diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/RegionHandshakeArgs.cs | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/OpenSim/Framework/RegionHandshakeArgs.cs b/OpenSim/Framework/RegionHandshakeArgs.cs index e618d3c..5e483f3 100644 --- a/OpenSim/Framework/RegionHandshakeArgs.cs +++ b/OpenSim/Framework/RegionHandshakeArgs.cs | |||
@@ -1,32 +1,32 @@ | |||
1 | using System; | 1 | using System; |
2 | using libsecondlife; | 2 | using libsecondlife; |
3 | 3 | ||
4 | namespace OpenSim.Framework | 4 | namespace OpenSim.Framework |
5 | { | 5 | { |
6 | public class RegionHandshakeArgs : EventArgs | 6 | public class RegionHandshakeArgs : EventArgs |
7 | { | 7 | { |
8 | public bool isEstateManager; | 8 | public bool isEstateManager; |
9 | public float billableFactor; | 9 | public float billableFactor; |
10 | public float terrainHeightRange0; | 10 | public float terrainHeightRange0; |
11 | public float terrainHeightRange1; | 11 | public float terrainHeightRange1; |
12 | public float terrainHeightRange2; | 12 | public float terrainHeightRange2; |
13 | public float terrainHeightRange3; | 13 | public float terrainHeightRange3; |
14 | public float terrainStartHeight0; | 14 | public float terrainStartHeight0; |
15 | public float terrainStartHeight1; | 15 | public float terrainStartHeight1; |
16 | public float terrainStartHeight2; | 16 | public float terrainStartHeight2; |
17 | public float terrainStartHeight3; | 17 | public float terrainStartHeight3; |
18 | public byte simAccess; | 18 | public byte simAccess; |
19 | public float waterHeight; | 19 | public float waterHeight; |
20 | public uint regionFlags; | 20 | public uint regionFlags; |
21 | public string regionName; | 21 | public string regionName; |
22 | public LLUUID SimOwner; | 22 | public LLUUID SimOwner; |
23 | public LLUUID terrainBase0; | 23 | public LLUUID terrainBase0; |
24 | public LLUUID terrainBase1; | 24 | public LLUUID terrainBase1; |
25 | public LLUUID terrainBase2; | 25 | public LLUUID terrainBase2; |
26 | public LLUUID terrainBase3; | 26 | public LLUUID terrainBase3; |
27 | public LLUUID terrainDetail0; | 27 | public LLUUID terrainDetail0; |
28 | public LLUUID terrainDetail1; | 28 | public LLUUID terrainDetail1; |
29 | public LLUUID terrainDetail2; | 29 | public LLUUID terrainDetail2; |
30 | public LLUUID terrainDetail3; | 30 | public LLUUID terrainDetail3; |
31 | } | 31 | } |
32 | } \ No newline at end of file | 32 | } \ No newline at end of file |