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-rw-r--r--OpenSim/Framework/RegionHandshakeArgs.cs62
1 files changed, 31 insertions, 31 deletions
diff --git a/OpenSim/Framework/RegionHandshakeArgs.cs b/OpenSim/Framework/RegionHandshakeArgs.cs
index e618d3c..5e483f3 100644
--- a/OpenSim/Framework/RegionHandshakeArgs.cs
+++ b/OpenSim/Framework/RegionHandshakeArgs.cs
@@ -1,32 +1,32 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Framework 4namespace OpenSim.Framework
5{ 5{
6 public class RegionHandshakeArgs : EventArgs 6 public class RegionHandshakeArgs : EventArgs
7 { 7 {
8 public bool isEstateManager; 8 public bool isEstateManager;
9 public float billableFactor; 9 public float billableFactor;
10 public float terrainHeightRange0; 10 public float terrainHeightRange0;
11 public float terrainHeightRange1; 11 public float terrainHeightRange1;
12 public float terrainHeightRange2; 12 public float terrainHeightRange2;
13 public float terrainHeightRange3; 13 public float terrainHeightRange3;
14 public float terrainStartHeight0; 14 public float terrainStartHeight0;
15 public float terrainStartHeight1; 15 public float terrainStartHeight1;
16 public float terrainStartHeight2; 16 public float terrainStartHeight2;
17 public float terrainStartHeight3; 17 public float terrainStartHeight3;
18 public byte simAccess; 18 public byte simAccess;
19 public float waterHeight; 19 public float waterHeight;
20 public uint regionFlags; 20 public uint regionFlags;
21 public string regionName; 21 public string regionName;
22 public LLUUID SimOwner; 22 public LLUUID SimOwner;
23 public LLUUID terrainBase0; 23 public LLUUID terrainBase0;
24 public LLUUID terrainBase1; 24 public LLUUID terrainBase1;
25 public LLUUID terrainBase2; 25 public LLUUID terrainBase2;
26 public LLUUID terrainBase3; 26 public LLUUID terrainBase3;
27 public LLUUID terrainDetail0; 27 public LLUUID terrainDetail0;
28 public LLUUID terrainDetail1; 28 public LLUUID terrainDetail1;
29 public LLUUID terrainDetail2; 29 public LLUUID terrainDetail2;
30 public LLUUID terrainDetail3; 30 public LLUUID terrainDetail3;
31 } 31 }
32} \ No newline at end of file 32} \ No newline at end of file