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-rw-r--r--OpenSim/Framework/AgentCircuitData.cs69
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs57
-rw-r--r--OpenSim/Framework/ClientInfo.cs3
-rw-r--r--OpenSim/Framework/Console/CommandConsole.cs4
-rw-r--r--OpenSim/Framework/IClientAPI.cs59
-rw-r--r--OpenSim/Framework/PriorityQueue.cs (renamed from OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs)132
-rw-r--r--OpenSim/Framework/RegionInfo.cs17
-rw-r--r--OpenSim/Framework/Servers/VersionInfo.cs2
-rw-r--r--OpenSim/Framework/Tests/MundaneFrameworkTests.cs2
-rw-r--r--OpenSim/Framework/Util.cs17
10 files changed, 242 insertions, 120 deletions
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs
index 3dbc215..dbd47d3 100644
--- a/OpenSim/Framework/AgentCircuitData.cs
+++ b/OpenSim/Framework/AgentCircuitData.cs
@@ -152,27 +152,6 @@ namespace OpenSim.Framework
152 } 152 }
153 153
154 /// <summary> 154 /// <summary>
155 /// Create AgentCircuitData from a Serializable AgentCircuitData
156 /// </summary>
157 /// <param name="cAgent"></param>
158 public AgentCircuitData(sAgentCircuitData cAgent)
159 {
160 AgentID = new UUID(cAgent.AgentID);
161 SessionID = new UUID(cAgent.SessionID);
162 SecureSessionID = new UUID(cAgent.SecureSessionID);
163 startpos = new Vector3(cAgent.startposx, cAgent.startposy, cAgent.startposz);
164 firstname = cAgent.firstname;
165 lastname = cAgent.lastname;
166 circuitcode = cAgent.circuitcode;
167 child = cAgent.child;
168 InventoryFolder = new UUID(cAgent.InventoryFolder);
169 BaseFolder = new UUID(cAgent.BaseFolder);
170 CapsPath = cAgent.CapsPath;
171 ChildrenCapSeeds = cAgent.ChildrenCapSeeds;
172 Viewer = cAgent.Viewer;
173 }
174
175 /// <summary>
176 /// Pack AgentCircuitData into an OSDMap for transmission over LLSD XML or LLSD json 155 /// Pack AgentCircuitData into an OSDMap for transmission over LLSD XML or LLSD json
177 /// </summary> 156 /// </summary>
178 /// <returns>map of the agent circuit data</returns> 157 /// <returns>map of the agent circuit data</returns>
@@ -369,52 +348,4 @@ namespace OpenSim.Framework
369 } 348 }
370 349
371 350
372 /// <summary>
373 /// Serializable Agent Circuit Data
374 /// </summary>
375 [Serializable]
376 public class sAgentCircuitData
377 {
378 public Guid AgentID;
379 public Guid BaseFolder;
380 public string CapsPath = String.Empty;
381 public Dictionary<ulong, string> ChildrenCapSeeds;
382 public bool child;
383 public uint circuitcode;
384 public string firstname;
385 public Guid InventoryFolder;
386 public string lastname;
387 public Guid SecureSessionID;
388 public Guid SessionID;
389 public float startposx;
390 public float startposy;
391 public float startposz;
392 public string Viewer;
393 public string Channel;
394 public string Mac;
395 public string Id0;
396
397 public sAgentCircuitData()
398 {
399 }
400
401 public sAgentCircuitData(AgentCircuitData cAgent)
402 {
403 AgentID = cAgent.AgentID.Guid;
404 SessionID = cAgent.SessionID.Guid;
405 SecureSessionID = cAgent.SecureSessionID.Guid;
406 startposx = cAgent.startpos.X;
407 startposy = cAgent.startpos.Y;
408 startposz = cAgent.startpos.Z;
409 firstname = cAgent.firstname;
410 lastname = cAgent.lastname;
411 circuitcode = cAgent.circuitcode;
412 child = cAgent.child;
413 InventoryFolder = cAgent.InventoryFolder.Guid;
414 BaseFolder = cAgent.BaseFolder.Guid;
415 CapsPath = cAgent.CapsPath;
416 ChildrenCapSeeds = cAgent.ChildrenCapSeeds;
417 Viewer = cAgent.Viewer;
418 }
419 }
420} 351}
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index ce0b2fb..a626b82 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Framework
62 UUID AgentID { get; set; } 62 UUID AgentID { get; set; }
63 63
64 OSDMap Pack(); 64 OSDMap Pack();
65 void Unpack(OSDMap map); 65 void Unpack(OSDMap map, IScene scene);
66 } 66 }
67 67
68 /// <summary> 68 /// <summary>
@@ -122,7 +122,7 @@ namespace OpenSim.Framework
122 return args; 122 return args;
123 } 123 }
124 124
125 public void Unpack(OSDMap args) 125 public void Unpack(OSDMap args, IScene scene)
126 { 126 {
127 if (args.ContainsKey("region_handle")) 127 if (args.ContainsKey("region_handle"))
128 UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); 128 UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
@@ -329,6 +329,10 @@ namespace OpenSim.Framework
329 329
330 public string CallbackURI; 330 public string CallbackURI;
331 331
332 // These two must have the same Count
333 public List<ISceneObject> AttachmentObjects;
334 public List<string> AttachmentObjectStates;
335
332 public virtual OSDMap Pack() 336 public virtual OSDMap Pack()
333 { 337 {
334 m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data"); 338 m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
@@ -441,7 +445,30 @@ namespace OpenSim.Framework
441 if ((CallbackURI != null) && (!CallbackURI.Equals(""))) 445 if ((CallbackURI != null) && (!CallbackURI.Equals("")))
442 args["callback_uri"] = OSD.FromString(CallbackURI); 446 args["callback_uri"] = OSD.FromString(CallbackURI);
443 447
448 // Attachment objects for fatpack messages
449 if (AttachmentObjects != null)
450 {
451 int i = 0;
452 OSDArray attObjs = new OSDArray(AttachmentObjects.Count);
453 foreach (ISceneObject so in AttachmentObjects)
454 {
455 OSDMap info = new OSDMap(4);
456 info["sog"] = OSD.FromString(so.ToXml2());
457 info["extra"] = OSD.FromString(so.ExtraToXmlString());
458 info["modified"] = OSD.FromBoolean(so.HasGroupChanged);
459 try
460 {
461 info["state"] = OSD.FromString(AttachmentObjectStates[i++]);
462 }
463 catch (IndexOutOfRangeException e)
464 {
465 m_log.WarnFormat("[CHILD AGENT DATA]: scrtips list is shorter than object list.");
466 }
444 467
468 attObjs.Add(info);
469 }
470 args["attach_objects"] = attObjs;
471 }
445 return args; 472 return args;
446 } 473 }
447 474
@@ -450,7 +477,7 @@ namespace OpenSim.Framework
450 /// Avoiding reflection makes it painful to write, but that's the price! 477 /// Avoiding reflection makes it painful to write, but that's the price!
451 /// </summary> 478 /// </summary>
452 /// <param name="hash"></param> 479 /// <param name="hash"></param>
453 public virtual void Unpack(OSDMap args) 480 public virtual void Unpack(OSDMap args, IScene scene)
454 { 481 {
455 m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data"); 482 m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
456 483
@@ -628,6 +655,26 @@ namespace OpenSim.Framework
628 655
629 if (args["callback_uri"] != null) 656 if (args["callback_uri"] != null)
630 CallbackURI = args["callback_uri"].AsString(); 657 CallbackURI = args["callback_uri"].AsString();
658
659 // Attachment objects
660 if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array)
661 {
662 OSDArray attObjs = (OSDArray)(args["attach_objects"]);
663 AttachmentObjects = new List<ISceneObject>();
664 AttachmentObjectStates = new List<string>();
665 foreach (OSD o in attObjs)
666 {
667 if (o.Type == OSDType.Map)
668 {
669 OSDMap info = (OSDMap)o;
670 ISceneObject so = scene.DeserializeObject(info["sog"].AsString());
671 so.ExtraFromXmlString(info["extra"].AsString());
672 so.HasGroupChanged = info["modified"].AsBoolean();
673 AttachmentObjects.Add(so);
674 AttachmentObjectStates.Add(info["state"].AsString());
675 }
676 }
677 }
631 } 678 }
632 679
633 public AgentData() 680 public AgentData()
@@ -655,9 +702,9 @@ namespace OpenSim.Framework
655 return base.Pack(); 702 return base.Pack();
656 } 703 }
657 704
658 public override void Unpack(OSDMap map) 705 public override void Unpack(OSDMap map, IScene scene)
659 { 706 {
660 base.Unpack(map); 707 base.Unpack(map, scene);
661 } 708 }
662 } 709 }
663} 710}
diff --git a/OpenSim/Framework/ClientInfo.cs b/OpenSim/Framework/ClientInfo.cs
index fbd18b5..62acb70 100644
--- a/OpenSim/Framework/ClientInfo.cs
+++ b/OpenSim/Framework/ClientInfo.cs
@@ -31,10 +31,9 @@ using System.Net;
31 31
32namespace OpenSim.Framework 32namespace OpenSim.Framework
33{ 33{
34 [Serializable]
35 public class ClientInfo 34 public class ClientInfo
36 { 35 {
37 public sAgentCircuitData agentcircuit; 36 public AgentCircuitData agentcircuit;
38 37
39 public Dictionary<uint, byte[]> needAck; 38 public Dictionary<uint, byte[]> needAck;
40 39
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs
index 52bcd55..be36cf2 100644
--- a/OpenSim/Framework/Console/CommandConsole.cs
+++ b/OpenSim/Framework/Console/CommandConsole.cs
@@ -592,9 +592,7 @@ namespace OpenSim.Framework.Console
592 string line = ReadLine(m_defaultPrompt + "# ", true, true); 592 string line = ReadLine(m_defaultPrompt + "# ", true, true);
593 593
594 if (line != String.Empty) 594 if (line != String.Empty)
595 { 595 Output("Invalid command");
596 m_log.Info("[CONSOLE] Invalid command");
597 }
598 } 596 }
599 597
600 public void RunCommand(string cmd) 598 public void RunCommand(string cmd)
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index f573c32..069987b 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -572,34 +572,69 @@ namespace OpenSim.Framework
572 572
573 public class IEntityUpdate 573 public class IEntityUpdate
574 { 574 {
575 public ISceneEntity Entity; 575 private ISceneEntity m_entity;
576 public uint Flags; 576 private uint m_flags;
577 private int m_updateTime;
578
579 public ISceneEntity Entity
580 {
581 get { return m_entity; }
582 }
583
584 public uint Flags
585 {
586 get { return m_flags; }
587 }
588
589 public int UpdateTime
590 {
591 get { return m_updateTime; }
592 }
577 593
578 public virtual void Update(IEntityUpdate update) 594 public virtual void Update(IEntityUpdate update)
579 { 595 {
580 this.Flags |= update.Flags; 596 m_flags |= update.Flags;
597
598 // Use the older of the updates as the updateTime
599 if (Util.EnvironmentTickCountCompare(UpdateTime, update.UpdateTime) > 0)
600 m_updateTime = update.UpdateTime;
581 } 601 }
582 602
583 public IEntityUpdate(ISceneEntity entity, uint flags) 603 public IEntityUpdate(ISceneEntity entity, uint flags)
584 { 604 {
585 Entity = entity; 605 m_entity = entity;
586 Flags = flags; 606 m_flags = flags;
607 m_updateTime = Util.EnvironmentTickCount();
608 }
609
610 public IEntityUpdate(ISceneEntity entity, uint flags, Int32 updateTime)
611 {
612 m_entity = entity;
613 m_flags = flags;
614 m_updateTime = updateTime;
587 } 615 }
588 } 616 }
589
590 617
591 public class EntityUpdate : IEntityUpdate 618 public class EntityUpdate : IEntityUpdate
592 { 619 {
593 // public ISceneEntity Entity; 620 private float m_timeDilation;
594 // public PrimUpdateFlags Flags; 621
595 public float TimeDilation; 622 public float TimeDilation
623 {
624 get { return m_timeDilation; }
625 }
596 626
597 public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation) 627 public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation)
598 : base(entity,(uint)flags) 628 : base(entity, (uint)flags)
599 { 629 {
600 //Entity = entity;
601 // Flags = flags; 630 // Flags = flags;
602 TimeDilation = timedilation; 631 m_timeDilation = timedilation;
632 }
633
634 public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation, Int32 updateTime)
635 : base(entity,(uint)flags,updateTime)
636 {
637 m_timeDilation = timedilation;
603 } 638 }
604 } 639 }
605 640
diff --git a/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs
index b62ec07..3e6fdaa 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs
+++ b/OpenSim/Framework/PriorityQueue.cs
@@ -34,50 +34,81 @@ using OpenSim.Framework;
34using OpenSim.Framework.Client; 34using OpenSim.Framework.Client;
35using log4net; 35using log4net;
36 36
37namespace OpenSim.Region.ClientStack.LindenUDP 37namespace OpenSim.Framework
38{ 38{
39 public class PriorityQueue 39 public class PriorityQueue
40 { 40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 42
43 internal delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity); 43 public delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity);
44 44
45 // Heap[0] for self updates 45 /// <summary>
46 // Heap[1..12] for entity updates 46 /// Total number of queues (priorities) available
47 /// </summary>
48 public const uint NumberOfQueues = 12;
47 49
48 internal const uint m_numberOfQueues = 12; 50 /// <summary>
51 /// Number of queuest (priorities) that are processed immediately
52 /// </summary.
53 public const uint NumberOfImmediateQueues = 2;
49 54
50 private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[m_numberOfQueues]; 55 private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[NumberOfQueues];
51 private Dictionary<uint, LookupItem> m_lookupTable; 56 private Dictionary<uint, LookupItem> m_lookupTable;
57
58 // internal state used to ensure the deqeues are spread across the priority
59 // queues "fairly". queuecounts is the amount to pull from each queue in
60 // each pass. weighted towards the higher priority queues
52 private uint m_nextQueue = 0; 61 private uint m_nextQueue = 0;
62 private uint m_countFromQueue = 0;
63 private uint[] m_queueCounts = { 8, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1 };
64
65 // next request is a counter of the number of updates queued, it provides
66 // a total ordering on the updates coming through the queue and is more
67 // lightweight (and more discriminating) than tick count
53 private UInt64 m_nextRequest = 0; 68 private UInt64 m_nextRequest = 0;
54 69
70 /// <summary>
71 /// Lock for enqueue and dequeue operations on the priority queue
72 /// </summary>
55 private object m_syncRoot = new object(); 73 private object m_syncRoot = new object();
56 public object SyncRoot { 74 public object SyncRoot {
57 get { return this.m_syncRoot; } 75 get { return this.m_syncRoot; }
58 } 76 }
59 77
60 internal PriorityQueue() : this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY) { } 78#region constructor
79 public PriorityQueue() : this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY) { }
61 80
62 internal PriorityQueue(int capacity) 81 public PriorityQueue(int capacity)
63 { 82 {
64 m_lookupTable = new Dictionary<uint, LookupItem>(capacity); 83 m_lookupTable = new Dictionary<uint, LookupItem>(capacity);
65 84
66 for (int i = 0; i < m_heaps.Length; ++i) 85 for (int i = 0; i < m_heaps.Length; ++i)
67 m_heaps[i] = new MinHeap<MinHeapItem>(capacity); 86 m_heaps[i] = new MinHeap<MinHeapItem>(capacity);
87
88 m_nextQueue = NumberOfImmediateQueues;
89 m_countFromQueue = m_queueCounts[m_nextQueue];
68 } 90 }
91#endregion Constructor
69 92
70 internal int Count 93#region PublicMethods
94 /// <summary>
95 /// Return the number of items in the queues
96 /// </summary>
97 public int Count
71 { 98 {
72 get 99 get
73 { 100 {
74 int count = 0; 101 int count = 0;
75 for (int i = 0; i < m_heaps.Length; ++i) 102 for (int i = 0; i < m_heaps.Length; ++i)
76 count += m_heaps[i].Count; 103 count += m_heaps[i].Count;
104
77 return count; 105 return count;
78 } 106 }
79 } 107 }
80 108
109 /// <summary>
110 /// Enqueue an item into the specified priority queue
111 /// </summary>
81 public bool Enqueue(uint pqueue, IEntityUpdate value) 112 public bool Enqueue(uint pqueue, IEntityUpdate value)
82 { 113 {
83 LookupItem lookup; 114 LookupItem lookup;
@@ -91,7 +122,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
91 lookup.Heap.Remove(lookup.Handle); 122 lookup.Heap.Remove(lookup.Handle);
92 } 123 }
93 124
94 pqueue = Util.Clamp<uint>(pqueue, 0, m_numberOfQueues - 1); 125 pqueue = Util.Clamp<uint>(pqueue, 0, NumberOfQueues - 1);
95 lookup.Heap = m_heaps[pqueue]; 126 lookup.Heap = m_heaps[pqueue];
96 lookup.Heap.Add(new MinHeapItem(pqueue, entry, value), ref lookup.Handle); 127 lookup.Heap.Add(new MinHeapItem(pqueue, entry, value), ref lookup.Handle);
97 m_lookupTable[localid] = lookup; 128 m_lookupTable[localid] = lookup;
@@ -99,20 +130,62 @@ namespace OpenSim.Region.ClientStack.LindenUDP
99 return true; 130 return true;
100 } 131 }
101 132
102 internal bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue) 133 /// <summary>
134 /// Remove an item from one of the queues. Specifically, it removes the
135 /// oldest item from the next queue in order to provide fair access to
136 /// all of the queues
137 /// </summary>
138 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
103 { 139 {
104 for (int i = 0; i < m_numberOfQueues; ++i) 140 // If there is anything in priority queue 0, return it first no
141 // matter what else. Breaks fairness. But very useful.
142 for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
105 { 143 {
106 // To get the fair queing, we cycle through each of the 144 if (m_heaps[iq].Count > 0)
107 // queues when finding an element to dequeue, this code
108 // assumes that the distribution of updates in the queues
109 // is polynomial, probably quadractic (eg distance of PI * R^2)
110 uint h = (uint)((m_nextQueue + i) % m_numberOfQueues);
111 if (m_heaps[h].Count > 0)
112 { 145 {
113 m_nextQueue = (uint)((h + 1) % m_numberOfQueues); 146 MinHeapItem item = m_heaps[iq].RemoveMin();
147 m_lookupTable.Remove(item.Value.Entity.LocalId);
148 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
149 value = item.Value;
114 150
115 MinHeapItem item = m_heaps[h].RemoveMin(); 151 return true;
152 }
153 }
154
155 // To get the fair queing, we cycle through each of the
156 // queues when finding an element to dequeue.
157 // We pull (NumberOfQueues - QueueIndex) items from each queue in order
158 // to give lower numbered queues a higher priority and higher percentage
159 // of the bandwidth.
160
161 // Check for more items to be pulled from the current queue
162 if (m_heaps[m_nextQueue].Count > 0 && m_countFromQueue > 0)
163 {
164 m_countFromQueue--;
165
166 MinHeapItem item = m_heaps[m_nextQueue].RemoveMin();
167 m_lookupTable.Remove(item.Value.Entity.LocalId);
168 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
169 value = item.Value;
170
171 return true;
172 }
173
174 // Find the next non-immediate queue with updates in it
175 for (int i = 0; i < NumberOfQueues; ++i)
176 {
177 m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues);
178 m_countFromQueue = m_queueCounts[m_nextQueue];
179
180 // if this is one of the immediate queues, just skip it
181 if (m_nextQueue < NumberOfImmediateQueues)
182 continue;
183
184 if (m_heaps[m_nextQueue].Count > 0)
185 {
186 m_countFromQueue--;
187
188 MinHeapItem item = m_heaps[m_nextQueue].RemoveMin();
116 m_lookupTable.Remove(item.Value.Entity.LocalId); 189 m_lookupTable.Remove(item.Value.Entity.LocalId);
117 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime); 190 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
118 value = item.Value; 191 value = item.Value;
@@ -126,7 +199,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 return false; 199 return false;
127 } 200 }
128 201
129 internal void Reprioritize(UpdatePriorityHandler handler) 202 /// <summary>
203 /// Reapply the prioritization function to each of the updates currently
204 /// stored in the priority queues.
205 /// </summary
206 public void Reprioritize(UpdatePriorityHandler handler)
130 { 207 {
131 MinHeapItem item; 208 MinHeapItem item;
132 foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values)) 209 foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values))
@@ -140,7 +217,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
140 { 217 {
141 // unless the priority queue has changed, there is no need to modify 218 // unless the priority queue has changed, there is no need to modify
142 // the entry 219 // the entry
143 pqueue = Util.Clamp<uint>(pqueue, 0, m_numberOfQueues - 1); 220 pqueue = Util.Clamp<uint>(pqueue, 0, NumberOfQueues - 1);
144 if (pqueue != item.PriorityQueue) 221 if (pqueue != item.PriorityQueue)
145 { 222 {
146 lookup.Heap.Remove(lookup.Handle); 223 lookup.Heap.Remove(lookup.Handle);
@@ -161,17 +238,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
161 } 238 }
162 } 239 }
163 240
241 /// <summary>
242 /// </summary>
164 public override string ToString() 243 public override string ToString()
165 { 244 {
166 string s = ""; 245 string s = "";
167 for (int i = 0; i < m_numberOfQueues; i++) 246 for (int i = 0; i < NumberOfQueues; i++)
168 { 247 s += String.Format("{0,7} ",m_heaps[i].Count);
169 if (s != "") s += ",";
170 s += m_heaps[i].Count.ToString();
171 }
172 return s; 248 return s;
173 } 249 }
174 250
251#endregion PublicMethods
252
175#region MinHeapItem 253#region MinHeapItem
176 private struct MinHeapItem : IComparable<MinHeapItem> 254 private struct MinHeapItem : IComparable<MinHeapItem>
177 { 255 {
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index daf0a25..239ce3d 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -369,6 +369,7 @@ namespace OpenSim.Framework
369 private int m_physPrimMax = 0; 369 private int m_physPrimMax = 0;
370 private bool m_clampPrimSize = false; 370 private bool m_clampPrimSize = false;
371 private int m_objectCapacity = 0; 371 private int m_objectCapacity = 0;
372 private int m_agentCapacity = 0;
372 private string m_regionType = String.Empty; 373 private string m_regionType = String.Empty;
373 private RegionLightShareData m_windlight = new RegionLightShareData(); 374 private RegionLightShareData m_windlight = new RegionLightShareData();
374 protected uint m_httpPort; 375 protected uint m_httpPort;
@@ -547,6 +548,11 @@ namespace OpenSim.Framework
547 get { return m_objectCapacity; } 548 get { return m_objectCapacity; }
548 } 549 }
549 550
551 public int AgentCapacity
552 {
553 get { return m_agentCapacity; }
554 }
555
550 public byte AccessLevel 556 public byte AccessLevel
551 { 557 {
552 get { return (byte)Util.ConvertMaturityToAccessLevel((uint)RegionSettings.Maturity); } 558 get { return (byte)Util.ConvertMaturityToAccessLevel((uint)RegionSettings.Maturity); }
@@ -821,6 +827,8 @@ namespace OpenSim.Framework
821 827
822 m_objectCapacity = config.GetInt("MaxPrims", 15000); 828 m_objectCapacity = config.GetInt("MaxPrims", 15000);
823 829
830 m_agentCapacity = config.GetInt("MaxAgents", 100);
831
824 832
825 // Multi-tenancy 833 // Multi-tenancy
826 // 834 //
@@ -857,6 +865,9 @@ namespace OpenSim.Framework
857 if (m_objectCapacity != 0) 865 if (m_objectCapacity != 0)
858 config.Set("MaxPrims", m_objectCapacity); 866 config.Set("MaxPrims", m_objectCapacity);
859 867
868 if (m_agentCapacity != 0)
869 config.Set("MaxAgents", m_agentCapacity);
870
860 if (ScopeID != UUID.Zero) 871 if (ScopeID != UUID.Zero)
861 config.Set("ScopeID", ScopeID.ToString()); 872 config.Set("ScopeID", ScopeID.ToString());
862 873
@@ -943,6 +954,9 @@ namespace OpenSim.Framework
943 configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, 954 configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
944 "Max objects this sim will hold", m_objectCapacity.ToString(), true); 955 "Max objects this sim will hold", m_objectCapacity.ToString(), true);
945 956
957 configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
958 "Max avatars this sim will hold", m_agentCapacity.ToString(), true);
959
946 configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID, 960 configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID,
947 "Scope ID for this region", ScopeID.ToString(), true); 961 "Scope ID for this region", ScopeID.ToString(), true);
948 962
@@ -1055,6 +1069,9 @@ namespace OpenSim.Framework
1055 case "object_capacity": 1069 case "object_capacity":
1056 m_objectCapacity = (int)configuration_result; 1070 m_objectCapacity = (int)configuration_result;
1057 break; 1071 break;
1072 case "agent_capacity":
1073 m_agentCapacity = (int)configuration_result;
1074 break;
1058 case "scope_id": 1075 case "scope_id":
1059 ScopeID = (UUID)configuration_result; 1076 ScopeID = (UUID)configuration_result;
1060 break; 1077 break;
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index c9d4c93..53a3f17 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -29,7 +29,7 @@ namespace OpenSim
29{ 29{
30 public class VersionInfo 30 public class VersionInfo
31 { 31 {
32 private const string VERSION_NUMBER = "0.7.1"; 32 private const string VERSION_NUMBER = "0.7.2";
33 private const Flavour VERSION_FLAVOUR = Flavour.Dev; 33 private const Flavour VERSION_FLAVOUR = Flavour.Dev;
34 34
35 public enum Flavour 35 public enum Flavour
diff --git a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
index e7f8bfc..76de6be 100644
--- a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
+++ b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Framework.Tests
115 position2 = new AgentPosition(); 115 position2 = new AgentPosition();
116 116
117 Assert.IsFalse(position2.AgentID == position1.AgentID, "Test Error, position2 should be a blank uninitialized AgentPosition"); 117 Assert.IsFalse(position2.AgentID == position1.AgentID, "Test Error, position2 should be a blank uninitialized AgentPosition");
118 position2.Unpack(position1.Pack()); 118 position2.Unpack(position1.Pack(), null);
119 119
120 Assert.IsTrue(position2.AgentID == position1.AgentID, "Agent ID didn't unpack the same way it packed"); 120 Assert.IsTrue(position2.AgentID == position1.AgentID, "Agent ID didn't unpack the same way it packed");
121 Assert.IsTrue(position2.Position == position1.Position, "Position didn't unpack the same way it packed"); 121 Assert.IsTrue(position2.Position == position1.Position, "Position didn't unpack the same way it packed");
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 5a5046e..aaa2724 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -1537,6 +1537,23 @@ namespace OpenSim.Framework
1537 return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1); 1537 return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
1538 } 1538 }
1539 1539
1540 // Returns value of Tick Count A - TickCount B accounting for wrapping of TickCount
1541 // Assumes both tcA and tcB came from previous calls to Util.EnvironmentTickCount().
1542 // A positive return value indicates A occured later than B
1543 public static Int32 EnvironmentTickCountCompare(Int32 tcA, Int32 tcB)
1544 {
1545 // A, B and TC are all between 0 and 0x3fffffff
1546 int tc = EnvironmentTickCount();
1547
1548 if (tc - tcA >= 0)
1549 tcA += EnvironmentTickCountMask + 1;
1550
1551 if (tc - tcB >= 0)
1552 tcB += EnvironmentTickCountMask + 1;
1553
1554 return tcA - tcB;
1555 }
1556
1540 /// <summary> 1557 /// <summary>
1541 /// Prints the call stack at any given point. Useful for debugging. 1558 /// Prints the call stack at any given point. Useful for debugging.
1542 /// </summary> 1559 /// </summary>