } | 63 | } |
diff --git a/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs b/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs index ec2f9ec..2ef4a36 100644 --- a/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs +++ b/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs | |||
@@ -75,6 +75,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
75 | WebRequest request = WebRequest.Create(requestUrl); | 75 | WebRequest request = WebRequest.Create(requestUrl); |
76 | request.Method = verb; | 76 | request.Method = verb; |
77 | request.ContentType = "text/xml"; | 77 | request.ContentType = "text/xml"; |
78 | request.Timeout = 20000; | ||
78 | 79 | ||
79 | MemoryStream buffer = new MemoryStream(); | 80 | MemoryStream buffer = new MemoryStream(); |
80 | 81 | ||
@@ -98,7 +99,9 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
98 | { | 99 | { |
99 | XmlSerializer deserializer = new XmlSerializer(typeof(TResponse)); | 100 | XmlSerializer deserializer = new XmlSerializer(typeof(TResponse)); |
100 | deserial = (TResponse)deserializer.Deserialize(resp.GetResponseStream()); | 101 | deserial = (TResponse)deserializer.Deserialize(resp.GetResponseStream()); |
102 | resp.Close(); | ||
101 | } | 103 | } |
104 | requestStream.Close(); | ||
102 | return deserial; | 105 | return deserial; |
103 | } | 106 | } |
104 | } | 107 | } |
diff --git a/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs b/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs index 09ef95b..ec9bd4f 100644 --- a/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs +++ b/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
62 | WebRequest request = WebRequest.Create(requestUrl); | 62 | WebRequest request = WebRequest.Create(requestUrl); |
63 | request.Method = verb; | 63 | request.Method = verb; |
64 | 64 | ||
65 | if (verb == "POST") | 65 | if ((verb == "POST") || (verb == "PUT")) |
66 | { | 66 | { |
67 | request.ContentType = "text/xml"; | 67 | request.ContentType = "text/xml"; |
68 | 68 | ||
diff --git a/OpenSim/Framework/Servers/PostAssetStreamHandler.cs b/OpenSim/Framework/Servers/PostAssetStreamHandler.cs index 419b408..8bf406c 100644 --- a/OpenSim/Framework/Servers/PostAssetStreamHandler.cs +++ b/OpenSim/Framework/Servers/PostAssetStreamHandler.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Framework.Servers | |||
57 | AssetBase asset = (AssetBase) xs.Deserialize(request); | 57 | AssetBase asset = (AssetBase) xs.Deserialize(request); |
58 | 58 | ||
59 | m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID); | 59 | m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID); |
60 | m_assetProvider.CreateAsset(asset); | 60 | m_assetProvider.StoreAsset(asset); |
61 | 61 | ||
62 | return new byte[] {}; | 62 | return new byte[] {}; |
63 | } | 63 | } |
diff --git a/OpenSim/Framework/Servers/Tests/GetAssetStreamHandlerTests.cs b/OpenSim/Framework/Servers/Tests/GetAssetStreamHandlerTests.cs index 35da73f..be3f518 100644 --- a/OpenSim/Framework/Servers/Tests/GetAssetStreamHandlerTests.cs +++ b/OpenSim/Framework/Servers/Tests/GetAssetStreamHandlerTests.cs | |||
@@ -128,7 +128,7 @@ namespace OpenSim.Framework.Servers.Tests | |||
128 | IAssetDataPlugin assetDataPlugin = new TestAssetDataPlugin(); | 128 | IAssetDataPlugin assetDataPlugin = new TestAssetDataPlugin(); |
129 | handler = new GetAssetStreamHandler(assetDataPlugin); | 129 | handler = new GetAssetStreamHandler(assetDataPlugin); |
130 | 130 | ||
131 | assetDataPlugin.CreateAsset(asset); | 131 | assetDataPlugin.StoreAsset(asset); |
132 | return asset; | 132 | return asset; |
133 | } | 133 | } |
134 | } | 134 | } |
diff --git a/OpenSim/Framework/UserConfig.cs b/OpenSim/Framework/UserConfig.cs index 31838ad..16f265c 100644 --- a/OpenSim/Framework/UserConfig.cs +++ b/OpenSim/Framework/UserConfig.cs | |||
@@ -46,6 +46,8 @@ namespace OpenSim.Framework | |||
46 | public bool HttpSSL = ConfigSettings.DefaultUserServerHttpSSL; | 46 | public bool HttpSSL = ConfigSettings.DefaultUserServerHttpSSL; |
47 | public uint DefaultUserLevel = 0; | 47 | public uint DefaultUserLevel = 0; |
48 | public string LibraryXmlfile = ""; | 48 | public string LibraryXmlfile = ""; |
49 | public string ConsoleUser = String.Empty; | ||
50 | public string ConsolePass = String.Empty; | ||
49 | 51 | ||
50 | private Uri m_inventoryUrl; | 52 | private Uri m_inventoryUrl; |
51 | 53 | ||
@@ -155,6 +157,12 @@ namespace OpenSim.Framework | |||
155 | m_configMember.addConfigurationOption("default_loginLevel", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, | 157 | m_configMember.addConfigurationOption("default_loginLevel", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, |
156 | "Minimum Level a user should have to login [0 default]", "0", false); | 158 | "Minimum Level a user should have to login [0 default]", "0", false); |
157 | 159 | ||
160 | m_configMember.addConfigurationOption("console_user", ConfigurationOption.ConfigurationTypes.TYPE_STRING, | ||
161 | "Remote console access user name [Default: disabled]", "", false); | ||
162 | |||
163 | m_configMember.addConfigurationOption("console_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING, | ||
164 | "Remote console access password [Default: disabled]", "", false); | ||
165 | |||
158 | } | 166 | } |
159 | 167 | ||
160 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) | 168 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) |
@@ -209,6 +217,12 @@ namespace OpenSim.Framework | |||
209 | case "library_location": | 217 | case "library_location": |
210 | LibraryXmlfile = (string)configuration_result; | 218 | LibraryXmlfile = (string)configuration_result; |
211 | break; | 219 | break; |
220 | case "console_user": | ||
221 | ConsoleUser = (string)configuration_result; | ||
222 | break; | ||
223 | case "console_pass": | ||
224 | ConsolePass = (string)configuration_result; | ||
225 | break; | ||
212 | } | 226 | } |
213 | 227 | ||
214 | return true; | 228 | return true; |