diff options
Diffstat (limited to 'OpenSim/Framework/InventoryItemBase.cs')
-rw-r--r-- | OpenSim/Framework/InventoryItemBase.cs | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index 7150c82..aeb01e2 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -34,10 +34,10 @@ namespace OpenSim.Framework | |||
34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | 34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
35 | /// </summary> | 35 | /// </summary> |
36 | public class InventoryItemBase : InventoryNodeBase, ICloneable | 36 | public class InventoryItemBase : InventoryNodeBase, ICloneable |
37 | { | 37 | { |
38 | /// <value> | 38 | /// <value> |
39 | /// The inventory type of the item. This is slightly different from the asset type in some situations. | 39 | /// The inventory type of the item. This is slightly different from the asset type in some situations. |
40 | /// </value> | 40 | /// </value> |
41 | public int InvType | 41 | public int InvType |
42 | { | 42 | { |
43 | get | 43 | get |
@@ -54,7 +54,7 @@ namespace OpenSim.Framework | |||
54 | 54 | ||
55 | /// <value> | 55 | /// <value> |
56 | /// The folder this item is contained in | 56 | /// The folder this item is contained in |
57 | /// </value> | 57 | /// </value> |
58 | public UUID Folder | 58 | public UUID Folder |
59 | { | 59 | { |
60 | get | 60 | get |
@@ -71,7 +71,7 @@ namespace OpenSim.Framework | |||
71 | 71 | ||
72 | /// <value> | 72 | /// <value> |
73 | /// The creator of this item | 73 | /// The creator of this item |
74 | /// </value> | 74 | /// </value> |
75 | public string CreatorId | 75 | public string CreatorId |
76 | { | 76 | { |
77 | get | 77 | get |
@@ -114,7 +114,7 @@ namespace OpenSim.Framework | |||
114 | { | 114 | { |
115 | m_creatorIdAsUuid = value; | 115 | m_creatorIdAsUuid = value; |
116 | } | 116 | } |
117 | } | 117 | } |
118 | protected UUID m_creatorIdAsUuid = UUID.Zero; | 118 | protected UUID m_creatorIdAsUuid = UUID.Zero; |
119 | 119 | ||
120 | /// <value> | 120 | /// <value> |
@@ -130,13 +130,13 @@ namespace OpenSim.Framework | |||
130 | set | 130 | set |
131 | { | 131 | { |
132 | m_description = value; | 132 | m_description = value; |
133 | } | 133 | } |
134 | } | 134 | } |
135 | protected string m_description = String.Empty; | 135 | protected string m_description = String.Empty; |
136 | 136 | ||
137 | /// <value> | 137 | /// <value> |
138 | /// | 138 | /// |
139 | /// </value> | 139 | /// </value> |
140 | public uint NextPermissions | 140 | public uint NextPermissions |
141 | { | 141 | { |
142 | get | 142 | get |
@@ -153,7 +153,7 @@ namespace OpenSim.Framework | |||
153 | 153 | ||
154 | /// <value> | 154 | /// <value> |
155 | /// A mask containing permissions for the current owner (cannot be enforced) | 155 | /// A mask containing permissions for the current owner (cannot be enforced) |
156 | /// </value> | 156 | /// </value> |
157 | public uint CurrentPermissions | 157 | public uint CurrentPermissions |
158 | { | 158 | { |
159 | get | 159 | get |
@@ -170,7 +170,7 @@ namespace OpenSim.Framework | |||
170 | 170 | ||
171 | /// <value> | 171 | /// <value> |
172 | /// | 172 | /// |
173 | /// </value> | 173 | /// </value> |
174 | public uint BasePermissions | 174 | public uint BasePermissions |
175 | { | 175 | { |
176 | get | 176 | get |
@@ -187,7 +187,7 @@ namespace OpenSim.Framework | |||
187 | 187 | ||
188 | /// <value> | 188 | /// <value> |
189 | /// | 189 | /// |
190 | /// </value> | 190 | /// </value> |
191 | public uint EveryOnePermissions | 191 | public uint EveryOnePermissions |
192 | { | 192 | { |
193 | get | 193 | get |
@@ -204,7 +204,7 @@ namespace OpenSim.Framework | |||
204 | 204 | ||
205 | /// <value> | 205 | /// <value> |
206 | /// | 206 | /// |
207 | /// </value> | 207 | /// </value> |
208 | public uint GroupPermissions | 208 | public uint GroupPermissions |
209 | { | 209 | { |
210 | get | 210 | get |
@@ -221,7 +221,7 @@ namespace OpenSim.Framework | |||
221 | 221 | ||
222 | /// <value> | 222 | /// <value> |
223 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) | 223 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) |
224 | /// </value> | 224 | /// </value> |
225 | public int AssetType | 225 | public int AssetType |
226 | { | 226 | { |
227 | get | 227 | get |
@@ -238,7 +238,7 @@ namespace OpenSim.Framework | |||
238 | 238 | ||
239 | /// <value> | 239 | /// <value> |
240 | /// The UUID of the associated asset on the asset server | 240 | /// The UUID of the associated asset on the asset server |
241 | /// </value> | 241 | /// </value> |
242 | public UUID AssetID | 242 | public UUID AssetID |
243 | { | 243 | { |
244 | get | 244 | get |
@@ -255,7 +255,7 @@ namespace OpenSim.Framework | |||
255 | 255 | ||
256 | /// <value> | 256 | /// <value> |
257 | /// | 257 | /// |
258 | /// </value> | 258 | /// </value> |
259 | public UUID GroupID | 259 | public UUID GroupID |
260 | { | 260 | { |
261 | get | 261 | get |
@@ -272,13 +272,13 @@ namespace OpenSim.Framework | |||
272 | 272 | ||
273 | /// <value> | 273 | /// <value> |
274 | /// | 274 | /// |
275 | /// </value> | 275 | /// </value> |
276 | public bool GroupOwned | 276 | public bool GroupOwned |
277 | { | 277 | { |
278 | get | 278 | get |
279 | { | 279 | { |
280 | return m_groupOwned; | 280 | return m_groupOwned; |
281 | } | 281 | } |
282 | 282 | ||
283 | set | 283 | set |
284 | { | 284 | { |
@@ -289,7 +289,7 @@ namespace OpenSim.Framework | |||
289 | 289 | ||
290 | /// <value> | 290 | /// <value> |
291 | /// | 291 | /// |
292 | /// </value> | 292 | /// </value> |
293 | public int SalePrice | 293 | public int SalePrice |
294 | { | 294 | { |
295 | get | 295 | get |
@@ -306,7 +306,7 @@ namespace OpenSim.Framework | |||
306 | 306 | ||
307 | /// <value> | 307 | /// <value> |
308 | /// | 308 | /// |
309 | /// </value> | 309 | /// </value> |
310 | public byte SaleType | 310 | public byte SaleType |
311 | { | 311 | { |
312 | get | 312 | get |
@@ -323,7 +323,7 @@ namespace OpenSim.Framework | |||
323 | 323 | ||
324 | /// <value> | 324 | /// <value> |
325 | /// | 325 | /// |
326 | /// </value> | 326 | /// </value> |
327 | public uint Flags | 327 | public uint Flags |
328 | { | 328 | { |
329 | get | 329 | get |
@@ -340,7 +340,7 @@ namespace OpenSim.Framework | |||
340 | 340 | ||
341 | /// <value> | 341 | /// <value> |
342 | /// | 342 | /// |
343 | /// </value> | 343 | /// </value> |
344 | public int CreationDate | 344 | public int CreationDate |
345 | { | 345 | { |
346 | get | 346 | get |