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Diffstat (limited to 'OpenSim/Framework/UserProfileData.cs')
-rw-r--r-- | OpenSim/Framework/UserProfileData.cs | 401 |
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diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs new file mode 100644 index 0000000..266ccf0 --- /dev/null +++ b/OpenSim/Framework/UserProfileData.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | |||
31 | namespace OpenSim.Framework | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// Information about a particular user known to the userserver | ||
35 | /// </summary> | ||
36 | public class UserProfileData | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// A UNIX Timestamp (seconds since epoch) for the users creation | ||
40 | /// </summary> | ||
41 | private int m_created; | ||
42 | |||
43 | /// <summary> | ||
44 | /// The users last registered agent (filled in on the user server) | ||
45 | /// </summary> | ||
46 | private UserAgentData m_currentAgent; | ||
47 | |||
48 | /// <summary> | ||
49 | /// The first component of a users account name | ||
50 | /// </summary> | ||
51 | private string m_firstname; | ||
52 | |||
53 | /// <summary> | ||
54 | /// The coordinates inside the region of the home location | ||
55 | /// </summary> | ||
56 | private Vector3 m_homeLocation; | ||
57 | |||
58 | /// <summary> | ||
59 | /// Where the user will be looking when they rez. | ||
60 | /// </summary> | ||
61 | private Vector3 m_homeLookAt; | ||
62 | |||
63 | private uint m_homeRegionX; | ||
64 | private uint m_homeRegionY; | ||
65 | |||
66 | /// <summary> | ||
67 | /// The ID value for this user | ||
68 | /// </summary> | ||
69 | private UUID m_id; | ||
70 | |||
71 | /// <summary> | ||
72 | /// A UNIX Timestamp for the users last login date / time | ||
73 | /// </summary> | ||
74 | private int m_lastLogin; | ||
75 | |||
76 | /// <summary> | ||
77 | /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) | ||
78 | /// </summary> | ||
79 | /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> | ||
80 | private string m_passwordHash; | ||
81 | |||
82 | /// <summary> | ||
83 | /// The salt used for the users hash, should be 32 bytes or longer | ||
84 | /// </summary> | ||
85 | private string m_passwordSalt; | ||
86 | |||
87 | /// <summary> | ||
88 | /// The about text listed in a users profile. | ||
89 | /// </summary> | ||
90 | private string m_profileAboutText = String.Empty; | ||
91 | |||
92 | /// <summary> | ||
93 | /// A uint mask containing the "I can do" fields of the users profile | ||
94 | /// </summary> | ||
95 | private uint m_profileCanDoMask; | ||
96 | |||
97 | /// <summary> | ||
98 | /// The profile image for the users first life tab | ||
99 | /// </summary> | ||
100 | private UUID m_profileFirstImage; | ||
101 | |||
102 | /// <summary> | ||
103 | /// The first life about text listed in a users profile | ||
104 | /// </summary> | ||
105 | private string m_profileFirstText = String.Empty; | ||
106 | |||
107 | /// <summary> | ||
108 | /// The profile image for an avatar stored on the asset server | ||
109 | /// </summary> | ||
110 | private UUID m_profileImage; | ||
111 | |||
112 | /// <summary> | ||
113 | /// A uint mask containing the "I want to do" part of the users profile | ||
114 | /// </summary> | ||
115 | private uint m_profileWantDoMask; // Profile window "I want to" mask | ||
116 | |||
117 | /// <summary> | ||
118 | /// The profile url for an avatar | ||
119 | /// </summary> | ||
120 | private string m_profileUrl; | ||
121 | |||
122 | /// <summary> | ||
123 | /// The second component of a users account name | ||
124 | /// </summary> | ||
125 | private string m_surname; | ||
126 | |||
127 | /// <summary> | ||
128 | /// A valid email address for the account. Useful for password reset requests. | ||
129 | /// </summary> | ||
130 | private string m_email = String.Empty; | ||
131 | |||
132 | /// <summary> | ||
133 | /// A URI to the users asset server, used for foreigners and large grids. | ||
134 | /// </summary> | ||
135 | private string m_userAssetUri = String.Empty; | ||
136 | |||
137 | /// <summary> | ||
138 | /// A URI to the users inventory server, used for foreigners and large grids | ||
139 | /// </summary> | ||
140 | private string m_userInventoryUri = String.Empty; | ||
141 | |||
142 | /// <summary> | ||
143 | /// The last used Web_login_key | ||
144 | /// </summary> | ||
145 | private UUID m_webLoginKey; | ||
146 | |||
147 | // Data for estates and other goodies | ||
148 | // to get away from per-machine configs a little | ||
149 | // | ||
150 | private int m_userFlags; | ||
151 | private int m_godLevel; | ||
152 | private string m_customType; | ||
153 | private UUID m_partner; | ||
154 | |||
155 | /// <summary> | ||
156 | /// The regionhandle of the users preferred home region. If | ||
157 | /// multiple sims occupy the same spot, the grid may decide | ||
158 | /// which region the user logs into | ||
159 | /// </summary> | ||
160 | public virtual ulong HomeRegion | ||
161 | { | ||
162 | get | ||
163 | { | ||
164 | return Util.RegionWorldLocToHandle(Util.RegionToWorldLoc(m_homeRegionX), Util.RegionToWorldLoc(m_homeRegionY)); | ||
165 | // return Utils.UIntsToLong( m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize); | ||
166 | } | ||
167 | |||
168 | set | ||
169 | { | ||
170 | uint regionWorldLocX, regionWorldLocY; | ||
171 | Util.RegionHandleToWorldLoc(value, out regionWorldLocX, out regionWorldLocY); | ||
172 | m_homeRegionX = Util.WorldToRegionLoc(regionWorldLocX); | ||
173 | m_homeRegionY = Util.WorldToRegionLoc(regionWorldLocY); | ||
174 | // m_homeRegionX = (uint) (value >> 40); | ||
175 | // m_homeRegionY = (((uint) (value)) >> 8); | ||
176 | } | ||
177 | } | ||
178 | |||
179 | private UUID m_homeRegionId; | ||
180 | /// <summary> | ||
181 | /// The regionID of the users home region. This is unique; | ||
182 | /// even if the position of the region changes within the | ||
183 | /// grid, this will refer to the same region. | ||
184 | /// </summary> | ||
185 | public UUID HomeRegionID | ||
186 | { | ||
187 | get { return m_homeRegionId; } | ||
188 | set { m_homeRegionId = value; } | ||
189 | } | ||
190 | |||
191 | // Property wrappers | ||
192 | public UUID ID | ||
193 | { | ||
194 | get { return m_id; } | ||
195 | set { m_id = value; } | ||
196 | } | ||
197 | |||
198 | public UUID WebLoginKey | ||
199 | { | ||
200 | get { return m_webLoginKey; } | ||
201 | set { m_webLoginKey = value; } | ||
202 | } | ||
203 | |||
204 | public string FirstName | ||
205 | { | ||
206 | get { return m_firstname; } | ||
207 | set { m_firstname = value; } | ||
208 | } | ||
209 | |||
210 | public string SurName | ||
211 | { | ||
212 | get { return m_surname; } | ||
213 | set { m_surname = value; } | ||
214 | } | ||
215 | |||
216 | /// <value> | ||
217 | /// The concatentation of the various name components. | ||
218 | /// </value> | ||
219 | public string Name | ||
220 | { | ||
221 | get { return String.Format("{0} {1}", m_firstname, m_surname); } | ||
222 | } | ||
223 | |||
224 | public string Email | ||
225 | { | ||
226 | get { return m_email; } | ||
227 | set { m_email = value; } | ||
228 | } | ||
229 | |||
230 | public string PasswordHash | ||
231 | { | ||
232 | get { return m_passwordHash; } | ||
233 | set { m_passwordHash = value; } | ||
234 | } | ||
235 | |||
236 | public string PasswordSalt | ||
237 | { | ||
238 | get { return m_passwordSalt; } | ||
239 | set { m_passwordSalt = value; } | ||
240 | } | ||
241 | |||
242 | public uint HomeRegionX | ||
243 | { | ||
244 | get { return m_homeRegionX; } | ||
245 | set { m_homeRegionX = value; } | ||
246 | } | ||
247 | |||
248 | public uint HomeRegionY | ||
249 | { | ||
250 | get { return m_homeRegionY; } | ||
251 | set { m_homeRegionY = value; } | ||
252 | } | ||
253 | |||
254 | public Vector3 HomeLocation | ||
255 | { | ||
256 | get { return m_homeLocation; } | ||
257 | set { m_homeLocation = value; } | ||
258 | } | ||
259 | |||
260 | // for handy serialization | ||
261 | public float HomeLocationX | ||
262 | { | ||
263 | get { return m_homeLocation.X; } | ||
264 | set { m_homeLocation.X = value; } | ||
265 | } | ||
266 | |||
267 | public float HomeLocationY | ||
268 | { | ||
269 | get { return m_homeLocation.Y; } | ||
270 | set { m_homeLocation.Y = value; } | ||
271 | } | ||
272 | |||
273 | public float HomeLocationZ | ||
274 | { | ||
275 | get { return m_homeLocation.Z; } | ||
276 | set { m_homeLocation.Z = value; } | ||
277 | } | ||
278 | |||
279 | |||
280 | public Vector3 HomeLookAt | ||
281 | { | ||
282 | get { return m_homeLookAt; } | ||
283 | set { m_homeLookAt = value; } | ||
284 | } | ||
285 | |||
286 | // for handy serialization | ||
287 | public float HomeLookAtX | ||
288 | { | ||
289 | get { return m_homeLookAt.X; } | ||
290 | set { m_homeLookAt.X = value; } | ||
291 | } | ||
292 | |||
293 | public float HomeLookAtY | ||
294 | { | ||
295 | get { return m_homeLookAt.Y; } | ||
296 | set { m_homeLookAt.Y = value; } | ||
297 | } | ||
298 | |||
299 | public float HomeLookAtZ | ||
300 | { | ||
301 | get { return m_homeLookAt.Z; } | ||
302 | set { m_homeLookAt.Z = value; } | ||
303 | } | ||
304 | |||
305 | public int Created | ||
306 | { | ||
307 | get { return m_created; } | ||
308 | set { m_created = value; } | ||
309 | } | ||
310 | |||
311 | public int LastLogin | ||
312 | { | ||
313 | get { return m_lastLogin; } | ||
314 | set { m_lastLogin = value; } | ||
315 | } | ||
316 | |||
317 | public string UserInventoryURI | ||
318 | { | ||
319 | get { return m_userInventoryUri; } | ||
320 | set { m_userInventoryUri = value; } | ||
321 | } | ||
322 | |||
323 | public string UserAssetURI | ||
324 | { | ||
325 | get { return m_userAssetUri; } | ||
326 | set { m_userAssetUri = value; } | ||
327 | } | ||
328 | |||
329 | public uint CanDoMask | ||
330 | { | ||
331 | get { return m_profileCanDoMask; } | ||
332 | set { m_profileCanDoMask = value; } | ||
333 | } | ||
334 | |||
335 | public uint WantDoMask | ||
336 | { | ||
337 | get { return m_profileWantDoMask; } | ||
338 | set { m_profileWantDoMask = value; } | ||
339 | } | ||
340 | |||
341 | public string AboutText | ||
342 | { | ||
343 | get { return m_profileAboutText; } | ||
344 | set { m_profileAboutText = value; } | ||
345 | } | ||
346 | |||
347 | public string FirstLifeAboutText | ||
348 | { | ||
349 | get { return m_profileFirstText; } | ||
350 | set { m_profileFirstText = value; } | ||
351 | } | ||
352 | |||
353 | public string ProfileUrl | ||
354 | { | ||
355 | get { return m_profileUrl; } | ||
356 | set { m_profileUrl = value; } | ||
357 | } | ||
358 | |||
359 | public UUID Image | ||
360 | { | ||
361 | get { return m_profileImage; } | ||
362 | set { m_profileImage = value; } | ||
363 | } | ||
364 | |||
365 | public UUID FirstLifeImage | ||
366 | { | ||
367 | get { return m_profileFirstImage; } | ||
368 | set { m_profileFirstImage = value; } | ||
369 | } | ||
370 | |||
371 | public UserAgentData CurrentAgent | ||
372 | { | ||
373 | get { return m_currentAgent; } | ||
374 | set { m_currentAgent = value; } | ||
375 | } | ||
376 | |||
377 | public int UserFlags | ||
378 | { | ||
379 | get { return m_userFlags; } | ||
380 | set { m_userFlags = value; } | ||
381 | } | ||
382 | |||
383 | public int GodLevel | ||
384 | { | ||
385 | get { return m_godLevel; } | ||
386 | set { m_godLevel = value; } | ||
387 | } | ||
388 | |||
389 | public string CustomType | ||
390 | { | ||
391 | get { return m_customType; } | ||
392 | set { m_customType = value; } | ||
393 | } | ||
394 | |||
395 | public UUID Partner | ||
396 | { | ||
397 | get { return m_partner; } | ||
398 | set { m_partner = value; } | ||
399 | } | ||
400 | } | ||
401 | } | ||