diff options
Diffstat (limited to 'OpenSim/Framework/InventoryServiceBase')
-rw-r--r-- | OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs | 66 |
1 files changed, 60 insertions, 6 deletions
diff --git a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs index f2e6128..10da633 100644 --- a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs +++ b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs | |||
@@ -12,11 +12,11 @@ namespace OpenSim.Framework.InventoryServiceBase | |||
12 | public class InventoryServiceBase | 12 | public class InventoryServiceBase |
13 | { | 13 | { |
14 | protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); | 14 | protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); |
15 | protected IAssetServer m_assetServer; | 15 | //protected IAssetServer m_assetServer; |
16 | 16 | ||
17 | public InventoryServiceBase(IAssetServer assetServer) | 17 | public InventoryServiceBase() |
18 | { | 18 | { |
19 | m_assetServer = assetServer; | 19 | //m_assetServer = assetServer; |
20 | } | 20 | } |
21 | 21 | ||
22 | /// <summary> | 22 | /// <summary> |
@@ -25,7 +25,7 @@ namespace OpenSim.Framework.InventoryServiceBase | |||
25 | /// <param name="FileName">The filename to the user server plugin DLL</param> | 25 | /// <param name="FileName">The filename to the user server plugin DLL</param> |
26 | public void AddPlugin(string FileName) | 26 | public void AddPlugin(string FileName) |
27 | { | 27 | { |
28 | MainLog.Instance.Verbose("Inventorytorage: Attempting to load " + FileName); | 28 | MainLog.Instance.Verbose("Inventory", "Inventorystorage: Attempting to load " + FileName); |
29 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | 29 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); |
30 | 30 | ||
31 | foreach (Type pluginType in pluginAssembly.GetTypes()) | 31 | foreach (Type pluginType in pluginAssembly.GetTypes()) |
@@ -108,13 +108,31 @@ namespace OpenSim.Framework.InventoryServiceBase | |||
108 | return itemsList; | 108 | return itemsList; |
109 | } | 109 | } |
110 | 110 | ||
111 | public void AddFolder(InventoryFolderBase folder) | ||
112 | { | ||
113 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
114 | { | ||
115 | plugin.Value.addInventoryFolder(folder); | ||
116 | } | ||
117 | } | ||
118 | |||
111 | /// <summary> | 119 | /// <summary> |
112 | /// | 120 | /// |
113 | /// </summary> | 121 | /// </summary> |
114 | /// <param name="inventory"></param> | 122 | /// <param name="inventory"></param> |
115 | public void AddNewInventorySet(UsersInventory inventory) | 123 | public void AddNewInventorySet(UsersInventory inventory) |
116 | { | 124 | { |
125 | foreach (InventoryFolderBase folder in inventory.Folders.Values) | ||
126 | { | ||
127 | this.AddFolder(folder); | ||
128 | } | ||
129 | } | ||
117 | 130 | ||
131 | public void CreateNewUserInventory(LLUUID user) | ||
132 | { | ||
133 | UsersInventory inven = new UsersInventory(); | ||
134 | inven.CreateNewInventorySet(user); | ||
135 | this.AddNewInventorySet(inven); | ||
118 | } | 136 | } |
119 | 137 | ||
120 | public class UsersInventory | 138 | public class UsersInventory |
@@ -127,9 +145,45 @@ namespace OpenSim.Framework.InventoryServiceBase | |||
127 | 145 | ||
128 | } | 146 | } |
129 | 147 | ||
130 | protected virtual void CreateNewInventorySet() | 148 | public virtual void CreateNewInventorySet(LLUUID user) |
131 | { | 149 | { |
132 | 150 | InventoryFolderBase folder = new InventoryFolderBase(); | |
151 | folder.parentID = LLUUID.Zero; | ||
152 | folder.agentID = user; | ||
153 | folder.folderID = LLUUID.Random(); | ||
154 | folder.name = "My Inventory"; | ||
155 | folder.type = 8; | ||
156 | folder.version = 1; | ||
157 | Folders.Add(folder.folderID, folder); | ||
158 | |||
159 | LLUUID rootFolder = folder.folderID; | ||
160 | |||
161 | folder = new InventoryFolderBase(); | ||
162 | folder.parentID = rootFolder; | ||
163 | folder.agentID = user; | ||
164 | folder.folderID = LLUUID.Random(); | ||
165 | folder.name = "Textures"; | ||
166 | folder.type = 0; | ||
167 | folder.version = 1; | ||
168 | Folders.Add(folder.folderID, folder); | ||
169 | |||
170 | folder = new InventoryFolderBase(); | ||
171 | folder.parentID = rootFolder; | ||
172 | folder.agentID = user; | ||
173 | folder.folderID = LLUUID.Random(); | ||
174 | folder.name = "Objects"; | ||
175 | folder.type = 6; | ||
176 | folder.version = 1; | ||
177 | Folders.Add(folder.folderID, folder); | ||
178 | |||
179 | folder = new InventoryFolderBase(); | ||
180 | folder.parentID = rootFolder; | ||
181 | folder.agentID = user; | ||
182 | folder.folderID = LLUUID.Random(); | ||
183 | folder.name = "Clothes"; | ||
184 | folder.type = 5; | ||
185 | folder.version = 1; | ||
186 | Folders.Add(folder.folderID, folder); | ||
133 | } | 187 | } |
134 | } | 188 | } |
135 | } | 189 | } |