diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/AgentCircuitData.cs | 69 | ||||
-rw-r--r-- | OpenSim/Framework/ClientInfo.cs | 2 |
2 files changed, 1 insertions, 70 deletions
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs index 3dbc215..dbd47d3 100644 --- a/OpenSim/Framework/AgentCircuitData.cs +++ b/OpenSim/Framework/AgentCircuitData.cs | |||
@@ -152,27 +152,6 @@ namespace OpenSim.Framework | |||
152 | } | 152 | } |
153 | 153 | ||
154 | /// <summary> | 154 | /// <summary> |
155 | /// Create AgentCircuitData from a Serializable AgentCircuitData | ||
156 | /// </summary> | ||
157 | /// <param name="cAgent"></param> | ||
158 | public AgentCircuitData(sAgentCircuitData cAgent) | ||
159 | { | ||
160 | AgentID = new UUID(cAgent.AgentID); | ||
161 | SessionID = new UUID(cAgent.SessionID); | ||
162 | SecureSessionID = new UUID(cAgent.SecureSessionID); | ||
163 | startpos = new Vector3(cAgent.startposx, cAgent.startposy, cAgent.startposz); | ||
164 | firstname = cAgent.firstname; | ||
165 | lastname = cAgent.lastname; | ||
166 | circuitcode = cAgent.circuitcode; | ||
167 | child = cAgent.child; | ||
168 | InventoryFolder = new UUID(cAgent.InventoryFolder); | ||
169 | BaseFolder = new UUID(cAgent.BaseFolder); | ||
170 | CapsPath = cAgent.CapsPath; | ||
171 | ChildrenCapSeeds = cAgent.ChildrenCapSeeds; | ||
172 | Viewer = cAgent.Viewer; | ||
173 | } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Pack AgentCircuitData into an OSDMap for transmission over LLSD XML or LLSD json | 155 | /// Pack AgentCircuitData into an OSDMap for transmission over LLSD XML or LLSD json |
177 | /// </summary> | 156 | /// </summary> |
178 | /// <returns>map of the agent circuit data</returns> | 157 | /// <returns>map of the agent circuit data</returns> |
@@ -369,52 +348,4 @@ namespace OpenSim.Framework | |||
369 | } | 348 | } |
370 | 349 | ||
371 | 350 | ||
372 | /// <summary> | ||
373 | /// Serializable Agent Circuit Data | ||
374 | /// </summary> | ||
375 | [Serializable] | ||
376 | public class sAgentCircuitData | ||
377 | { | ||
378 | public Guid AgentID; | ||
379 | public Guid BaseFolder; | ||
380 | public string CapsPath = String.Empty; | ||
381 | public Dictionary<ulong, string> ChildrenCapSeeds; | ||
382 | public bool child; | ||
383 | public uint circuitcode; | ||
384 | public string firstname; | ||
385 | public Guid InventoryFolder; | ||
386 | public string lastname; | ||
387 | public Guid SecureSessionID; | ||
388 | public Guid SessionID; | ||
389 | public float startposx; | ||
390 | public float startposy; | ||
391 | public float startposz; | ||
392 | public string Viewer; | ||
393 | public string Channel; | ||
394 | public string Mac; | ||
395 | public string Id0; | ||
396 | |||
397 | public sAgentCircuitData() | ||
398 | { | ||
399 | } | ||
400 | |||
401 | public sAgentCircuitData(AgentCircuitData cAgent) | ||
402 | { | ||
403 | AgentID = cAgent.AgentID.Guid; | ||
404 | SessionID = cAgent.SessionID.Guid; | ||
405 | SecureSessionID = cAgent.SecureSessionID.Guid; | ||
406 | startposx = cAgent.startpos.X; | ||
407 | startposy = cAgent.startpos.Y; | ||
408 | startposz = cAgent.startpos.Z; | ||
409 | firstname = cAgent.firstname; | ||
410 | lastname = cAgent.lastname; | ||
411 | circuitcode = cAgent.circuitcode; | ||
412 | child = cAgent.child; | ||
413 | InventoryFolder = cAgent.InventoryFolder.Guid; | ||
414 | BaseFolder = cAgent.BaseFolder.Guid; | ||
415 | CapsPath = cAgent.CapsPath; | ||
416 | ChildrenCapSeeds = cAgent.ChildrenCapSeeds; | ||
417 | Viewer = cAgent.Viewer; | ||
418 | } | ||
419 | } | ||
420 | } | 351 | } |
diff --git a/OpenSim/Framework/ClientInfo.cs b/OpenSim/Framework/ClientInfo.cs index fbd18b5..8292c6a 100644 --- a/OpenSim/Framework/ClientInfo.cs +++ b/OpenSim/Framework/ClientInfo.cs | |||
@@ -34,7 +34,7 @@ namespace OpenSim.Framework | |||
34 | [Serializable] | 34 | [Serializable] |
35 | public class ClientInfo | 35 | public class ClientInfo |
36 | { | 36 | { |
37 | public sAgentCircuitData agentcircuit; | 37 | public AgentCircuitData agentcircuit; |
38 | 38 | ||
39 | public Dictionary<uint, byte[]> needAck; | 39 | public Dictionary<uint, byte[]> needAck; |
40 | 40 | ||