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Diffstat (limited to 'OpenSim/Framework/Serialization/External/LandDataSerializer.cs')
-rw-r--r--OpenSim/Framework/Serialization/External/LandDataSerializer.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Framework/Serialization/External/LandDataSerializer.cs b/OpenSim/Framework/Serialization/External/LandDataSerializer.cs
index e980945..a3bc5d1 100644
--- a/OpenSim/Framework/Serialization/External/LandDataSerializer.cs
+++ b/OpenSim/Framework/Serialization/External/LandDataSerializer.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Framework.Serialization.External
99 { 99 {
100 while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement) 100 while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
101 { 101 {
102 ParcelManager.ParcelAccessEntry pae; 102 ParcelManager.ParcelAccessEntry pae = new ParcelManager.ParcelAccessEntry();
103 103
104 xtr.ReadStartElement("ParcelAccessEntry"); 104 xtr.ReadStartElement("ParcelAccessEntry");
105 pae.AgentID = UUID.Parse( xtr.ReadElementString("AgentID")); 105 pae.AgentID = UUID.Parse( xtr.ReadElementString("AgentID"));
@@ -112,14 +112,14 @@ namespace OpenSim.Framework.Serialization.External
112 } 112 }
113 xtr.Read(); 113 xtr.Read();
114 114
115 landData.PassHours = Convert.ToSingle( xtr.ReadElementString("PassHours")); 115 landData.PassHours = Convert.ToSingle( xtr.ReadElementString("PassHours"));
116 landData.PassPrice = Convert.ToInt32( xtr.ReadElementString("PassPrice")); 116 landData.PassPrice = Convert.ToInt32( xtr.ReadElementString("PassPrice"));
117 landData.SalePrice = Convert.ToInt32( xtr.ReadElementString("SalePrice")); 117 landData.SalePrice = Convert.ToInt32( xtr.ReadElementString("SalePrice"));
118 landData.SnapshotID = UUID.Parse( xtr.ReadElementString("SnapshotID")); 118 landData.SnapshotID = UUID.Parse( xtr.ReadElementString("SnapshotID"));
119 landData.UserLocation = Vector3.Parse( xtr.ReadElementString("UserLocation")); 119 landData.UserLocation = Vector3.Parse( xtr.ReadElementString("UserLocation"));
120 landData.UserLookAt = Vector3.Parse( xtr.ReadElementString("UserLookAt")); 120 landData.UserLookAt = Vector3.Parse( xtr.ReadElementString("UserLookAt"));
121 landData.Dwell = Convert.ToInt32( xtr.ReadElementString("Dwell")); 121 landData.Dwell = Convert.ToInt32( xtr.ReadElementString("Dwell"));
122 landData.OtherCleanTime = Convert.ToInt32( xtr.ReadElementString("OtherCleanTime")); 122 landData.OtherCleanTime = Convert.ToInt32( xtr.ReadElementString("OtherCleanTime"));
123 123
124 xtr.ReadEndElement(); 124 xtr.ReadEndElement();
125 125
@@ -165,8 +165,8 @@ namespace OpenSim.Framework.Serialization.External
165 { 165 {
166 xtw.WriteStartElement("ParcelAccessEntry"); 166 xtw.WriteStartElement("ParcelAccessEntry");
167 xtw.WriteElementString("AgentID", pal.AgentID.ToString()); 167 xtw.WriteElementString("AgentID", pal.AgentID.ToString());
168 xtw.WriteElementString("Time", Convert.ToString(pal.Time)); 168 xtw.WriteElementString("Time", pal.Time.ToString("s"));
169 xtw.WriteElementString("AccessList", Convert.ToString(pal.Flags)); 169 xtw.WriteElementString("AccessList", Convert.ToString((uint)pal.Flags));
170 xtw.WriteEndElement(); 170 xtw.WriteEndElement();
171 } 171 }
172 xtw.WriteEndElement(); 172 xtw.WriteEndElement();