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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs312
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs374
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs248
-rw-r--r--OpenSim/Framework/Communications/LoginService.cs630
-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLAssetData.cs318
-rw-r--r--OpenSim/Framework/General/Configuration/AssetConfig.cs166
-rw-r--r--OpenSim/Framework/General/Interfaces/IPlugin.cs114
7 files changed, 1081 insertions, 1081 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
index b17f65a..22bdc5c 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -1,157 +1,157 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Threading; 31using System.Threading;
32using Db4objects.Db4o; 32using Db4objects.Db4o;
33using Db4objects.Db4o.Query; 33using Db4objects.Db4o.Query;
34using libsecondlife; 34using libsecondlife;
35using Nini.Config; 35using Nini.Config;
36using OpenSim.Framework.Communications.Cache; 36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
38using OpenSim.Framework.Interfaces; 38using OpenSim.Framework.Interfaces;
39using OpenSim.Framework.Types; 39using OpenSim.Framework.Types;
40using OpenSim.Framework.Utilities; 40using OpenSim.Framework.Utilities;
41 41
42namespace OpenSim.Framework.Communications.Cache 42namespace OpenSim.Framework.Communications.Cache
43{ 43{
44 public class LocalAssetServer : AssetServerBase 44 public class LocalAssetServer : AssetServerBase
45 { 45 {
46 private IObjectContainer db; 46 private IObjectContainer db;
47 47
48 public LocalAssetServer() 48 public LocalAssetServer()
49 { 49 {
50 bool yapfile; 50 bool yapfile;
51 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); 51 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
52 52
53 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); 53 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
54 MainLog.Instance.Verbose("Db4 Asset database creation"); 54 MainLog.Instance.Verbose("Db4 Asset database creation");
55 55
56 if (!yapfile) 56 if (!yapfile)
57 { 57 {
58 SetUpAssetDatabase(); 58 SetUpAssetDatabase();
59 } 59 }
60 } 60 }
61 61
62 public void CreateAndCommitAsset(AssetBase asset) 62 public void CreateAndCommitAsset(AssetBase asset)
63 { 63 {
64 AssetStorage store = new AssetStorage(); 64 AssetStorage store = new AssetStorage();
65 store.Data = asset.Data; 65 store.Data = asset.Data;
66 store.Name = asset.Name; 66 store.Name = asset.Name;
67 store.UUID = asset.FullID; 67 store.UUID = asset.FullID;
68 db.Set(store); 68 db.Set(store);
69 db.Commit(); 69 db.Commit();
70 } 70 }
71 71
72 override public void Close() 72 override public void Close()
73 { 73 {
74 base.Close(); 74 base.Close();
75 75
76 if (db != null) 76 if (db != null)
77 { 77 {
78 MainLog.Instance.Verbose("Closing local asset server database"); 78 MainLog.Instance.Verbose("Closing local asset server database");
79 db.Close(); 79 db.Close();
80 } 80 }
81 } 81 }
82 82
83 override protected void RunRequests() 83 override protected void RunRequests()
84 { 84 {
85 while (true) 85 while (true)
86 { 86 {
87 byte[] idata = null; 87 byte[] idata = null;
88 bool found = false; 88 bool found = false;
89 AssetStorage foundAsset = null; 89 AssetStorage foundAsset = null;
90 ARequest req = this._assetRequests.Dequeue(); 90 ARequest req = this._assetRequests.Dequeue();
91 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); 91 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
92 if (result.Count > 0) 92 if (result.Count > 0)
93 { 93 {
94 foundAsset = (AssetStorage)result.Next(); 94 foundAsset = (AssetStorage)result.Next();
95 found = true; 95 found = true;
96 } 96 }
97 97
98 AssetBase asset = new AssetBase(); 98 AssetBase asset = new AssetBase();
99 if (found) 99 if (found)
100 { 100 {
101 asset.FullID = foundAsset.UUID; 101 asset.FullID = foundAsset.UUID;
102 asset.Type = foundAsset.Type; 102 asset.Type = foundAsset.Type;
103 asset.InvType = foundAsset.Type; 103 asset.InvType = foundAsset.Type;
104 asset.Name = foundAsset.Name; 104 asset.Name = foundAsset.Name;
105 idata = foundAsset.Data; 105 idata = foundAsset.Data;
106 asset.Data = idata; 106 asset.Data = idata;
107 _receiver.AssetReceived(asset, req.IsTexture); 107 _receiver.AssetReceived(asset, req.IsTexture);
108 } 108 }
109 else 109 else
110 { 110 {
111 //asset.FullID = ; 111 //asset.FullID = ;
112 _receiver.AssetNotFound(req.AssetID); 112 _receiver.AssetNotFound(req.AssetID);
113 } 113 }
114 114
115 } 115 }
116 116
117 } 117 }
118 118
119 override protected void StoreAsset(AssetBase asset) 119 override protected void StoreAsset(AssetBase asset)
120 { 120 {
121 AssetStorage store = new AssetStorage(); 121 AssetStorage store = new AssetStorage();
122 store.Data = asset.Data; 122 store.Data = asset.Data;
123 store.Name = asset.Name; 123 store.Name = asset.Name;
124 store.UUID = asset.FullID; 124 store.UUID = asset.FullID;
125 db.Set(store); 125 db.Set(store);
126 126
127 CommitAssets(); 127 CommitAssets();
128 } 128 }
129 129
130 protected override void CommitAssets() 130 protected override void CommitAssets()
131 { 131 {
132 db.Commit(); 132 db.Commit();
133 } 133 }
134 134
135 protected virtual void SetUpAssetDatabase() 135 protected virtual void SetUpAssetDatabase()
136 { 136 {
137 MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database"); 137 MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
138 138
139 ForEachDefaultAsset(StoreAsset); 139 ForEachDefaultAsset(StoreAsset);
140 ForEachXmlAsset(StoreAsset); 140 ForEachXmlAsset(StoreAsset);
141 } 141 }
142 } 142 }
143 143
144 public class AssetUUIDQuery : Predicate 144 public class AssetUUIDQuery : Predicate
145 { 145 {
146 private LLUUID _findID; 146 private LLUUID _findID;
147 147
148 public AssetUUIDQuery(LLUUID find) 148 public AssetUUIDQuery(LLUUID find)
149 { 149 {
150 _findID = find; 150 _findID = find;
151 } 151 }
152 public bool Match(AssetStorage asset) 152 public bool Match(AssetStorage asset)
153 { 153 {
154 return (asset.UUID == _findID); 154 return (asset.UUID == _findID);
155 } 155 }
156 } 156 }
157} \ No newline at end of file 157} \ No newline at end of file
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 858019f..08d5b87 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -1,188 +1,188 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.IO; 3using System.IO;
4using System.Threading; 4using System.Threading;
5using libsecondlife; 5using libsecondlife;
6using Nini.Config; 6using Nini.Config;
7using OpenSim.Framework.Console; 7using OpenSim.Framework.Console;
8using OpenSim.Framework.Interfaces; 8using OpenSim.Framework.Interfaces;
9using OpenSim.Framework.Types; 9using OpenSim.Framework.Types;
10using OpenSim.Framework.Utilities; 10using OpenSim.Framework.Utilities;
11 11
12namespace OpenSim.Framework.Communications.Cache 12namespace OpenSim.Framework.Communications.Cache
13{ 13{
14 public abstract class AssetServerBase : IAssetServer 14 public abstract class AssetServerBase : IAssetServer
15 { 15 {
16 protected IAssetReceiver _receiver; 16 protected IAssetReceiver _receiver;
17 protected BlockingQueue<ARequest> _assetRequests; 17 protected BlockingQueue<ARequest> _assetRequests;
18 protected Thread _localAssetServerThread; 18 protected Thread _localAssetServerThread;
19 protected IAssetProvider m_assetProviderPlugin; 19 protected IAssetProvider m_assetProviderPlugin;
20 protected object syncLock = new object(); 20 protected object syncLock = new object();
21 21
22 protected abstract void StoreAsset(AssetBase asset); 22 protected abstract void StoreAsset(AssetBase asset);
23 protected abstract void CommitAssets(); 23 protected abstract void CommitAssets();
24 24
25 protected abstract void RunRequests(); 25 protected abstract void RunRequests();
26 26
27 public void LoadDefaultAssets() 27 public void LoadDefaultAssets()
28 { 28 {
29 MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); 29 MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
30 30
31 ForEachDefaultAsset(StoreAsset ); 31 ForEachDefaultAsset(StoreAsset );
32 ForEachXmlAsset(StoreAsset ); 32 ForEachXmlAsset(StoreAsset );
33 33
34 CommitAssets(); 34 CommitAssets();
35 } 35 }
36 36
37 37
38 public AssetServerBase() 38 public AssetServerBase()
39 { 39 {
40 System.Console.WriteLine("Starting Db4o asset storage system"); 40 System.Console.WriteLine("Starting Db4o asset storage system");
41 this._assetRequests = new BlockingQueue<ARequest>(); 41 this._assetRequests = new BlockingQueue<ARequest>();
42 42
43 this._localAssetServerThread = new Thread( RunRequests ); 43 this._localAssetServerThread = new Thread( RunRequests );
44 this._localAssetServerThread.IsBackground = true; 44 this._localAssetServerThread.IsBackground = true;
45 this._localAssetServerThread.Start(); 45 this._localAssetServerThread.Start();
46 } 46 }
47 47
48 public void LoadAsset(AssetBase info, bool image, string filename) 48 public void LoadAsset(AssetBase info, bool image, string filename)
49 { 49 {
50 //should request Asset from storage manager 50 //should request Asset from storage manager
51 //but for now read from file 51 //but for now read from file
52 52
53 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; 53 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
54 string fileName = Path.Combine(dataPath, filename); 54 string fileName = Path.Combine(dataPath, filename);
55 FileInfo fInfo = new FileInfo(fileName); 55 FileInfo fInfo = new FileInfo(fileName);
56 long numBytes = fInfo.Length; 56 long numBytes = fInfo.Length;
57 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); 57 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
58 byte[] idata = new byte[numBytes]; 58 byte[] idata = new byte[numBytes];
59 BinaryReader br = new BinaryReader(fStream); 59 BinaryReader br = new BinaryReader(fStream);
60 idata = br.ReadBytes((int)numBytes); 60 idata = br.ReadBytes((int)numBytes);
61 br.Close(); 61 br.Close();
62 fStream.Close(); 62 fStream.Close();
63 info.Data = idata; 63 info.Data = idata;
64 //info.loaded=true; 64 //info.loaded=true;
65 } 65 }
66 66
67 public void SetReceiver(IAssetReceiver receiver) 67 public void SetReceiver(IAssetReceiver receiver)
68 { 68 {
69 this._receiver = receiver; 69 this._receiver = receiver;
70 } 70 }
71 71
72 public void FetchAsset(LLUUID assetID, bool isTexture) 72 public void FetchAsset(LLUUID assetID, bool isTexture)
73 { 73 {
74 ARequest req = new ARequest(); 74 ARequest req = new ARequest();
75 req.AssetID = assetID; 75 req.AssetID = assetID;
76 req.IsTexture = isTexture; 76 req.IsTexture = isTexture;
77 this._assetRequests.Enqueue(req); 77 this._assetRequests.Enqueue(req);
78 } 78 }
79 79
80 public void UpdateAsset(AssetBase asset) 80 public void UpdateAsset(AssetBase asset)
81 { 81 {
82 lock (syncLock) 82 lock (syncLock)
83 { 83 {
84 m_assetProviderPlugin.UpdateAsset(asset); 84 m_assetProviderPlugin.UpdateAsset(asset);
85 m_assetProviderPlugin.CommitAssets(); 85 m_assetProviderPlugin.CommitAssets();
86 } 86 }
87 } 87 }
88 88
89 public void StoreAndCommitAsset(AssetBase asset) 89 public void StoreAndCommitAsset(AssetBase asset)
90 { 90 {
91 lock (syncLock) 91 lock (syncLock)
92 { 92 {
93 StoreAsset(asset); 93 StoreAsset(asset);
94 CommitAssets(); 94 CommitAssets();
95 } 95 }
96 } 96 }
97 97
98 public virtual void Close() 98 public virtual void Close()
99 { 99 {
100 _localAssetServerThread.Abort( ); 100 _localAssetServerThread.Abort( );
101 } 101 }
102 102
103 public void SetServerInfo(string ServerUrl, string ServerKey) 103 public void SetServerInfo(string ServerUrl, string ServerKey)
104 { 104 {
105 105
106 } 106 }
107 107
108 public virtual List<AssetBase> GetDefaultAssets() 108 public virtual List<AssetBase> GetDefaultAssets()
109 { 109 {
110 List<AssetBase> assets = new List<AssetBase>(); 110 List<AssetBase> assets = new List<AssetBase>();
111 111
112 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2")); 112 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
113 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2")); 113 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
114 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2")); 114 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
115 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2")); 115 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
116 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2")); 116 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
117 assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2")); 117 assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
118 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2")); 118 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
119 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2")); 119 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
120 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2")); 120 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
121 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); 121 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
122 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2")); 122 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
123 123
124 assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); 124 assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
125 assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); 125 assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
126 assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); 126 assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
127 assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); 127 assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
128 128
129 return assets; 129 return assets;
130 } 130 }
131 131
132 public AssetBase CreateImageAsset(string assetIdStr, string name, string filename) 132 public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
133 { 133 {
134 return CreateAsset(assetIdStr, name, filename, true); 134 return CreateAsset(assetIdStr, name, filename, true);
135 } 135 }
136 136
137 public void ForEachDefaultAsset(Action<AssetBase> action) 137 public void ForEachDefaultAsset(Action<AssetBase> action)
138 { 138 {
139 List<AssetBase> assets = GetDefaultAssets(); 139 List<AssetBase> assets = GetDefaultAssets();
140 assets.ForEach(action); 140 assets.ForEach(action);
141 } 141 }
142 142
143 public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) 143 public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
144 { 144 {
145 AssetBase asset = new AssetBase( 145 AssetBase asset = new AssetBase(
146 new LLUUID(assetIdStr), 146 new LLUUID(assetIdStr),
147 name 147 name
148 ); 148 );
149 149
150 if (!String.IsNullOrEmpty(filename)) 150 if (!String.IsNullOrEmpty(filename))
151 { 151 {
152 MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename ); 152 MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
153 153
154 LoadAsset(asset, isImage, filename); 154 LoadAsset(asset, isImage, filename);
155 } 155 }
156 else 156 else
157 { 157 {
158 MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name ); 158 MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
159 } 159 }
160 160
161 return asset; 161 return asset;
162 } 162 }
163 163
164 public void ForEachXmlAsset(Action<AssetBase> action) 164 public void ForEachXmlAsset(Action<AssetBase> action)
165 { 165 {
166 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); 166 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
167 if (File.Exists(filePath)) 167 if (File.Exists(filePath))
168 { 168 {
169 XmlConfigSource source = new XmlConfigSource(filePath); 169 XmlConfigSource source = new XmlConfigSource(filePath);
170 170
171 for (int i = 0; i < source.Configs.Count; i++) 171 for (int i = 0; i < source.Configs.Count; i++)
172 { 172 {
173 string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); 173 string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
174 string name = source.Configs[i].GetString("name", ""); 174 string name = source.Configs[i].GetString("name", "");
175 sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); 175 sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
176 sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0); 176 sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
177 string fileName = source.Configs[i].GetString("fileName", ""); 177 string fileName = source.Configs[i].GetString("fileName", "");
178 178
179 AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); 179 AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
180 180
181 newAsset.Type = type; 181 newAsset.Type = type;
182 newAsset.InvType = invType; 182 newAsset.InvType = invType;
183 183
184 } 184 }
185 } 185 }
186 } 186 }
187 } 187 }
188} \ No newline at end of file 188} \ No newline at end of file
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
index 379d609..69f83d2 100644
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -1,125 +1,125 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Threading; 30using System.Threading;
31using System.Reflection; 31using System.Reflection;
32using libsecondlife; 32using libsecondlife;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework.Console; 34using OpenSim.Framework.Console;
35using OpenSim.Framework.Interfaces; 35using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
37using OpenSim.Framework.Utilities; 37using OpenSim.Framework.Utilities;
38 38
39namespace OpenSim.Framework.Communications.Cache 39namespace OpenSim.Framework.Communications.Cache
40{ 40{
41 public class SQLAssetServer : AssetServerBase 41 public class SQLAssetServer : AssetServerBase
42 { 42 {
43 public SQLAssetServer(string pluginName) 43 public SQLAssetServer(string pluginName)
44 { 44 {
45 _assetRequests = new BlockingQueue<ARequest>(); 45 _assetRequests = new BlockingQueue<ARequest>();
46 AddPlugin(pluginName); 46 AddPlugin(pluginName);
47 } 47 }
48 48
49 public SQLAssetServer(IAssetProvider assetProvider) 49 public SQLAssetServer(IAssetProvider assetProvider)
50 { 50 {
51 m_assetProviderPlugin = assetProvider; 51 m_assetProviderPlugin = assetProvider;
52 } 52 }
53 53
54 public void AddPlugin(string FileName) 54 public void AddPlugin(string FileName)
55 { 55 {
56 MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName); 56 MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
57 Assembly pluginAssembly = Assembly.LoadFrom(FileName); 57 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
58 58
59 foreach (Type pluginType in pluginAssembly.GetTypes()) 59 foreach (Type pluginType in pluginAssembly.GetTypes())
60 { 60 {
61 if (!pluginType.IsAbstract) 61 if (!pluginType.IsAbstract)
62 { 62 {
63 Type typeInterface = pluginType.GetInterface("IAssetProvider", true); 63 Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
64 64
65 if (typeInterface != null) 65 if (typeInterface != null)
66 { 66 {
67 IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 67 IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
68 m_assetProviderPlugin = plug; 68 m_assetProviderPlugin = plug;
69 m_assetProviderPlugin.Initialise(); 69 m_assetProviderPlugin.Initialise();
70 70
71 MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version); 71 MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
72 } 72 }
73 73
74 typeInterface = null; 74 typeInterface = null;
75 } 75 }
76 } 76 }
77 77
78 pluginAssembly = null; 78 pluginAssembly = null;
79 } 79 }
80 80
81 81
82 public override void Close() 82 public override void Close()
83 { 83 {
84 base.Close(); 84 base.Close();
85 85
86 m_assetProviderPlugin.CommitAssets(); 86 m_assetProviderPlugin.CommitAssets();
87 } 87 }
88 88
89 override protected void RunRequests() 89 override protected void RunRequests()
90 { 90 {
91 while (true) 91 while (true)
92 { 92 {
93 ARequest req = this._assetRequests.Dequeue(); 93 ARequest req = this._assetRequests.Dequeue();
94 94
95 MainLog.Instance.Verbose("Requesting asset: " + req.AssetID); 95 MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
96 96
97 AssetBase asset = null; 97 AssetBase asset = null;
98 lock (syncLock) 98 lock (syncLock)
99 { 99 {
100 asset = m_assetProviderPlugin.FetchAsset(req.AssetID); 100 asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
101 } 101 }
102 if (asset != null) 102 if (asset != null)
103 { 103 {
104 _receiver.AssetReceived(asset, req.IsTexture); 104 _receiver.AssetReceived(asset, req.IsTexture);
105 } 105 }
106 else 106 else
107 { 107 {
108 _receiver.AssetNotFound(req.AssetID); 108 _receiver.AssetNotFound(req.AssetID);
109 } 109 }
110 110
111 } 111 }
112 112
113 } 113 }
114 114
115 protected override void StoreAsset(AssetBase asset) 115 protected override void StoreAsset(AssetBase asset)
116 { 116 {
117 m_assetProviderPlugin.CreateAsset(asset); 117 m_assetProviderPlugin.CreateAsset(asset);
118 } 118 }
119 119
120 protected override void CommitAssets() 120 protected override void CommitAssets()
121 { 121 {
122 m_assetProviderPlugin.CommitAssets(); 122 m_assetProviderPlugin.CommitAssets();
123 } 123 }
124 } 124 }
125} \ No newline at end of file 125} \ No newline at end of file
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs
index 85af5db..674c746 100644
--- a/OpenSim/Framework/Communications/LoginService.cs
+++ b/OpenSim/Framework/Communications/LoginService.cs
@@ -1,315 +1,315 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections; 30using System.Collections;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Reflection; 32using System.Reflection;
33using System.Security.Cryptography; 33using System.Security.Cryptography;
34using libsecondlife; 34using libsecondlife;
35using Nwc.XmlRpc; 35using Nwc.XmlRpc;
36using OpenSim.Framework.Console; 36using OpenSim.Framework.Console;
37using OpenSim.Framework.Interfaces; 37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Inventory; 38using OpenSim.Framework.Inventory;
39using OpenSim.Framework.Types; 39using OpenSim.Framework.Types;
40using OpenSim.Framework.Utilities; 40using OpenSim.Framework.Utilities;
41 41
42using OpenSim.Framework.Configuration; 42using OpenSim.Framework.Configuration;
43using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder; 43using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
44 44
45namespace OpenSim.Framework.UserManagement 45namespace OpenSim.Framework.UserManagement
46{ 46{
47 public class LoginService 47 public class LoginService
48 { 48 {
49 protected string m_welcomeMessage = "Welcome to OpenSim"; 49 protected string m_welcomeMessage = "Welcome to OpenSim";
50 protected UserManagerBase m_userManager = null; 50 protected UserManagerBase m_userManager = null;
51 51
52 public LoginService(UserManagerBase userManager, string welcomeMess) 52 public LoginService(UserManagerBase userManager, string welcomeMess)
53 { 53 {
54 m_userManager = userManager; 54 m_userManager = userManager;
55 if (welcomeMess != "") 55 if (welcomeMess != "")
56 { 56 {
57 m_welcomeMessage = welcomeMess; 57 m_welcomeMessage = welcomeMess;
58 } 58 }
59 } 59 }
60 60
61 /// <summary> 61 /// <summary>
62 /// Main user login function 62 /// Main user login function
63 /// </summary> 63 /// </summary>
64 /// <param name="request">The XMLRPC request</param> 64 /// <param name="request">The XMLRPC request</param>
65 /// <returns>The response to send</returns> 65 /// <returns>The response to send</returns>
66 public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) 66 public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
67 { 67 {
68 68
69 MainLog.Instance.Verbose("Attempting login now..."); 69 MainLog.Instance.Verbose("Attempting login now...");
70 XmlRpcResponse response = new XmlRpcResponse(); 70 XmlRpcResponse response = new XmlRpcResponse();
71 Hashtable requestData = (Hashtable)request.Params[0]; 71 Hashtable requestData = (Hashtable)request.Params[0];
72 72
73 bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd")); 73 bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
74 bool GoodLogin = false; 74 bool GoodLogin = false;
75 75
76 UserProfileData userProfile; 76 UserProfileData userProfile;
77 LoginResponse logResponse = new LoginResponse(); 77 LoginResponse logResponse = new LoginResponse();
78 78
79 if (GoodXML) 79 if (GoodXML)
80 { 80 {
81 string firstname = (string)requestData["first"]; 81 string firstname = (string)requestData["first"];
82 string lastname = (string)requestData["last"]; 82 string lastname = (string)requestData["last"];
83 string passwd = (string)requestData["passwd"]; 83 string passwd = (string)requestData["passwd"];
84 84
85 userProfile = GetTheUser(firstname, lastname); 85 userProfile = GetTheUser(firstname, lastname);
86 if (userProfile == null) 86 if (userProfile == null)
87 return logResponse.CreateLoginFailedResponse(); 87 return logResponse.CreateLoginFailedResponse();
88 88
89 GoodLogin = AuthenticateUser(userProfile, passwd); 89 GoodLogin = AuthenticateUser(userProfile, passwd);
90 } 90 }
91 else 91 else
92 { 92 {
93 return logResponse.CreateGridErrorResponse(); 93 return logResponse.CreateGridErrorResponse();
94 } 94 }
95 95
96 if (!GoodLogin) 96 if (!GoodLogin)
97 { 97 {
98 return logResponse.CreateLoginFailedResponse(); 98 return logResponse.CreateLoginFailedResponse();
99 } 99 }
100 else 100 else
101 { 101 {
102 // If we already have a session... 102 // If we already have a session...
103 if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline) 103 if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
104 { 104 {
105 // Reject the login 105 // Reject the login
106 return logResponse.CreateAlreadyLoggedInResponse(); 106 return logResponse.CreateAlreadyLoggedInResponse();
107 } 107 }
108 // Otherwise... 108 // Otherwise...
109 // Create a new agent session 109 // Create a new agent session
110 CreateAgent(userProfile, request); 110 CreateAgent(userProfile, request);
111 111
112 try 112 try
113 { 113 {
114 LLUUID agentID = userProfile.UUID; 114 LLUUID agentID = userProfile.UUID;
115 115
116 // Inventory Library Section 116 // Inventory Library Section
117 InventoryData inventData = this.CreateInventoryData(agentID); 117 InventoryData inventData = this.CreateInventoryData(agentID);
118 ArrayList AgentInventoryArray = inventData.InventoryArray; 118 ArrayList AgentInventoryArray = inventData.InventoryArray;
119 119
120 Hashtable InventoryRootHash = new Hashtable(); 120 Hashtable InventoryRootHash = new Hashtable();
121 InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); 121 InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
122 ArrayList InventoryRoot = new ArrayList(); 122 ArrayList InventoryRoot = new ArrayList();
123 InventoryRoot.Add(InventoryRootHash); 123 InventoryRoot.Add(InventoryRootHash);
124 userProfile.rootInventoryFolderID = inventData.RootFolderID; 124 userProfile.rootInventoryFolderID = inventData.RootFolderID;
125 125
126 // Circuit Code 126 // Circuit Code
127 uint circode = (uint)(Util.RandomClass.Next()); 127 uint circode = (uint)(Util.RandomClass.Next());
128 128
129 logResponse.Lastname = userProfile.surname; 129 logResponse.Lastname = userProfile.surname;
130 logResponse.Firstname = userProfile.username; 130 logResponse.Firstname = userProfile.username;
131 logResponse.AgentID = agentID.ToStringHyphenated(); 131 logResponse.AgentID = agentID.ToStringHyphenated();
132 logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); 132 logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
133 logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); 133 logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
134 logResponse.InventoryRoot = InventoryRoot; 134 logResponse.InventoryRoot = InventoryRoot;
135 logResponse.InventorySkeleton = AgentInventoryArray; 135 logResponse.InventorySkeleton = AgentInventoryArray;
136 logResponse.InventoryLibrary = this.GetInventoryLibrary(); 136 logResponse.InventoryLibrary = this.GetInventoryLibrary();
137 logResponse.InventoryLibraryOwner = this.GetLibraryOwner(); 137 logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
138 logResponse.CircuitCode = (Int32)circode; 138 logResponse.CircuitCode = (Int32)circode;
139 //logResponse.RegionX = 0; //overwritten 139 //logResponse.RegionX = 0; //overwritten
140 //logResponse.RegionY = 0; //overwritten 140 //logResponse.RegionY = 0; //overwritten
141 logResponse.Home = "!!null temporary value {home}!!"; // Overwritten 141 logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
142 //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n"; 142 //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
143 //logResponse.SimAddress = "127.0.0.1"; //overwritten 143 //logResponse.SimAddress = "127.0.0.1"; //overwritten
144 //logResponse.SimPort = 0; //overwritten 144 //logResponse.SimPort = 0; //overwritten
145 logResponse.Message = this.GetMessage(); 145 logResponse.Message = this.GetMessage();
146 146
147 try 147 try
148 { 148 {
149 this.CustomiseResponse(logResponse, userProfile); 149 this.CustomiseResponse(logResponse, userProfile);
150 } 150 }
151 catch (Exception e) 151 catch (Exception e)
152 { 152 {
153 MainLog.Instance.Verbose(e.ToString()); 153 MainLog.Instance.Verbose(e.ToString());
154 return logResponse.CreateDeadRegionResponse(); 154 return logResponse.CreateDeadRegionResponse();
155 //return logResponse.ToXmlRpcResponse(); 155 //return logResponse.ToXmlRpcResponse();
156 } 156 }
157 CommitAgent(ref userProfile); 157 CommitAgent(ref userProfile);
158 return logResponse.ToXmlRpcResponse(); 158 return logResponse.ToXmlRpcResponse();
159 159
160 } 160 }
161 161
162 catch (Exception E) 162 catch (Exception E)
163 { 163 {
164 MainLog.Instance.Verbose(E.ToString()); 164 MainLog.Instance.Verbose(E.ToString());
165 } 165 }
166 //} 166 //}
167 } 167 }
168 return response; 168 return response;
169 169
170 } 170 }
171 171
172 /// <summary> 172 /// <summary>
173 /// Customises the login response and fills in missing values. 173 /// Customises the login response and fills in missing values.
174 /// </summary> 174 /// </summary>
175 /// <param name="response">The existing response</param> 175 /// <param name="response">The existing response</param>
176 /// <param name="theUser">The user profile</param> 176 /// <param name="theUser">The user profile</param>
177 public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser) 177 public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
178 { 178 {
179 } 179 }
180 180
181 /// <summary> 181 /// <summary>
182 /// Saves a target agent to the database 182 /// Saves a target agent to the database
183 /// </summary> 183 /// </summary>
184 /// <param name="profile">The users profile</param> 184 /// <param name="profile">The users profile</param>
185 /// <returns>Successful?</returns> 185 /// <returns>Successful?</returns>
186 public bool CommitAgent(ref UserProfileData profile) 186 public bool CommitAgent(ref UserProfileData profile)
187 { 187 {
188 // Saves the agent to database 188 // Saves the agent to database
189 return true; 189 return true;
190 } 190 }
191 191
192 192
193 /// <summary> 193 /// <summary>
194 /// Checks a user against it's password hash 194 /// Checks a user against it's password hash
195 /// </summary> 195 /// </summary>
196 /// <param name="profile">The users profile</param> 196 /// <param name="profile">The users profile</param>
197 /// <param name="password">The supplied password</param> 197 /// <param name="password">The supplied password</param>
198 /// <returns>Authenticated?</returns> 198 /// <returns>Authenticated?</returns>
199 public virtual bool AuthenticateUser(UserProfileData profile, string password) 199 public virtual bool AuthenticateUser(UserProfileData profile, string password)
200 { 200 {
201 201
202 MainLog.Instance.Verbose( 202 MainLog.Instance.Verbose(
203 "Authenticating " + profile.username + " " + profile.surname); 203 "Authenticating " + profile.username + " " + profile.surname);
204 204
205 password = password.Remove(0, 3); //remove $1$ 205 password = password.Remove(0, 3); //remove $1$
206 206
207 string s = Util.Md5Hash(password + ":" + profile.passwordSalt); 207 string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
208 208
209 return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); 209 return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
210 } 210 }
211 211
212 /// <summary> 212 /// <summary>
213 /// 213 ///
214 /// </summary> 214 /// </summary>
215 /// <param name="profile"></param> 215 /// <param name="profile"></param>
216 /// <param name="request"></param> 216 /// <param name="request"></param>
217 public void CreateAgent(UserProfileData profile, XmlRpcRequest request) 217 public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
218 { 218 {
219 this.m_userManager.CreateAgent(profile, request); 219 this.m_userManager.CreateAgent(profile, request);
220 } 220 }
221 221
222 /// <summary> 222 /// <summary>
223 /// 223 ///
224 /// </summary> 224 /// </summary>
225 /// <param name="firstname"></param> 225 /// <param name="firstname"></param>
226 /// <param name="lastname"></param> 226 /// <param name="lastname"></param>
227 /// <returns></returns> 227 /// <returns></returns>
228 public virtual UserProfileData GetTheUser(string firstname, string lastname) 228 public virtual UserProfileData GetTheUser(string firstname, string lastname)
229 { 229 {
230 return this.m_userManager.GetUserProfile(firstname, lastname); 230 return this.m_userManager.GetUserProfile(firstname, lastname);
231 } 231 }
232 232
233 /// <summary> 233 /// <summary>
234 /// 234 ///
235 /// </summary> 235 /// </summary>
236 /// <returns></returns> 236 /// <returns></returns>
237 public virtual string GetMessage() 237 public virtual string GetMessage()
238 { 238 {
239 return m_welcomeMessage; 239 return m_welcomeMessage;
240 } 240 }
241 241
242 /// <summary> 242 /// <summary>
243 /// 243 ///
244 /// </summary> 244 /// </summary>
245 /// <returns></returns> 245 /// <returns></returns>
246 protected virtual ArrayList GetInventoryLibrary() 246 protected virtual ArrayList GetInventoryLibrary()
247 { 247 {
248 //return new ArrayList(); 248 //return new ArrayList();
249 Hashtable TempHash = new Hashtable(); 249 Hashtable TempHash = new Hashtable();
250 TempHash["name"] = "OpenSim Library"; 250 TempHash["name"] = "OpenSim Library";
251 TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated(); 251 TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
252 TempHash["version"] = 1; 252 TempHash["version"] = 1;
253 TempHash["type_default"] = -1; 253 TempHash["type_default"] = -1;
254 TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; 254 TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
255 ArrayList temp = new ArrayList(); 255 ArrayList temp = new ArrayList();
256 temp.Add(TempHash); 256 temp.Add(TempHash);
257 257
258 TempHash = new Hashtable(); 258 TempHash = new Hashtable();
259 TempHash["name"] = "Texture Library"; 259 TempHash["name"] = "Texture Library";
260 TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; 260 TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
261 TempHash["version"] = 1; 261 TempHash["version"] = 1;
262 TempHash["type_default"] = -1; 262 TempHash["type_default"] = -1;
263 TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; 263 TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
264 temp.Add(TempHash); 264 temp.Add(TempHash);
265 return temp; 265 return temp;
266 } 266 }
267 267
268 /// <summary> 268 /// <summary>
269 /// 269 ///
270 /// </summary> 270 /// </summary>
271 /// <returns></returns> 271 /// <returns></returns>
272 protected virtual ArrayList GetLibraryOwner() 272 protected virtual ArrayList GetLibraryOwner()
273 { 273 {
274 //for now create random inventory library owner 274 //for now create random inventory library owner
275 Hashtable TempHash = new Hashtable(); 275 Hashtable TempHash = new Hashtable();
276 TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000"; 276 TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
277 ArrayList inventoryLibOwner = new ArrayList(); 277 ArrayList inventoryLibOwner = new ArrayList();
278 inventoryLibOwner.Add(TempHash); 278 inventoryLibOwner.Add(TempHash);
279 return inventoryLibOwner; 279 return inventoryLibOwner;
280 } 280 }
281 281
282 protected virtual InventoryData CreateInventoryData(LLUUID userID) 282 protected virtual InventoryData CreateInventoryData(LLUUID userID)
283 { 283 {
284 AgentInventory userInventory = new AgentInventory(); 284 AgentInventory userInventory = new AgentInventory();
285 userInventory.CreateRootFolder(userID, false); 285 userInventory.CreateRootFolder(userID, false);
286 286
287 ArrayList AgentInventoryArray = new ArrayList(); 287 ArrayList AgentInventoryArray = new ArrayList();
288 Hashtable TempHash; 288 Hashtable TempHash;
289 foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) 289 foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
290 { 290 {
291 TempHash = new Hashtable(); 291 TempHash = new Hashtable();
292 TempHash["name"] = InvFolder.FolderName; 292 TempHash["name"] = InvFolder.FolderName;
293 TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); 293 TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
294 TempHash["version"] = (Int32)InvFolder.Version; 294 TempHash["version"] = (Int32)InvFolder.Version;
295 TempHash["type_default"] = (Int32)InvFolder.DefaultType; 295 TempHash["type_default"] = (Int32)InvFolder.DefaultType;
296 TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); 296 TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
297 AgentInventoryArray.Add(TempHash); 297 AgentInventoryArray.Add(TempHash);
298 } 298 }
299 299
300 return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); 300 return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
301 } 301 }
302 302
303 public class InventoryData 303 public class InventoryData
304 { 304 {
305 public ArrayList InventoryArray = null; 305 public ArrayList InventoryArray = null;
306 public LLUUID RootFolderID = LLUUID.Zero; 306 public LLUUID RootFolderID = LLUUID.Zero;
307 307
308 public InventoryData(ArrayList invList, LLUUID rootID) 308 public InventoryData(ArrayList invList, LLUUID rootID)
309 { 309 {
310 InventoryArray = invList; 310 InventoryArray = invList;
311 RootFolderID = rootID; 311 RootFolderID = rootID;
312 } 312 }
313 } 313 }
314 } 314 }
315} 315}
diff --git a/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs b/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs
index 5bae4ec..a8f0fdb 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs
@@ -1,159 +1,159 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using MySql.Data.MySqlClient; 31using MySql.Data.MySqlClient;
32 32
33using libsecondlife; 33using libsecondlife;
34using OpenSim.Framework.Console; 34using OpenSim.Framework.Console;
35using OpenSim.Framework.Interfaces; 35using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
37 37
38namespace OpenSim.Framework.Data.MySQL 38namespace OpenSim.Framework.Data.MySQL
39{ 39{
40 class MySQLAssetData : IAssetProvider 40 class MySQLAssetData : IAssetProvider
41 { 41 {
42 MySQLManager _dbConnection; 42 MySQLManager _dbConnection;
43 #region IAssetProvider Members 43 #region IAssetProvider Members
44 44
45 private void UpgradeAssetsTable(string oldVersion) 45 private void UpgradeAssetsTable(string oldVersion)
46 { 46 {
47 // null as the version, indicates that the table didn't exist 47 // null as the version, indicates that the table didn't exist
48 if (oldVersion == null) 48 if (oldVersion == null)
49 { 49 {
50 MainLog.Instance.Notice("ASSETS", "Creating new database tables"); 50 MainLog.Instance.Notice("ASSETS", "Creating new database tables");
51 _dbConnection.ExecuteResourceSql("CreateAssetsTable.sql"); 51 _dbConnection.ExecuteResourceSql("CreateAssetsTable.sql");
52 return; 52 return;
53 } 53 }
54 } 54 }
55 55
56 /// <summary> 56 /// <summary>
57 /// Ensure that the assets related tables exists and are at the latest version 57 /// Ensure that the assets related tables exists and are at the latest version
58 /// </summary> 58 /// </summary>
59 private void TestTables() 59 private void TestTables()
60 { 60 {
61 61
62 Dictionary<string, string> tableList = new Dictionary<string, string>(); 62 Dictionary<string, string> tableList = new Dictionary<string, string>();
63 63
64 tableList["assets"] = null; 64 tableList["assets"] = null;
65 _dbConnection.GetTableVersion(tableList); 65 _dbConnection.GetTableVersion(tableList);
66 66
67 UpgradeAssetsTable(tableList["assets"]); 67 UpgradeAssetsTable(tableList["assets"]);
68 68
69 } 69 }
70 70
71 public AssetBase FetchAsset(LLUUID assetID) 71 public AssetBase FetchAsset(LLUUID assetID)
72 { 72 {
73 AssetBase asset = null; 73 AssetBase asset = null;
74 74
75 MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection); 75 MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection);
76 MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); 76 MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
77 p.Value = assetID.GetBytes(); 77 p.Value = assetID.GetBytes();
78 using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow)) 78 using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow))
79 { 79 {
80 if (dbReader.Read()) 80 if (dbReader.Read())
81 { 81 {
82 asset = new AssetBase(); 82 asset = new AssetBase();
83 asset.Data = (byte[])dbReader["data"]; 83 asset.Data = (byte[])dbReader["data"];
84 asset.Description = (string)dbReader["description"]; 84 asset.Description = (string)dbReader["description"];
85 asset.FullID = assetID; 85 asset.FullID = assetID;
86 asset.InvType = (sbyte)dbReader["invType"]; 86 asset.InvType = (sbyte)dbReader["invType"];
87 asset.Local = ((sbyte)dbReader["local"]) != 0 ? true : false; 87 asset.Local = ((sbyte)dbReader["local"]) != 0 ? true : false;
88 asset.Name = (string)dbReader["name"]; 88 asset.Name = (string)dbReader["name"];
89 asset.Type = (sbyte)dbReader["assetType"]; 89 asset.Type = (sbyte)dbReader["assetType"];
90 } 90 }
91 } 91 }
92 return asset; 92 return asset;
93 } 93 }
94 94
95 public void CreateAsset(AssetBase asset) 95 public void CreateAsset(AssetBase asset)
96 { 96 {
97 MySqlCommand cmd = new MySqlCommand("REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" + 97 MySqlCommand cmd = new MySqlCommand("REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
98 "VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection); 98 "VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection);
99 MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); 99 MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
100 p.Value = asset.FullID.GetBytes(); 100 p.Value = asset.FullID.GetBytes();
101 cmd.Parameters.AddWithValue("?name", asset.Name); 101 cmd.Parameters.AddWithValue("?name", asset.Name);
102 cmd.Parameters.AddWithValue("?description", asset.Description); 102 cmd.Parameters.AddWithValue("?description", asset.Description);
103 cmd.Parameters.AddWithValue("?assetType", asset.Type); 103 cmd.Parameters.AddWithValue("?assetType", asset.Type);
104 cmd.Parameters.AddWithValue("?invType", asset.InvType); 104 cmd.Parameters.AddWithValue("?invType", asset.InvType);
105 cmd.Parameters.AddWithValue("?local", asset.Local); 105 cmd.Parameters.AddWithValue("?local", asset.Local);
106 cmd.Parameters.AddWithValue("?temporary", asset.Temporary); 106 cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
107 cmd.Parameters.AddWithValue("?data", asset.Data); 107 cmd.Parameters.AddWithValue("?data", asset.Data);
108 cmd.ExecuteNonQuery(); 108 cmd.ExecuteNonQuery();
109 } 109 }
110 110
111 public void UpdateAsset(AssetBase asset) 111 public void UpdateAsset(AssetBase asset)
112 { 112 {
113 CreateAsset(asset); 113 CreateAsset(asset);
114 } 114 }
115 115
116 public bool ExistsAsset(LLUUID uuid) 116 public bool ExistsAsset(LLUUID uuid)
117 { 117 {
118 throw new Exception("The method or operation is not implemented."); 118 throw new Exception("The method or operation is not implemented.");
119 } 119 }
120 120
121 /// <summary> 121 /// <summary>
122 /// All writes are immediately commited to the database, so this is a no-op 122 /// All writes are immediately commited to the database, so this is a no-op
123 /// </summary> 123 /// </summary>
124 public void CommitAssets() 124 public void CommitAssets()
125 { 125 {
126 } 126 }
127 127
128 #endregion 128 #endregion
129 129
130 #region IPlugin Members 130 #region IPlugin Members
131 131
132 public void Initialise() 132 public void Initialise()
133 { 133 {
134 IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); 134 IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
135 string hostname = GridDataMySqlFile.ParseFileReadValue("hostname"); 135 string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
136 string database = GridDataMySqlFile.ParseFileReadValue("database"); 136 string database = GridDataMySqlFile.ParseFileReadValue("database");
137 string username = GridDataMySqlFile.ParseFileReadValue("username"); 137 string username = GridDataMySqlFile.ParseFileReadValue("username");
138 string password = GridDataMySqlFile.ParseFileReadValue("password"); 138 string password = GridDataMySqlFile.ParseFileReadValue("password");
139 string pooling = GridDataMySqlFile.ParseFileReadValue("pooling"); 139 string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
140 string port = GridDataMySqlFile.ParseFileReadValue("port"); 140 string port = GridDataMySqlFile.ParseFileReadValue("port");
141 141
142 _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port); 142 _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
143 143
144 TestTables(); 144 TestTables();
145 } 145 }
146 146
147 public string Version 147 public string Version
148 { 148 {
149 get { return _dbConnection.getVersion(); } 149 get { return _dbConnection.getVersion(); }
150 } 150 }
151 151
152 public string Name 152 public string Name
153 { 153 {
154 get { return "MySQL Asset storage engine"; } 154 get { return "MySQL Asset storage engine"; }
155 } 155 }
156 156
157 #endregion 157 #endregion
158 } 158 }
159} 159}
diff --git a/OpenSim/Framework/General/Configuration/AssetConfig.cs b/OpenSim/Framework/General/Configuration/AssetConfig.cs
index a7c87ad..c4e1cc4 100644
--- a/OpenSim/Framework/General/Configuration/AssetConfig.cs
+++ b/OpenSim/Framework/General/Configuration/AssetConfig.cs
@@ -1,83 +1,83 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace OpenSim.Framework.Configuration 33namespace OpenSim.Framework.Configuration
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// UserConfig -- For User Server Configuration 36 /// UserConfig -- For User Server Configuration
37 /// </summary> 37 /// </summary>
38 public class AssetConfig 38 public class AssetConfig
39 { 39 {
40 public string DefaultStartupMsg = ""; 40 public string DefaultStartupMsg = "";
41 41
42 public string DatabaseProvider = ""; 42 public string DatabaseProvider = "";
43 43
44 public static uint DefaultHttpPort = 8003; 44 public static uint DefaultHttpPort = 8003;
45 public uint HttpPort = DefaultHttpPort; 45 public uint HttpPort = DefaultHttpPort;
46 46
47 private ConfigurationMember configMember; 47 private ConfigurationMember configMember;
48 48
49 public AssetConfig(string description, string filename) 49 public AssetConfig(string description, string filename)
50 { 50 {
51 configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration); 51 configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
52 configMember.performConfigurationRetrieve(); 52 configMember.performConfigurationRetrieve();
53 } 53 }
54 54
55 public void loadConfigurationOptions() 55 public void loadConfigurationOptions()
56 { 56 {
57 configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false); 57 configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
58 58
59 configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false); 59 configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
60 60
61 configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false); 61 configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
62 62
63 } 63 }
64 64
65 public bool handleIncomingConfiguration(string configuration_key, object configuration_result) 65 public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
66 { 66 {
67 switch (configuration_key) 67 switch (configuration_key)
68 { 68 {
69 case "default_startup_message": 69 case "default_startup_message":
70 this.DefaultStartupMsg = (string)configuration_result; 70 this.DefaultStartupMsg = (string)configuration_result;
71 break; 71 break;
72 case "database_provider": 72 case "database_provider":
73 this.DatabaseProvider = (string)configuration_result; 73 this.DatabaseProvider = (string)configuration_result;
74 break; 74 break;
75 case "http_port": 75 case "http_port":
76 HttpPort = (uint)configuration_result; 76 HttpPort = (uint)configuration_result;
77 break; 77 break;
78 } 78 }
79 79
80 return true; 80 return true;
81 } 81 }
82 } 82 }
83} 83}
diff --git a/OpenSim/Framework/General/Interfaces/IPlugin.cs b/OpenSim/Framework/General/Interfaces/IPlugin.cs
index ce15d40..efd94c9 100644
--- a/OpenSim/Framework/General/Interfaces/IPlugin.cs
+++ b/OpenSim/Framework/General/Interfaces/IPlugin.cs
@@ -1,57 +1,57 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace OpenSim.Framework.Interfaces 33namespace OpenSim.Framework.Interfaces
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// This interface, describes a generic plugin 36 /// This interface, describes a generic plugin
37 /// </summary> 37 /// </summary>
38 public interface IPlugin 38 public interface IPlugin
39 { 39 {
40 /// <summary> 40 /// <summary>
41 /// Returns the plugin version 41 /// Returns the plugin version
42 /// </summary> 42 /// </summary>
43 /// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns> 43 /// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
44 string Version { get; } 44 string Version { get; }
45 45
46 /// <summary> 46 /// <summary>
47 /// Returns the plugin name 47 /// Returns the plugin name
48 /// </summary> 48 /// </summary>
49 /// <returns>Plugin name, eg MySQL User Provider</returns> 49 /// <returns>Plugin name, eg MySQL User Provider</returns>
50 string Name { get; } 50 string Name { get; }
51 51
52 /// <summary> 52 /// <summary>
53 /// Initialises the plugin (artificial constructor) 53 /// Initialises the plugin (artificial constructor)
54 /// </summary> 54 /// </summary>
55 void Initialise(); 55 void Initialise();
56 } 56 }
57} 57}