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-rw-r--r--OpenSim/Framework/UserProfileData.cs146
1 files changed, 73 insertions, 73 deletions
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs
index 016dc8d..73c9137 100644
--- a/OpenSim/Framework/UserProfileData.cs
+++ b/OpenSim/Framework/UserProfileData.cs
@@ -43,42 +43,42 @@ namespace OpenSim.Framework
43 /// <summary> 43 /// <summary>
44 /// The last used Web_login_key 44 /// The last used Web_login_key
45 /// </summary> 45 /// </summary>
46 private LLUUID webLoginKey; 46 private LLUUID _webLoginKey;
47 /// <summary> 47 /// <summary>
48 /// The first component of a users account name 48 /// The first component of a users account name
49 /// </summary> 49 /// </summary>
50 private string username; 50 private string _firstname;
51 51
52 /// <summary> 52 /// <summary>
53 /// The second component of a users account name 53 /// The second component of a users account name
54 /// </summary> 54 /// </summary>
55 private string surname; 55 private string _surname;
56 56
57 /// <summary> 57 /// <summary>
58 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) 58 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
59 /// </summary> 59 /// </summary>
60 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> 60 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
61 private string passwordHash; 61 private string _passwordHash;
62 62
63 /// <summary> 63 /// <summary>
64 /// The salt used for the users hash, should be 32 bytes or longer 64 /// The salt used for the users hash, should be 32 bytes or longer
65 /// </summary> 65 /// </summary>
66 private string passwordSalt; 66 private string _passwordSalt;
67 67
68 /// <summary> 68 /// <summary>
69 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into 69 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
70 /// </summary> 70 /// </summary>
71 public ulong HomeRegion 71 public ulong HomeRegion
72 { 72 {
73 get { return Helpers.UIntsToLong((homeRegionX * (uint)Constants.RegionSize), (homeRegionY * (uint)Constants.RegionSize)); } 73 get { return Helpers.UIntsToLong((_homeRegionX * (uint)Constants.RegionSize), (_homeRegionY * (uint)Constants.RegionSize)); }
74 set 74 set
75 { 75 {
76 homeRegionX = (uint) (value >> 40); 76 _homeRegionX = (uint) (value >> 40);
77 homeRegionY = (((uint) (value)) >> 8); 77 _homeRegionY = (((uint) (value)) >> 8);
78 } 78 }
79 } 79 }
80 80
81 public LLUUID Id { 81 public LLUUID ID {
82 get { 82 get {
83 return _id; 83 return _id;
84 } 84 }
@@ -89,261 +89,261 @@ namespace OpenSim.Framework
89 89
90 public LLUUID WebLoginKey { 90 public LLUUID WebLoginKey {
91 get { 91 get {
92 return webLoginKey; 92 return _webLoginKey;
93 } 93 }
94 set { 94 set {
95 webLoginKey = value; 95 _webLoginKey = value;
96 } 96 }
97 } 97 }
98 98
99 public string FirstName { 99 public string FirstName {
100 get { 100 get {
101 return username; 101 return _firstname;
102 } 102 }
103 set { 103 set {
104 username = value; 104 _firstname = value;
105 } 105 }
106 } 106 }
107 107
108 public string SurName { 108 public string SurName {
109 get { 109 get {
110 return surname; 110 return _surname;
111 } 111 }
112 set { 112 set {
113 surname = value; 113 _surname = value;
114 } 114 }
115 } 115 }
116 116
117 public string PasswordHash { 117 public string PasswordHash {
118 get { 118 get {
119 return passwordHash; 119 return _passwordHash;
120 } 120 }
121 set { 121 set {
122 passwordHash = value; 122 _passwordHash = value;
123 } 123 }
124 } 124 }
125 125
126 public string PasswordSalt { 126 public string PasswordSalt {
127 get { 127 get {
128 return passwordSalt; 128 return _passwordSalt;
129 } 129 }
130 set { 130 set {
131 passwordSalt = value; 131 _passwordSalt = value;
132 } 132 }
133 } 133 }
134 134
135 public uint HomeRegionX { 135 public uint HomeRegionX {
136 get { 136 get {
137 return homeRegionX; 137 return _homeRegionX;
138 } 138 }
139 set { 139 set {
140 homeRegionX = value; 140 _homeRegionX = value;
141 } 141 }
142 } 142 }
143 143
144 public uint HomeRegionY { 144 public uint HomeRegionY {
145 get { 145 get {
146 return homeRegionY; 146 return _homeRegionY;
147 } 147 }
148 set { 148 set {
149 homeRegionY = value; 149 _homeRegionY = value;
150 } 150 }
151 } 151 }
152 152
153 public LLVector3 HomeLocation { 153 public LLVector3 HomeLocation {
154 get { 154 get {
155 return homeLocation; 155 return _homeLocation;
156 } 156 }
157 set { 157 set {
158 homeLocation = value; 158 _homeLocation = value;
159 } 159 }
160 } 160 }
161 161
162 public LLVector3 HomeLookAt { 162 public LLVector3 HomeLookAt {
163 get { 163 get {
164 return homeLookAt; 164 return _homeLookAt;
165 } 165 }
166 set { 166 set {
167 homeLookAt = value; 167 _homeLookAt = value;
168 } 168 }
169 } 169 }
170 170
171 public int Created { 171 public int Created {
172 get { 172 get {
173 return created; 173 return _created;
174 } 174 }
175 set { 175 set {
176 created = value; 176 _created = value;
177 } 177 }
178 } 178 }
179 179
180 public int LastLogin { 180 public int LastLogin {
181 get { 181 get {
182 return lastLogin; 182 return _lastLogin;
183 } 183 }
184 set { 184 set {
185 lastLogin = value; 185 _lastLogin = value;
186 } 186 }
187 } 187 }
188 188
189 public LLUUID RootInventoryFolderID { 189 public LLUUID RootInventoryFolderID {
190 get { 190 get {
191 return rootInventoryFolderID; 191 return _rootInventoryFolderID;
192 } 192 }
193 set { 193 set {
194 rootInventoryFolderID = value; 194 _rootInventoryFolderID = value;
195 } 195 }
196 } 196 }
197 197
198 public string UserInventoryURI { 198 public string UserInventoryURI {
199 get { 199 get {
200 return userInventoryURI; 200 return _userInventoryURI;
201 } 201 }
202 set { 202 set {
203 userInventoryURI = value; 203 _userInventoryURI = value;
204 } 204 }
205 } 205 }
206 206
207 public string UserAssetURI { 207 public string UserAssetURI {
208 get { 208 get {
209 return userAssetURI; 209 return _userAssetURI;
210 } 210 }
211 set { 211 set {
212 userAssetURI = value; 212 _userAssetURI = value;
213 } 213 }
214 } 214 }
215 215
216 public uint ProfileCanDoMask { 216 public uint CanDoMask {
217 get { 217 get {
218 return profileCanDoMask; 218 return _profileCanDoMask;
219 } 219 }
220 set { 220 set {
221 profileCanDoMask = value; 221 _profileCanDoMask = value;
222 } 222 }
223 } 223 }
224 224
225 public uint ProfileWantDoMask { 225 public uint WantDoMask {
226 get { 226 get {
227 return profileWantDoMask; 227 return _profileWantDoMask;
228 } 228 }
229 set { 229 set {
230 profileWantDoMask = value; 230 _profileWantDoMask = value;
231 } 231 }
232 } 232 }
233 233
234 public string ProfileAboutText { 234 public string AboutText {
235 get { 235 get {
236 return profileAboutText; 236 return _profileAboutText;
237 } 237 }
238 set { 238 set {
239 profileAboutText = value; 239 _profileAboutText = value;
240 } 240 }
241 } 241 }
242 242
243 public string ProfileFirstText { 243 public string FirstLifeAboutText {
244 get { 244 get {
245 return profileFirstText; 245 return _profileFirstText;
246 } 246 }
247 set { 247 set {
248 profileFirstText = value; 248 _profileFirstText = value;
249 } 249 }
250 } 250 }
251 251
252 public LLUUID ProfileImage { 252 public LLUUID Image {
253 get { 253 get {
254 return profileImage; 254 return _profileImage;
255 } 255 }
256 set { 256 set {
257 profileImage = value; 257 _profileImage = value;
258 } 258 }
259 } 259 }
260 260
261 public LLUUID ProfileFirstImage { 261 public LLUUID FirstLifeImage {
262 get { 262 get {
263 return profileFirstImage; 263 return _profileFirstImage;
264 } 264 }
265 set { 265 set {
266 profileFirstImage = value; 266 _profileFirstImage = value;
267 } 267 }
268 } 268 }
269 269
270 public UserAgentData CurrentAgent { 270 public UserAgentData CurrentAgent {
271 get { 271 get {
272 return currentAgent; 272 return _currentAgent;
273 } 273 }
274 set { 274 set {
275 currentAgent = value; 275 _currentAgent = value;
276 } 276 }
277 } 277 }
278 278
279 private uint homeRegionX; 279 private uint _homeRegionX;
280 private uint homeRegionY; 280 private uint _homeRegionY;
281 281
282 /// <summary> 282 /// <summary>
283 /// The coordinates inside the region of the home location 283 /// The coordinates inside the region of the home location
284 /// </summary> 284 /// </summary>
285 private LLVector3 homeLocation; 285 private LLVector3 _homeLocation;
286 286
287 /// <summary> 287 /// <summary>
288 /// Where the user will be looking when they rez. 288 /// Where the user will be looking when they rez.
289 /// </summary> 289 /// </summary>
290 private LLVector3 homeLookAt; 290 private LLVector3 _homeLookAt;
291 291
292 /// <summary> 292 /// <summary>
293 /// A UNIX Timestamp (seconds since epoch) for the users creation 293 /// A UNIX Timestamp (seconds since epoch) for the users creation
294 /// </summary> 294 /// </summary>
295 private int created; 295 private int _created;
296 296
297 /// <summary> 297 /// <summary>
298 /// A UNIX Timestamp for the users last login date / time 298 /// A UNIX Timestamp for the users last login date / time
299 /// </summary> 299 /// </summary>
300 private int lastLogin; 300 private int _lastLogin;
301 301
302 private LLUUID rootInventoryFolderID; 302 private LLUUID _rootInventoryFolderID;
303 303
304 /// <summary> 304 /// <summary>
305 /// A URI to the users inventory server, used for foreigners and large grids 305 /// A URI to the users inventory server, used for foreigners and large grids
306 /// </summary> 306 /// </summary>
307 private string userInventoryURI = String.Empty; 307 private string _userInventoryURI = String.Empty;
308 308
309 /// <summary> 309 /// <summary>
310 /// A URI to the users asset server, used for foreigners and large grids. 310 /// A URI to the users asset server, used for foreigners and large grids.
311 /// </summary> 311 /// </summary>
312 private string userAssetURI = String.Empty; 312 private string _userAssetURI = String.Empty;
313 313
314 /// <summary> 314 /// <summary>
315 /// A uint mask containing the "I can do" fields of the users profile 315 /// A uint mask containing the "I can do" fields of the users profile
316 /// </summary> 316 /// </summary>
317 private uint profileCanDoMask; 317 private uint _profileCanDoMask;
318 318
319 /// <summary> 319 /// <summary>
320 /// A uint mask containing the "I want to do" part of the users profile 320 /// A uint mask containing the "I want to do" part of the users profile
321 /// </summary> 321 /// </summary>
322 private uint profileWantDoMask; // Profile window "I want to" mask 322 private uint _profileWantDoMask; // Profile window "I want to" mask
323 323
324 /// <summary> 324 /// <summary>
325 /// The about text listed in a users profile. 325 /// The about text listed in a users profile.
326 /// </summary> 326 /// </summary>
327 private string profileAboutText = String.Empty; 327 private string _profileAboutText = String.Empty;
328 328
329 /// <summary> 329 /// <summary>
330 /// The first life about text listed in a users profile 330 /// The first life about text listed in a users profile
331 /// </summary> 331 /// </summary>
332 private string profileFirstText = String.Empty; 332 private string _profileFirstText = String.Empty;
333 333
334 /// <summary> 334 /// <summary>
335 /// The profile image for an avatar stored on the asset server 335 /// The profile image for an avatar stored on the asset server
336 /// </summary> 336 /// </summary>
337 private LLUUID profileImage; 337 private LLUUID _profileImage;
338 338
339 /// <summary> 339 /// <summary>
340 /// The profile image for the users first life tab 340 /// The profile image for the users first life tab
341 /// </summary> 341 /// </summary>
342 private LLUUID profileFirstImage; 342 private LLUUID _profileFirstImage;
343 343
344 /// <summary> 344 /// <summary>
345 /// The users last registered agent (filled in on the user server) 345 /// The users last registered agent (filled in on the user server)
346 /// </summary> 346 /// </summary>
347 private UserAgentData currentAgent; 347 private UserAgentData _currentAgent;
348 } 348 }
349} 349}