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Diffstat (limited to 'OpenSim/Framework/Servers/BaseOpenSimServer.cs')
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs16
1 files changed, 10 insertions, 6 deletions
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index d5c2515..06a8021 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -269,15 +269,19 @@ namespace OpenSim.Framework.Servers
269 t.Priority, 269 t.Priority,
270 t.ThreadState); 270 t.ThreadState);
271 271
272 sb.Append(Environment.NewLine); 272 sb.Append("\n");
273 } 273 }
274 274
275 int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0; 275 sb.Append("\n");
276 ThreadPool.GetAvailableThreads(out workers, out ports);
277 ThreadPool.GetMaxThreads(out maxWorkers, out maxPorts);
278 276
279 sb.Append(Environment.NewLine + "*** ThreadPool threads ***" + Environment.NewLine); 277 // For some reason mono 2.6.7 returns an empty threads set! Not going to confuse people by reporting
280 sb.Append("workers: " + (maxWorkers - workers) + " (" + maxWorkers + "); ports: " + (maxPorts - ports) + " (" + maxPorts + ")" + Environment.NewLine); 278 // zero active threads.
279 int totalThreads = Process.GetCurrentProcess().Threads.Count;
280 if (totalThreads > 0)
281 sb.AppendFormat("Total threads active: {0}\n\n", totalThreads);
282
283 sb.Append("Main threadpool (excluding script engine pools)\n");
284 sb.Append(Util.GetThreadPoolReport());
281 285
282 return sb.ToString(); 286 return sb.ToString();
283 } 287 }