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-rw-r--r--OpenSim/Framework/Util.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index e8dfec1..105e75d 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -333,6 +333,43 @@ namespace OpenSim.Framework
333 return Utils.UIntsToLong(X, Y); 333 return Utils.UIntsToLong(X, Y);
334 } 334 }
335 335
336 // Regions are identified with a 'handle' made up of its region coordinates packed into a ulong.
337 // Several places rely on the ability to extract a region's location from its handle.
338 // Note the location is in 'world coordinates' (see below).
339 public static ulong RegionWorldLocToHandle(uint X, uint Y)
340 {
341 return Utils.UIntsToLong(X, Y);
342 }
343
344 public static void RegionHandleToWorldLoc(ulong handle, out uint X, out uint Y)
345 {
346 X = (uint)(handle >> 32);
347 Y = (uint)(handle & (ulong)uint.MaxValue);
348 }
349
350 public static void RegionHandleToRegionLoc(ulong handle, out uint X, out uint Y)
351 {
352 uint worldX, worldY;
353 RegionHandleToWorldLoc(handle, out worldX, out worldY);
354 X = WorldToRegionLoc(worldX);
355 Y = WorldToRegionLoc(worldY);
356 }
357
358 // A region location can be 'world coordinates' (meters from zero) or 'region coordinates'
359 // (number of regions from zero). This measurement of regions relies on the legacy 256 region size.
360 // These routines exist to make what is being converted explicit so the next person knows what was meant.
361 // Convert a region's 'world coordinate' to its 'region coordinate'.
362 public static uint WorldToRegionLoc(uint worldCoord)
363 {
364 return worldCoord / Constants.RegionSize;
365 }
366
367 // Convert a region's 'region coordinate' to its 'world coordinate'.
368 public static uint RegionToWorldLoc(uint regionCoord)
369 {
370 return regionCoord * Constants.RegionSize;
371 }
372
336 public static T Clamp<T>(T x, T min, T max) 373 public static T Clamp<T>(T x, T min, T max)
337 where T : IComparable<T> 374 where T : IComparable<T>
338 { 375 {