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-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs66
1 files changed, 25 insertions, 41 deletions
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index b646f92..5e4d175 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Framework
76 { 76 {
77 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 77 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
78 78
79 private static readonly Primitive.TextureEntry m_defaultTexture; 79 private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes();
80 80
81 private byte[] m_textureEntry; 81 private byte[] m_textureEntry;
82 82
@@ -104,33 +104,32 @@ namespace OpenSim.Framework
104 private HollowShape _hollowShape; 104 private HollowShape _hollowShape;
105 105
106 // Sculpted 106 // Sculpted
107 [XmlIgnore] private UUID _sculptTexture = UUID.Zero; 107 [XmlIgnore] private UUID _sculptTexture;
108 [XmlIgnore] private byte _sculptType = (byte)0; 108 [XmlIgnore] private byte _sculptType;
109 [XmlIgnore] private byte[] _sculptData = new byte[0]; 109 [XmlIgnore] private byte[] _sculptData = Utils.EmptyBytes;
110 [XmlIgnore] private Image _sculptBitmap = null;
111 110
112 // Flexi 111 // Flexi
113 [XmlIgnore] private int _flexiSoftness = 0; 112 [XmlIgnore] private int _flexiSoftness;
114 [XmlIgnore] private float _flexiTension = 0f; 113 [XmlIgnore] private float _flexiTension;
115 [XmlIgnore] private float _flexiDrag = 0f; 114 [XmlIgnore] private float _flexiDrag;
116 [XmlIgnore] private float _flexiGravity = 0f; 115 [XmlIgnore] private float _flexiGravity;
117 [XmlIgnore] private float _flexiWind = 0f; 116 [XmlIgnore] private float _flexiWind;
118 [XmlIgnore] private float _flexiForceX = 0f; 117 [XmlIgnore] private float _flexiForceX;
119 [XmlIgnore] private float _flexiForceY = 0f; 118 [XmlIgnore] private float _flexiForceY;
120 [XmlIgnore] private float _flexiForceZ = 0f; 119 [XmlIgnore] private float _flexiForceZ;
121 120
122 //Bright n sparkly 121 //Bright n sparkly
123 [XmlIgnore] private float _lightColorR = 0f; 122 [XmlIgnore] private float _lightColorR;
124 [XmlIgnore] private float _lightColorG = 0f; 123 [XmlIgnore] private float _lightColorG;
125 [XmlIgnore] private float _lightColorB = 0f; 124 [XmlIgnore] private float _lightColorB;
126 [XmlIgnore] private float _lightColorA = 1f; 125 [XmlIgnore] private float _lightColorA = 1.0f;
127 [XmlIgnore] private float _lightRadius = 0f; 126 [XmlIgnore] private float _lightRadius;
128 [XmlIgnore] private float _lightCutoff = 0f; 127 [XmlIgnore] private float _lightCutoff;
129 [XmlIgnore] private float _lightFalloff = 0f; 128 [XmlIgnore] private float _lightFalloff;
130 [XmlIgnore] private float _lightIntensity = 1f; 129 [XmlIgnore] private float _lightIntensity = 1.0f;
131 [XmlIgnore] private bool _flexiEntry = false; 130 [XmlIgnore] private bool _flexiEntry;
132 [XmlIgnore] private bool _lightEntry = false; 131 [XmlIgnore] private bool _lightEntry;
133 [XmlIgnore] private bool _sculptEntry = false; 132 [XmlIgnore] private bool _sculptEntry;
134 133
135 public byte ProfileCurve 134 public byte ProfileCurve
136 { 135 {
@@ -172,17 +171,11 @@ namespace OpenSim.Framework
172 } 171 }
173 } 172 }
174 173
175 static PrimitiveBaseShape()
176 {
177 m_defaultTexture =
178 new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f"));
179 }
180
181 public PrimitiveBaseShape() 174 public PrimitiveBaseShape()
182 { 175 {
183 PCode = (byte) PCodeEnum.Primitive; 176 PCode = (byte) PCodeEnum.Primitive;
184 ExtraParams = new byte[1]; 177 ExtraParams = new byte[1];
185 Textures = m_defaultTexture; 178 m_textureEntry = DEFAULT_TEXTURE;
186 } 179 }
187 180
188 public PrimitiveBaseShape(bool noShape) 181 public PrimitiveBaseShape(bool noShape)
@@ -192,7 +185,7 @@ namespace OpenSim.Framework
192 185
193 PCode = (byte)PCodeEnum.Primitive; 186 PCode = (byte)PCodeEnum.Primitive;
194 ExtraParams = new byte[1]; 187 ExtraParams = new byte[1];
195 Textures = m_defaultTexture; 188 m_textureEntry = DEFAULT_TEXTURE;
196 } 189 }
197 190
198 [XmlIgnore] 191 [XmlIgnore]
@@ -577,15 +570,6 @@ namespace OpenSim.Framework
577 } 570 }
578 } 571 }
579 572
580 public Image SculptBitmap {
581 get {
582 return _sculptBitmap;
583 }
584 set {
585 _sculptBitmap = value;
586 }
587 }
588
589 public int FlexiSoftness { 573 public int FlexiSoftness {
590 get { 574 get {
591 return _flexiSoftness; 575 return _flexiSoftness;