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Diffstat (limited to 'OpenSim/Framework/Servers/ServerBase.cs')
-rw-r--r--OpenSim/Framework/Servers/ServerBase.cs63
1 files changed, 62 insertions, 1 deletions
diff --git a/OpenSim/Framework/Servers/ServerBase.cs b/OpenSim/Framework/Servers/ServerBase.cs
index 5358444..029b848 100644
--- a/OpenSim/Framework/Servers/ServerBase.cs
+++ b/OpenSim/Framework/Servers/ServerBase.cs
@@ -667,7 +667,68 @@ namespace OpenSim.Framework.Servers
667 sb.AppendFormat("Total threads active: {0}\n\n", totalThreads); 667 sb.AppendFormat("Total threads active: {0}\n\n", totalThreads);
668 668
669 sb.Append("Main threadpool (excluding script engine pools)\n"); 669 sb.Append("Main threadpool (excluding script engine pools)\n");
670 sb.Append(Util.GetThreadPoolReport()); 670 sb.Append(GetThreadPoolReport());
671
672 return sb.ToString();
673 }
674
675 /// <summary>
676 /// Get a thread pool report.
677 /// </summary>
678 /// <returns></returns>
679 public static string GetThreadPoolReport()
680 {
681 string threadPoolUsed = null;
682 int maxThreads = 0;
683 int minThreads = 0;
684 int allocatedThreads = 0;
685 int inUseThreads = 0;
686 int waitingCallbacks = 0;
687 int completionPortThreads = 0;
688
689 StringBuilder sb = new StringBuilder();
690 if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
691 {
692 STPInfo stpi = Util.GetSmartThreadPoolInfo();
693
694 // ROBUST currently leaves this the FireAndForgetMethod but never actually initializes the threadpool.
695 if (stpi != null)
696 {
697 threadPoolUsed = "SmartThreadPool";
698 maxThreads = stpi.MaxThreads;
699 minThreads = stpi.MinThreads;
700 inUseThreads = stpi.InUseThreads;
701 allocatedThreads = stpi.ActiveThreads;
702 waitingCallbacks = stpi.WaitingCallbacks;
703 }
704 }
705 else if (
706 Util.FireAndForgetMethod == FireAndForgetMethod.QueueUserWorkItem
707 || Util.FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem)
708 {
709 threadPoolUsed = "BuiltInThreadPool";
710 ThreadPool.GetMaxThreads(out maxThreads, out completionPortThreads);
711 ThreadPool.GetMinThreads(out minThreads, out completionPortThreads);
712 int availableThreads;
713 ThreadPool.GetAvailableThreads(out availableThreads, out completionPortThreads);
714 inUseThreads = maxThreads - availableThreads;
715 allocatedThreads = -1;
716 waitingCallbacks = -1;
717 }
718
719 if (threadPoolUsed != null)
720 {
721 sb.AppendFormat("Thread pool used : {0}\n", threadPoolUsed);
722 sb.AppendFormat("Max threads : {0}\n", maxThreads);
723 sb.AppendFormat("Min threads : {0}\n", minThreads);
724 sb.AppendFormat("Allocated threads : {0}\n", allocatedThreads < 0 ? "not applicable" : allocatedThreads.ToString());
725 sb.AppendFormat("In use threads : {0}\n", inUseThreads);
726 sb.AppendFormat("Work items waiting : {0}\n", waitingCallbacks < 0 ? "not available" : waitingCallbacks.ToString());
727 }
728 else
729 {
730 sb.AppendFormat("Thread pool not used\n");
731 }
671 732
672 return sb.ToString(); 733 return sb.ToString();
673 } 734 }