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-rw-r--r--OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs b/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs
index e0ddc96..b3fb7c3 100644
--- a/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs
+++ b/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs
@@ -40,8 +40,6 @@ namespace OpenSim.Framework.Serialization.External
40 /// XXX: Please do not use yet. 40 /// XXX: Please do not use yet.
41 public class UserInventoryItemSerializer 41 public class UserInventoryItemSerializer
42 { 42 {
43 protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
44
45 /// <summary> 43 /// <summary>
46 /// Deserialize item 44 /// Deserialize item
47 /// </summary> 45 /// </summary>
@@ -50,7 +48,7 @@ namespace OpenSim.Framework.Serialization.External
50 /// <exception cref="System.Xml.XmlException"></exception> 48 /// <exception cref="System.Xml.XmlException"></exception>
51 public static InventoryItemBase Deserialize(byte[] serialization) 49 public static InventoryItemBase Deserialize(byte[] serialization)
52 { 50 {
53 return Deserialize(m_asciiEncoding.GetString(serialization, 0, serialization.Length)); 51 return Deserialize(Encoding.ASCII.GetString(serialization, 0, serialization.Length));
54 } 52 }
55 53
56 /// <summary> 54 /// <summary>