diff options
Diffstat (limited to 'OpenSim/Framework/LandData.cs')
-rw-r--r-- | OpenSim/Framework/LandData.cs | 129 |
1 files changed, 128 insertions, 1 deletions
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs index d6afb95..a24af04 100644 --- a/OpenSim/Framework/LandData.cs +++ b/OpenSim/Framework/LandData.cs | |||
@@ -31,6 +31,9 @@ using OpenMetaverse; | |||
31 | 31 | ||
32 | namespace OpenSim.Framework | 32 | namespace OpenSim.Framework |
33 | { | 33 | { |
34 | /// <summary> | ||
35 | /// Details of a Parcel of land | ||
36 | /// </summary> | ||
34 | public class LandData | 37 | public class LandData |
35 | { | 38 | { |
36 | private Vector3 _AABBMax = new Vector3(); | 39 | private Vector3 _AABBMax = new Vector3(); |
@@ -80,6 +83,9 @@ namespace OpenSim.Framework | |||
80 | private int _dwell = 0; | 83 | private int _dwell = 0; |
81 | private int _otherCleanTime = 0; | 84 | private int _otherCleanTime = 0; |
82 | 85 | ||
86 | /// <summary> | ||
87 | /// Upper corner of the AABB for the parcel | ||
88 | /// </summary> | ||
83 | public Vector3 AABBMax { | 89 | public Vector3 AABBMax { |
84 | get { | 90 | get { |
85 | return _AABBMax; | 91 | return _AABBMax; |
@@ -88,7 +94,9 @@ namespace OpenSim.Framework | |||
88 | _AABBMax = value; | 94 | _AABBMax = value; |
89 | } | 95 | } |
90 | } | 96 | } |
91 | 97 | /// <summary> | |
98 | /// Lower corner of the AABB for the parcel | ||
99 | /// </summary> | ||
92 | public Vector3 AABBMin { | 100 | public Vector3 AABBMin { |
93 | get { | 101 | get { |
94 | return _AABBMin; | 102 | return _AABBMin; |
@@ -98,6 +106,9 @@ namespace OpenSim.Framework | |||
98 | } | 106 | } |
99 | } | 107 | } |
100 | 108 | ||
109 | /// <summary> | ||
110 | /// Area in meters^2 the parcel contains | ||
111 | /// </summary> | ||
101 | public int Area { | 112 | public int Area { |
102 | get { | 113 | get { |
103 | return _area; | 114 | return _area; |
@@ -107,6 +118,9 @@ namespace OpenSim.Framework | |||
107 | } | 118 | } |
108 | } | 119 | } |
109 | 120 | ||
121 | /// <summary> | ||
122 | /// ID of auction (3rd Party Integration) when parcel is being auctioned | ||
123 | /// </summary> | ||
110 | public uint AuctionID { | 124 | public uint AuctionID { |
111 | get { | 125 | get { |
112 | return _auctionID; | 126 | return _auctionID; |
@@ -116,6 +130,9 @@ namespace OpenSim.Framework | |||
116 | } | 130 | } |
117 | } | 131 | } |
118 | 132 | ||
133 | /// <summary> | ||
134 | /// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it. | ||
135 | /// </summary> | ||
119 | public UUID AuthBuyerID { | 136 | public UUID AuthBuyerID { |
120 | get { | 137 | get { |
121 | return _authBuyerID; | 138 | return _authBuyerID; |
@@ -125,6 +142,9 @@ namespace OpenSim.Framework | |||
125 | } | 142 | } |
126 | } | 143 | } |
127 | 144 | ||
145 | /// <summary> | ||
146 | /// Category of parcel. Used for classifying the parcel in classified listings | ||
147 | /// </summary> | ||
128 | public ParcelCategory Category { | 148 | public ParcelCategory Category { |
129 | get { | 149 | get { |
130 | return _category; | 150 | return _category; |
@@ -134,6 +154,9 @@ namespace OpenSim.Framework | |||
134 | } | 154 | } |
135 | } | 155 | } |
136 | 156 | ||
157 | /// <summary> | ||
158 | /// Date that the current owner purchased or claimed the parcel | ||
159 | /// </summary> | ||
137 | public int ClaimDate { | 160 | public int ClaimDate { |
138 | get { | 161 | get { |
139 | return _claimDate; | 162 | return _claimDate; |
@@ -143,6 +166,9 @@ namespace OpenSim.Framework | |||
143 | } | 166 | } |
144 | } | 167 | } |
145 | 168 | ||
169 | /// <summary> | ||
170 | /// The last price that the parcel was sold at | ||
171 | /// </summary> | ||
146 | public int ClaimPrice { | 172 | public int ClaimPrice { |
147 | get { | 173 | get { |
148 | return _claimPrice; | 174 | return _claimPrice; |
@@ -152,6 +178,9 @@ namespace OpenSim.Framework | |||
152 | } | 178 | } |
153 | } | 179 | } |
154 | 180 | ||
181 | /// <summary> | ||
182 | /// Global ID for the parcel. (3rd Party Integration) | ||
183 | /// </summary> | ||
155 | public UUID GlobalID { | 184 | public UUID GlobalID { |
156 | get { | 185 | get { |
157 | return _globalID; | 186 | return _globalID; |
@@ -161,6 +190,9 @@ namespace OpenSim.Framework | |||
161 | } | 190 | } |
162 | } | 191 | } |
163 | 192 | ||
193 | /// <summary> | ||
194 | /// Unique ID of the Group that owns | ||
195 | /// </summary> | ||
164 | public UUID GroupID { | 196 | public UUID GroupID { |
165 | get { | 197 | get { |
166 | return _groupID; | 198 | return _groupID; |
@@ -170,6 +202,9 @@ namespace OpenSim.Framework | |||
170 | } | 202 | } |
171 | } | 203 | } |
172 | 204 | ||
205 | /// <summary> | ||
206 | /// Number of SceneObjectPart that are owned by a Group | ||
207 | /// </summary> | ||
173 | public int GroupPrims { | 208 | public int GroupPrims { |
174 | get { | 209 | get { |
175 | return _groupPrims; | 210 | return _groupPrims; |
@@ -179,6 +214,9 @@ namespace OpenSim.Framework | |||
179 | } | 214 | } |
180 | } | 215 | } |
181 | 216 | ||
217 | /// <summary> | ||
218 | /// Returns true if the Land Parcel is owned by a group | ||
219 | /// </summary> | ||
182 | public bool IsGroupOwned { | 220 | public bool IsGroupOwned { |
183 | get { | 221 | get { |
184 | return _isGroupOwned; | 222 | return _isGroupOwned; |
@@ -188,6 +226,9 @@ namespace OpenSim.Framework | |||
188 | } | 226 | } |
189 | } | 227 | } |
190 | 228 | ||
229 | /// <summary> | ||
230 | /// jp2 data for the image representative of the parcel in the parcel dialog | ||
231 | /// </summary> | ||
191 | public byte[] Bitmap { | 232 | public byte[] Bitmap { |
192 | get { | 233 | get { |
193 | return _bitmap; | 234 | return _bitmap; |
@@ -197,6 +238,9 @@ namespace OpenSim.Framework | |||
197 | } | 238 | } |
198 | } | 239 | } |
199 | 240 | ||
241 | /// <summary> | ||
242 | /// Parcel Description | ||
243 | /// </summary> | ||
200 | public string Description { | 244 | public string Description { |
201 | get { | 245 | get { |
202 | return _description; | 246 | return _description; |
@@ -206,6 +250,9 @@ namespace OpenSim.Framework | |||
206 | } | 250 | } |
207 | } | 251 | } |
208 | 252 | ||
253 | /// <summary> | ||
254 | /// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags | ||
255 | /// </summary> | ||
209 | public uint Flags { | 256 | public uint Flags { |
210 | get { | 257 | get { |
211 | return _flags; | 258 | return _flags; |
@@ -215,6 +262,10 @@ namespace OpenSim.Framework | |||
215 | } | 262 | } |
216 | } | 263 | } |
217 | 264 | ||
265 | /// <summary> | ||
266 | /// Determines if people are able to teleport where they please on the parcel or if they | ||
267 | /// get constrainted to a specific point on teleport within the parcel | ||
268 | /// </summary> | ||
218 | public byte LandingType { | 269 | public byte LandingType { |
219 | get { | 270 | get { |
220 | return _landingType; | 271 | return _landingType; |
@@ -224,6 +275,9 @@ namespace OpenSim.Framework | |||
224 | } | 275 | } |
225 | } | 276 | } |
226 | 277 | ||
278 | /// <summary> | ||
279 | /// Parcel Name | ||
280 | /// </summary> | ||
227 | public string Name { | 281 | public string Name { |
228 | get { | 282 | get { |
229 | return _name; | 283 | return _name; |
@@ -233,6 +287,9 @@ namespace OpenSim.Framework | |||
233 | } | 287 | } |
234 | } | 288 | } |
235 | 289 | ||
290 | /// <summary> | ||
291 | /// Status of Parcel, Leased, Abandoned, For Sale | ||
292 | /// </summary> | ||
236 | public ParcelStatus Status { | 293 | public ParcelStatus Status { |
237 | get { | 294 | get { |
238 | return _status; | 295 | return _status; |
@@ -242,6 +299,9 @@ namespace OpenSim.Framework | |||
242 | } | 299 | } |
243 | } | 300 | } |
244 | 301 | ||
302 | /// <summary> | ||
303 | /// Internal ID of the parcel. Sometimes the client will try to use this value | ||
304 | /// </summary> | ||
245 | public int LocalID { | 305 | public int LocalID { |
246 | get { | 306 | get { |
247 | return _localID; | 307 | return _localID; |
@@ -251,6 +311,9 @@ namespace OpenSim.Framework | |||
251 | } | 311 | } |
252 | } | 312 | } |
253 | 313 | ||
314 | /// <summary> | ||
315 | /// Determines if we scale the media based on the surface it's on | ||
316 | /// </summary> | ||
254 | public byte MediaAutoScale { | 317 | public byte MediaAutoScale { |
255 | get { | 318 | get { |
256 | return _mediaAutoScale; | 319 | return _mediaAutoScale; |
@@ -260,6 +323,9 @@ namespace OpenSim.Framework | |||
260 | } | 323 | } |
261 | } | 324 | } |
262 | 325 | ||
326 | /// <summary> | ||
327 | /// Texture Guid to replace with the output of the media stream | ||
328 | /// </summary> | ||
263 | public UUID MediaID { | 329 | public UUID MediaID { |
264 | get { | 330 | get { |
265 | return _mediaID; | 331 | return _mediaID; |
@@ -269,6 +335,9 @@ namespace OpenSim.Framework | |||
269 | } | 335 | } |
270 | } | 336 | } |
271 | 337 | ||
338 | /// <summary> | ||
339 | /// URL to the media file to display | ||
340 | /// </summary> | ||
272 | public string MediaURL { | 341 | public string MediaURL { |
273 | get { | 342 | get { |
274 | return _mediaURL; | 343 | return _mediaURL; |
@@ -278,6 +347,9 @@ namespace OpenSim.Framework | |||
278 | } | 347 | } |
279 | } | 348 | } |
280 | 349 | ||
350 | /// <summary> | ||
351 | /// URL to the shoutcast music stream to play on the parcel | ||
352 | /// </summary> | ||
281 | public string MusicURL { | 353 | public string MusicURL { |
282 | get { | 354 | get { |
283 | return _musicURL; | 355 | return _musicURL; |
@@ -287,6 +359,10 @@ namespace OpenSim.Framework | |||
287 | } | 359 | } |
288 | } | 360 | } |
289 | 361 | ||
362 | /// <summary> | ||
363 | /// Number of SceneObjectPart that are owned by users who do not own the parcel | ||
364 | /// and don't have the 'group. These are elegable for AutoReturn collection | ||
365 | /// </summary> | ||
290 | public int OtherPrims { | 366 | public int OtherPrims { |
291 | get { | 367 | get { |
292 | return _otherPrims; | 368 | return _otherPrims; |
@@ -296,6 +372,10 @@ namespace OpenSim.Framework | |||
296 | } | 372 | } |
297 | } | 373 | } |
298 | 374 | ||
375 | /// <summary> | ||
376 | /// Owner Avatar or Group of the parcel. Naturally, all land masses must be | ||
377 | /// owned by someone | ||
378 | /// </summary> | ||
299 | public UUID OwnerID { | 379 | public UUID OwnerID { |
300 | get { | 380 | get { |
301 | return _ownerID; | 381 | return _ownerID; |
@@ -305,6 +385,9 @@ namespace OpenSim.Framework | |||
305 | } | 385 | } |
306 | } | 386 | } |
307 | 387 | ||
388 | /// <summary> | ||
389 | /// Number of SceneObjectPart that are owned by the owner of the parcel | ||
390 | /// </summary> | ||
308 | public int OwnerPrims { | 391 | public int OwnerPrims { |
309 | get { | 392 | get { |
310 | return _ownerPrims; | 393 | return _ownerPrims; |
@@ -314,6 +397,9 @@ namespace OpenSim.Framework | |||
314 | } | 397 | } |
315 | } | 398 | } |
316 | 399 | ||
400 | /// <summary> | ||
401 | /// List of access data for the parcel. User data, some bitflags, and a time | ||
402 | /// </summary> | ||
317 | public List<ParcelManager.ParcelAccessEntry> ParcelAccessList { | 403 | public List<ParcelManager.ParcelAccessEntry> ParcelAccessList { |
318 | get { | 404 | get { |
319 | return _parcelAccessList; | 405 | return _parcelAccessList; |
@@ -323,6 +409,9 @@ namespace OpenSim.Framework | |||
323 | } | 409 | } |
324 | } | 410 | } |
325 | 411 | ||
412 | /// <summary> | ||
413 | /// How long in hours a Pass to the parcel is given | ||
414 | /// </summary> | ||
326 | public float PassHours { | 415 | public float PassHours { |
327 | get { | 416 | get { |
328 | return _passHours; | 417 | return _passHours; |
@@ -332,6 +421,9 @@ namespace OpenSim.Framework | |||
332 | } | 421 | } |
333 | } | 422 | } |
334 | 423 | ||
424 | /// <summary> | ||
425 | /// Price to purchase a Pass to a restricted parcel | ||
426 | /// </summary> | ||
335 | public int PassPrice { | 427 | public int PassPrice { |
336 | get { | 428 | get { |
337 | return _passPrice; | 429 | return _passPrice; |
@@ -341,6 +433,9 @@ namespace OpenSim.Framework | |||
341 | } | 433 | } |
342 | } | 434 | } |
343 | 435 | ||
436 | /// <summary> | ||
437 | /// When the parcel is being sold, this is the price to purchase the parcel | ||
438 | /// </summary> | ||
344 | public int SalePrice { | 439 | public int SalePrice { |
345 | get { | 440 | get { |
346 | return _salePrice; | 441 | return _salePrice; |
@@ -350,6 +445,9 @@ namespace OpenSim.Framework | |||
350 | } | 445 | } |
351 | } | 446 | } |
352 | 447 | ||
448 | /// <summary> | ||
449 | /// Number of SceneObjectPart that are currently selected by avatar | ||
450 | /// </summary> | ||
353 | public int SelectedPrims { | 451 | public int SelectedPrims { |
354 | get { | 452 | get { |
355 | return _selectedPrims; | 453 | return _selectedPrims; |
@@ -359,6 +457,9 @@ namespace OpenSim.Framework | |||
359 | } | 457 | } |
360 | } | 458 | } |
361 | 459 | ||
460 | /// <summary> | ||
461 | /// Number of meters^2 in the Simulator | ||
462 | /// </summary> | ||
362 | public int SimwideArea { | 463 | public int SimwideArea { |
363 | get { | 464 | get { |
364 | return _simwideArea; | 465 | return _simwideArea; |
@@ -368,6 +469,9 @@ namespace OpenSim.Framework | |||
368 | } | 469 | } |
369 | } | 470 | } |
370 | 471 | ||
472 | /// <summary> | ||
473 | /// Number of SceneObjectPart in the Simulator | ||
474 | /// </summary> | ||
371 | public int SimwidePrims { | 475 | public int SimwidePrims { |
372 | get { | 476 | get { |
373 | return _simwidePrims; | 477 | return _simwidePrims; |
@@ -377,6 +481,9 @@ namespace OpenSim.Framework | |||
377 | } | 481 | } |
378 | } | 482 | } |
379 | 483 | ||
484 | /// <summary> | ||
485 | /// ID of the snapshot used in the client parcel dialog of the parcel | ||
486 | /// </summary> | ||
380 | public UUID SnapshotID { | 487 | public UUID SnapshotID { |
381 | get { | 488 | get { |
382 | return _snapshotID; | 489 | return _snapshotID; |
@@ -386,6 +493,10 @@ namespace OpenSim.Framework | |||
386 | } | 493 | } |
387 | } | 494 | } |
388 | 495 | ||
496 | /// <summary> | ||
497 | /// When teleporting is restricted to a certain point, this is the location | ||
498 | /// that the user will be redirected to | ||
499 | /// </summary> | ||
389 | public Vector3 UserLocation { | 500 | public Vector3 UserLocation { |
390 | get { | 501 | get { |
391 | return _userLocation; | 502 | return _userLocation; |
@@ -395,6 +506,10 @@ namespace OpenSim.Framework | |||
395 | } | 506 | } |
396 | } | 507 | } |
397 | 508 | ||
509 | /// <summary> | ||
510 | /// When teleporting is restricted to a certain point, this is the rotation | ||
511 | /// that the user will be positioned | ||
512 | /// </summary> | ||
398 | public Vector3 UserLookAt { | 513 | public Vector3 UserLookAt { |
399 | get { | 514 | get { |
400 | return _userLookAt; | 515 | return _userLookAt; |
@@ -404,6 +519,9 @@ namespace OpenSim.Framework | |||
404 | } | 519 | } |
405 | } | 520 | } |
406 | 521 | ||
522 | /// <summary> | ||
523 | /// Depreciated idea. Number of visitors ~= free money | ||
524 | /// </summary> | ||
407 | public int Dwell { | 525 | public int Dwell { |
408 | get { | 526 | get { |
409 | return _dwell; | 527 | return _dwell; |
@@ -413,6 +531,10 @@ namespace OpenSim.Framework | |||
413 | } | 531 | } |
414 | } | 532 | } |
415 | 533 | ||
534 | /// <summary> | ||
535 | /// Number of minutes to return SceneObjectGroup that are owned by someone who doesn't own | ||
536 | /// the parcel and isn't set to the same 'group' as the parcel. | ||
537 | /// </summary> | ||
416 | public int OtherCleanTime { | 538 | public int OtherCleanTime { |
417 | get { | 539 | get { |
418 | return _otherCleanTime; | 540 | return _otherCleanTime; |
@@ -422,11 +544,16 @@ namespace OpenSim.Framework | |||
422 | } | 544 | } |
423 | } | 545 | } |
424 | 546 | ||
547 | |||
425 | public LandData() | 548 | public LandData() |
426 | { | 549 | { |
427 | _globalID = UUID.Random(); | 550 | _globalID = UUID.Random(); |
428 | } | 551 | } |
429 | 552 | ||
553 | /// <summary> | ||
554 | /// Make a new copy of the land data | ||
555 | /// </summary> | ||
556 | /// <returns></returns> | ||
430 | public LandData Copy() | 557 | public LandData Copy() |
431 | { | 558 | { |
432 | LandData landData = new LandData(); | 559 | LandData landData = new LandData(); |