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-rw-r--r--OpenSim/Framework/Serialization/ArchiveConstants.cs41
1 files changed, 23 insertions, 18 deletions
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs
index d0a0985..8ce7b56 100644
--- a/OpenSim/Framework/Serialization/ArchiveConstants.cs
+++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs
@@ -35,49 +35,54 @@ namespace OpenSim.Framework.Serialization
35 /// </summary> 35 /// </summary>
36 public class ArchiveConstants 36 public class ArchiveConstants
37 { 37 {
38 /// <summary> 38 /// <value>
39 /// The location of the archive control file 39 /// The location of the archive control file
40 /// </summary> 40 /// </value>
41 public static readonly string CONTROL_FILE_PATH = "archive.xml"; 41 public static readonly string CONTROL_FILE_PATH = "archive.xml";
42 42
43 /// <summary> 43 /// <value>
44 /// Path for the assets held in an archive 44 /// Path for the assets held in an archive
45 /// </summary> 45 /// </value>
46 public static readonly string ASSETS_PATH = "assets/"; 46 public static readonly string ASSETS_PATH = "assets/";
47 47
48 /// <summary> 48 /// <value>
49 /// Path for the inventory data 49 /// Path for the inventory data
50 /// </summary> 50 /// </value>
51 public static readonly string INVENTORY_PATH = "inventory/"; 51 public static readonly string INVENTORY_PATH = "inventory/";
52 52
53 /// <summary> 53 /// <value>
54 /// Path for the prims file 54 /// Path for the prims file
55 /// </summary> 55 /// </value>
56 public static readonly string OBJECTS_PATH = "objects/"; 56 public static readonly string OBJECTS_PATH = "objects/";
57 57
58 /// <summary> 58 /// <value>
59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. 59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
60 /// </summary> 60 /// </value>
61 public static readonly string TERRAINS_PATH = "terrains/"; 61 public static readonly string TERRAINS_PATH = "terrains/";
62 62
63 /// <summary> 63 /// <value>
64 /// Path for region settings. 64 /// Path for region settings.
65 /// </summary> 65 /// </value>
66 public static readonly string SETTINGS_PATH = "settings/"; 66 public static readonly string SETTINGS_PATH = "settings/";
67
68 /// <value>
69 /// Path for user profiles
70 /// </value>
71 public const string USERS_PATH = "users/";
67 72
68 /// <summary> 73 /// <value>
69 /// The character the separates the uuid from extension information in an archived asset filename 74 /// The character the separates the uuid from extension information in an archived asset filename
70 /// </summary> 75 /// </value>
71 public static readonly string ASSET_EXTENSION_SEPARATOR = "_"; 76 public static readonly string ASSET_EXTENSION_SEPARATOR = "_";
72 77
73 /// <summary> 78 /// <value>
74 /// Used to separate components in an inventory node name 79 /// Used to separate components in an inventory node name
75 /// </summary> 80 /// </value>
76 public static readonly string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__"; 81 public static readonly string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__";
77 82
78 /// <summary> 83 /// <value>
79 /// Extensions used for asset types in the archive 84 /// Extensions used for asset types in the archive
80 /// </summary> 85 /// </value>
81 public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>(); 86 public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>();
82 public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>(); 87 public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>();
83 88