diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 50 |
1 files changed, 6 insertions, 44 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index a2dd64f..9b5bbf2 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -449,17 +449,14 @@ namespace OpenSim.Framework | |||
449 | } | 449 | } |
450 | 450 | ||
451 | // Connected Telehub position | 451 | // Connected Telehub position |
452 | private float m_TelehubPosX; | 452 | private Vector3 m_TelehubPos; |
453 | private float m_TelehubPosY; | ||
454 | private float m_TelehubPosZ; | ||
455 | public Vector3 TelehubPos | 453 | public Vector3 TelehubPos |
456 | { | 454 | { |
457 | get | 455 | get |
458 | { | 456 | { |
459 | if (HasTelehub) | 457 | if (HasTelehub) |
460 | { | 458 | { |
461 | Vector3 Pos = new Vector3(m_TelehubPosX, m_TelehubPosY, m_TelehubPosZ); | 459 | return m_TelehubPos; |
462 | return Pos; | ||
463 | } | 460 | } |
464 | else | 461 | else |
465 | { | 462 | { |
@@ -468,53 +465,18 @@ namespace OpenSim.Framework | |||
468 | } | 465 | } |
469 | set | 466 | set |
470 | { | 467 | { |
471 | 468 | m_TelehubPos = value; | |
472 | m_TelehubPosX = value.X; | ||
473 | m_TelehubPosY = value.Y; | ||
474 | m_TelehubPosZ = value.Z; | ||
475 | } | 469 | } |
476 | } | 470 | } |
477 | 471 | ||
478 | // Connected Telehub rotation | 472 | // Connected Telehub rotation |
479 | private float m_TelehubRotX; | 473 | private Quaternion m_TelehubRot; |
480 | private float m_TelehubRotY; | ||
481 | private float m_TelehubRotZ; | ||
482 | private float m_TelehubRotW; | ||
483 | public Quaternion TelehubRot | 474 | public Quaternion TelehubRot |
484 | { | 475 | { |
485 | get | 476 | get |
486 | { | 477 | { return m_TelehubRot; } |
487 | if (HasTelehub) | ||
488 | { | ||
489 | Quaternion quat = new Quaternion(); | ||
490 | |||
491 | quat.X = m_TelehubRotX; | ||
492 | quat.Y = m_TelehubRotY; | ||
493 | quat.Z = m_TelehubRotZ; | ||
494 | quat.W = m_TelehubRotW; | ||
495 | |||
496 | return quat; | ||
497 | } | ||
498 | else | ||
499 | { | ||
500 | // What else to do?? | ||
501 | Quaternion quat = new Quaternion(); | ||
502 | |||
503 | quat.X = m_TelehubRotX; | ||
504 | quat.X = m_TelehubRotY; | ||
505 | quat.X = m_TelehubRotZ; | ||
506 | quat.X = m_TelehubRotW; | ||
507 | |||
508 | return quat; | ||
509 | } | ||
510 | } | ||
511 | set | 478 | set |
512 | { | 479 | { m_TelehubRot = value; } |
513 | m_TelehubRotX = value.X; | ||
514 | m_TelehubRotY = value.Y; | ||
515 | m_TelehubRotZ = value.Z; | ||
516 | m_TelehubRotW = value.W; | ||
517 | } | ||
518 | } | 480 | } |
519 | 481 | ||
520 | // Our Connected Telehub's SpawnPoints | 482 | // Our Connected Telehub's SpawnPoints |