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-rw-r--r--OpenSim/Framework/Watchdog.cs24
1 files changed, 22 insertions, 2 deletions
diff --git a/OpenSim/Framework/Watchdog.cs b/OpenSim/Framework/Watchdog.cs
index e091ea0..449d014 100644
--- a/OpenSim/Framework/Watchdog.cs
+++ b/OpenSim/Framework/Watchdog.cs
@@ -101,12 +101,24 @@ namespace OpenSim.Framework
101 private static Dictionary<int, ThreadWatchdogInfo> m_threads; 101 private static Dictionary<int, ThreadWatchdogInfo> m_threads;
102 private static System.Timers.Timer m_watchdogTimer; 102 private static System.Timers.Timer m_watchdogTimer;
103 103
104 /// <summary>
105 /// Last time the watchdog thread ran.
106 /// </summary>
107 /// <remarks>
108 /// Should run every WATCHDOG_INTERVAL_MS
109 /// </remarks>
110 public static int LastWatchdogThreadTick { get; private set; }
111
104 static Watchdog() 112 static Watchdog()
105 { 113 {
106 m_threads = new Dictionary<int, ThreadWatchdogInfo>(); 114 m_threads = new Dictionary<int, ThreadWatchdogInfo>();
107 m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS); 115 m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
108 m_watchdogTimer.AutoReset = false; 116 m_watchdogTimer.AutoReset = false;
109 m_watchdogTimer.Elapsed += WatchdogTimerElapsed; 117 m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
118
119 // Set now so we don't get alerted on the first run
120 LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
121
110 m_watchdogTimer.Start(); 122 m_watchdogTimer.Start();
111 } 123 }
112 124
@@ -264,6 +276,16 @@ namespace OpenSim.Framework
264 /// <param name="e"></param> 276 /// <param name="e"></param>
265 private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e) 277 private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
266 { 278 {
279 int now = Environment.TickCount & Int32.MaxValue;
280 int msElapsed = now - LastWatchdogThreadTick;
281
282 if (msElapsed > WATCHDOG_INTERVAL_MS * 2)
283 m_log.WarnFormat(
284 "[WATCHDOG]: {0} ms since Watchdog last ran. Interval should be approximately {1} ms",
285 msElapsed, WATCHDOG_INTERVAL_MS);
286
287 LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
288
267 Action<ThreadWatchdogInfo> callback = OnWatchdogTimeout; 289 Action<ThreadWatchdogInfo> callback = OnWatchdogTimeout;
268 290
269 if (callback != null) 291 if (callback != null)
@@ -272,8 +294,6 @@ namespace OpenSim.Framework
272 294
273 lock (m_threads) 295 lock (m_threads)
274 { 296 {
275 int now = Environment.TickCount;
276
277 foreach (ThreadWatchdogInfo threadInfo in m_threads.Values) 297 foreach (ThreadWatchdogInfo threadInfo in m_threads.Values)
278 { 298 {
279 if (threadInfo.Thread.ThreadState == ThreadState.Stopped) 299 if (threadInfo.Thread.ThreadState == ThreadState.Stopped)