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-rw-r--r--OpenSim/Framework/RegionSettings.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index 5eb7209..64f6768 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -138,32 +138,32 @@ namespace OpenSim.Framework
138 switch (key) 138 switch (key)
139 { 139 {
140 case "region_flags": 140 case "region_flags":
141 Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value; 141 RegionFlags flags = (RegionFlags)(uint)value;
142 142
143 m_BlockTerraform = 143 m_BlockTerraform =
144 (flags & Simulator.RegionFlags.BlockTerraform) != 0; 144 (flags & RegionFlags.BlockTerraform) != 0;
145 m_BlockFly = 145 m_BlockFly =
146 (flags & Simulator.RegionFlags.NoFly) != 0; 146 (flags & RegionFlags.NoFly) != 0;
147 m_AllowDamage = 147 m_AllowDamage =
148 (flags & Simulator.RegionFlags.AllowDamage) != 0; 148 (flags & RegionFlags.AllowDamage) != 0;
149 m_RestrictPushing = 149 m_RestrictPushing =
150 (flags & Simulator.RegionFlags.RestrictPushObject) != 0; 150 (flags & RegionFlags.RestrictPushObject) != 0;
151 m_AllowLandResell = 151 m_AllowLandResell =
152 (flags & Simulator.RegionFlags.BlockLandResell) == 0; 152 (flags & RegionFlags.BlockLandResell) == 0;
153 m_AllowLandJoinDivide = 153 m_AllowLandJoinDivide =
154 (flags & Simulator.RegionFlags.AllowParcelChanges) != 0; 154 (flags & RegionFlags.AllowParcelChanges) != 0;
155 m_BlockShowInSearch = 155 m_BlockShowInSearch =
156 ((uint)flags & (1 << 29)) != 0; 156 ((uint)flags & (1 << 29)) != 0;
157 m_DisableScripts = 157 m_DisableScripts =
158 (flags & Simulator.RegionFlags.SkipScripts) != 0; 158 (flags & RegionFlags.SkipScripts) != 0;
159 m_DisableCollisions = 159 m_DisableCollisions =
160 (flags & Simulator.RegionFlags.SkipCollisions) != 0; 160 (flags & RegionFlags.SkipCollisions) != 0;
161 m_DisablePhysics = 161 m_DisablePhysics =
162 (flags & Simulator.RegionFlags.SkipPhysics) != 0; 162 (flags & RegionFlags.SkipPhysics) != 0;
163 m_FixedSun = 163 m_FixedSun =
164 (flags & Simulator.RegionFlags.SunFixed) != 0; 164 (flags & RegionFlags.SunFixed) != 0;
165 m_Sandbox = 165 m_Sandbox =
166 (flags & Simulator.RegionFlags.Sandbox) != 0; 166 (flags & RegionFlags.Sandbox) != 0;
167 break; 167 break;
168 case "max_agents": 168 case "max_agents":
169 m_AgentLimit = (int)value; 169 m_AgentLimit = (int)value;