diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/UserProfileData.cs | 200 |
1 files changed, 100 insertions, 100 deletions
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs index 51678e4..0ddf5ab 100644 --- a/OpenSim/Framework/UserProfileData.cs +++ b/OpenSim/Framework/UserProfileData.cs | |||
@@ -38,116 +38,116 @@ namespace OpenSim.Framework | |||
38 | /// <summary> | 38 | /// <summary> |
39 | /// A UNIX Timestamp (seconds since epoch) for the users creation | 39 | /// A UNIX Timestamp (seconds since epoch) for the users creation |
40 | /// </summary> | 40 | /// </summary> |
41 | private int _created; | 41 | private int m_created; |
42 | 42 | ||
43 | /// <summary> | 43 | /// <summary> |
44 | /// The users last registered agent (filled in on the user server) | 44 | /// The users last registered agent (filled in on the user server) |
45 | /// </summary> | 45 | /// </summary> |
46 | private UserAgentData _currentAgent; | 46 | private UserAgentData m_currentAgent; |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// The first component of a users account name | 49 | /// The first component of a users account name |
50 | /// </summary> | 50 | /// </summary> |
51 | private string _firstname; | 51 | private string m_firstname; |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// The coordinates inside the region of the home location | 54 | /// The coordinates inside the region of the home location |
55 | /// </summary> | 55 | /// </summary> |
56 | private Vector3 _homeLocation; | 56 | private Vector3 m_homeLocation; |
57 | 57 | ||
58 | /// <summary> | 58 | /// <summary> |
59 | /// Where the user will be looking when they rez. | 59 | /// Where the user will be looking when they rez. |
60 | /// </summary> | 60 | /// </summary> |
61 | private Vector3 _homeLookAt; | 61 | private Vector3 m_homeLookAt; |
62 | 62 | ||
63 | private uint _homeRegionX; | 63 | private uint m_homeRegionX; |
64 | private uint _homeRegionY; | 64 | private uint m_homeRegionY; |
65 | 65 | ||
66 | /// <summary> | 66 | /// <summary> |
67 | /// The ID value for this user | 67 | /// The ID value for this user |
68 | /// </summary> | 68 | /// </summary> |
69 | private UUID _id; | 69 | private UUID m_id; |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
72 | /// A UNIX Timestamp for the users last login date / time | 72 | /// A UNIX Timestamp for the users last login date / time |
73 | /// </summary> | 73 | /// </summary> |
74 | private int _lastLogin; | 74 | private int m_lastLogin; |
75 | 75 | ||
76 | /// <summary> | 76 | /// <summary> |
77 | /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) | 77 | /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) |
78 | /// </summary> | 78 | /// </summary> |
79 | /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> | 79 | /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> |
80 | private string _passwordHash; | 80 | private string m_passwordHash; |
81 | 81 | ||
82 | /// <summary> | 82 | /// <summary> |
83 | /// The salt used for the users hash, should be 32 bytes or longer | 83 | /// The salt used for the users hash, should be 32 bytes or longer |
84 | /// </summary> | 84 | /// </summary> |
85 | private string _passwordSalt; | 85 | private string m_passwordSalt; |
86 | 86 | ||
87 | /// <summary> | 87 | /// <summary> |
88 | /// The about text listed in a users profile. | 88 | /// The about text listed in a users profile. |
89 | /// </summary> | 89 | /// </summary> |
90 | private string _profileAboutText = String.Empty; | 90 | private string m_profileAboutText = String.Empty; |
91 | 91 | ||
92 | /// <summary> | 92 | /// <summary> |
93 | /// A uint mask containing the "I can do" fields of the users profile | 93 | /// A uint mask containing the "I can do" fields of the users profile |
94 | /// </summary> | 94 | /// </summary> |
95 | private uint _profileCanDoMask; | 95 | private uint m_profileCanDoMask; |
96 | 96 | ||
97 | /// <summary> | 97 | /// <summary> |
98 | /// The profile image for the users first life tab | 98 | /// The profile image for the users first life tab |
99 | /// </summary> | 99 | /// </summary> |
100 | private UUID _profileFirstImage; | 100 | private UUID m_profileFirstImage; |
101 | 101 | ||
102 | /// <summary> | 102 | /// <summary> |
103 | /// The first life about text listed in a users profile | 103 | /// The first life about text listed in a users profile |
104 | /// </summary> | 104 | /// </summary> |
105 | private string _profileFirstText = String.Empty; | 105 | private string m_profileFirstText = String.Empty; |
106 | 106 | ||
107 | /// <summary> | 107 | /// <summary> |
108 | /// The profile image for an avatar stored on the asset server | 108 | /// The profile image for an avatar stored on the asset server |
109 | /// </summary> | 109 | /// </summary> |
110 | private UUID _profileImage; | 110 | private UUID m_profileImage; |
111 | 111 | ||
112 | /// <summary> | 112 | /// <summary> |
113 | /// A uint mask containing the "I want to do" part of the users profile | 113 | /// A uint mask containing the "I want to do" part of the users profile |
114 | /// </summary> | 114 | /// </summary> |
115 | private uint _profileWantDoMask; // Profile window "I want to" mask | 115 | private uint m_profileWantDoMask; // Profile window "I want to" mask |
116 | 116 | ||
117 | private UUID _rootInventoryFolderID; | 117 | private UUID m_rootInventoryFolderId; |
118 | 118 | ||
119 | /// <summary> | 119 | /// <summary> |
120 | /// The second component of a users account name | 120 | /// The second component of a users account name |
121 | /// </summary> | 121 | /// </summary> |
122 | private string _surname; | 122 | private string m_surname; |
123 | 123 | ||
124 | /// <summary> | 124 | /// <summary> |
125 | /// A valid email address for the account. Useful for password reset requests. | 125 | /// A valid email address for the account. Useful for password reset requests. |
126 | /// </summary> | 126 | /// </summary> |
127 | private string _email = String.Empty; | 127 | private string m_email = String.Empty; |
128 | 128 | ||
129 | /// <summary> | 129 | /// <summary> |
130 | /// A URI to the users asset server, used for foreigners and large grids. | 130 | /// A URI to the users asset server, used for foreigners and large grids. |
131 | /// </summary> | 131 | /// </summary> |
132 | private string _userAssetURI = String.Empty; | 132 | private string m_userAssetUri = String.Empty; |
133 | 133 | ||
134 | /// <summary> | 134 | /// <summary> |
135 | /// A URI to the users inventory server, used for foreigners and large grids | 135 | /// A URI to the users inventory server, used for foreigners and large grids |
136 | /// </summary> | 136 | /// </summary> |
137 | private string _userInventoryURI = String.Empty; | 137 | private string m_userInventoryUri = String.Empty; |
138 | 138 | ||
139 | /// <summary> | 139 | /// <summary> |
140 | /// The last used Web_login_key | 140 | /// The last used Web_login_key |
141 | /// </summary> | 141 | /// </summary> |
142 | private UUID _webLoginKey; | 142 | private UUID m_webLoginKey; |
143 | 143 | ||
144 | // Data for estates and other goodies | 144 | // Data for estates and other goodies |
145 | // to get away from per-machine configs a little | 145 | // to get away from per-machine configs a little |
146 | // | 146 | // |
147 | private int _userFlags; | 147 | private int m_userFlags; |
148 | private int _godLevel; | 148 | private int m_godLevel; |
149 | private string _customType; | 149 | private string m_customType; |
150 | private UUID _partner; | 150 | private UUID m_partner; |
151 | 151 | ||
152 | /// <summary> | 152 | /// <summary> |
153 | /// The regionhandle of the users preferred home region. If | 153 | /// The regionhandle of the users preferred home region. If |
@@ -156,15 +156,15 @@ namespace OpenSim.Framework | |||
156 | /// </summary> | 156 | /// </summary> |
157 | public virtual ulong HomeRegion | 157 | public virtual ulong HomeRegion |
158 | { | 158 | { |
159 | get { return Utils.UIntsToLong((_homeRegionX * (uint)Constants.RegionSize), (_homeRegionY * (uint)Constants.RegionSize)); } | 159 | get { return Utils.UIntsToLong((m_homeRegionX * (uint)Constants.RegionSize), (m_homeRegionY * (uint)Constants.RegionSize)); } |
160 | set | 160 | set |
161 | { | 161 | { |
162 | _homeRegionX = (uint) (value >> 40); | 162 | m_homeRegionX = (uint) (value >> 40); |
163 | _homeRegionY = (((uint) (value)) >> 8); | 163 | m_homeRegionY = (((uint) (value)) >> 8); |
164 | } | 164 | } |
165 | } | 165 | } |
166 | 166 | ||
167 | private UUID _homeRegionID; | 167 | private UUID m_homeRegionId; |
168 | /// <summary> | 168 | /// <summary> |
169 | /// The regionID of the users home region. This is unique; | 169 | /// The regionID of the users home region. This is unique; |
170 | /// even if the position of the region changes within the | 170 | /// even if the position of the region changes within the |
@@ -172,33 +172,33 @@ namespace OpenSim.Framework | |||
172 | /// </summary> | 172 | /// </summary> |
173 | public UUID HomeRegionID | 173 | public UUID HomeRegionID |
174 | { | 174 | { |
175 | get { return _homeRegionID; } | 175 | get { return m_homeRegionId; } |
176 | set { _homeRegionID = value; } | 176 | set { m_homeRegionId = value; } |
177 | } | 177 | } |
178 | 178 | ||
179 | // Property wrappers | 179 | // Property wrappers |
180 | public UUID ID | 180 | public UUID ID |
181 | { | 181 | { |
182 | get { return _id; } | 182 | get { return m_id; } |
183 | set { _id = value; } | 183 | set { m_id = value; } |
184 | } | 184 | } |
185 | 185 | ||
186 | public UUID WebLoginKey | 186 | public UUID WebLoginKey |
187 | { | 187 | { |
188 | get { return _webLoginKey; } | 188 | get { return m_webLoginKey; } |
189 | set { _webLoginKey = value; } | 189 | set { m_webLoginKey = value; } |
190 | } | 190 | } |
191 | 191 | ||
192 | public string FirstName | 192 | public string FirstName |
193 | { | 193 | { |
194 | get { return _firstname; } | 194 | get { return m_firstname; } |
195 | set { _firstname = value; } | 195 | set { m_firstname = value; } |
196 | } | 196 | } |
197 | 197 | ||
198 | public string SurName | 198 | public string SurName |
199 | { | 199 | { |
200 | get { return _surname; } | 200 | get { return m_surname; } |
201 | set { _surname = value; } | 201 | set { m_surname = value; } |
202 | } | 202 | } |
203 | 203 | ||
204 | /// <value> | 204 | /// <value> |
@@ -206,184 +206,184 @@ namespace OpenSim.Framework | |||
206 | /// </value> | 206 | /// </value> |
207 | public string Name | 207 | public string Name |
208 | { | 208 | { |
209 | get { return String.Format("{0} {1}", _firstname, _surname); } | 209 | get { return String.Format("{0} {1}", m_firstname, m_surname); } |
210 | } | 210 | } |
211 | 211 | ||
212 | public string Email | 212 | public string Email |
213 | { | 213 | { |
214 | get { return _email; } | 214 | get { return m_email; } |
215 | set { _email = value; } | 215 | set { m_email = value; } |
216 | } | 216 | } |
217 | 217 | ||
218 | public string PasswordHash | 218 | public string PasswordHash |
219 | { | 219 | { |
220 | get { return _passwordHash; } | 220 | get { return m_passwordHash; } |
221 | set { _passwordHash = value; } | 221 | set { m_passwordHash = value; } |
222 | } | 222 | } |
223 | 223 | ||
224 | public string PasswordSalt | 224 | public string PasswordSalt |
225 | { | 225 | { |
226 | get { return _passwordSalt; } | 226 | get { return m_passwordSalt; } |
227 | set { _passwordSalt = value; } | 227 | set { m_passwordSalt = value; } |
228 | } | 228 | } |
229 | 229 | ||
230 | public uint HomeRegionX | 230 | public uint HomeRegionX |
231 | { | 231 | { |
232 | get { return _homeRegionX; } | 232 | get { return m_homeRegionX; } |
233 | set { _homeRegionX = value; } | 233 | set { m_homeRegionX = value; } |
234 | } | 234 | } |
235 | 235 | ||
236 | public uint HomeRegionY | 236 | public uint HomeRegionY |
237 | { | 237 | { |
238 | get { return _homeRegionY; } | 238 | get { return m_homeRegionY; } |
239 | set { _homeRegionY = value; } | 239 | set { m_homeRegionY = value; } |
240 | } | 240 | } |
241 | 241 | ||
242 | public Vector3 HomeLocation | 242 | public Vector3 HomeLocation |
243 | { | 243 | { |
244 | get { return _homeLocation; } | 244 | get { return m_homeLocation; } |
245 | set { _homeLocation = value; } | 245 | set { m_homeLocation = value; } |
246 | } | 246 | } |
247 | 247 | ||
248 | // for handy serialization | 248 | // for handy serialization |
249 | public float HomeLocationX | 249 | public float HomeLocationX |
250 | { | 250 | { |
251 | get { return _homeLocation.X; } | 251 | get { return m_homeLocation.X; } |
252 | set { _homeLocation.X = value; } | 252 | set { m_homeLocation.X = value; } |
253 | } | 253 | } |
254 | 254 | ||
255 | public float HomeLocationY | 255 | public float HomeLocationY |
256 | { | 256 | { |
257 | get { return _homeLocation.Y; } | 257 | get { return m_homeLocation.Y; } |
258 | set { _homeLocation.Y = value; } | 258 | set { m_homeLocation.Y = value; } |
259 | } | 259 | } |
260 | 260 | ||
261 | public float HomeLocationZ | 261 | public float HomeLocationZ |
262 | { | 262 | { |
263 | get { return _homeLocation.Z; } | 263 | get { return m_homeLocation.Z; } |
264 | set { _homeLocation.Z = value; } | 264 | set { m_homeLocation.Z = value; } |
265 | } | 265 | } |
266 | 266 | ||
267 | 267 | ||
268 | public Vector3 HomeLookAt | 268 | public Vector3 HomeLookAt |
269 | { | 269 | { |
270 | get { return _homeLookAt; } | 270 | get { return m_homeLookAt; } |
271 | set { _homeLookAt = value; } | 271 | set { m_homeLookAt = value; } |
272 | } | 272 | } |
273 | 273 | ||
274 | // for handy serialization | 274 | // for handy serialization |
275 | public float HomeLookAtX | 275 | public float HomeLookAtX |
276 | { | 276 | { |
277 | get { return _homeLookAt.X; } | 277 | get { return m_homeLookAt.X; } |
278 | set { _homeLookAt.X = value; } | 278 | set { m_homeLookAt.X = value; } |
279 | } | 279 | } |
280 | 280 | ||
281 | public float HomeLookAtY | 281 | public float HomeLookAtY |
282 | { | 282 | { |
283 | get { return _homeLookAt.Y; } | 283 | get { return m_homeLookAt.Y; } |
284 | set { _homeLookAt.Y = value; } | 284 | set { m_homeLookAt.Y = value; } |
285 | } | 285 | } |
286 | 286 | ||
287 | public float HomeLookAtZ | 287 | public float HomeLookAtZ |
288 | { | 288 | { |
289 | get { return _homeLookAt.Z; } | 289 | get { return m_homeLookAt.Z; } |
290 | set { _homeLookAt.Z = value; } | 290 | set { m_homeLookAt.Z = value; } |
291 | } | 291 | } |
292 | 292 | ||
293 | public int Created | 293 | public int Created |
294 | { | 294 | { |
295 | get { return _created; } | 295 | get { return m_created; } |
296 | set { _created = value; } | 296 | set { m_created = value; } |
297 | } | 297 | } |
298 | 298 | ||
299 | public int LastLogin | 299 | public int LastLogin |
300 | { | 300 | { |
301 | get { return _lastLogin; } | 301 | get { return m_lastLogin; } |
302 | set { _lastLogin = value; } | 302 | set { m_lastLogin = value; } |
303 | } | 303 | } |
304 | 304 | ||
305 | public UUID RootInventoryFolderID | 305 | public UUID RootInventoryFolderID |
306 | { | 306 | { |
307 | get { return _rootInventoryFolderID; } | 307 | get { return m_rootInventoryFolderId; } |
308 | set { _rootInventoryFolderID = value; } | 308 | set { m_rootInventoryFolderId = value; } |
309 | } | 309 | } |
310 | 310 | ||
311 | public string UserInventoryURI | 311 | public string UserInventoryURI |
312 | { | 312 | { |
313 | get { return _userInventoryURI; } | 313 | get { return m_userInventoryUri; } |
314 | set { _userInventoryURI = value; } | 314 | set { m_userInventoryUri = value; } |
315 | } | 315 | } |
316 | 316 | ||
317 | public string UserAssetURI | 317 | public string UserAssetURI |
318 | { | 318 | { |
319 | get { return _userAssetURI; } | 319 | get { return m_userAssetUri; } |
320 | set { _userAssetURI = value; } | 320 | set { m_userAssetUri = value; } |
321 | } | 321 | } |
322 | 322 | ||
323 | public uint CanDoMask | 323 | public uint CanDoMask |
324 | { | 324 | { |
325 | get { return _profileCanDoMask; } | 325 | get { return m_profileCanDoMask; } |
326 | set { _profileCanDoMask = value; } | 326 | set { m_profileCanDoMask = value; } |
327 | } | 327 | } |
328 | 328 | ||
329 | public uint WantDoMask | 329 | public uint WantDoMask |
330 | { | 330 | { |
331 | get { return _profileWantDoMask; } | 331 | get { return m_profileWantDoMask; } |
332 | set { _profileWantDoMask = value; } | 332 | set { m_profileWantDoMask = value; } |
333 | } | 333 | } |
334 | 334 | ||
335 | public string AboutText | 335 | public string AboutText |
336 | { | 336 | { |
337 | get { return _profileAboutText; } | 337 | get { return m_profileAboutText; } |
338 | set { _profileAboutText = value; } | 338 | set { m_profileAboutText = value; } |
339 | } | 339 | } |
340 | 340 | ||
341 | public string FirstLifeAboutText | 341 | public string FirstLifeAboutText |
342 | { | 342 | { |
343 | get { return _profileFirstText; } | 343 | get { return m_profileFirstText; } |
344 | set { _profileFirstText = value; } | 344 | set { m_profileFirstText = value; } |
345 | } | 345 | } |
346 | 346 | ||
347 | public UUID Image | 347 | public UUID Image |
348 | { | 348 | { |
349 | get { return _profileImage; } | 349 | get { return m_profileImage; } |
350 | set { _profileImage = value; } | 350 | set { m_profileImage = value; } |
351 | } | 351 | } |
352 | 352 | ||
353 | public UUID FirstLifeImage | 353 | public UUID FirstLifeImage |
354 | { | 354 | { |
355 | get { return _profileFirstImage; } | 355 | get { return m_profileFirstImage; } |
356 | set { _profileFirstImage = value; } | 356 | set { m_profileFirstImage = value; } |
357 | } | 357 | } |
358 | 358 | ||
359 | public UserAgentData CurrentAgent | 359 | public UserAgentData CurrentAgent |
360 | { | 360 | { |
361 | get { return _currentAgent; } | 361 | get { return m_currentAgent; } |
362 | set { _currentAgent = value; } | 362 | set { m_currentAgent = value; } |
363 | } | 363 | } |
364 | 364 | ||
365 | public int UserFlags | 365 | public int UserFlags |
366 | { | 366 | { |
367 | get { return _userFlags; } | 367 | get { return m_userFlags; } |
368 | set { _userFlags = value; } | 368 | set { m_userFlags = value; } |
369 | } | 369 | } |
370 | 370 | ||
371 | public int GodLevel | 371 | public int GodLevel |
372 | { | 372 | { |
373 | get { return _godLevel; } | 373 | get { return m_godLevel; } |
374 | set { _godLevel = value; } | 374 | set { m_godLevel = value; } |
375 | } | 375 | } |
376 | 376 | ||
377 | public string CustomType | 377 | public string CustomType |
378 | { | 378 | { |
379 | get { return _customType; } | 379 | get { return m_customType; } |
380 | set { _customType = value; } | 380 | set { m_customType = value; } |
381 | } | 381 | } |
382 | 382 | ||
383 | public UUID Partner | 383 | public UUID Partner |
384 | { | 384 | { |
385 | get { return _partner; } | 385 | get { return m_partner; } |
386 | set { _partner = value; } | 386 | set { m_partner = value; } |
387 | } | 387 | } |
388 | } | 388 | } |
389 | } | 389 | } |