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-rw-r--r--OpenSim/Framework/Animation.cs30
-rw-r--r--OpenSim/Framework/AssetBase.cs29
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs7
-rw-r--r--OpenSim/Framework/AvatarPickerAvatar.cs14
-rw-r--r--OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs10
-rw-r--r--OpenSim/Framework/Culture.cs3
-rw-r--r--OpenSim/Framework/LandData.cs3
7 files changed, 91 insertions, 5 deletions
diff --git a/OpenSim/Framework/Animation.cs b/OpenSim/Framework/Animation.cs
index 9f86513..232f5a1 100644
--- a/OpenSim/Framework/Animation.cs
+++ b/OpenSim/Framework/Animation.cs
@@ -31,10 +31,17 @@ using OpenMetaverse.StructuredData;
31 31
32namespace OpenSim.Framework 32namespace OpenSim.Framework
33{ 33{
34 /// <summary>
35 /// Information about an Animation
36 /// </summary>
34 [Serializable] 37 [Serializable]
35 public class Animation 38 public class Animation
36 { 39 {
37 private UUID animID; 40 private UUID animID;
41
42 /// <summary>
43 /// ID of Animation
44 /// </summary>
38 public UUID AnimID 45 public UUID AnimID
39 { 46 {
40 get { return animID; } 47 get { return animID; }
@@ -49,6 +56,10 @@ namespace OpenSim.Framework
49 } 56 }
50 57
51 private UUID objectID; 58 private UUID objectID;
59
60 /// <summary>
61 /// Unique ID of object that is being animated
62 /// </summary>
52 public UUID ObjectID 63 public UUID ObjectID
53 { 64 {
54 get { return objectID; } 65 get { return objectID; }
@@ -59,6 +70,12 @@ namespace OpenSim.Framework
59 { 70 {
60 } 71 }
61 72
73 /// <summary>
74 /// Creates an Animation based on the data
75 /// </summary>
76 /// <param name="animID">UUID ID of animation</param>
77 /// <param name="sequenceNum"></param>
78 /// <param name="objectID">ID of object to be animated</param>
62 public Animation(UUID animID, int sequenceNum, UUID objectID) 79 public Animation(UUID animID, int sequenceNum, UUID objectID)
63 { 80 {
64 this.animID = animID; 81 this.animID = animID;
@@ -66,11 +83,20 @@ namespace OpenSim.Framework
66 this.objectID = objectID; 83 this.objectID = objectID;
67 } 84 }
68 85
86 /// <summary>
87 /// Animation from OSDMap from LLSD XML or LLSD json
88 /// </summary>
89 /// <param name="args"></param>
69 public Animation(OSDMap args) 90 public Animation(OSDMap args)
70 { 91 {
71 UnpackUpdateMessage(args); 92 UnpackUpdateMessage(args);
72 } 93 }
73 94
95
96 /// <summary>
97 /// Pack this object up as an OSDMap for transferring via LLSD XML or LLSD json
98 /// </summary>
99 /// <returns></returns>
74 public OSDMap PackUpdateMessage() 100 public OSDMap PackUpdateMessage()
75 { 101 {
76 OSDMap anim = new OSDMap(); 102 OSDMap anim = new OSDMap();
@@ -80,6 +106,10 @@ namespace OpenSim.Framework
80 return anim; 106 return anim;
81 } 107 }
82 108
109 /// <summary>
110 /// Fill object with data from OSDMap
111 /// </summary>
112 /// <param name="args"></param>
83 public void UnpackUpdateMessage(OSDMap args) 113 public void UnpackUpdateMessage(OSDMap args)
84 { 114 {
85 if (args["animation"] != null) 115 if (args["animation"] != null)
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 614670c..9679ff2 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -31,10 +31,20 @@ using OpenMetaverse;
31 31
32namespace OpenSim.Framework 32namespace OpenSim.Framework
33{ 33{
34 /// <summary>
35 /// Asset class. All Assets are reference by this class or a class derived from this class
36 /// </summary>
34 [Serializable] 37 [Serializable]
35 public class AssetBase 38 public class AssetBase
36 { 39 {
40 /// <summary>
41 /// Data of the Asset
42 /// </summary>
37 private byte[] m_data; 43 private byte[] m_data;
44
45 /// <summary>
46 /// Meta Data of the Asset
47 /// </summary>
38 private AssetMetadata m_metadata; 48 private AssetMetadata m_metadata;
39 49
40 public AssetBase() 50 public AssetBase()
@@ -71,6 +81,9 @@ namespace OpenSim.Framework
71 81
72 } 82 }
73 83
84 /// <summary>
85 /// Checks if this asset is a binary or text asset
86 /// </summary>
74 public bool IsBinaryAsset 87 public bool IsBinaryAsset
75 { 88 {
76 get 89 get
@@ -102,12 +115,17 @@ namespace OpenSim.Framework
102 set { m_data = value; } 115 set { m_data = value; }
103 } 116 }
104 117
118 /// <summary>
119 /// Asset UUID
120 /// </summary>
105 public UUID FullID 121 public UUID FullID
106 { 122 {
107 get { return m_metadata.FullID; } 123 get { return m_metadata.FullID; }
108 set { m_metadata.FullID = value; } 124 set { m_metadata.FullID = value; }
109 } 125 }
110 126 /// <summary>
127 /// Asset MetaData ID (transferring from UUID to string ID)
128 /// </summary>
111 public string ID 129 public string ID
112 { 130 {
113 get { return m_metadata.ID; } 131 get { return m_metadata.ID; }
@@ -126,18 +144,27 @@ namespace OpenSim.Framework
126 set { m_metadata.Description = value; } 144 set { m_metadata.Description = value; }
127 } 145 }
128 146
147 /// <summary>
148 /// (sbyte) AssetType enum
149 /// </summary>
129 public sbyte Type 150 public sbyte Type
130 { 151 {
131 get { return m_metadata.Type; } 152 get { return m_metadata.Type; }
132 set { m_metadata.Type = value; } 153 set { m_metadata.Type = value; }
133 } 154 }
134 155
156 /// <summary>
157 /// Is this a region only asset, or does this exist on the asset server also
158 /// </summary>
135 public bool Local 159 public bool Local
136 { 160 {
137 get { return m_metadata.Local; } 161 get { return m_metadata.Local; }
138 set { m_metadata.Local = value; } 162 set { m_metadata.Local = value; }
139 } 163 }
140 164
165 /// <summary>
166 /// Is this asset going to be saved to the asset database?
167 /// </summary>
141 public bool Temporary 168 public bool Temporary
142 { 169 {
143 get { return m_metadata.Temporary; } 170 get { return m_metadata.Temporary; }
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 6a07bc9..7270f32 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -28,14 +28,13 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Runtime.Serialization;
32using System.Security.Permissions;
33using OpenMetaverse; 31using OpenMetaverse;
34using log4net;
35using System.Reflection;
36 32
37namespace OpenSim.Framework 33namespace OpenSim.Framework
38{ 34{
35 /// <summary>
36 /// Contains the Avatar's Appearance and methods to manipulate the appearance.
37 /// </summary>
39 public class AvatarAppearance 38 public class AvatarAppearance
40 { 39 {
41 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
diff --git a/OpenSim/Framework/AvatarPickerAvatar.cs b/OpenSim/Framework/AvatarPickerAvatar.cs
index 0e8602d..200c054 100644
--- a/OpenSim/Framework/AvatarPickerAvatar.cs
+++ b/OpenSim/Framework/AvatarPickerAvatar.cs
@@ -29,10 +29,24 @@ using OpenMetaverse;
29 29
30namespace OpenSim.Framework 30namespace OpenSim.Framework
31{ 31{
32 /// <summary>
33 /// Avatar returned by the Avatar Picker request
34 /// </summary>
32 public class AvatarPickerAvatar 35 public class AvatarPickerAvatar
33 { 36 {
37 /// <summary>
38 /// Avatar's Unique ID
39 /// </summary>
34 public UUID AvatarID; 40 public UUID AvatarID;
41
42 /// <summary>
43 /// Avatar's Account first name
44 /// </summary>
35 public string firstName; 45 public string firstName;
46
47 /// <summary>
48 /// Avatar's Account last name
49 /// </summary>
36 public string lastName; 50 public string lastName;
37 } 51 }
38} 52}
diff --git a/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs b/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs
index 8fd21d7..54835da 100644
--- a/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs
+++ b/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs
@@ -30,9 +30,19 @@ using OpenMetaverse;
30 30
31namespace OpenSim.Framework 31namespace OpenSim.Framework
32{ 32{
33 /// <summary>
34 /// Args to return to a client that queries picker data
35 /// </summary>
33 public class AvatarPickerReplyAgentDataArgs : EventArgs 36 public class AvatarPickerReplyAgentDataArgs : EventArgs
34 { 37 {
38 /// <summary>
39 /// Unique Agent ID
40 /// </summary>
35 public UUID AgentID; 41 public UUID AgentID;
42
43 /// <summary>
44 /// ID of query user submitted
45 /// </summary>
36 public UUID QueryID; 46 public UUID QueryID;
37 } 47 }
38} 48}
diff --git a/OpenSim/Framework/Culture.cs b/OpenSim/Framework/Culture.cs
index c76841d..2066794 100644
--- a/OpenSim/Framework/Culture.cs
+++ b/OpenSim/Framework/Culture.cs
@@ -45,6 +45,9 @@ namespace OpenSim.Framework
45 get { return m_cultureInfo; } 45 get { return m_cultureInfo; }
46 } 46 }
47 47
48 /// <summary>
49 /// Set Culture to en-US to make string processing of numbers simpler.
50 /// </summary>
48 public static void SetCurrentCulture() 51 public static void SetCurrentCulture()
49 { 52 {
50 Thread.CurrentThread.CurrentCulture = m_cultureInfo; 53 Thread.CurrentThread.CurrentCulture = m_cultureInfo;
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index d6afb95..94c0d3b 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -31,6 +31,9 @@ using OpenMetaverse;
31 31
32namespace OpenSim.Framework 32namespace OpenSim.Framework
33{ 33{
34 /// <summary>
35 /// Details of a Parcel of land
36 /// </summary>
34 public class LandData 37 public class LandData
35 { 38 {
36 private Vector3 _AABBMax = new Vector3(); 39 private Vector3 _AABBMax = new Vector3();