diff options
Diffstat (limited to 'OpenSim/Framework/PrimitiveBaseShape.cs')
-rw-r--r-- | OpenSim/Framework/PrimitiveBaseShape.cs | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index f244b51..56e566b 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Xml.Serialization; | 30 | using System.Xml.Serialization; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | 33 | ||
34 | namespace OpenSim.Framework | 34 | namespace OpenSim.Framework |
@@ -74,7 +74,7 @@ namespace OpenSim.Framework | |||
74 | { | 74 | { |
75 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 75 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
76 | 76 | ||
77 | private static readonly LLObject.TextureEntry m_defaultTexture; | 77 | private static readonly Primitive.TextureEntry m_defaultTexture; |
78 | 78 | ||
79 | private byte[] m_textureEntry; | 79 | private byte[] m_textureEntry; |
80 | 80 | ||
@@ -96,13 +96,13 @@ namespace OpenSim.Framework | |||
96 | private ushort _profileBegin; | 96 | private ushort _profileBegin; |
97 | private ushort _profileEnd; | 97 | private ushort _profileEnd; |
98 | private ushort _profileHollow; | 98 | private ushort _profileHollow; |
99 | private LLVector3 _scale; | 99 | private Vector3 _scale; |
100 | private byte _state; | 100 | private byte _state; |
101 | private ProfileShape _profileShape; | 101 | private ProfileShape _profileShape; |
102 | private HollowShape _hollowShape; | 102 | private HollowShape _hollowShape; |
103 | 103 | ||
104 | // Sculpted | 104 | // Sculpted |
105 | [XmlIgnore] private LLUUID _sculptTexture = LLUUID.Zero; | 105 | [XmlIgnore] private UUID _sculptTexture = UUID.Zero; |
106 | [XmlIgnore] private byte _sculptType = (byte)0; | 106 | [XmlIgnore] private byte _sculptType = (byte)0; |
107 | [XmlIgnore] private byte[] _sculptData = new byte[0]; | 107 | [XmlIgnore] private byte[] _sculptData = new byte[0]; |
108 | 108 | ||
@@ -172,7 +172,7 @@ namespace OpenSim.Framework | |||
172 | static PrimitiveBaseShape() | 172 | static PrimitiveBaseShape() |
173 | { | 173 | { |
174 | m_defaultTexture = | 174 | m_defaultTexture = |
175 | new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f")); | 175 | new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")); |
176 | } | 176 | } |
177 | 177 | ||
178 | public PrimitiveBaseShape() | 178 | public PrimitiveBaseShape() |
@@ -183,12 +183,12 @@ namespace OpenSim.Framework | |||
183 | } | 183 | } |
184 | 184 | ||
185 | [XmlIgnore] | 185 | [XmlIgnore] |
186 | public LLObject.TextureEntry Textures | 186 | public Primitive.TextureEntry Textures |
187 | { | 187 | { |
188 | get | 188 | get |
189 | { | 189 | { |
190 | //m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length); | 190 | //m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length); |
191 | return new LLObject.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); | 191 | return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); |
192 | } | 192 | } |
193 | 193 | ||
194 | set { m_textureEntry = value.ToBytes(); } | 194 | set { m_textureEntry = value.ToBytes(); } |
@@ -252,7 +252,7 @@ namespace OpenSim.Framework | |||
252 | 252 | ||
253 | public void SetScale(float side) | 253 | public void SetScale(float side) |
254 | { | 254 | { |
255 | _scale = new LLVector3(side, side, side); | 255 | _scale = new Vector3(side, side, side); |
256 | } | 256 | } |
257 | 257 | ||
258 | public void SetHeigth(float heigth) | 258 | public void SetHeigth(float heigth) |
@@ -285,22 +285,22 @@ namespace OpenSim.Framework | |||
285 | return shape; | 285 | return shape; |
286 | } | 286 | } |
287 | 287 | ||
288 | public void SetPathRange(LLVector3 pathRange) | 288 | public void SetPathRange(Vector3 pathRange) |
289 | { | 289 | { |
290 | _pathBegin = LLObject.PackBeginCut(pathRange.X); | 290 | _pathBegin = Primitive.PackBeginCut(pathRange.X); |
291 | _pathEnd = LLObject.PackEndCut(pathRange.Y); | 291 | _pathEnd = Primitive.PackEndCut(pathRange.Y); |
292 | } | 292 | } |
293 | 293 | ||
294 | public void SetSculptData(byte sculptType, LLUUID SculptTextureUUID) | 294 | public void SetSculptData(byte sculptType, UUID SculptTextureUUID) |
295 | { | 295 | { |
296 | _sculptType = sculptType; | 296 | _sculptType = sculptType; |
297 | _sculptTexture = SculptTextureUUID; | 297 | _sculptTexture = SculptTextureUUID; |
298 | } | 298 | } |
299 | 299 | ||
300 | public void SetProfileRange(LLVector3 profileRange) | 300 | public void SetProfileRange(Vector3 profileRange) |
301 | { | 301 | { |
302 | _profileBegin = LLObject.PackBeginCut(profileRange.X); | 302 | _profileBegin = Primitive.PackBeginCut(profileRange.X); |
303 | _profileEnd = LLObject.PackEndCut(profileRange.Y); | 303 | _profileEnd = Primitive.PackEndCut(profileRange.Y); |
304 | } | 304 | } |
305 | 305 | ||
306 | public byte[] ExtraParams | 306 | public byte[] ExtraParams |
@@ -477,7 +477,7 @@ namespace OpenSim.Framework | |||
477 | } | 477 | } |
478 | } | 478 | } |
479 | 479 | ||
480 | public LLVector3 Scale { | 480 | public Vector3 Scale { |
481 | get { | 481 | get { |
482 | return _scale; | 482 | return _scale; |
483 | } | 483 | } |
@@ -513,7 +513,7 @@ namespace OpenSim.Framework | |||
513 | } | 513 | } |
514 | } | 514 | } |
515 | 515 | ||
516 | public LLUUID SculptTexture { | 516 | public UUID SculptTexture { |
517 | get { | 517 | get { |
518 | return _sculptTexture; | 518 | return _sculptTexture; |
519 | } | 519 | } |
@@ -904,7 +904,7 @@ namespace OpenSim.Framework | |||
904 | public void ReadSculptData(byte[] data, int pos) | 904 | public void ReadSculptData(byte[] data, int pos) |
905 | { | 905 | { |
906 | byte[] SculptTextureUUID = new byte[16]; | 906 | byte[] SculptTextureUUID = new byte[16]; |
907 | LLUUID SculptUUID = LLUUID.Zero; | 907 | UUID SculptUUID = UUID.Zero; |
908 | byte SculptTypel = data[16+pos]; | 908 | byte SculptTypel = data[16+pos]; |
909 | 909 | ||
910 | if (data.Length+pos >= 17) | 910 | if (data.Length+pos >= 17) |
@@ -913,12 +913,12 @@ namespace OpenSim.Framework | |||
913 | SculptTextureUUID = new byte[16]; | 913 | SculptTextureUUID = new byte[16]; |
914 | SculptTypel = data[16 + pos]; | 914 | SculptTypel = data[16 + pos]; |
915 | Array.Copy(data, pos, SculptTextureUUID,0, 16); | 915 | Array.Copy(data, pos, SculptTextureUUID,0, 16); |
916 | SculptUUID = new LLUUID(SculptTextureUUID, 0); | 916 | SculptUUID = new UUID(SculptTextureUUID, 0); |
917 | } | 917 | } |
918 | else | 918 | else |
919 | { | 919 | { |
920 | _sculptEntry = false; | 920 | _sculptEntry = false; |
921 | SculptUUID = LLUUID.Zero; | 921 | SculptUUID = UUID.Zero; |
922 | SculptTypel = 0x00; | 922 | SculptTypel = 0x00; |
923 | } | 923 | } |
924 | 924 | ||
@@ -953,7 +953,7 @@ namespace OpenSim.Framework | |||
953 | _flexiDrag = (float)(data[pos++] & 0x7F) / 10.0f; | 953 | _flexiDrag = (float)(data[pos++] & 0x7F) / 10.0f; |
954 | _flexiGravity = (float)(data[pos++] / 10.0f) - 10.0f; | 954 | _flexiGravity = (float)(data[pos++] / 10.0f) - 10.0f; |
955 | _flexiWind = (float)data[pos++] / 10.0f; | 955 | _flexiWind = (float)data[pos++] / 10.0f; |
956 | LLVector3 lForce = new LLVector3(data, pos); | 956 | Vector3 lForce = new Vector3(data, pos); |
957 | _flexiForceX = lForce.X; | 957 | _flexiForceX = lForce.X; |
958 | _flexiForceY = lForce.Y; | 958 | _flexiForceY = lForce.Y; |
959 | _flexiForceZ = lForce.Z; | 959 | _flexiForceZ = lForce.Z; |
@@ -986,7 +986,7 @@ namespace OpenSim.Framework | |||
986 | data[i++] |= (byte)((byte)(_flexiDrag * 10.01f) & 0x7F); | 986 | data[i++] |= (byte)((byte)(_flexiDrag * 10.01f) & 0x7F); |
987 | data[i++] = (byte)((_flexiGravity + 10.0f) * 10.01f); | 987 | data[i++] = (byte)((_flexiGravity + 10.0f) * 10.01f); |
988 | data[i++] = (byte)(_flexiWind * 10.01f); | 988 | data[i++] = (byte)(_flexiWind * 10.01f); |
989 | LLVector3 lForce = new LLVector3(_flexiForceX, _flexiForceY, _flexiForceZ); | 989 | Vector3 lForce = new Vector3(_flexiForceX, _flexiForceY, _flexiForceZ); |
990 | lForce.GetBytes().CopyTo(data, i); | 990 | lForce.GetBytes().CopyTo(data, i); |
991 | 991 | ||
992 | return data; | 992 | return data; |
@@ -997,7 +997,7 @@ namespace OpenSim.Framework | |||
997 | if (data.Length - pos >= 16) | 997 | if (data.Length - pos >= 16) |
998 | { | 998 | { |
999 | _lightEntry = true; | 999 | _lightEntry = true; |
1000 | LLColor lColor = new LLColor(data, pos, false); | 1000 | Color4 lColor = new Color4(data, pos, false); |
1001 | _lightIntensity = lColor.A; | 1001 | _lightIntensity = lColor.A; |
1002 | _lightColorA = 1f; | 1002 | _lightColorA = 1f; |
1003 | _lightColorR = lColor.R; | 1003 | _lightColorR = lColor.R; |
@@ -1027,7 +1027,7 @@ namespace OpenSim.Framework | |||
1027 | byte[] data = new byte[16]; | 1027 | byte[] data = new byte[16]; |
1028 | 1028 | ||
1029 | // Alpha channel in color is intensity | 1029 | // Alpha channel in color is intensity |
1030 | LLColor tmpColor = new LLColor(_lightColorR,_lightColorG,_lightColorB,_lightIntensity); | 1030 | Color4 tmpColor = new Color4(_lightColorR,_lightColorG,_lightColorB,_lightIntensity); |
1031 | 1031 | ||
1032 | tmpColor.GetBytes().CopyTo(data, 0); | 1032 | tmpColor.GetBytes().CopyTo(data, 0); |
1033 | Helpers.FloatToBytes(_lightRadius).CopyTo(data, 4); | 1033 | Helpers.FloatToBytes(_lightRadius).CopyTo(data, 4); |