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-rw-r--r--OpenSim/Framework/Util.cs23
1 files changed, 13 insertions, 10 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 53bbb06..baad0b9 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -1928,11 +1928,6 @@ namespace OpenSim.Framework
1928 } 1928 }
1929 } 1929 }
1930 1930
1931 public static void FireAndForget(System.Threading.WaitCallback callback)
1932 {
1933 FireAndForget(callback, null, null);
1934 }
1935
1936 public static void InitThreadPool(int minThreads, int maxThreads) 1931 public static void InitThreadPool(int minThreads, int maxThreads)
1937 { 1932 {
1938 if (maxThreads < 2) 1933 if (maxThreads < 2)
@@ -1977,8 +1972,7 @@ namespace OpenSim.Framework
1977 throw new NotImplementedException(); 1972 throw new NotImplementedException();
1978 } 1973 }
1979 } 1974 }
1980 1975
1981
1982 /// <summary> 1976 /// <summary>
1983 /// Additional information about threads in the main thread pool. Used to time how long the 1977 /// Additional information about threads in the main thread pool. Used to time how long the
1984 /// thread has been running, and abort it if it has timed-out. 1978 /// thread has been running, and abort it if it has timed-out.
@@ -2052,10 +2046,10 @@ namespace OpenSim.Framework
2052 } 2046 }
2053 } 2047 }
2054 2048
2055
2056 private static long nextThreadFuncNum = 0; 2049 private static long nextThreadFuncNum = 0;
2057 private static long numQueuedThreadFuncs = 0; 2050 private static long numQueuedThreadFuncs = 0;
2058 private static long numRunningThreadFuncs = 0; 2051 private static long numRunningThreadFuncs = 0;
2052 private static long numTotalThreadFuncsCalled = 0;
2059 private static Int32 threadFuncOverloadMode = 0; 2053 private static Int32 threadFuncOverloadMode = 0;
2060 2054
2061 // Maps (ThreadFunc number -> Thread) 2055 // Maps (ThreadFunc number -> Thread)
@@ -2086,20 +2080,29 @@ namespace OpenSim.Framework
2086 } 2080 }
2087 } 2081 }
2088 2082
2083 public static long TotalFireAndForgetCallsMade { get { return numTotalThreadFuncsCalled; } }
2084
2089 public static Dictionary<string, int> GetFireAndForgetCallsMade() 2085 public static Dictionary<string, int> GetFireAndForgetCallsMade()
2090 { 2086 {
2091 return new Dictionary<string, int>(m_fireAndForgetCallsMade); 2087 return new Dictionary<string, int>(m_fireAndForgetCallsMade);
2092 } 2088 }
2093 2089
2094 private static Dictionary<string, int> m_fireAndForgetCallsMade = new Dictionary<string, int>(); 2090 private static Dictionary<string, int> m_fireAndForgetCallsMade = new Dictionary<string, int>();
2095 2091
2092 public static void FireAndForget(System.Threading.WaitCallback callback)
2093 {
2094 FireAndForget(callback, null, null);
2095 }
2096
2096 public static void FireAndForget(System.Threading.WaitCallback callback, object obj) 2097 public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
2097 { 2098 {
2098 FireAndForget(callback, obj, null); 2099 FireAndForget(callback, obj, null);
2099 } 2100 }
2100 2101
2101 public static void FireAndForget(System.Threading.WaitCallback callback, object obj, string context) 2102 public static void FireAndForget(System.Threading.WaitCallback callback, object obj, string context)
2102 { 2103 {
2104 Interlocked.Increment(ref numTotalThreadFuncsCalled);
2105
2103 if (context != null) 2106 if (context != null)
2104 { 2107 {
2105 if (!m_fireAndForgetCallsMade.ContainsKey(context)) 2108 if (!m_fireAndForgetCallsMade.ContainsKey(context))