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-rw-r--r--OpenSim/Framework/General/Interfaces/Scripting/IScriptEngine.cs41
-rw-r--r--OpenSim/Framework/General/OpenSim.Framework.csproj6
-rw-r--r--OpenSim/Framework/General/OpenSim.Framework.dll.build2
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Script.cs (renamed from OpenSim/Framework/General/Interfaces/Scripting/IScriptAPI.cs)43
4 files changed, 36 insertions, 56 deletions
diff --git a/OpenSim/Framework/General/Interfaces/Scripting/IScriptEngine.cs b/OpenSim/Framework/General/Interfaces/Scripting/IScriptEngine.cs
deleted file mode 100644
index ca50be0..0000000
--- a/OpenSim/Framework/General/Interfaces/Scripting/IScriptEngine.cs
+++ /dev/null
@@ -1,41 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Framework.Interfaces
33{
34 public interface IScriptEngine
35 {
36 bool Init(IScriptAPI api);
37 string GetName();
38 void LoadScript(string script, string scriptName, uint entityID);
39 void OnFrame();
40 }
41}
diff --git a/OpenSim/Framework/General/OpenSim.Framework.csproj b/OpenSim/Framework/General/OpenSim.Framework.csproj
index d18e583..48db634 100644
--- a/OpenSim/Framework/General/OpenSim.Framework.csproj
+++ b/OpenSim/Framework/General/OpenSim.Framework.csproj
@@ -148,12 +148,6 @@
148 <Compile Include="Interfaces\Config\IUserConfig.cs"> 148 <Compile Include="Interfaces\Config\IUserConfig.cs">
149 <SubType>Code</SubType> 149 <SubType>Code</SubType>
150 </Compile> 150 </Compile>
151 <Compile Include="Interfaces\Scripting\IScriptAPI.cs">
152 <SubType>Code</SubType>
153 </Compile>
154 <Compile Include="Interfaces\Scripting\IScriptEngine.cs">
155 <SubType>Code</SubType>
156 </Compile>
157 <Compile Include="Properties\AssemblyInfo.cs"> 151 <Compile Include="Properties\AssemblyInfo.cs">
158 <SubType>Code</SubType> 152 <SubType>Code</SubType>
159 </Compile> 153 </Compile>
diff --git a/OpenSim/Framework/General/OpenSim.Framework.dll.build b/OpenSim/Framework/General/OpenSim.Framework.dll.build
index 04e3382..a18838b 100644
--- a/OpenSim/Framework/General/OpenSim.Framework.dll.build
+++ b/OpenSim/Framework/General/OpenSim.Framework.dll.build
@@ -31,8 +31,6 @@
31 <include name="Interfaces/Config/IGenericConfig.cs" /> 31 <include name="Interfaces/Config/IGenericConfig.cs" />
32 <include name="Interfaces/Config/IGridConfig.cs" /> 32 <include name="Interfaces/Config/IGridConfig.cs" />
33 <include name="Interfaces/Config/IUserConfig.cs" /> 33 <include name="Interfaces/Config/IUserConfig.cs" />
34 <include name="Interfaces/Scripting/IScriptAPI.cs" />
35 <include name="Interfaces/Scripting/IScriptEngine.cs" />
36 <include name="Properties/AssemblyInfo.cs" /> 34 <include name="Properties/AssemblyInfo.cs" />
37 <include name="Types/AgentCiruitData.cs" /> 35 <include name="Types/AgentCiruitData.cs" />
38 <include name="Types/AgentWearable.cs" /> 36 <include name="Types/AgentWearable.cs" />
diff --git a/OpenSim/Framework/General/Interfaces/Scripting/IScriptAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
index 0c1627b..1e64675 100644
--- a/OpenSim/Framework/General/Interfaces/Scripting/IScriptAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
@@ -28,15 +28,44 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Framework.Types;
32 31
33using libsecondlife; 32using OpenSim.Framework.Console;
34namespace OpenSim.Framework.Interfaces 33using OpenSim.Framework;
34using OpenSim.Region.Environment;
35using OpenSim.Region.Environment.Scenes;
36
37namespace OpenSim.Region.Enviorment.Scripting
35{ 38{
36 public interface IScriptAPI 39 public interface IScript
40 {
41 void Initialise(ScriptInfo scriptInfo);
42 string getName();
43 }
44
45 public class TestScript : IScript
37 { 46 {
38 LLVector3 GetEntityPosition(uint localID); 47 ScriptInfo script;
39 void SetEntityPosition(uint localID, float x, float y, float z); 48
40 uint GetRandomAvatarID(); 49 public string getName()
50 {
51 return "TestScript 0.1";
52 }
53
54 public void Initialise(ScriptInfo scriptInfo)
55 {
56 script = scriptInfo;
57 script.events.OnFrame += new OpenSim.Region.Environment.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
58 script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
59 }
60
61 void events_OnNewPresence(ScenePresence presence)
62 {
63 script.logger.Verbose("Hello " + presence.firstname.ToString() + "!");
64 }
65
66 void events_OnFrame()
67 {
68 //script.logger.Verbose("Hello World!");
69 }
41 } 70 }
42} 71}