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-rw-r--r--OpenSim/Framework/UndoStack.cs114
1 files changed, 0 insertions, 114 deletions
diff --git a/OpenSim/Framework/UndoStack.cs b/OpenSim/Framework/UndoStack.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29
30namespace OpenSim.Framework
31{
32 /// <summary>
33 /// Undo stack. Deletes entries beyond a certain capacity
34 /// </summary>
35 /// <typeparam name="T"></typeparam>
36 [Serializable]
37 public class UndoStack<T>
38 {
39 private int m_new = 1;
40 private int m_old = 0;
41 private T[] m_Undos;
42
43 public UndoStack(int capacity)
44 {
45 m_Undos = new T[capacity + 1];
46 }
47
48 public bool IsFull
49 {
50 get { return m_new == m_old; }
51 }
52
53 public int Capacity
54 {
55 get { return m_Undos.Length - 1; }
56 }
57
58 public int Count
59 {
60 get
61 {
62 int count = m_new - m_old - 1;
63 if (count < 0)
64 count += m_Undos.Length;
65 return count;
66 }
67 }
68
69 public void Push(T item)
70 {
71 if (IsFull)
72 {
73 m_old++;
74 if (m_old >= m_Undos.Length)
75 m_old -= m_Undos.Length;
76 }
77 if (++m_new >= m_Undos.Length)
78 m_new -= m_Undos.Length;
79 m_Undos[m_new] = item;
80 }
81
82 public T Pop()
83 {
84 if (Count > 0)
85 {
86 T deleted = m_Undos[m_new];
87 m_Undos[m_new--] = default(T);
88 if (m_new < 0)
89 m_new += m_Undos.Length;
90 return deleted;
91 }
92 else
93 throw new InvalidOperationException("Cannot pop from empty stack");
94 }
95
96 public T Peek()
97 {
98 return m_Undos[m_new];
99 }
100
101 public void Clear()
102 {
103 if (Count > 0)
104 {
105 for (int i = 0; i < m_Undos.Length; i++)
106 {
107 m_Undos[i] = default(T);
108 }
109 m_new = 1;
110 m_old = 0;
111 }
112 }
113 }
114}