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-rw-r--r--OpenSim/Framework/LandData.cs385
1 files changed, 260 insertions, 125 deletions
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index dcaa46d..4dffd3f 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -49,8 +49,8 @@ namespace OpenSim.Framework
49 // use only one serializer to give the runtime a chance to 49 // use only one serializer to give the runtime a chance to
50 // optimize it (it won't do that if you use a new instance 50 // optimize it (it won't do that if you use a new instance
51 // every time) 51 // every time)
52 private static XmlSerializer serializer = new XmlSerializer(typeof (LandData)); 52 private static XmlSerializer serializer = new XmlSerializer(typeof(LandData));
53 53
54 private Vector3 _AABBMax = new Vector3(); 54 private Vector3 _AABBMax = new Vector3();
55 private Vector3 _AABBMin = new Vector3(); 55 private Vector3 _AABBMin = new Vector3();
56 private int _area = 0; 56 private int _area = 0;
@@ -65,11 +65,11 @@ namespace OpenSim.Framework
65 private byte[] _bitmap = new byte[512]; 65 private byte[] _bitmap = new byte[512];
66 private string _description = String.Empty; 66 private string _description = String.Empty;
67 67
68 private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark | 68 private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark |
69 (uint) ParcelFlags.AllowAPrimitiveEntry | 69 (uint)ParcelFlags.AllowAPrimitiveEntry |
70 (uint) ParcelFlags.AllowDeedToGroup | 70 (uint)ParcelFlags.AllowDeedToGroup |
71 (uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts | 71 (uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
72 (uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat; 72 (uint)ParcelFlags.AllowVoiceChat;
73 73
74 private byte _landingType = 0; 74 private byte _landingType = 0;
75 private string _name = "Your Parcel"; 75 private string _name = "Your Parcel";
@@ -97,16 +97,36 @@ namespace OpenSim.Framework
97 private bool _mediaLoop = false; 97 private bool _mediaLoop = false;
98 private bool _obscureMusic = false; 98 private bool _obscureMusic = false;
99 private bool _obscureMedia = false; 99 private bool _obscureMedia = false;
100 private float _dwell = 0;
101
102 /// <summary>
103 /// Traffic count of parcel
104 /// </summary>
105 [XmlIgnore]
106 public float Dwell
107 {
108 get
109 {
110 return _dwell;
111 }
112 set
113 {
114 _dwell = value;
115 }
116 }
100 117
101 /// <summary> 118 /// <summary>
102 /// Whether to obscure parcel media URL 119 /// Whether to obscure parcel media URL
103 /// </summary> 120 /// </summary>
104 [XmlIgnore] 121 [XmlIgnore]
105 public bool ObscureMedia { 122 public bool ObscureMedia
106 get { 123 {
124 get
125 {
107 return _obscureMedia; 126 return _obscureMedia;
108 } 127 }
109 set { 128 set
129 {
110 _obscureMedia = value; 130 _obscureMedia = value;
111 } 131 }
112 } 132 }
@@ -115,11 +135,14 @@ namespace OpenSim.Framework
115 /// Whether to obscure parcel music URL 135 /// Whether to obscure parcel music URL
116 /// </summary> 136 /// </summary>
117 [XmlIgnore] 137 [XmlIgnore]
118 public bool ObscureMusic { 138 public bool ObscureMusic
119 get { 139 {
140 get
141 {
120 return _obscureMusic; 142 return _obscureMusic;
121 } 143 }
122 set { 144 set
145 {
123 _obscureMusic = value; 146 _obscureMusic = value;
124 } 147 }
125 } 148 }
@@ -128,11 +151,14 @@ namespace OpenSim.Framework
128 /// Whether to loop parcel media 151 /// Whether to loop parcel media
129 /// </summary> 152 /// </summary>
130 [XmlIgnore] 153 [XmlIgnore]
131 public bool MediaLoop { 154 public bool MediaLoop
132 get { 155 {
156 get
157 {
133 return _mediaLoop; 158 return _mediaLoop;
134 } 159 }
135 set { 160 set
161 {
136 _mediaLoop = value; 162 _mediaLoop = value;
137 } 163 }
138 } 164 }
@@ -141,11 +167,14 @@ namespace OpenSim.Framework
141 /// Height of parcel media render 167 /// Height of parcel media render
142 /// </summary> 168 /// </summary>
143 [XmlIgnore] 169 [XmlIgnore]
144 public int MediaHeight { 170 public int MediaHeight
145 get { 171 {
172 get
173 {
146 return _mediaHeight; 174 return _mediaHeight;
147 } 175 }
148 set { 176 set
177 {
149 _mediaHeight = value; 178 _mediaHeight = value;
150 } 179 }
151 } 180 }
@@ -154,11 +183,14 @@ namespace OpenSim.Framework
154 /// Width of parcel media render 183 /// Width of parcel media render
155 /// </summary> 184 /// </summary>
156 [XmlIgnore] 185 [XmlIgnore]
157 public int MediaWidth { 186 public int MediaWidth
158 get { 187 {
188 get
189 {
159 return _mediaWidth; 190 return _mediaWidth;
160 } 191 }
161 set { 192 set
193 {
162 _mediaWidth = value; 194 _mediaWidth = value;
163 } 195 }
164 } 196 }
@@ -167,11 +199,14 @@ namespace OpenSim.Framework
167 /// Upper corner of the AABB for the parcel 199 /// Upper corner of the AABB for the parcel
168 /// </summary> 200 /// </summary>
169 [XmlIgnore] 201 [XmlIgnore]
170 public Vector3 AABBMax { 202 public Vector3 AABBMax
171 get { 203 {
204 get
205 {
172 return _AABBMax; 206 return _AABBMax;
173 } 207 }
174 set { 208 set
209 {
175 _AABBMax = value; 210 _AABBMax = value;
176 } 211 }
177 } 212 }
@@ -179,11 +214,14 @@ namespace OpenSim.Framework
179 /// Lower corner of the AABB for the parcel 214 /// Lower corner of the AABB for the parcel
180 /// </summary> 215 /// </summary>
181 [XmlIgnore] 216 [XmlIgnore]
182 public Vector3 AABBMin { 217 public Vector3 AABBMin
183 get { 218 {
219 get
220 {
184 return _AABBMin; 221 return _AABBMin;
185 } 222 }
186 set { 223 set
224 {
187 _AABBMin = value; 225 _AABBMin = value;
188 } 226 }
189 } 227 }
@@ -191,11 +229,14 @@ namespace OpenSim.Framework
191 /// <summary> 229 /// <summary>
192 /// Area in meters^2 the parcel contains 230 /// Area in meters^2 the parcel contains
193 /// </summary> 231 /// </summary>
194 public int Area { 232 public int Area
195 get { 233 {
234 get
235 {
196 return _area; 236 return _area;
197 } 237 }
198 set { 238 set
239 {
199 _area = value; 240 _area = value;
200 } 241 }
201 } 242 }
@@ -203,11 +244,14 @@ namespace OpenSim.Framework
203 /// <summary> 244 /// <summary>
204 /// ID of auction (3rd Party Integration) when parcel is being auctioned 245 /// ID of auction (3rd Party Integration) when parcel is being auctioned
205 /// </summary> 246 /// </summary>
206 public uint AuctionID { 247 public uint AuctionID
207 get { 248 {
249 get
250 {
208 return _auctionID; 251 return _auctionID;
209 } 252 }
210 set { 253 set
254 {
211 _auctionID = value; 255 _auctionID = value;
212 } 256 }
213 } 257 }
@@ -215,11 +259,14 @@ namespace OpenSim.Framework
215 /// <summary> 259 /// <summary>
216 /// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it. 260 /// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it.
217 /// </summary> 261 /// </summary>
218 public UUID AuthBuyerID { 262 public UUID AuthBuyerID
219 get { 263 {
264 get
265 {
220 return _authBuyerID; 266 return _authBuyerID;
221 } 267 }
222 set { 268 set
269 {
223 _authBuyerID = value; 270 _authBuyerID = value;
224 } 271 }
225 } 272 }
@@ -227,11 +274,14 @@ namespace OpenSim.Framework
227 /// <summary> 274 /// <summary>
228 /// Category of parcel. Used for classifying the parcel in classified listings 275 /// Category of parcel. Used for classifying the parcel in classified listings
229 /// </summary> 276 /// </summary>
230 public ParcelCategory Category { 277 public ParcelCategory Category
231 get { 278 {
279 get
280 {
232 return _category; 281 return _category;
233 } 282 }
234 set { 283 set
284 {
235 _category = value; 285 _category = value;
236 } 286 }
237 } 287 }
@@ -239,11 +289,14 @@ namespace OpenSim.Framework
239 /// <summary> 289 /// <summary>
240 /// Date that the current owner purchased or claimed the parcel 290 /// Date that the current owner purchased or claimed the parcel
241 /// </summary> 291 /// </summary>
242 public int ClaimDate { 292 public int ClaimDate
243 get { 293 {
294 get
295 {
244 return _claimDate; 296 return _claimDate;
245 } 297 }
246 set { 298 set
299 {
247 _claimDate = value; 300 _claimDate = value;
248 } 301 }
249 } 302 }
@@ -251,11 +304,14 @@ namespace OpenSim.Framework
251 /// <summary> 304 /// <summary>
252 /// The last price that the parcel was sold at 305 /// The last price that the parcel was sold at
253 /// </summary> 306 /// </summary>
254 public int ClaimPrice { 307 public int ClaimPrice
255 get { 308 {
309 get
310 {
256 return _claimPrice; 311 return _claimPrice;
257 } 312 }
258 set { 313 set
314 {
259 _claimPrice = value; 315 _claimPrice = value;
260 } 316 }
261 } 317 }
@@ -263,11 +319,14 @@ namespace OpenSim.Framework
263 /// <summary> 319 /// <summary>
264 /// Global ID for the parcel. (3rd Party Integration) 320 /// Global ID for the parcel. (3rd Party Integration)
265 /// </summary> 321 /// </summary>
266 public UUID GlobalID { 322 public UUID GlobalID
267 get { 323 {
324 get
325 {
268 return _globalID; 326 return _globalID;
269 } 327 }
270 set { 328 set
329 {
271 _globalID = value; 330 _globalID = value;
272 } 331 }
273 } 332 }
@@ -275,11 +334,14 @@ namespace OpenSim.Framework
275 /// <summary> 334 /// <summary>
276 /// Unique ID of the Group that owns 335 /// Unique ID of the Group that owns
277 /// </summary> 336 /// </summary>
278 public UUID GroupID { 337 public UUID GroupID
279 get { 338 {
339 get
340 {
280 return _groupID; 341 return _groupID;
281 } 342 }
282 set { 343 set
344 {
283 _groupID = value; 345 _groupID = value;
284 } 346 }
285 } 347 }
@@ -287,11 +349,14 @@ namespace OpenSim.Framework
287 /// <summary> 349 /// <summary>
288 /// Returns true if the Land Parcel is owned by a group 350 /// Returns true if the Land Parcel is owned by a group
289 /// </summary> 351 /// </summary>
290 public bool IsGroupOwned { 352 public bool IsGroupOwned
291 get { 353 {
354 get
355 {
292 return _isGroupOwned; 356 return _isGroupOwned;
293 } 357 }
294 set { 358 set
359 {
295 _isGroupOwned = value; 360 _isGroupOwned = value;
296 } 361 }
297 } 362 }
@@ -299,11 +364,14 @@ namespace OpenSim.Framework
299 /// <summary> 364 /// <summary>
300 /// jp2 data for the image representative of the parcel in the parcel dialog 365 /// jp2 data for the image representative of the parcel in the parcel dialog
301 /// </summary> 366 /// </summary>
302 public byte[] Bitmap { 367 public byte[] Bitmap
303 get { 368 {
369 get
370 {
304 return _bitmap; 371 return _bitmap;
305 } 372 }
306 set { 373 set
374 {
307 _bitmap = value; 375 _bitmap = value;
308 } 376 }
309 } 377 }
@@ -311,11 +379,14 @@ namespace OpenSim.Framework
311 /// <summary> 379 /// <summary>
312 /// Parcel Description 380 /// Parcel Description
313 /// </summary> 381 /// </summary>
314 public string Description { 382 public string Description
315 get { 383 {
384 get
385 {
316 return _description; 386 return _description;
317 } 387 }
318 set { 388 set
389 {
319 _description = value; 390 _description = value;
320 } 391 }
321 } 392 }
@@ -323,11 +394,14 @@ namespace OpenSim.Framework
323 /// <summary> 394 /// <summary>
324 /// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags 395 /// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags
325 /// </summary> 396 /// </summary>
326 public uint Flags { 397 public uint Flags
327 get { 398 {
399 get
400 {
328 return _flags; 401 return _flags;
329 } 402 }
330 set { 403 set
404 {
331 _flags = value; 405 _flags = value;
332 } 406 }
333 } 407 }
@@ -336,11 +410,14 @@ namespace OpenSim.Framework
336 /// Determines if people are able to teleport where they please on the parcel or if they 410 /// Determines if people are able to teleport where they please on the parcel or if they
337 /// get constrainted to a specific point on teleport within the parcel 411 /// get constrainted to a specific point on teleport within the parcel
338 /// </summary> 412 /// </summary>
339 public byte LandingType { 413 public byte LandingType
340 get { 414 {
415 get
416 {
341 return _landingType; 417 return _landingType;
342 } 418 }
343 set { 419 set
420 {
344 _landingType = value; 421 _landingType = value;
345 } 422 }
346 } 423 }
@@ -348,11 +425,14 @@ namespace OpenSim.Framework
348 /// <summary> 425 /// <summary>
349 /// Parcel Name 426 /// Parcel Name
350 /// </summary> 427 /// </summary>
351 public string Name { 428 public string Name
352 get { 429 {
430 get
431 {
353 return _name; 432 return _name;
354 } 433 }
355 set { 434 set
435 {
356 _name = value; 436 _name = value;
357 } 437 }
358 } 438 }
@@ -360,11 +440,14 @@ namespace OpenSim.Framework
360 /// <summary> 440 /// <summary>
361 /// Status of Parcel, Leased, Abandoned, For Sale 441 /// Status of Parcel, Leased, Abandoned, For Sale
362 /// </summary> 442 /// </summary>
363 public ParcelStatus Status { 443 public ParcelStatus Status
364 get { 444 {
445 get
446 {
365 return _status; 447 return _status;
366 } 448 }
367 set { 449 set
450 {
368 _status = value; 451 _status = value;
369 } 452 }
370 } 453 }
@@ -372,11 +455,14 @@ namespace OpenSim.Framework
372 /// <summary> 455 /// <summary>
373 /// Internal ID of the parcel. Sometimes the client will try to use this value 456 /// Internal ID of the parcel. Sometimes the client will try to use this value
374 /// </summary> 457 /// </summary>
375 public int LocalID { 458 public int LocalID
376 get { 459 {
460 get
461 {
377 return _localID; 462 return _localID;
378 } 463 }
379 set { 464 set
465 {
380 _localID = value; 466 _localID = value;
381 } 467 }
382 } 468 }
@@ -384,11 +470,14 @@ namespace OpenSim.Framework
384 /// <summary> 470 /// <summary>
385 /// Determines if we scale the media based on the surface it's on 471 /// Determines if we scale the media based on the surface it's on
386 /// </summary> 472 /// </summary>
387 public byte MediaAutoScale { 473 public byte MediaAutoScale
388 get { 474 {
475 get
476 {
389 return _mediaAutoScale; 477 return _mediaAutoScale;
390 } 478 }
391 set { 479 set
480 {
392 _mediaAutoScale = value; 481 _mediaAutoScale = value;
393 } 482 }
394 } 483 }
@@ -396,11 +485,14 @@ namespace OpenSim.Framework
396 /// <summary> 485 /// <summary>
397 /// Texture Guid to replace with the output of the media stream 486 /// Texture Guid to replace with the output of the media stream
398 /// </summary> 487 /// </summary>
399 public UUID MediaID { 488 public UUID MediaID
400 get { 489 {
490 get
491 {
401 return _mediaID; 492 return _mediaID;
402 } 493 }
403 set { 494 set
495 {
404 _mediaID = value; 496 _mediaID = value;
405 } 497 }
406 } 498 }
@@ -408,11 +500,14 @@ namespace OpenSim.Framework
408 /// <summary> 500 /// <summary>
409 /// URL to the media file to display 501 /// URL to the media file to display
410 /// </summary> 502 /// </summary>
411 public string MediaURL { 503 public string MediaURL
412 get { 504 {
505 get
506 {
413 return _mediaURL; 507 return _mediaURL;
414 } 508 }
415 set { 509 set
510 {
416 _mediaURL = value; 511 _mediaURL = value;
417 } 512 }
418 } 513 }
@@ -432,11 +527,14 @@ namespace OpenSim.Framework
432 /// <summary> 527 /// <summary>
433 /// URL to the shoutcast music stream to play on the parcel 528 /// URL to the shoutcast music stream to play on the parcel
434 /// </summary> 529 /// </summary>
435 public string MusicURL { 530 public string MusicURL
436 get { 531 {
532 get
533 {
437 return _musicURL; 534 return _musicURL;
438 } 535 }
439 set { 536 set
537 {
440 _musicURL = value; 538 _musicURL = value;
441 } 539 }
442 } 540 }
@@ -445,11 +543,14 @@ namespace OpenSim.Framework
445 /// Owner Avatar or Group of the parcel. Naturally, all land masses must be 543 /// Owner Avatar or Group of the parcel. Naturally, all land masses must be
446 /// owned by someone 544 /// owned by someone
447 /// </summary> 545 /// </summary>
448 public UUID OwnerID { 546 public UUID OwnerID
449 get { 547 {
548 get
549 {
450 return _ownerID; 550 return _ownerID;
451 } 551 }
452 set { 552 set
553 {
453 _ownerID = value; 554 _ownerID = value;
454 } 555 }
455 } 556 }
@@ -457,11 +558,14 @@ namespace OpenSim.Framework
457 /// <summary> 558 /// <summary>
458 /// List of access data for the parcel. User data, some bitflags, and a time 559 /// List of access data for the parcel. User data, some bitflags, and a time
459 /// </summary> 560 /// </summary>
460 public List<LandAccessEntry> ParcelAccessList { 561 public List<LandAccessEntry> ParcelAccessList
461 get { 562 {
563 get
564 {
462 return _parcelAccessList; 565 return _parcelAccessList;
463 } 566 }
464 set { 567 set
568 {
465 _parcelAccessList = value; 569 _parcelAccessList = value;
466 } 570 }
467 } 571 }
@@ -469,11 +573,14 @@ namespace OpenSim.Framework
469 /// <summary> 573 /// <summary>
470 /// How long in hours a Pass to the parcel is given 574 /// How long in hours a Pass to the parcel is given
471 /// </summary> 575 /// </summary>
472 public float PassHours { 576 public float PassHours
473 get { 577 {
578 get
579 {
474 return _passHours; 580 return _passHours;
475 } 581 }
476 set { 582 set
583 {
477 _passHours = value; 584 _passHours = value;
478 } 585 }
479 } 586 }
@@ -481,11 +588,14 @@ namespace OpenSim.Framework
481 /// <summary> 588 /// <summary>
482 /// Price to purchase a Pass to a restricted parcel 589 /// Price to purchase a Pass to a restricted parcel
483 /// </summary> 590 /// </summary>
484 public int PassPrice { 591 public int PassPrice
485 get { 592 {
593 get
594 {
486 return _passPrice; 595 return _passPrice;
487 } 596 }
488 set { 597 set
598 {
489 _passPrice = value; 599 _passPrice = value;
490 } 600 }
491 } 601 }
@@ -493,11 +603,14 @@ namespace OpenSim.Framework
493 /// <summary> 603 /// <summary>
494 /// When the parcel is being sold, this is the price to purchase the parcel 604 /// When the parcel is being sold, this is the price to purchase the parcel
495 /// </summary> 605 /// </summary>
496 public int SalePrice { 606 public int SalePrice
497 get { 607 {
608 get
609 {
498 return _salePrice; 610 return _salePrice;
499 } 611 }
500 set { 612 set
613 {
501 _salePrice = value; 614 _salePrice = value;
502 } 615 }
503 } 616 }
@@ -506,11 +619,14 @@ namespace OpenSim.Framework
506 /// Number of meters^2 in the Simulator 619 /// Number of meters^2 in the Simulator
507 /// </summary> 620 /// </summary>
508 [XmlIgnore] 621 [XmlIgnore]
509 public int SimwideArea { 622 public int SimwideArea
510 get { 623 {
624 get
625 {
511 return _simwideArea; 626 return _simwideArea;
512 } 627 }
513 set { 628 set
629 {
514 _simwideArea = value; 630 _simwideArea = value;
515 } 631 }
516 } 632 }
@@ -519,11 +635,14 @@ namespace OpenSim.Framework
519 /// Number of SceneObjectPart in the Simulator 635 /// Number of SceneObjectPart in the Simulator
520 /// </summary> 636 /// </summary>
521 [XmlIgnore] 637 [XmlIgnore]
522 public int SimwidePrims { 638 public int SimwidePrims
523 get { 639 {
640 get
641 {
524 return _simwidePrims; 642 return _simwidePrims;
525 } 643 }
526 set { 644 set
645 {
527 _simwidePrims = value; 646 _simwidePrims = value;
528 } 647 }
529 } 648 }
@@ -531,11 +650,14 @@ namespace OpenSim.Framework
531 /// <summary> 650 /// <summary>
532 /// ID of the snapshot used in the client parcel dialog of the parcel 651 /// ID of the snapshot used in the client parcel dialog of the parcel
533 /// </summary> 652 /// </summary>
534 public UUID SnapshotID { 653 public UUID SnapshotID
535 get { 654 {
655 get
656 {
536 return _snapshotID; 657 return _snapshotID;
537 } 658 }
538 set { 659 set
660 {
539 _snapshotID = value; 661 _snapshotID = value;
540 } 662 }
541 } 663 }
@@ -544,11 +666,14 @@ namespace OpenSim.Framework
544 /// When teleporting is restricted to a certain point, this is the location 666 /// When teleporting is restricted to a certain point, this is the location
545 /// that the user will be redirected to 667 /// that the user will be redirected to
546 /// </summary> 668 /// </summary>
547 public Vector3 UserLocation { 669 public Vector3 UserLocation
548 get { 670 {
671 get
672 {
549 return _userLocation; 673 return _userLocation;
550 } 674 }
551 set { 675 set
676 {
552 _userLocation = value; 677 _userLocation = value;
553 } 678 }
554 } 679 }
@@ -557,11 +682,14 @@ namespace OpenSim.Framework
557 /// When teleporting is restricted to a certain point, this is the rotation 682 /// When teleporting is restricted to a certain point, this is the rotation
558 /// that the user will be positioned 683 /// that the user will be positioned
559 /// </summary> 684 /// </summary>
560 public Vector3 UserLookAt { 685 public Vector3 UserLookAt
561 get { 686 {
687 get
688 {
562 return _userLookAt; 689 return _userLookAt;
563 } 690 }
564 set { 691 set
692 {
565 _userLookAt = value; 693 _userLookAt = value;
566 } 694 }
567 } 695 }
@@ -570,11 +698,14 @@ namespace OpenSim.Framework
570 /// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own 698 /// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
571 /// the parcel and isn't set to the same 'group' as the parcel. 699 /// the parcel and isn't set to the same 'group' as the parcel.
572 /// </summary> 700 /// </summary>
573 public int OtherCleanTime { 701 public int OtherCleanTime
574 get { 702 {
703 get
704 {
575 return _otherCleanTime; 705 return _otherCleanTime;
576 } 706 }
577 set { 707 set
708 {
578 _otherCleanTime = value; 709 _otherCleanTime = value;
579 } 710 }
580 } 711 }
@@ -582,11 +713,14 @@ namespace OpenSim.Framework
582 /// <summary> 713 /// <summary>
583 /// parcel media description 714 /// parcel media description
584 /// </summary> 715 /// </summary>
585 public string MediaDescription { 716 public string MediaDescription
586 get { 717 {
718 get
719 {
587 return _mediaDescription; 720 return _mediaDescription;
588 } 721 }
589 set { 722 set
723 {
590 _mediaDescription = value; 724 _mediaDescription = value;
591 } 725 }
592 } 726 }
@@ -622,7 +756,7 @@ namespace OpenSim.Framework
622 landData._mediaURL = _mediaURL; 756 landData._mediaURL = _mediaURL;
623 landData._musicURL = _musicURL; 757 landData._musicURL = _musicURL;
624 landData._ownerID = _ownerID; 758 landData._ownerID = _ownerID;
625 landData._bitmap = (byte[]) _bitmap.Clone(); 759 landData._bitmap = (byte[])_bitmap.Clone();
626 landData._description = _description; 760 landData._description = _description;
627 landData._flags = _flags; 761 landData._flags = _flags;
628 landData._name = _name; 762 landData._name = _name;
@@ -643,6 +777,7 @@ namespace OpenSim.Framework
643 landData._obscureMedia = _obscureMedia; 777 landData._obscureMedia = _obscureMedia;
644 landData._simwideArea = _simwideArea; 778 landData._simwideArea = _simwideArea;
645 landData._simwidePrims = _simwidePrims; 779 landData._simwidePrims = _simwidePrims;
780 landData._dwell = _dwell;
646 781
647 landData._parcelAccessList.Clear(); 782 landData._parcelAccessList.Clear();
648 foreach (LandAccessEntry entry in _parcelAccessList) 783 foreach (LandAccessEntry entry in _parcelAccessList)