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-rw-r--r--OpenSim/Framework/Watchdog.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Framework/Watchdog.cs b/OpenSim/Framework/Watchdog.cs
index 7552cd1..2b3a719 100644
--- a/OpenSim/Framework/Watchdog.cs
+++ b/OpenSim/Framework/Watchdog.cs
@@ -41,8 +41,8 @@ namespace OpenSim.Framework
41 /// <summary>Timer interval in milliseconds for the watchdog timer</summary> 41 /// <summary>Timer interval in milliseconds for the watchdog timer</summary>
42 const double WATCHDOG_INTERVAL_MS = 2500.0d; 42 const double WATCHDOG_INTERVAL_MS = 2500.0d;
43 43
44 /// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary> 44 /// <summary>Default timeout in milliseconds before a thread is considered dead</summary>
45 public const int WATCHDOG_TIMEOUT_MS = 5000; 45 public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000;
46 46
47 [System.Diagnostics.DebuggerDisplay("{Thread.Name}")] 47 [System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
48 public class ThreadWatchdogInfo 48 public class ThreadWatchdogInfo
@@ -122,7 +122,7 @@ namespace OpenSim.Framework
122 public static Thread StartThread( 122 public static Thread StartThread(
123 ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout) 123 ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
124 { 124 {
125 return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, WATCHDOG_TIMEOUT_MS); 125 return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS);
126 } 126 }
127 127
128 /// <summary> 128 /// <summary>