diff options
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r-- | OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 119 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServer.cs | 3 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 102 | ||||
-rw-r--r-- | OpenSim/Framework/IAssetLoader.cs | 37 | ||||
-rw-r--r-- | OpenSim/Framework/IAssetServer.cs | 6 |
5 files changed, 162 insertions, 105 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs new file mode 100644 index 0000000..6968956 --- /dev/null +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -0,0 +1,119 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.IO; | ||
32 | using System.Xml; | ||
33 | |||
34 | using libsecondlife; | ||
35 | using Nini.Config; | ||
36 | |||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Console; | ||
39 | |||
40 | /// <summary> | ||
41 | /// Loads assets from the filesystem location. Not yet a plugin, though it should be. | ||
42 | /// </summary> | ||
43 | namespace OpenSim.Framework.AssetLoader.Filesystem | ||
44 | { | ||
45 | public class AssetLoaderFileSystem : IAssetLoader | ||
46 | { | ||
47 | protected AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) | ||
48 | { | ||
49 | AssetBase asset = new AssetBase( | ||
50 | new LLUUID(assetIdStr), | ||
51 | name | ||
52 | ); | ||
53 | |||
54 | if (!String.IsNullOrEmpty(filename)) | ||
55 | { | ||
56 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename); | ||
57 | |||
58 | LoadAsset(asset, isImage, filename); | ||
59 | } | ||
60 | else | ||
61 | { | ||
62 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name); | ||
63 | } | ||
64 | |||
65 | return asset; | ||
66 | } | ||
67 | |||
68 | protected void LoadAsset(AssetBase info, bool image, string filename) | ||
69 | { | ||
70 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | ||
71 | string fileName = Path.Combine(dataPath, filename); | ||
72 | FileInfo fInfo = new FileInfo(fileName); | ||
73 | long numBytes = fInfo.Length; | ||
74 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
75 | byte[] idata = new byte[numBytes]; | ||
76 | BinaryReader br = new BinaryReader(fStream); | ||
77 | idata = br.ReadBytes((int) numBytes); | ||
78 | br.Close(); | ||
79 | fStream.Close(); | ||
80 | info.Data = idata; | ||
81 | //info.loaded=true; | ||
82 | } | ||
83 | |||
84 | public void ForEachXmlAsset(Action<AssetBase> action) | ||
85 | { | ||
86 | List<AssetBase> assets = new List<AssetBase>(); | ||
87 | // System.Console.WriteLine("trying loading asset into database"); | ||
88 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); | ||
89 | if (File.Exists(filePath)) | ||
90 | { | ||
91 | try | ||
92 | { | ||
93 | XmlConfigSource source = new XmlConfigSource(filePath); | ||
94 | |||
95 | for (int i = 0; i < source.Configs.Count; i++) | ||
96 | { | ||
97 | // System.Console.WriteLine("loading asset into database"); | ||
98 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString()); | ||
99 | string name = source.Configs[i].GetString("name", ""); | ||
100 | sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); | ||
101 | sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0); | ||
102 | string fileName = source.Configs[i].GetString("fileName", ""); | ||
103 | |||
104 | AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); | ||
105 | |||
106 | newAsset.Type = type; | ||
107 | newAsset.InvType = invType; | ||
108 | assets.Add(newAsset); | ||
109 | } | ||
110 | } | ||
111 | catch (XmlException e) | ||
112 | { | ||
113 | MainLog.Instance.Error("ASSETS", "Error loading " + filePath + ": " + e.ToString()); | ||
114 | } | ||
115 | } | ||
116 | assets.ForEach(action); | ||
117 | } | ||
118 | } | ||
119 | } | ||
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs index 692ee1e..575e80a 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs | |||
@@ -122,8 +122,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
122 | { | 122 | { |
123 | MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database"); | 123 | MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database"); |
124 | 124 | ||
125 | ForEachDefaultAsset(StoreAsset); | 125 | base.LoadDefaultAssets(); |
126 | ForEachXmlAsset(StoreAsset); | ||
127 | } | 126 | } |
128 | } | 127 | } |
129 | 128 | ||
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 1b2c836..2153fbf 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -28,12 +28,10 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.IO; | ||
32 | using System.Threading; | 31 | using System.Threading; |
33 | using System.Xml; | ||
34 | using libsecondlife; | 32 | using libsecondlife; |
35 | using Nini.Config; | ||
36 | using OpenSim.Framework.Console; | 33 | using OpenSim.Framework.Console; |
34 | using OpenSim.Framework.AssetLoader.Filesystem; | ||
37 | 35 | ||
38 | namespace OpenSim.Framework.Communications.Cache | 36 | namespace OpenSim.Framework.Communications.Cache |
39 | { | 37 | { |
@@ -45,6 +43,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
45 | protected IAssetProvider m_assetProviderPlugin; | 43 | protected IAssetProvider m_assetProviderPlugin; |
46 | protected object syncLock = new object(); | 44 | protected object syncLock = new object(); |
47 | 45 | ||
46 | // Temporarily hardcoded - should be a plugin | ||
47 | protected IAssetLoader assetLoader = new AssetLoaderFileSystem(); | ||
48 | |||
48 | protected abstract void StoreAsset(AssetBase asset); | 49 | protected abstract void StoreAsset(AssetBase asset); |
49 | protected abstract void CommitAssets(); | 50 | protected abstract void CommitAssets(); |
50 | 51 | ||
@@ -85,8 +86,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
85 | { | 86 | { |
86 | MainLog.Instance.Verbose("ASSETSERVER", "Setting up asset database"); | 87 | MainLog.Instance.Verbose("ASSETSERVER", "Setting up asset database"); |
87 | 88 | ||
88 | ForEachDefaultAsset(StoreAsset); | 89 | assetLoader.ForEachXmlAsset(StoreAsset); |
89 | ForEachXmlAsset(StoreAsset); | ||
90 | 90 | ||
91 | CommitAssets(); | 91 | CommitAssets(); |
92 | } | 92 | } |
@@ -119,25 +119,6 @@ namespace OpenSim.Framework.Communications.Cache | |||
119 | } | 119 | } |
120 | } | 120 | } |
121 | 121 | ||
122 | public void LoadAsset(AssetBase info, bool image, string filename) | ||
123 | { | ||
124 | //should request Asset from storage manager | ||
125 | //but for now read from file | ||
126 | |||
127 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | ||
128 | string fileName = Path.Combine(dataPath, filename); | ||
129 | FileInfo fInfo = new FileInfo(fileName); | ||
130 | long numBytes = fInfo.Length; | ||
131 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
132 | byte[] idata = new byte[numBytes]; | ||
133 | BinaryReader br = new BinaryReader(fStream); | ||
134 | idata = br.ReadBytes((int) numBytes); | ||
135 | br.Close(); | ||
136 | fStream.Close(); | ||
137 | info.Data = idata; | ||
138 | //info.loaded=true; | ||
139 | } | ||
140 | |||
141 | public void SetReceiver(IAssetReceiver receiver) | 122 | public void SetReceiver(IAssetReceiver receiver) |
142 | { | 123 | { |
143 | _receiver = receiver; | 124 | _receiver = receiver; |
@@ -179,78 +160,5 @@ namespace OpenSim.Framework.Communications.Cache | |||
179 | public void SetServerInfo(string ServerUrl, string ServerKey) | 160 | public void SetServerInfo(string ServerUrl, string ServerKey) |
180 | { | 161 | { |
181 | } | 162 | } |
182 | |||
183 | public virtual List<AssetBase> GetDefaultAssets() | ||
184 | { | ||
185 | List<AssetBase> assets = new List<AssetBase>(); | ||
186 | return assets; | ||
187 | } | ||
188 | |||
189 | public AssetBase CreateImageAsset(string assetIdStr, string name, string filename) | ||
190 | { | ||
191 | return CreateAsset(assetIdStr, name, filename, true); | ||
192 | } | ||
193 | |||
194 | public void ForEachDefaultAsset(Action<AssetBase> action) | ||
195 | { | ||
196 | List<AssetBase> assets = GetDefaultAssets(); | ||
197 | assets.ForEach(action); | ||
198 | } | ||
199 | |||
200 | public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) | ||
201 | { | ||
202 | AssetBase asset = new AssetBase( | ||
203 | new LLUUID(assetIdStr), | ||
204 | name | ||
205 | ); | ||
206 | |||
207 | if (!String.IsNullOrEmpty(filename)) | ||
208 | { | ||
209 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename); | ||
210 | |||
211 | LoadAsset(asset, isImage, filename); | ||
212 | } | ||
213 | else | ||
214 | { | ||
215 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name); | ||
216 | } | ||
217 | |||
218 | return asset; | ||
219 | } | ||
220 | |||
221 | public void ForEachXmlAsset(Action<AssetBase> action) | ||
222 | { | ||
223 | List<AssetBase> assets = new List<AssetBase>(); | ||
224 | // System.Console.WriteLine("trying loading asset into database"); | ||
225 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); | ||
226 | if (File.Exists(filePath)) | ||
227 | { | ||
228 | try | ||
229 | { | ||
230 | XmlConfigSource source = new XmlConfigSource(filePath); | ||
231 | |||
232 | for (int i = 0; i < source.Configs.Count; i++) | ||
233 | { | ||
234 | // System.Console.WriteLine("loading asset into database"); | ||
235 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString()); | ||
236 | string name = source.Configs[i].GetString("name", ""); | ||
237 | sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); | ||
238 | sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0); | ||
239 | string fileName = source.Configs[i].GetString("fileName", ""); | ||
240 | |||
241 | AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); | ||
242 | |||
243 | newAsset.Type = type; | ||
244 | newAsset.InvType = invType; | ||
245 | assets.Add(newAsset); | ||
246 | } | ||
247 | } | ||
248 | catch (XmlException e) | ||
249 | { | ||
250 | MainLog.Instance.Error("ASSETS", "Error loading " + filePath + ": " + e.ToString()); | ||
251 | } | ||
252 | } | ||
253 | assets.ForEach(action); | ||
254 | } | ||
255 | } | 163 | } |
256 | } \ No newline at end of file | 164 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/IAssetLoader.cs b/OpenSim/Framework/IAssetLoader.cs new file mode 100644 index 0000000..6bcaa24 --- /dev/null +++ b/OpenSim/Framework/IAssetLoader.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | |||
31 | namespace OpenSim.Framework | ||
32 | { | ||
33 | public interface IAssetLoader | ||
34 | { | ||
35 | void ForEachXmlAsset(Action<AssetBase> action); | ||
36 | } | ||
37 | } | ||
diff --git a/OpenSim/Framework/IAssetServer.cs b/OpenSim/Framework/IAssetServer.cs index afd3687..df36623 100644 --- a/OpenSim/Framework/IAssetServer.cs +++ b/OpenSim/Framework/IAssetServer.cs | |||
@@ -41,12 +41,6 @@ namespace OpenSim.Framework | |||
41 | void UpdateAsset(AssetBase asset); | 41 | void UpdateAsset(AssetBase asset); |
42 | void StoreAndCommitAsset(AssetBase asset); | 42 | void StoreAndCommitAsset(AssetBase asset); |
43 | void Close(); | 43 | void Close(); |
44 | void LoadAsset(AssetBase info, bool image, string filename); | ||
45 | List<AssetBase> GetDefaultAssets(); | ||
46 | AssetBase CreateImageAsset(string assetIdStr, string name, string filename); | ||
47 | void ForEachDefaultAsset(Action<AssetBase> action); | ||
48 | AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage); | ||
49 | void ForEachXmlAsset(Action<AssetBase> action); | ||
50 | } | 44 | } |
51 | 45 | ||
52 | // could change to delegate? | 46 | // could change to delegate? |