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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System.Xml.Serialization;
30using libsecondlife;
31
32namespace OpenSim.Framework
33{
34 public enum ProfileShape : byte
35 {
36 Circle = 0,
37 Square = 1,
38 IsometricTriangle = 2,
39 EquilateralTriangle = 3,
40 RightTriangle = 4,
41 HalfCircle = 5
42 }
43
44 public enum HollowShape : byte
45 {
46 Same = 0,
47 Circle = 16,
48 Square = 32,
49 Triangle = 48
50 }
51
52 public enum PCodeEnum : byte
53 {
54 Primitive = 9,
55 Avatar = 47
56 }
57
58 public enum Extrusion : byte
59 {
60 Straight = 16,
61 Curve1 = 32,
62 Curve2 = 48,
63 Flexible = 128
64 }
65
66 public class PrimitiveBaseShape
67 {
68 private static byte[] m_defaultTextureEntry;
69
70 public byte PCode;
71 public ushort PathBegin;
72 public ushort PathEnd;
73 public byte PathScaleX;
74 public byte PathScaleY;
75 public byte PathShearX;
76 public byte PathShearY;
77 public sbyte PathSkew;
78 public ushort ProfileBegin;
79 public ushort ProfileEnd;
80 public LLVector3 Scale;
81 public byte PathCurve;
82 public byte ProfileCurve;
83 public ushort ProfileHollow;
84 public sbyte PathRadiusOffset;
85 public byte PathRevolutions;
86 public sbyte PathTaperX;
87 public sbyte PathTaperY;
88 public sbyte PathTwist;
89 public sbyte PathTwistBegin;
90 public byte[] TextureEntry; // a LL textureEntry in byte[] format
91 public byte[] ExtraParams;
92
93 public ProfileShape ProfileShape
94 {
95 get { return (ProfileShape) (ProfileCurve & 0xf); }
96 set
97 {
98 byte oldValueMasked = (byte) (ProfileCurve & 0xf0);
99 ProfileCurve = (byte) (oldValueMasked | (byte) value);
100 }
101 }
102
103 [XmlIgnore]
104 public HollowShape HollowShape
105 {
106 get { return (HollowShape) (ProfileHollow & 0xf0); }
107 set
108 {
109 byte oldValueMasked = (byte) (ProfileHollow & 0xf0);
110 ProfileHollow = (byte) (oldValueMasked | (byte) value);
111 }
112 }
113
114 public LLVector3 PrimScale
115 {
116 get { return Scale; }
117 }
118
119 static PrimitiveBaseShape()
120 {
121 m_defaultTextureEntry =
122 new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes();
123 }
124
125 public PrimitiveBaseShape()
126 {
127 PCode = (byte) PCodeEnum.Primitive;
128 ExtraParams = new byte[1];
129 TextureEntry = m_defaultTextureEntry;
130 }
131
132 //void returns need to change of course
133 public virtual void GetMesh()
134 {
135 }
136
137 public PrimitiveBaseShape Copy()
138 {
139 return (PrimitiveBaseShape) MemberwiseClone();
140 }
141 }
142
143 public class GenericShape : PrimitiveBaseShape
144 {
145 public GenericShape()
146 : base()
147 {
148 }
149 }
150
151 public class BoxShape : PrimitiveBaseShape
152 {
153 public BoxShape()
154 : base()
155 {
156 PathCurve = (byte) Extrusion.Straight;
157 ProfileShape = ProfileShape.Square;
158 PathScaleX = 100;
159 PathScaleY = 100;
160 }
161
162 public BoxShape(float side)
163 : this()
164 {
165 SetSide(side);
166 }
167
168 public void SetSide(float side)
169 {
170 Scale = new LLVector3(side, side, side);
171 }
172
173 public static BoxShape Default
174 {
175 get
176 {
177 BoxShape boxShape = new BoxShape();
178
179 boxShape.SetSide(0.5f);
180
181 return boxShape;
182 }
183 }
184 }
185
186 public class CylinderShape : PrimitiveBaseShape
187 {
188 public CylinderShape()
189 : base()
190 {
191 PathCurve = (byte) Extrusion.Straight;
192 ProfileShape = ProfileShape.Circle;
193 PathScaleX = 100;
194 PathScaleY = 100;
195 }
196
197 public CylinderShape(float radius, float heigth)
198 : this()
199 {
200 SetRadius(radius);
201 SetHeigth(heigth);
202 }
203
204 private void SetHeigth(float heigth)
205 {
206 Scale.Z = heigth;
207 }
208
209 private void SetRadius(float radius)
210 {
211 Scale.X = Scale.Y = radius*2f;
212 }
213 }
214} \ No newline at end of file