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-rw-r--r--OpenSim/Framework/InventoryItemBase.cs156
1 files changed, 78 insertions, 78 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index 6ed2961..ccb8163 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -100,120 +100,120 @@ namespace OpenSim.Framework
100 private uint _everyOnePermissions; 100 private uint _everyOnePermissions;
101 101
102 public LLUUID ID { 102 public LLUUID ID {
103 get { 103 get {
104 return _id; 104 return _id;
105 } 105 }
106 set { 106 set {
107 _id = value; 107 _id = value;
108 } 108 }
109 } 109 }
110 110
111 public int InvType { 111 public int InvType {
112 get { 112 get {
113 return _invType; 113 return _invType;
114 } 114 }
115 set { 115 set {
116 _invType = value; 116 _invType = value;
117 } 117 }
118 } 118 }
119 119
120 public LLUUID Folder { 120 public LLUUID Folder {
121 get { 121 get {
122 return _folder; 122 return _folder;
123 } 123 }
124 set { 124 set {
125 _folder = value; 125 _folder = value;
126 } 126 }
127 } 127 }
128 128
129 public LLUUID Owner { 129 public LLUUID Owner {
130 get { 130 get {
131 return _owner; 131 return _owner;
132 } 132 }
133 set { 133 set {
134 _owner = value; 134 _owner = value;
135 } 135 }
136 } 136 }
137 137
138 public LLUUID Creator { 138 public LLUUID Creator {
139 get { 139 get {
140 return _creator; 140 return _creator;
141 } 141 }
142 set { 142 set {
143 _creator = value; 143 _creator = value;
144 } 144 }
145 } 145 }
146 146
147 public string Name { 147 public string Name {
148 get { 148 get {
149 return _name; 149 return _name;
150 } 150 }
151 set { 151 set {
152 _name = value; 152 _name = value;
153 } 153 }
154 } 154 }
155 155
156 public string Description { 156 public string Description {
157 get { 157 get {
158 return _description; 158 return _description;
159 } 159 }
160 set { 160 set {
161 _description = value; 161 _description = value;
162 } 162 }
163 } 163 }
164 164
165 public uint NextPermissions { 165 public uint NextPermissions {
166 get { 166 get {
167 return _nextPermissions; 167 return _nextPermissions;
168 } 168 }
169 set { 169 set {
170 _nextPermissions = value; 170 _nextPermissions = value;
171 } 171 }
172 } 172 }
173 173
174 public uint CurrentPermissions { 174 public uint CurrentPermissions {
175 get { 175 get {
176 return _currentPermissions; 176 return _currentPermissions;
177 } 177 }
178 set { 178 set {
179 _currentPermissions = value; 179 _currentPermissions = value;
180 } 180 }
181 } 181 }
182 182
183 public uint BasePermissions { 183 public uint BasePermissions {
184 get { 184 get {
185 return _basePermissions; 185 return _basePermissions;
186 } 186 }
187 set { 187 set {
188 _basePermissions = value; 188 _basePermissions = value;
189 } 189 }
190 } 190 }
191 191
192 public uint EveryOnePermissions { 192 public uint EveryOnePermissions {
193 get { 193 get {
194 return _everyOnePermissions; 194 return _everyOnePermissions;
195 } 195 }
196 set { 196 set {
197 _everyOnePermissions = value; 197 _everyOnePermissions = value;
198 } 198 }
199 } 199 }
200 200
201 public int AssetType { 201 public int AssetType {
202 get { 202 get {
203 return _assetType; 203 return _assetType;
204 } 204 }
205 set { 205 set {
206 _assetType = value; 206 _assetType = value;
207 } 207 }
208 } 208 }
209 209
210 public LLUUID AssetID { 210 public LLUUID AssetID {
211 get { 211 get {
212 return _assetID; 212 return _assetID;
213 } 213 }
214 set { 214 set {
215 _assetID = value; 215 _assetID = value;
216 } 216 }
217 } 217 }
218 } 218 }
219} 219}